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10 Best Simple Weapons 5E [Choosing The Right Starter Weapon]

Best Simple Weapons 5e
  Written By: Ashish Arya
Updated On: 01/05/2024
Est. Reading: 6 minutes

Venturing into the epic world of Dungeons & Dragons requires strategic thinking, storytelling know-how, essential character building, and of course, a firm grasp on weaponry choices.

The best simple weapons 5e can be your trusted allies in this exciting role-playing game, offering you game-changing advantages during your virtual quests.

Strategically choosing your armaments isn’t about picking the strongest or the shiniest; it’s about understanding its characteristics and knowing when to use them for tactical victories.

May this comprehensive guide serve as an essential primer for both newbies and seasoned D&D enthusiasts ready to conquer any challenges that come their way. Victory is within reach; all it takes is a bit of weapon-wielding wisdom.

Best Simple Weapons 5e

Choosing the right weapon is crucial to your Dungeons & Dragons character’s survival and success. Weapons in D&D are split into two categories: simple and martial.

Best Simple Weapons 5e

This article exclusively focuses on the latter, homing in on a selection of the best simple weapons available in D&D 5e.


As one of the most primitive weapons there is, the club holds its place in Dungeons & Dragons with consistency and reliability.

Used primarily for bludgeoning attacks, this weapon boasts a damage output of 1d4.

Lightweight and easy to wield, a club offers flexibility for users as it can be employed for both melee and range attacks.

The beauty of this weapon lies in its simplicity. In terms of game stats, clubs are not formidable on paper, but in application, they are genuinely efficient with the right strategies and character build.

What’s more fascinating about clubs is their availability; you can virtually pick up anything – a broken chair leg or timber piece – transforming it into an impromptu club.

A primary choice for spellcasters or rogues who prefer not to rely heavily on physical strength, the club allows them to remain armed without compromising their stealth or magic-casting abilities.

Also Read: 20 Best Weapons For Barbarian 5E [Maximize Your Fury In Combat]


Don’t let its size fool you; the small but lethal dagger is one of D&D’s most versatile pieces of weaponry. This light melee weapon does 1d4 piercing damage, which might not look impressive at first glance.


However, with it being throwable – offering an attack range of up to 60 feet – the dagger ramps up its utility quota impressively.

What separates daggers from some other simple weapons is their “finesse” property. This gives players added versatility in choosing between strength or dexterity when attacking with this weapon.

Additionally, carrying multiple daggers isn’t burdensome due to their compact size and light weight.

Apart from inflicting damage, daggers can be a tool for various non-combat tasks like cutting ropes, opening letters, preparing food, or even stealthy assassinations.

They are perfect for characters who value subtlety and convenience over brute strength.

While clubs and daggers may not hold the same status as some of the more advanced weapons in D&D 5e, remember that every journey starts somewhere.


When you want to make a larger-than-life statement on the battlefield, the great club is your go-to weapon.

Bigger and bulkier than its smaller counterpart, this weapon boasts an impressive 1d8 bludgeoning damage due to its two-handed property.

Greatclubs are designed for characters who rely primarily on strength.

Their significant size may slow you down, but the power they bring to each swing can quickly turn the tide of battle in your favor.

Perfectly suited for fighters or barbarians whose attacks are strength-based, these towering weapons become a devastating part of their arsenal.


Looking for a versatile weapon that does well both up-close and from a distance? Look no further than the handaxe.


With 1d6 slashing damage capability, it’s a strong selection for those confident in both melee and ranged combat situations.

Unlike larger axes that require two hands, a handaxe can be wielded with one, leaving your other hand free for additional maneuvers.

The throwing range of up to 60 feet adds another dimension to this weapon, making it suitable for characters who enjoy flexibility and adaptability during battles.

Also Read: 25 Best One Handed Weapons DnD 5E [Improve Your Combat Style]


The javelin adds an outstanding tactical element to your D&D character’s weaponry choices.

Designed as a thrown weapon with a range of 120 feet when thrown at maximum capacity, it brings 1d6 piercing damage to targets.

Not restricted just as a ranged tool; javelins can be handy in close-quarter skirmishes too.

Although lacking the finesse found in swords or daggers, or brute force found in clubs or axes – what javelin lacks in aesthetics or raw power makes up for through long-range capability and versatility making them invaluable during strategic battlefield positioning scenarios.

Light Hammer

The light hammer offers an intriguing combo of flexibility and functionality wrapped around its small yet sturdy profile – It’s lightweight (hence the name) and can be used both as a melee and ranged weapon.

Light Hammer

With an attack capability of 1d4 bludgeoning damage, while it may not be the heaviest hitter in your arsenal, what it lacks in power, it makes up for with versatility and convenience.

Ideal for characters with decent strength and dexterity stats, these can be effectively dual-wielded or quickly thrown when enemies are at a distance.

Whether used to hammer down enemies or throw for quick surprise attacks, light hammers maintain a balanced role within your character’s weapon list.

Also Read: Flail 5E Weapon [Crush Your Foes With This Brutal Weapon]


Maces project an aura of power with their weighty heads designed to crush the enemy defense.

They deal a blow of 1d6 bludgeoning damage in combat, definitely impressive for a simple weapon.

These single-handed weapons are typically made of metal, emphasizing strength over finesse.

In practice, this means that your character’s strength modifier will influence the damage output.

Maces are perfect for characters who get up close and personal in combat scenarios or holy warriors like clerics, since it historically has holy symbolism tied to it.

Its simplicity ensures that any character proficient in simple weapons can wield it effectively.


In the hands of an untrained individual, a quarterstaff is nothing more than a long stick.


But when wielded by a skillful adventurer, it becomes a valuable weapon against hostile foes.

Using two hands to wield this versatile weapon increases its damage output from 1d6 to 1d8 bludgeoning damage – an effect known as versatile property.

Being incredibly lightweight offers users greater mobility and ease while carrying or using it.

Quarterstaffs are essential in the arsenal of spellcasting classes like monks or wizards who use them as an arcane focus while maintaining decent combat capabilities.


The sickle boasts not just agricultural utility but also lethal potential. While its original role was for harvesting crops, it proves useful on the battlefield too.

This curved blade does 1d4 slashing damage and has the rare ability to bypass certain forms of damage reduction thanks to its slashing property.

It pairs beautifully with characters who prefer speed over power due to its light and easy-to-handle characteristic.

Adventurers that focus more on maneuverability and quick strikes than raw power will find great utility in this compact weapon.


The spear is renowned for its range advantage in combat scenarios. It provides you with the option either to enjoy its reach from a distance or to go in for the kill at melee range.


This versatile weapon deals 1d6 piercing damage, but when wielded with both hands, its damage increases to 1d8.

Its throwable nature allows for attacks up to a maximum range of 60 feet – that’s more than enough to maintain a safe and strategic distance from your enemies.

Spear is an outstanding choice for characters prioritizing flexibility and adaptability rather than relying on sheer strength alone.

Also Read: Shortbow 5E Weapon Explained [Strike From Distance With Swiftness]

FAQs about simple weapons 5e

What defines a simple weapon in D&D 5e?

In D&D 5e, ‘simple weapons’ include rudimentary arms that even untrained characters can use effectively. These weapons mainly consist of basic ranged and melee weaponry.

Can any class use simple weapons in D&D 5e?

Yes. All characters are proficient with simple weapons by default. However, specific classes might have additional proficiencies with certain types of advanced or martial weapons.

Why would I choose a simple weapon instead of a martial weapon?

Choosing a simple weapon isn’t necessarily because it’s superior to a martial weapon but more due to character abilities, style of play, class requirements, or narrative compatibility. They are also useful when strength or physical proficiency isn’t your character’s forte.

Are all simple weapons melee?

No, the list of simple weapons in D&D 5e includes both melee and ranged weaponry like daggers, javelins, and light crossbows.

What does the “finesse” property mean for simple weapons?

The finesse property allows you to choose between your strength or dexterity modifier when making an attack roll or damage roll with a weapon. Simple finesse weapons include dagger, sickle and shortsword.


  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!