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18 Best Wizard Cantrips 5E [Infinite Spellcasting Potential]

18 Best Wizard Cantrips 5E
  Written By: Ashish Arya
Updated On: 01/02/2024
Est. Reading: 7 minutes

As a dedicated fan of Dungeons & Dragons, and particularly the 5th Edition, you must be armed with knowledge of the best wizard cantrips 5E.

These powerful spells can give your character the edge in combat or even change an entire campaign’s trajectory with their clever use.

Having a well-loaded arsenal of cantrips at your disposal not only ensures your character’s survival but also adds depth to your overall storytelling and game immersion.

This guide will help you go beyond your average magical skillset as we uncover some formidable and effective wizard cantrips. With these in hand, you’ll be sure to take your gameplay to the next level.

18 Best Wizard Cantrips 5E

Dungeons and Dragons, 5th Edition, is not merely a game about dice and numbers; it’s a playground for your imagination. As a wizard, you wield the magic that can shape this playground to your advantage.

Best Wizard Cantrips 5E 2

The right cantrips can unlock incredible opportunities for creativity, combat utility, and even role-playing. So, without further ado, here are the top four wizard cantrips that every aspiring mage should master.

Fire Bolt

The fire bolt is your bread-and-butter offensive cantrip. This spell hurls a mote of fire at a creature or object within range – up to 120 feet – causing substantial fire damage upon impact.

Fire Bolt

The beauty of Firebolt lies in its versatility; whether it’s combat situations or simple utility tasks like lighting a fire or melting ice, this cantrip doesn’t disappoint.

The damage increases as you level up, making Fire Bolt dramatically important in low to mid-level gameplay.

Mage Hand

Every great wizard needs an extra pair of hands – that’s where Mage Hand comes in handy. This conjuration spell creates a spectral hand that can manipulate objects weighing up to 10 pounds within 30 feet of you.

Whether it’s picking locks from afar or pilfering keys from an unsuspecting guard’s belt without getting into melee range, there’s always something useful for your spectral hand to do.

Notably versatile and inventive in its uses beyond simply carrying objects, Mage Hand is undoubtedly an essential tool for any adventurous wizard.

Also Read: 13 Best Utility Spells In D&D 5E [Enhance Your Magic Arsenal]

Minor Illusion

Have you ever wanted to distract your enemy with the sound of galloping horses? Or perhaps cover your escape with the illusion of a stone wall? Minor Illusion gives you this power.

It allows wizards to create sound or image illusions within a 30-foot radius. It makes for excellent distractions and diversions in tense situations.

It has more role-playing potential than most other spells because it’s limited only by your imagination and your Dungeon Master’s tolerance for mischief.

Prestidigitation

While the previously mentioned cantrips are pretty practical in their applications, Prestidigitation isn’t. This utility spell is the Swiss Army Knife of cantrips, allowing wizards to perform minor magical tricks.

Prestidigitation 2

From warming your drink to creating a trinket out of thin air or generating an odd sensory effect, its uses may not have apparent significance in battle.

Still, they allow for fantastic role-playing scenarios and creative problem-solving. The main draw of Prestidigitation is its open-mindedness and wide application radius. It’s simply a conduit to flex your creativity.

Ray of Frost

The Ray of Frost is your go-to cantrip when you need to slow down your enemy in their tracks. This spell not only deals frost damage but also reduces the victim’s speed by 10 feet until your next turn, giving you and your party a strategic upper hand.

Thanks to its 60-foot operational radius, you can easily cast it from a safe distance, making it an excellent option for wizards who’d rather avoid close combat.

Shocking Grasp

Shocking Grasp can be an absolute lifesaver in sticky situations. This Evocation spell allows wizards to generate a shocking jolt through a successful melee spell attack.

Not only does the enemy sustain lightning damage, but they also lose their ability to take reactions until the start of their next turn, which grants you precious time to retreat or reposition without risk of opportunity attacks.

Acid Splash

When facing multiple enemies clustered together, Acid Splash is the cantrip for the job. As it forms a bubble of acid that bursts upon impact, not one but two creatures within 5 feet of proximity suffer acid damage.

Acid Splash

Despite its lower damage output compared to other offensive cantrips, Acid Splash shines with its potential for area damage and tactical advantage in controlling the battlefield.

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Chill Touch

Don’t let the name fool you. Chill Touch is neither about chilling nor touching. When casting this Necromancy spell, you unleash a ghostly skeletal hand at a creature within range (120 feet), inflicting necrotic damage.

The affected creature cannot regain hit points until your next turn, making this especially useful against health-regenerating foes and healers and undead creatures suffering a disadvantage on attack rolls until your next turn.

Dancing Lights

Need lighting in dark dungeons or want to distract enemies with an enchanting display? Dancing Lights has got you covered.

Producing multiple floating orbs of light or a vaguely humanoid figure, this natural flashlight can illuminate unknown territories, signal allies from a distance, or create diversions to confuse your enemies during combat.

It’s not just about light or spectacle; it’s also about strategic use and expanding the possibilities for your adventuring team.

Light

In the lore-rich world of D&D, not all places are sunlit meadows. For those dungeon crawls and night safaris, you’ve got the Light cantrip.

Light 2

This handy trick allows you to touch an object no larger than 10 feet in any dimension and make it shine like a torch for up to an hour or so.

Lighting a dark room or signaling to your fellow adventurers from a distance never seemed easier. And since it requires no concentration, it leaves you free to perform other tasks while maintaining your radiance.

Mending

Equipment malfunction in the middle of an adventure can pose significant challenges. Luckily for wizards, they have access to Mending, a simple but highly useful cantrip.

By touching broken objects or torn pieces, this spell repairs any physical damage such as breaks or tears in an object you touch as long as the break or tear is not more extensive than 1 foot in any dimension.

The utility of this cantrip repairing armor, mending broken tools, and fixing cracked vials cannot be overstated.

Message

Communication is key, and in complex D&D scenarios where stealth and cunning are required, Message comes into play.

Through this cantrip, wizards can whisper short sentences that only designated recipients hundreds of feet away will hear without others catching wind of your plans. It is the ultimate tool for silent coordination during missions.

Poison Spray

The Poison Spray cantrip offers notable damage output with poison, a rare damage type that many enemies aren’t resistant to.

Poison Spray

It’s a powerful tool when face-to-face with enemies within ten feet- handily dealing poison damage on a failed constitution save. Use wisely, though, as not all battles warrant close-quarters combat.

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True Strike

True Strike demonstrates the tactical facet of wizardry in D&D. This divination spell allows you insight into the target’s defenses so that your next attack roll against them during your following turn has an advantage.

While it might seem underwhelming at first glance, True Strike can make the difference in a tricky standoff, transforming a potential miss into a decisive hit.

Frostbite

If you’re looking to chill your enemies to the bone, Frostbite is exactly what you need. This evocation cantrip isn’t just about dealing cold damage; it also gives your foes a disadvantage on their next weapon attack roll.

Whether you’re looking to buy some time by slowing down an enemy or want to debilitate them in battle tactically, Frostbite offers strategic possibilities that could tip the scales in your favor.

Plus, let’s not forget how cool it feels to tell the dungeon master that you’re freezing your enemies in their tracks.

Gust

Gust is a manipulation-type cantrip that allows you to summon a small blast of air capable of moving objects and creatures or creating harmless sensory effects.

Gust

Need to push away a goblin or blow out a candle from a distance? Gust is there for you! While it might not deal direct damage, creative uses of Gust can save the day. It testifies yet again that every cantrip can shine under proper circumstances.

Mold Earth

Do you wish to bend the very ground under your feet? Mold Earth offers just that! This transmutation spell allows wizards to dig trenches, make cover out of dirt, create difficult terrain for opponents, or even write messages on stone walls.

By strategically using this quality-of-life utility cantrip, the very earth becomes a weapon under your command.

Shape Water

Have you ever wanted control over water, just like Aang from Avatar? The Shape Water cantrip is an indispensable tool that lets wizards manipulate water freely within a 5-foot cube.

Redirecting flows, freezing them solid, and changing their opacity these are all things possible with Shape Water.

Swift environmental adaptation and resourceful thinking make this cantrip one worth knowing for those sticky situations where thinking outside of the box could be life-saving.

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FAQs About Best Wizard Cantrips 5E

How many cantrips can a wizard learn in D&D 5E?

The wizard begins with three cantrips from the wizard spell list, and at higher levels, additional ones will be learned.

Does the damage for Fire Bolt increase as the wizard levels up?

Yes, the Fire Bolt’s damage increases when the wizard reaches the 5th, 11th, and 17th levels.

Do all of a wizard’s cantrips have to be offensive?

No, there are plenty of utility-focused cantrips like Mage Hand and Prestidigitation, which serve non-combat purposes, too.

Is Minor Illusion a good spell for combat situations?

While it doesn’t deal any direct damage, Minor illusions can be tactically advantageous by creating distractions or optical diversions during combat.

Can Frostbite slow down an enemy’s speed?

Not directly; however, Frostbite gives your opponent a disadvantage on their next weapon attack roll, which could effectively slow them down in combat.

Author

  • Ashish Arya

    I'm a tech enthusiast and lifelong gamer, hailing from the beautiful city of Chandigarh. My passions range from immersing myself in worlds like GTA V, COD, SIMS, Roblox and Minecraft to exploring the latest innovations in laptops and technology. Armed with a Bachelors Degree in Computer Application, I love sharing my insights through writing and engaging with fellow enthusiasts. Join me on my journey through the ever-evolving realms of gaming and tech!

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