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20 Best Necromancy Spells 5E [Master Life And Death In DnD]

20 Best Necromancy Spells 5E
  Written By: Ashish Arya
Updated On: 12/28/2023
Est. Reading: 10 minutes

In the thrilling world of Dungeons and Dragons, necromancy spells 5e lead you down exciting and potentially treacherous paths.

With their unique and compelling features, these spells grant adventurers such potent control over death and the undead; it’s truly remarkable.

Harnessing the spectral powers at your fingertips, you can delve into crypts with ghoulish allies, drain life forces from your foes, or even tamper with the very essence of life to forestall death.

It’s not all about raising the dead or dabbling in the macabre. Necromancy spells are much more than that; they paint a comprehensive picture of life’s delicate balance – its inception, preservation, deterioration, and eventual demise.

Now, hold on to your hat as we journey through the never-ending corridors of necromantic magic.

Best 5e Necromancy Spells

Necromancy spells in Dungeons & Dragons 5th edition (5e) revolve around the forces of life and death.

Best 5e Necromancy Spells

They offer an array of dark and potent powers, ranging from draining life force and raising the dead to inflicting diseases and harnessing the souls of creatures.

These spells are favorites among those who dare to tread the line between life and death, including sorcerers, warlocks, and, of course, necromancers.

Below are some of the most formidable and strategically beneficial necromancy spells that players can utilize to turn the tide of battle, protect themselves, or manipulate the life force of others.

Ray of Sickness

Ray of Sickness is a staple necromancy spell offering a blend of damage and debilitation. By casting this spell, the caster sends forth a sickening greenish ray towards a target within range.

Ray of Sickness

If hit, the target not only suffers poison damage but might also become poisoned until the end of the caster’s next turn, making it weaker in combat.

This spell is particularly effective against creatures with vulnerability to poison or those who rely heavily on physical prowess.

Ray of Sickness shines in its versatility, acting as both an offensive and a tactical tool, providing an edge by weakening foes and reducing their combat effectiveness.

Also Read: 13 Best Utility Spells In D&D 5E [Enhance Your Magic Arsenal]

False Life

False Life is a necromantic spell that provides the caster a boost of temporary hit points, offering a protective shield of dark energy.

This spell is akin to donning an invisible armor made of force, fortifying the caster against incoming attacks. The temporary hit points act as a buffer, absorbing damage that would otherwise reduce the caster’s actual health.

False Life is especially useful when anticipating combat or when already in the throes of battle, as it can be the difference between standing victorious or falling.

It’s favored by those who prefer a proactive approach to defense, allowing them to wade into danger with an additional layer of protection.


Harm is a powerful and feared necromancy spell that channels a wave of dark energy to weaken and damage a single target.


Upon casting, it drains the vitality of the target, inflicting significant necrotic damage and reducing its maximum hit points for the spell’s duration.

This reduction hampers the target’s ability to heal, making it more vulnerable to subsequent attacks. Harm is particularly devastating against creatures reliant on physical strength and health.

Its capacity to debilitate the strongest of enemies makes it a favored choice for those seeking to cripple their foes in a single, overwhelming burst.

Abi-Dalzim’s Horrid Wilting

Abi-Dalzim’s Horrid Wilting is an infamous and formidable spell that desiccates all creatures in a specific area. It sucks the moisture from every living thing, causing severe necrotic damage.

The spell’s effect is akin to witnessing plants and creatures alike wither and shrink as the vital fluids are mercilessly drawn out. This area-of-effect spell is particularly effective against groups of enemies or those that are reliant on water or moisture.

Its devastating impact can turn the tide of battle by affecting multiple targets simultaneously, showcasing the terrifying force of necromantic power when unleashed in full force.

Wither and Bloom

Wither and Bloom is a unique necromancy spell that embodies the cycle of life and death. It allows the caster to target an area, causing creatures within to either wither or rejuvenate.

Wither and Bloom

Those selected to wither take necrotic damage, representing the death aspect of the spell. Simultaneously, the caster can choose allies within the same area to regain hit points, symbolizing the bloom of new life.

This dual effect makes Wither and Bloom a versatile choice for combat, allowing the caster to harm foes while healing friends. Its embodiment of the duality of existence is a testament to the profound power and balance within necromancy.

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Negative Energy Flood

Negative Energy Flood is a potent spell that unleashes a wave of harmful energy, targeting a single creature to inflict massive necrotic damage.

If the spell kills its target, the creature rises momentarily as a zombie under the caster’s control, further adding to its macabre utility.

This spell not only damages but also has the potential to turn the tide by adding an undead ally to the battlefield. The ability to harness and direct such a destructive force showcases the terrifying nature of necromancy, as it manipulates the very essence of life and death.

Negative Energy Flood is a testament to the destructive power at a necromancer’s disposal, making it a feared and respected spell in any necromantic repertoire.

Create Undead

Create Undead is a formidable spell that allows the necromancer to raise and control several undead creatures. With this spell, the caster can summon ghouls, ghasts, mummies, or other undead minions, depending on their level and the spell’s casting time.

Create Undead

These undeads serve the caster, following their commands and fighting on their behalf. This spell is quintessential for necromancers seeking to amass an army of the undead, providing both a tactical advantage in numbers and a psychological edge against opponents.

The ability to raise and command the dead is a hallmark of necromantic power, and Create Undead stands as a powerful symbol of control over death itself.

Soul Cage

Soul Cage is a dark and complex spell that captures the soul of a humanoid as it dies, trapping it within a tiny cage for the caster’s benefit.

Once trapped, the caster can exploit the soul in several ways: gaining information, healing themselves, or gaining a boost to their own abilities.

This spell epitomizes the morbid resourcefulness of necromancy, turning the essence of life into a tool for the caster’s gain.

Soul Cage reflects the depth of necromancy’s reach, affecting not just the body but the very soul, highlighting the profound and often disturbing power wielded by practitioners of this dark art.

Spirit Shroud

Spirit Shroud calls forth spirits of the dead to surround the caster, enhancing their attacks with additional necrotic, radiant, or cold damage and reducing the speed of any creature hit.

Spirit Shroud

This spell not only increases the caster’s offensive capabilities but also imbues their presence with a spectral, intimidating aura.

The summoned spirits represent the thin veil between life and death, standing as guardians and warriors for the caster.

Spirit Shroud is particularly effective in close combat, where its effects can continuously hinder and damage multiple foes, demonstrating the pervasive and persistent nature of necromantic magic.

Also Read: Create Food And Water 5E Spell [Sustain Your Party In DnD?]

Summon Undead

Summon Undead allows the caster to call forth an undead spirit, granting it a form from a host of dreadful options, each with different abilities and combat tactics.

This spirit serves as a loyal ally, fighting alongside the caster and obeying their commands. Whether choosing a ghostly figure, a skeletal entity, or a putrid zombie, the spell provides versatility and a reliable companion in battle.

Summon Undead is a testament to the necromancer’s command over death, showcasing their ability not just to animate the dead but to conjure spirits from the beyond as well.

Toll the Dead

Toll the Dead is a cantrip that exemplifies necromantic power’s efficiency and ruthlessness. It targets a single creature, ringing a dolorous bell only it can hear.

Toll the Dead

If the target is already wounded, the spell inflicts more severe necrotic damage, preying on the weak and injured. This cantrip is a favorite among necromancers for its simplicity and effectiveness, especially when finishing off weakened foes.

Toll the Dead’s ominous sound serves as a grim reminder of mortality and the ever-present power of death that necromancers wield even in their most basic spells.

Spare the Dying

Spare the Dying is a cantrip that embodies the more benevolent side of necromancy. By touching a living creature that has 0 hit points, the caster stabilizes it, preventing it from dying.

This spell doesn’t heal the target but instead grants a reprieve from death’s door, showcasing necromancy’s nuanced relationship with life and death.

It is a vital tool in the hands of any caster who values life, providing a means to save allies or even enemies from the brink.

Spare the Dying reflects the duality of necromancy. While often associated with darkness and decay, it also holds the power to preserve life and offer a second chance.

Inflict Wounds

Inflict Wounds represents one of the most direct and potent offensive necromancy spells. By merely touching the target, the caster channels dark energy that ripples through the creature’s body, causing severe necrotic damage.

Inflict Wounds

Its raw power is evident as it can severely cripple or outright eliminate weaker foes in a single touch. Inflict Wounds is favored by those who prefer close combat or need a powerful first strike.

Its effectiveness is undeniable, making it a feared spell among frontline fighters and tacticians alike. The ability to deliver such devastating damage with a touch reflects the intrinsic, terrifying power necromancy holds over life and death.

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Revivify is a beacon of hope within the necromancy spectrum, offering a chance at life after death. This spell quickly returns a recently deceased creature to life with minimal loss of its faculties.

While not as potent as more advanced resurrection spells, Revivify’s power lies in its speed and efficiency, requiring only a touch and a moment’s magic.

It is a favored spell among healers and adventurers alike, providing a vital lifeline in the heat of battle or during perilous journeys.

Its capacity to snatch life from the jaws of death exemplifies the nuanced potential of necromancy not just to dominate and destroy but to save and restore.

Bestow Curse

Bestow Curse is a versatile and insidious spell allowing the caster to impose a curse on a target. The nature of the curse can vary widely, from inflicting a disadvantage on certain rolls, debilitating the target’s abilities, or even creating more unique and situational effects.

Bestow Curse

The spell’s strength lies in its adaptability and the creativity of the caster. It’s a tool for control and subjugation, making enemies weaker or turning their own strengths against them.

Bestow Curse is particularly favored in prolonged conflicts where gradually weakening an opponent can lead to assured victory. It embodies the manipulative and strategic aspect of necromancy, showcasing the depth of debilitation and control it offers.

Danse Macabre

Danse Macabre is a darkly whimsical spell that allows the necromancer to raise multiple corpses as undead minions. These creatures become temporarily loyal to the caster, following their commands and fighting on their behalf.

The sight of deceased warriors rising to form an impromptu army is as terrifying as it is strategically advantageous. This spell is particularly favored in situations where numbers matter, turning the tide of battle by overwhelming the enemy with newly risen undead.

Danse Macabre is a testament to the necromancer’s power over death, showcasing their ability to bend the deceased to their will and change the course of conflicts with the mere wave of a hand.


Eyebite is a sinister spell that allows the caster to afflict a curse with a mere gaze upon a target within range. Each look can cause different debilitating effects, such as inducing sleep, frightening the target, or even sickening it.


The versatility and range of the spell make it a formidable tool in the necromancer’s arsenal, allowing them to control the battlefield by incapacitating key enemies.

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It’s particularly effective in disabling or disorienting foes, creating openings for allies or weakening adversaries before a decisive strike. Eyebite’s power lies in its subtlety and the fear it instills, as enemies realize that a mere glance could spell their doom.

Finger of Death

Finger of Death is a terrifying spell that sends a pulse of negative energy into a creature, causing immense necrotic damage and potentially killing it instantly.

If the target perishes from this attack, it rises as a zombie under the caster’s control, further adding to the necromancer’s forces.

This spell is emblematic of necromancy’s brute force and control over death, demonstrating the ability to not only take life but also to usurp the natural order by raising the dead.

Finger of Death is feared for its potency and the grim fate that befalls those who succumb to it, making it a favored spell among those who wish to instill terror and wield the power of death.


Clone is a spell of preservation and contingency, allowing the caster to create a duplicate of themselves or another creature.


This inert clone can be housed safely away, and upon the original’s death, the creature’s soul transfers to the clone, effectively granting it a second life.

This spell is the pinnacle of self-preservation and planning, favored by those who seek to outwit death itself. The clone serves as an insurance policy, ensuring the caster’s knowledge, power, and ambitions persist beyond a single lifetime.

Its use is a testament to the necromancer’s quest for immortality and the profound mastery over life and death that necromancy offers.

True Resurrection

True Resurrection is among the most powerful life-restoring spells, capable of returning a creature to life even after years of death without the need for the body to be whole or intact.

It can restore the deceased to full health, vigor, and vitality, free of any disorders they suffered in life or death. This spell represents the pinnacle of life-giving magic, a beacon of hope and renewal that transcends the typical boundaries of necromancy.

True Resurrection is revered for its ability to reverse even the most final of endings, offering a second chance at life untarnished by the past.

It’s a testament to the profound and sacred aspect of necromancy, the power not just to dominate death but to undo it entirely.

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FAQs About Best Necromancy Spells 5E

Are necromancy spells always evil in D&D 5E?

Not necessarily. While many necromancy spells have a dark or malevolent aspect, it depends on how your character uses them. The intent and actions of the caster influence the alignment of the spell.

Can a wizard or a sorcerer use necromancy spells in D&D 5E?

Certainly. Both wizards and sorcerers can use necromancy spells, although many consider these more suited to dark and shadowy characters.

Which necromancy spell is considered the most powerful in D&D 5E?

True Resurrection is often considered one of the most potent necromancy spells as it has an incredible power to bring the dead back to life, no matter how long they have been deceased.

Can my necromancer control multiple undead?

Yes, with Animate Dead or Create Undead, you can control multiple undead creatures based on their level.

What is a good starting spell for beginning Necromancers?

False Life makes for a good starter spell as it provides additional hit points giving you extra survivability early on.


  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!