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Command 5E Spell [How To Use It Effectively In Your DnD Game]

Command 5E Spell
  Written By: Ashish Arya
Updated On: 10/29/2023
Est. Reading: 7 minutes

You’ve likely heard of Command 5E, perhaps in hushed whispers among seasoned gamers or emblazoned boldly across gaming forums. Well, your curiosity has led you to the right place.

You’re about to uncover the secrets and intricacies behind this popular game mechanic that has set the world of Dungeons and Dragons (D&D) abuzz.

Whether you’re a seasoned dungeon master looking to freshen up your campaign or a newcomer seeking to understand the universe of D&D, this guide is your ally.

The Command 5E spell, despite its simple nature, carries with it a breadth of strategy and roleplay potential that remains unrivaled.

Before we dive any further into the realm of make-believe battles and mythical beasts, let’s equip ourselves with the fundamental understanding of Command 5E.

Command 5E Attributes

AttributesDetail
Level1st
Casting Time1 Action
Range/Area60 ft
ComponentsV
Duration1 Round
SchoolEnchantment
Attack/SaveWIS Save
Damage/EffectProne

What Is The Command 5E Spell?

In the complex and enchanting realm of Dungeons & Dragons, the Command spell emerges as a valuable tool in your arsenal. At its core, it is a “1st-level Enchantment” spell that allows you to speak a one-word command to a creature within range.

What Is The Command 5E Spell?

This command must be simple and reasonable, but its effects can alter the trajectory of your gameplay significantly. This does not have any effect on undead or creatures that don’t understand your language, giving the game an appealing layer of complexity.

Command 5E is symbolic of power and control, enabling adventurous explorations through unprecedented strategy and roleplay possibilities. Its implementation lies in your hands; orchestrate it wisely to witness transformative turns in your gaming experience.

How Does The Command Spell Work In 5E?

The best way to explain how Command 5E works is through a simple scenario. Let’s say you’re engaging in combat, and you’re looking for a way to make your foe fall prone, thereby giving your allies an advantage.

As a spellcaster, you get to speak a one-word command to a creature within range. This could be anything like “Fall,” “Flee,” or “Surrender.”

The target must then follow that directive, provided they understand your language. There are exceptions: The command cannot be directly harmful or suicidal.

Bear in mind that Command 5E’s outcome isn’t always guaranteed. It’s contingent on the Dungeon Master’s discretion and the target creature making a Wisdom saving throw.

If the creature successfully rolls this saving throw, your command does not affect it, a crucial point to remember while strategizing.

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Command 5E Spell Limitations

Understanding the limitations of the Command 5E spell is an essential part of using it effectively in your gameplay strategy. The primary restriction is language-based.

A vital step before casting this spell implicates the target creature understanding your chosen language. Put, if the recipient of your command doesn’t comprehend you, they can’t obey your directive.

The command itself also needs to be a one-word instruction like “halt,” “kneel,” or “flee.” Importantly, the dictated order cannot directly harm the creature; for instance, you can’t simply tell an opponent to “die.”

Lastly, remember that Command 5E only affects creatures. It won’t impact inanimate objects or environmental conditions, helping you achieve strategic gameplay edges more effectively.

Is Command 5E A Creature?

No, Command 5E is not a creature. Rather, it’s a powerful spell that you, as a player, can cast to gain control over the actions of a creature within your game.

The magic within D&D is filled with enchantments and commands capable of directing others’ actions to your whims. Command 5E specifically targets one creature that you can see within range and forces it to perform a simple task of your choosing on its next turn.

Herein lies the power of command: the ability to change the course of an encounter by benefiting from another’s actions. However, this spell doesn’t have any effect on undead or creatures that don’t understand your language, adding an extra layer of strategy on how and when you use it.

Command 5E Spell Social Uses

Command 5E Spell Social Uses

While you might think that Command 5E is solely leveraged for epic combat scenarios, it’s essential to know that this versatile spell finds applicability in social situations as well. Versatility is what makes it a favorite among seasoned players.

During a hearty session of D&D, creativity can often be your ticket to fun and immersive gameplay. Conceivably, you could “command” a pompous royal to “grovel” before you during a heated negotiation or make a stubborn storekeeper “flee” when they refuse to share precious information.

Remember that usage of such spells in social confrontations could have far-reaching implications. NPCs might perceive your character differently if you’re prone to manipulating their actions magically. So tread with caution when using the Command spell socially.

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Should I Use Command 5E On Large Groups?

The scope of the Command spell in D&D 5E can be quite tempting, especially when dealing with large groups of foes. But hold on a minute. While it may seem like a good idea to control multiple enemies at once, the spell has its limitations.

Despite Command being able to affect multiple creatures when cast at higher levels, you must consider your resources. Leveling up the spell requires additional spell slots, which are finite and precious in battle.

The Command targets must understand your language to follow the command. So, using it on a diverse group with different language comprehension might not net you the results you want.

Be strategic when using Command; its power lies not in blanket use but in thoughtful application.

Is Command 5E A Good Spell?

More than just good, Command 5E can be a real game-changer. Let’s unpack why. The ability to influence the actions of others with a single-word command makes this spell quite potent.

Is Command 5E A Good Spell?

Besides, its versatility is another strength as it allows you to adapt your strategy based on what the situation calls for. A cleverly chosen command can disrupt enemy lines and turn the tide in your favor.

Of course, it’s not without its challenges — it requires careful decision-making and foresightedness, which only adds an extra layer of intrigue and thrill to your D&D gameplay experience.

Its pay-off in shaping combat scenes or even non-combat encounters can make your gameplay significantly more interactive and strategic. Use Command 5E wisely, and you could become the mastermind behind many epic D&D encounters.

How Can You Get Command 5E?

Sure, let’s break down the various ways you can gain access to the Command 5E spell in D&D.

Cleric and Paladin

Clerics and Paladins naturally have access to the Command spell as a part of their divine spellcasting repertoire. It’s part of their fundamental abilities, a perk bestowed upon them from their allegiance with deities or divine oath.

Bard

Bards, those masters of music and magic, may also gain access to Command 5E. When they reach level 10, they have an option known as “Magical Secrets,” which lets them learn spells from any class, including the enchanting Command.

Oath of Conquest

The Oath of Conquest is a solemn vow undertaken by some Paladins. They swear by this oath in their inhospitable approach toward enemies. Crucially, those who live by this fierce pledge automatically get to add Command to their list of spells.

Oath of the Crown

This is another specialized subclass for Paladins where they pledge allegiance to the principles of civilization and order above all else. As defenders of honor and duty, they gain access to the Command spell once they adopt this noble path.

Knowledge Domain

Clerics devoted to learning and understanding inarguably fall under the category known as Knowledge Domain specialists. Due to these scholars’ hunger for wisdom, the powers that be grant them access to command spells at no cost.

Order Domain

Unwavering adherence to law and structure lies at the heart of Clerics bound by Order Domain vows. As such champions foster harmony via discipline, it should come as no surprise that these peacemakers have been endowed with command spells at the first level.

College Of Glamour

Those adept in charming crowds and ensnaring audiences belong to the College Of Glamour. This unique bard subclass allows its scholars access not only to enchanting melodies but also enchanting spells like Command.

Divinely Favored

This exceptional feat awarded to very few allows individuals to learn one 1st level spell from the Cleric’s spell list. It’s this unique pathway that presents an opportunity for the individual to gain access to the Command spell 5E.

Divine Soul

As a Sorcerer, you don’t usually have access to Command. However, with a subclass like Divine Soul, which gives your character a spiritual lineage, you get the ability to choose spells from the Cleric’s pool of magic, including the critical Command.

Fiend

Contrary to popular opinion, Warlock patrons like Fiend can offer their followers command options through the Expanded Spell List feature. They can cast these with a more sinister and commanding twist than most.

Fey Touched

Fey Touched is a notable character feat that opens up an individual’s ability to learn Misty Step and yet another 1st level spell of their choice. Without question, they could pick Command as their additional spell.

Magic Initiate

If you’ve got your sights fixed on mastery of two Cantrips and one 1st-level spell from any class with Magic Initiate, then voila! You can certainly pick Command for your choice of spells.

Strixhaven Initiate

A relatively new feat introduced in D&D 5th Edition provides another compelling path towards securing command access. Whether tricked out through clever strategy or chance stipulations during character creation, Strixhaven Initiate could facilitate Command’s acquisition.

Read More: Summon Greater Demon 5E 2024 [DnD Spell Explained]

FAQs About Command 5E

What duration does a Command 5E spell have?

The Command 5E spell has a very brief duration, lasting for just one round.

What’s the maximum range of the Command 5E spell?

With the Command 5E spell, you can command creatures within a 60-foot range from your location.

What school of magic does the command spell belong to?

The command spell belongs to the Enchantment school of magic.

How can I fend off the effects of a Command 5E spell?

Your Wisdom (WIS) comes into play here. A successful WIS save allows you to resist the commanded effect.

Can I use this spell on any creature within my game world?

It’s not an omnipotent tool, no. The Command 5E cannot influence undead or creatures that don’t understand your language.

Author

  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!

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