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Find Familiar 5E Spell [Summon A Magical Companion In DnD]

Find Familiar 5E Spell
  Written By: Ashish Arya
Updated On: 10/31/2023
Est. Reading: 12 minutes

So, you’re exploring the magic realm of D&D and stumbled onto the “Find Familiar 5E Spell,” intriguing isn’t it? It’s quite a handy tool to have in your magical arsenal, especially if you’re one for conjuring useful creatures.

This spell is more than just a resource—it can be your unseen eyes in the dark, your secret messenger, or an exotic lookout.

But what except it serves this purpose? And how exactly do you use it? Well, stick around if you fancy gaining some clarity on this.

This is what we’ll demystify today: an extraordinary aspect of D&D’s worlds that can elevate your game-playing experience to remarkable heights.

Find Familiar 5E Attributes

Casting Time1 hour
Range10 feet
TargetAn unoccupied space within range

What is Find Familiar 5E Spell?

In the magical realm of Dungeons & Dragons (D&D), Find Familiar 5E is a spell that might catch your eye. It allows spellcasters like you to gain a new companion.

What is Find Familiar 5E Spell?

A spirit that takes an animal form of your choice. This catalyst isn’t an ordinary creature but a celestial, fey, or fiend (your pick!) that obeys your commands.

This first-level conjuration spell is unique to certain classes like wizards, warlocks, and others with the help of certain feats. The cast time usually takes about 1 hour and 10 minutes. Once dismissed, the familiar disappears into a pocket dimension until you summon it back.

The beauty of this charm? You’re not restricted to one form for your familiar – it could be anything from a humble spider to an enchanting hawk.

In the game of rules and strategies, the Find Familiar 5E spell enhances role-play with its creative possibilities and tactical advantages.

Is Find Familiar 5E a Good Spell?

Yes, The Find Familiar spell in D&D 5E is not just good, it’s excellent. It turns your game into a richer role-playing experience, bestowing you with new avenues to explore and exciting tactics to employ.

This first-level conjuration spell may require an hour of casting time and use up your 10 gp worth of charcoal, incense, and herbs, but the returns are multi-fold.

As a wizard or someone who picked up the spell via feats, you get a trusty companion who is actually a celestial, fey, or fiend spirit ready to carry out your orders.

What’s more amazing is the versatility this spell promotes. Your familiar can take any form you desire–a spider, bat, or an owl; each holds value depending upon your mission.

But why stop at changing forms? You can exploit their unique abilities as well. If your familiar is an owl/bat/hawk/spider, you gain advantages of flight/echolocation/sharp eyes/poison, respectively, for different situations in-game. Talk about resources.

They can confer magical benefits, too. Your familiar could deliver touch-range spells on your behalf or provide ‘Help’ during battles while staying safe as they cannot attack.

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How Does Find Familiar Work in 5E?

In D&D 5th Edition, Find Familiar is more than just a spell to conjure an obedient creature. It’s a role-playing tool, like your favorite quill or your trusty map.

How Does Find Familiar Work in 5E?

You can send your familiar into tight spaces or have it scout ahead for you. Your creature can also perform tasks that would otherwise be impossible or dangerous for you to do yourself.

The familiar you summon can take on the form of any one of the following 15 creatures:

  • Bat: Boasting an impressive fly speed and useful blindness sense, bats make excellent operation companions in complex environments and hollow areas.
  • Cat: Agile and keen-eared cats are perfect if you’re looking for a companion who excels at stealth or espionage.
  • Crab: Though not typically the first animal people think of when looking for partners in crime, don’t underestimate these armored little critters with their water-breathing ability and solid armor class.
  • Frog (Toad): If your adventures take you near water bodies frequently, frogs could be particularly useful companions given their amphibious abilities.
  • Hawk: With an incredible sight range and solid flight speed, hawks serve best as long-range scouts or lookouts.
  • Lizard: Nimble and unassuming, lizards can slip into nooks and crannies with ease—your perfect accomplice on a stealth mission.
  • Octopus: An unlikely yet powerful companion underwater. Bonus? Their camouflage ability for crucial operations within sea environments!
  • Owls: With their silent flight ability and keen sight even in low-light conditions, Owls are the night-time equivalent of hawks—perfect nocturnal observers!
  • Poisonous Snake: With the potential to deliver a toxic bite – they might be frail but make up for it with their deadly poison!
  • Fish (Quipper): Quick and agile, these fish are perfect companions for expeditions of underwater exploration.
  • Rat: Their keen smell ability aids in identifying poisons and invisible foes; don’t let their size fool you!
  • Raven: An excellent all-rounder with the ability to mimic speech, perfect for those covert operations.
  • Sea Horse: Small and agile, a trusty sidekick for challenging underwater missions.
  • Spider: Quiet, stealthy, and possessing a great climbing speed—your buddy in tricky vertical maneuvers.
  • Weasel: Where there’s a small opening, there’s a weasel! Useful allies when you’re dealing with narrow escape routes or entrances.

The creature kind you summon can lend specific advantages based on the environment you’re operating in or the mission type. And remember, your familiar always acts independently.

Under your command, it can execute various tasks and even communicate telepathically with you within a certain range. So take your pick. Whichever creeps, crawls, swims, or flies could soon be your faithful companion in the magical world of D&D.

How to Use Find Familiar in 5E

Knowing the power of Find Familiar 5E is one thing, and making proper use of it is another.

This part of the journey unravels how you can master the use of this spell, wield its benefits in your favor, and enrich your adventure.

So, let’s roll the dice and decode how to utilize a familiar in D&D 5E.

Use the Help action in combat

Your familiar can be an active entity on a battlefield even without attacking directly. In fact, they can grant an ally advantage on their next attack roll against a creature within 5 feet using their Help action.

Imagine your raven swooping above the enemy’s head, distracting it just at the right moment for your comrade to deal with that critical strike.

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Scout ahead

One invaluable use of your familiar is scouting out dangerous territories. Send them further into that ominous cave or down that mysterious corridor while you keep yourself safe at a distance.

The benefit lies not just in reducing your risk but also in gaining strategic knowledge about enemies or traps that await you.

Long-distance touch spells

Remember when we said your familiar isn’t an ordinary creature? Here’s why: Even though they are physically apart from you, you can cast touch spells through them.

This ability allows you to be strategically positioned in combat or role-play scenarios while still delivering potent magic through your extended reach.

Manipulating items

Another surprisingly simple yet useful feature of familiars is their ability to interact with the environment by manipulating objects.

A bat could untie a prisoner from afar; a rat might sneakily pickpocket a key off a guard – these little helpers might just get you through when at wit’s end.

Sending messages

Your familiar could also double up as your personal courier service! Need to deliver confidential messages or small items across town without being seen? No problem! That’s another item ticked off your magic convenience list.

Special senses

Don’t forget to use your familiar’s special senses when exploring! An owl can grant superior dark vision, while a bat provides echolocation in complete darkness.

By seeing through their eyes and hearing through their ears, your perception of the world around you just got a lot sharper!

Give your Pact of the Chain familiar a wand

For Warlocks with the Pact of Chain feature, you could take things a step further: Try giving your familiar a magic wand! They might not be able to wield it for combat, but they can certainly help by activating its non-combat features.

What Is the Best Familiar in 5e?

So, which critter makes for the best familiar in D&D 5e? In this fantasy realm brimming with magic and epic battles, few companions match the utility offered by a handy familiar.

What Is The Best Familiar In 5e

These magical beings can be an extension of yourself, scouts, messengers, or whatever you need them to be. Deciding on which form your familiar takes is crucial.

Whether it’s an innocent-looking owl or a creepy spider depends on your role-playing style and strategy.


Size aside, owls have some of the most sought-after qualities for a familiar. They are famed for their keen sight and hearing.

In D&D terms, that translates to darkvision. Your owl can see up to 120 feet in dim light or darkness with no hindrance.

Swift and silent in flight, they get the fly-by trait, meaning they don’t provoke opportunity attacks when they fly out of the enemy’s reach, a perfect escape artist when situations get too hot to handle.


Bats aren’t just Halloween mascots. They are fantastic choices as D&D familiars. Apart from regular flying capabilities common to bird-like familiars, bats have blindsight up to 60 feet.

Unnoticed dangers lurking behind walls are no longer untouchable secrets with bats around! This echolocation ability can make them indispensable during night-time or subterranean adventures.


The hawk is another excellent choice known for sharp vision—even in daylight. In D&D terms, this means the good old advantage of Wisdom (Perception) checks that rely on sight.

This is a crucial advantage in wild landscapes filled with potential threats or hidden treasures. If you need an eagle-eyed lookout by day, a hawk should top your list.


It’s a brilliant choice if you like a little mischief mixed into your gameplay strategy! Ravens mimic simple sounds they’ve heard—no surprise to hear your adversary’s secret password from a raven’s beak, right?

Raven familiars also have the added benefit of being able to remember faces; this means they can potentially recognize people who have previously treated them ill, giving you a tactical edge.


We know they can give you the creeps. But their stealth capabilities and ability to scale walls and ceilings undetected make them excellent scouts in enclosed spaces.

Add their web-sense that alerts them to any creature touching their web, and your Spider-Familiar becomes a nifty trip-wire for sly intruders.

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Rules for Find Familiar in 5E

While the Find Familiar 5E spell opens up a whole new realm of possibilities, it’s essential to understand that there are specific parameters that steer its use. Here are some rules that govern its application, designed to ensure balance and fairness in the game.

Your familiar cannot attack

Certainly, having an ethereal companion sounds thrilling, but before you imagine launching synchronized attacks with your familiar pause.

According to D&D’s official rules, familiars can take various actions during combat, but attacking isn’t one of them.

Your familiar won’t be dealing any damage themselves on the battlefield. No rule states they can’t aid you by performing other actions. They’re more suited for utility roles such as reconnaissance or delivering touch spells.

Your familiar can act as a distraction or impede an enemy’s actions using the ‘Help’ action, effectively casting their warlock and wizard masters’ touch spells from a distance, making them incredibly tactical, even minus direct attack strength.

Your familiar can be dismissed outside of the 100-foot range

While your acquaintance’s presence is undoubtedly comforting during quests or battles, what if you need it to be elsewhere? The good news is you aren’t restricted by distance.

No matter how far off they go, at any given point in time, you hold power over your familiars’ existence on planes.

Once summoned into existence through the spell, they mechanically remain till dismissed to another plane of existence or their premature death occurs.

The only catch here ensures that while directly controlling them, it needs to occur within a range of 100 feet.

Your familiar cannot bring things to the pocket dimension

Although we’ve established that dismissing or calling forth your familiar happens as seamlessly as a ripple in the water, there’s one caveat—you need to be mindful of what they carry. Familiars cannot bring anything to the pocket dimension.

If your furry friend is grasping an enemy’s precious jewel and you decide to store them away in their otherworldly plane—a problem emerges.

The item won’t come along but will instead drop into reality, potentially alerting adversaries or causing a stir.

The thing here is twofold from a narrative perspective: it gives the fanciful evasion tactics some cheeky limits and grounds it more within the realms of plausible mystic maneuvers.

And two provides a counterbalance of curiosity that puts limitations on exploiting familiars for unusual measures such as carrying items safely across large distances instantaneously.

You can only have one familiar at a time

The Find Familiar 5E spell may offer up an array of appealing animal forms, but let this not mislead you into believing that you can saddle up an entire menagerie.

You’re restricted to one familiar at a time. Should you cast the spell while already having a familiar, you eyeballing another attractive form perhaps, you merely push your existing ethereal partner to change shape.

It’s not about chaining multiple critters but about shifting the same magical essence with its memories and personality intact into new embodiments.

Of course, this lends itself to creative stratagems changing your familiar as per demanding terrain or mission needs, simultaneously keeping the game balanced.

Familiars don’t make death-saving throws

Death is inevitably around every corner in D&D. For familiars? Facing their fatal blow doesn’t induce death-saving throws like it would for player characters.

They disintegrate back into their native plane immediately without any hanging hopes of revival.

While this could be a bit heartbreaking for those who form deep bonds with their families, it’s worth noting that they can always be summoned again by recasting the spell.

For all practical purposes, they are immortal souls. Each departure costs gold and time an impelling nudge to protect these loyal companions.

Your familiar’s form can change

Have you ever wished your trusted raven could suddenly become a slippery octopus when required? Well, guess what—you’re in luck.

The fantastic thing about Find Familiar 5E is the freedom it gives you to alter your fellow’s animal form with every casting of the spell.

So, no matter if today requires flight feathers or tomorrow demands sticky webs, you’ve got it covered. This transformative fluidity injected right within arm’s reach unlocks an incredible range of creative and strategic potential during gameplay.

Not everyone can ritual cast

The spell Find Familiar is particularly listed as a ritual. But hold on a minute. Please don’t assume that this equates to all spellcasters having easy access to it. Only certain classes, specifically wizards and tomelocks, can cast this as a ritual.

Even with its tempting advantages, it remains out of reach unless they take up the Ritual Caster feat or secure it via a class feature like Pact of Chain for Warlocks, Magic Initiate for acquiring wizard spells, or even through races like High Elves with their once per day wizard cantrip.

Unless you get the Ritual Caster feature

One of the spellcasting features that can add versatility to your gaming strategy is the Ritual Caster.

This advantageous tool is not limited only to wizards who inherently have the capability of ritual casting. Anyone with a certain level of magical inclination can harness it if they choose this feature.

This enables you to cast spells, including Find Familiar 5E, as a ritual, provided it has the ritual tag.

Yes, that’s right! You can use your wit and magic-imbued abilities to summon a worthwhile companion by your side if you possess this feature.

Irrespective of your class or archetype, this feat expands its eligibility for characters with minimal basic magic (Intelligence or Wisdom at least 13).

Just grab yourself either a divine tome or an arcane spellbook as per suitable alignment. What follows might elevate your player levels.

Familiar Attack Exception

While we previously underlined that familiars generally cannot attack in combat situations, an exception does exist: The Warlock’s Pact of the Chain class feature.

When a Warlock reaches 3rd level and selects this pact boon, they gain access to additional familiars not available through the basic find familiar spell – Imps, Quasits, Sprites, and Pseudodragons – and more importantly, their familiars can attack.

While this may seem minor among Warlock’s many other valuable abilities, having a familiar who could add extra damage or take the heat off in battle situations could be crucial during deadly situations.

Equipped with such an exception, it lends a Warlock’s familiar distinct advantage over others restricted by regular game rules – further enhancing gameplay complexity!

Familiars Use Their Ability Scores for Saving Throws

If danger wafts in and requires fortitude from your trusty familiar via saving throws, there’s a rule for it, too. When your loyal sidekick is asked to roll for a save, it uses its ability scores, not yours.

This is because they are fundamentally distinct entities that operate independently of their summoners – even if they follow your commands.

If your familiar needs to make a Dexterity saving throw, it will do so based on its dexterity score, not yours. It may seem like common sense, but this is an integral detail often overlooked by rookies.

Understanding your familiar’s strengths and weaknesses in terms of their ability scores can be key when planning strategies or utilizing them optimally in encounters. With such knowledge and proper use, these familiars often prove a saving grace.

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FAQs about Find Familiar 5E

Can I summon multiple familiars using the Find Familiar 5E spell?

No, only one familiar can exist at a time with this spell. If you cast it again, the first familiar disappears.

Is it possible for my friend to die in the game?

Yes, your familiar can be killed in combat situations, but you can bring them back via re-casting the Find Familiar spell.

Can my family and I communicate in D&D 5E?

Yes, within a range of 100 feet, you and your summoned creature may communicate telepathically.

When conjuring a new familiar using the Find Familiar 5E spell, do I retain the same form?

The form of your familiar isn’t fixed; each time you conjure a familiar, its form can be of your choice from the list mentioned in the spell detail.

Does a warlock’s pact of the chain allow a familiar to attack?

Unlike other classes, Warlocks with the Pact of Chain feature can command their familiars to attack during combat situations.


  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!