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Monsters Of The Multiverse Book [New D&D Expansion Deep Dive]

Monsters Of The Multiverse Book Explained
  Written By: Ashish Arya
Updated On: 12/21/2023
Est. Reading: 10 minutes

Journey with me as we unearth the fascinating concept of the Monsters of the Multiverse. This captivating cosmos, filled to the brim with strange and mythical creatures in multiple realities, echoes with tales that promise to ignite your curiosity.

As more than ordinary beings, these monsters might have you second-guessing everything you thought you knew about our universe and those yet unexplored.

So, fasten your seatbelts and keep your eyes wide open as we set off on a cosmic exploration far beyond what you consider as familiar or predictable.

Prepare to have your mind stretched beyond its comfort zone and boundaries redefined in new, awe-inspiring ways.

All About Mordenkainen Presents: Monsters of the Multiverse

“Mordenkainen Presents: Monsters of the Multiverse” is an expansive and detailed sourcebook dedicated to the popular Dungeons & Dragons (D&D) role-playing game, specifically tailored for the 5th edition.

All About Mordenkainen Presents Monsters Of The Multiverse

This comprehensive tome was initially released as part of a special boxed set on January 25, 2022, before making its mark as an individual publication on May 16, 2022.

The essence of this book lies in its role as an enhancement and extension of the foundational elements introduced in the 5th edition’s Monster Manual and Player’s Handbook, both of which debuted in 2014.

This sourcebook is not just a simple addition to the D&D universe; it serves as an innovative replacement for two previous works: the 2016 “Volo’s Guide to Monsters” and the 2018 “Mordenkainen’s Tome of Foes.”

The creation of “Monsters of the Multiverse” involved a team of original and revision designers, blending the expertise of seasoned and new talents in the field.

The original design team included notable figures such as Jeremy Crawford, Adam Lee, Mike Mearls, Christopher Perkins, and several others, who laid the groundwork for this imaginative venture.

Further refinement and expansion were undertaken by a revision team featuring Sydney Adams, Judy Bauer, Jeremy Crawford, Makenzie De Armas, Dan Dillon, and more, who infused fresh perspectives and updates into the content.

The collective efforts of these designers have culminated in a book that not only enriches the gameplay experience but also provides an extensive range of creatures and characters drawn from various realms and dimensions of the D&D multiverse.

“Monsters of the Multiverse” stands as a testament to the evolving nature of the Dungeons & Dragons universe, offering players and Dungeon Masters alike a treasure trove of new possibilities, creatures, and narratives to explore in their gaming sessions.

The book’s release in both physical and digital formats ensures its accessibility to a wide range of D&D enthusiasts, from traditional tabletop gamers to those who embrace modern digital platforms for their role-playing adventures.

Why Should You Consider Purchasing Monsters of the Multiverse?

If you’re a fan of cosmic exploration and an avid gamer looking to enhance your Dungeons & Dragons experience, Monsters of the Multiverse serves as a comprehensive guide, opening new doors to thrilling adventures.

Why Should You Consider Purchasing Monsters Of The Multiverse

Novices and seasoned gamers alike will find this manual highly invaluable in expanding their imaginative universe. Not only does it equip players with an extensive compendium of intriguing creatures, but it also provides precise guidelines for role-playing these monstrous characters.

By parting with a small investment to acquire this handy guide, you’re obtaining the keys to creating extraordinary encounters and unforgettable gaming sessions.

From detailing character traits to describing never-before-seen worlds, there’s no doubt that Monsters of the Multiverse can add an extra dimension to your gaming experience.

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What’s in Monsters of the Multiverse?

“Monsters of the Multiverse” is a captivating addition to the Dungeons & Dragons universe. It is a treasure trove that redefines and enriches many classic and exotic creatures, characters, and races from the D&D multiverse.

What’s in Monsters of the Multiverse

This compendium is designed to add depth, variety, and new dimensions to tabletop adventures, making it an essential resource for both players and Dungeon Masters.


The Centaur in “Monsters of the Multiverse” is portrayed as a majestic and powerful hybrid creature, combining human intelligence with equine strength.

These beings possess a unique blend of cultural and physical attributes, reflecting their dual nature. Centaurs are often depicted as guardians of ancient forests and natural realms, with a deep connection to the earth and its cycles.

They are skilled in archery and natural lore, making them formidable foes or valuable allies. Their societal structure typically revolves around tribal communities, emphasizing a harmonious balance between their human and horse aspects.


Goblins in “Monsters of the Multiverse” are depicted as small, cunning creatures known for their resourcefulness and survival instincts.

Despite their often malevolent reputation, goblins exhibit a complex society with its own hierarchies and customs. These creatures are versatile, adapting to various environments, from dank dungeons to sprawling cities.

Goblins are typically skilled in stealth and trickery, making them excellent scouts and ambushers. Their societal structure is usually tribal, with a strong emphasis on community and survival. Players may encounter goblins as mischievous adversaries or unlikely, if untrustworthy, allies.

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Goliaths in “Monsters of the Multiverse” are towering, muscular beings known for their physical prowess and stoic nature. Hailing from harsh, mountainous terrains, they are conditioned to endure extreme conditions.

Goliaths place a high value on self-sufficiency, competition, and personal achievement, often engaging in feats of strength and endurance to prove their worth.

Their society is generally tribal, with leadership earned through displays of skill and bravery. Goliaths are formidable warriors and hunters, often seeking challenges that test their limits. Despite their intimidating appearance, they possess a deep sense of fairness and a strong moral compass.


Bugbears in “Monsters of the Multiverse” are presented as large, ferocious creatures, blending the features of goblins and bears. They are known for their strength, stealth, and intimidating presence.

Bugbears are typically nomadic, living in small, tightly-knit groups that rely on ambush tactics for hunting and warfare. They value strength and cunning, often asserting dominance through physical prowess.

Despite their fearsome reputation, bugbears possess a surprising level of adaptability and intelligence, making them complex characters in the D&D universe. They can be formidable enemies or powerful, if unpredictable, allies.


The Githyanki, in “Monsters of the Multiverse,” are an enigmatic and fierce race known for their psionic abilities and martial prowess.

Originating from the astral plane, they are warriors and conquerors, often engaging in battles against otherworldly creatures. Githyanki society is militaristic and hierarchical, with a strong emphasis on discipline and loyalty.

They are skilled in both physical combat and psionic disciplines, making them dangerous and unpredictable foes. Their culture is rich in tradition and history, often revolving around their ongoing struggle for freedom and dominance in the multiverse.


Firbolgs in “Monsters of the Multiverse” are portrayed as gentle giants, deeply connected to nature and its rhythms. These reclusive creatures are known for their wisdom, magical abilities, and affinity for the natural world.

Firbolgs are typically druidic and pacifistic, preferring to avoid conflict and live in harmony with their surroundings. They are guardians of the forest, using their abilities to protect and nurture the environment.

Firbolgs value community, equality, and balance, often living in small, self-sufficient communities hidden from the outside world. Their presence in a campaign adds a layer of mystical and natural wonder.

Air Genasi

Air Genasi in “Monsters of the Multiverse” embodies the essence of the air element, being free-spirited, agile, and elusive. These beings often have an ethereal, otherworldly appearance, with traits that reflect their elemental heritage, like wispy hair that mimics the movement of air.

Air Genasi is known for its mobility, creativity, and love of freedom. They often possess abilities related to flight, air manipulation, or enhanced agility, making them adept at exploration and surprise tactics.

Their societies are typically loose and flexible, mirroring their free-flowing nature. Air Genasi adds an element of unpredictability and elegance to any D&D campaign.

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Aasimars in “Monsters of the Multiverse” are celestial beings, often portrayed as champions of righteousness and divine will. They are imbued with celestial power, which manifests in various forms, such as healing abilities, radiant energy, or divine insights.

Aasimars often feel a strong sense of destiny or purpose, driven by their celestial heritage. Their society is diverse, with some living among humans and others in secluded celestial enclaves.

Aasimars can be noble heroes, conflicted by their dual nature, or troubled souls struggling with their divine calling. They add a layer of moral complexity and celestial intrigue to the game.


Kobolds in “Monsters of the Multiverse” are small, reptilian creatures, often underestimated due to their size but known for their ingenuity and pack mentality.

They are adept at setting traps, mining, and using their numbers to overcome larger foes. Kobolds have a strong sense of community, often living in tightly-knit underground colonies.

They are fiercely loyal to their tribe and can be surprisingly brave when defending their home. Kobolds worship dragons and often seek to emulate these mighty creatures.

They can be encountered as crafty adversaries, reluctant allies, or humorous side characters in a campaign.

Deep Gnome

Deep Gnomes, or Svirfneblin, in “Monsters of the Multiverse” are depicted as hardy, resourceful inhabitants of the Underdark. These gnomes are known for their stealth, mining skills, and ability to survive in harsh underground environments.

Deep Gnomes are generally more serious and stoic than their surface counterparts, with a culture that emphasizes resilience, secrecy, and survival. They are skilled artisans, particularly in gem-cutting and stonecraft.

Deep Gnomes value their privacy and are cautious of outsiders, but they can be steadfast allies and valuable guides in the treacherous depths of the Underdark. Their presence in a campaign adds a layer of mystery and underground adventure.


Changelings in “Monsters of the Multiverse” are fascinating beings with the unique ability to alter their appearance at will.

This ability is not just a physical transformation but also a profound psychological tool, allowing changelings to adapt to various social and cultural environments.

They are often seen as enigmatic and mysterious, with their true motives and identities hidden behind a multitude of faces. Changeling society is elusive, often built around networks of information and mutual aid.

Their shape-shifting abilities make them natural spies, diplomats, or thieves, depending on their personal inclinations. In D&D campaigns, changelings offer players opportunities for espionage, intrigue, and complex identity exploration.


Orcs in “Monsters of the Multiverse” are presented as fierce and formidable warriors with a culture deeply rooted in strength and honor.

Traditionally portrayed as brutal and savage, this edition offers a more nuanced view of orcs, emphasizing their strong sense of loyalty, tribal bonds, and a code of honor. Orcish societies are typically tribal, with a focus on survival, warfare, and respect for the natural world.

They are resilient, resourceful, and unyielding in the face of adversity. Orcs can be noble savages, misunderstood outsiders, or terrifying foes, adding a layer of cultural depth and moral ambiguity to any adventure.


Kenku in “Monsters of the Multiverse” are a unique avian race known for their lack of flight and ability to mimic sounds and voices perfectly.

This mimicry is both a gift and a curse, as they are unable to create new sounds or ideas. Kenku are often portrayed as cunning and resourceful, driven by a deep longing to regain their lost ability to fly.

They typically find themselves in roles as spies, thieves, or artists, using their mimicry to survive in a world that often misunderstands them.

Kenku society is often fragmented, with individuals banding together in small groups for survival. They add an element of tragic creativity and intrigue to the game.


Aarakocra in “Monsters of the Multiverse” are avian humanoids known for their majestic wings and ability to soar the skies. Originating from high mountains or otherworldly realms, they are often seen as messengers or scouts.

Aarakocra have a deep connection to the element of air and are often spiritually inclined, worshipping deities of flight and the sky. Their society is typically aerial, with communities built-in high elevations, inaccessible to most ground-based creatures.

Aarakocra is skilled in aerial combat and reconnaissance, making them valuable allies in battles and exploration. Their presence in a campaign brings a sense of freedom, perspective, and a connection to the skies.


Duergar, or gray dwarves, in “Monsters of the Multiverse” are hardy, resilient inhabitants of the Underdark. Known for their psionic abilities and mastery of blacksmithing and stonecraft, Duergar is often viewed as stoic, grim, and unyielding.

They have a society that values strength, endurance, and craftsmanship, often clashing with other Underdark denizens. Duergars are survivors, enduring the harsh conditions of their environment with a mixture of stoicism and pragmatism.

Their culture is often aggressive, with a strong emphasis on discipline and self-reliance. In D&D campaigns, Duergar adds elements of grit, determination, and a unique perspective on survival and craftsmanship.


Hobgoblins in “Monsters of the Multiverse” are portrayed as disciplined, aggressive beings, excelling in strategy and warfare.

Unlike their goblinoid kin, they are organized and methodical, often forming powerful armies and well-structured societies. Hobgoblins value strength, discipline, and efficiency, with a social structure that rewards martial prowess and tactical understanding.

They can be ruthless and pragmatic but also possess a sense of honor and loyalty to their clan. Hobgoblins are formidable adversaries in battle, often serving as tactical leaders and skilled warriors.

Their presence in a campaign introduces themes of military strategy, discipline, and the complexities of honor and power.

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Lizardfolk in “Monsters of the Multiverse” are reptilian humanoids known for their survival instincts and adaptability to various environments.

They possess a natural armor in the form of tough scales, and their society is deeply connected to the natural world, often living in swamps or tropical regions.

Lizardfolk views the world through a pragmatic and emotionless lens, guided by survival rather than moral considerations. Their culture is typically tribal, with a strong emphasis on hunting, gathering, and understanding the natural order.

In campaigns, lizardfolk adds an element of primal wisdom, survivalist tactics, and a unique perspective on the balance between civilization and nature.


Eladrin in “Monsters of the Multiverse” are ethereal and enigmatic fey beings closely tied to the seasons and natural cycles. They are known for their powerful emotions and mood shifts that align with the changing seasons.

Each season reflects a different aspect of Eladrin’s personality and powers, ranging from the joy of summer to the solemnity of winter.

Eladrin society is deeply magical, often existing in the Feywild or other mystical realms. They are skilled in magic, particularly spells that manipulate nature or emotions.

In D&D campaigns, Eladrin brings a touch of whimsy, magic, and the deep, sometimes unpredictable, nature of emotions and the fey.

FAQs About Monsters Of The Multiverse

What exactly is Monsters of the Multiverse?

Monsters of the Multiverse is a gaming sourcebook for the fifth edition of Dungeons & Dragons, providing players with a vast array of monstrous characters and settings across multiple realities.

Which edition of D&D is the Monsters of the Multiverse geared towards?

The book is intended for use with the fifth edition of Dungeons & Dragons, serving as a supplement to expand player’s gaming possibilities.

When was Monsters of the Multiverse released?

Originally, it was released as part of a box set in January 2022 but later published as a standalone edition in May 2022.

Can beginners benefit from using Monsters of the Multiverse in their games?

Absolutely! Regardless of whether you’re new to D&D or an experienced player, this book offers unique creatures and contexts to create diverse gaming experiences.

Is it necessary to have read other D&D publications before diving into Monsters of The Multiverse?

Not necessarily! While it certainly adds depth if you are familiar with other supplements such as Monster Manual or Player’s Handbook, Monsters of The Multiverse stands on its own for those new to D&D.


  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!