Anime Final Strike Tier List (March 2026) Best Units Ranked

Struggling to pick the right units in Anime Final Strike? Our comprehensive tier list ranks every character from S-tier powerhouses to beginner-friendly options, helping you build the ultimate team for Story Mode, Infinite Mode, and Raids. Whether you’re hunting for secret units like Vesh or optimizing your current roster, this guide reveals exactly which characters dominate the meta in 2026.
The current best units are Vesh, Ichiru Masked, Akoza, and Yuneko for their exceptional DPS, versatility, and scaling potential across all game modes.
Unit Ranking Factors in Anime Final Strike
Before diving into our rankings, I evaluate each unit based on these critical factors:
- DPS Output – Raw damage potential and sustained combat effectiveness
- Versatility – Performance across Story, Infinite, and Raid modes
- Scaling – How well units perform from early to late game
- Range & AoE – Attack distance and area-of-effect capabilities
- Support Value – Money generation, crowd control, and team synergy
- Rarity vs Value – Accessibility compared to performance benefits
Anime Final Strike Tier List (March 2026)
S-Tier Units (Godlike)
| Name | Tier | Rarity | Key Strengths | Primary Role |
|---|---|---|---|---|
| Vesh | S | Secret | Massive AoE, Lightning-fast cooldowns | Wave Clearer |
| Ichiru Masked | S | Mythical | Extreme single-target DPS | Boss Killer |
| Akoza | S | Mythical | High base DPS, Crowd + Boss combat | Hybrid DPS |
| Yuneko | S | Mythical | Best money generation, Support synergy | Economy Support |
A-Tier Units (Excellent)
| Name | Tier | Rarity | Key Strengths | Primary Role |
|---|---|---|---|---|
| Ulquiora | A | Mythical | Powerful burst damage | DPS |
| Ice Admiral | A | Mythical | Stun CC, Water damage | Control/DPS |
| Sasoke (Hebi) | A | Mythical | Balanced AoE/Single-target | Hybrid DPS |
| Fire Hashira | A | Mythical | Fire elemental damage, Long range | Elemental DPS |
| Namu | A | Legendary | Strong support, Easy to obtain | Support |
B-Tier Units (Solid)
| Name | Tier | Rarity | Key Strengths | Primary Role |
|---|---|---|---|---|
| Naroto (Teen) | B | Mythical | Low deployment cost | Early Game |
| Vejita Super | B | Mythical | Decent burst damage | DPS |
| Enorai | B | Mythical | Above-average DPS | DPS |
| Kaziru | B | Legendary | Moderate AoE | Wave Clear |
| Black Roku | B | Legendary | Strong attacks | DPS |
| Acu | B | Legendary | Elemental synergy | Support DPS |
| Etashi | B | Legendary | Versatile stats | Utility |
| Mehawk | B | Legendary | Ranged single-target | Sniper |
| Law | B | Epic | Cheap support | Budget Support |
| Takashi | B | Epic | Balanced early game | Starter |
C-Tier Units (Situational)
| Name | Tier | Rarity | Key Strengths | Primary Role |
|---|---|---|---|---|
| Dark Beard | C | Legendary | Mid-game frontline | Tank DPS |
| Magma Admiral | C | Legendary | Fire AoE synergy | Elemental |
| Wind Hashira | C | Legendary | Wind elemental setup | Support |
| Ichiru (Bankai) | C | Epic | Good early evolution | Transition |
| Boar Beast | C | Epic | Quick attack speed | Single-target |
| Alligator | C | Epic | Wave clearing potential | AoE |
| Gara | C | Epic | Elemental damage | DPS |
| Froza | C | Epic | Situational CC | Control |
| Zeni | C | Epic | Trait-dependent | Utility |
| Black Leg | C | Rare | Best rare support | Budget Support |
D-Tier Units (Beginner Only)
| Name | Tier | Rarity | Key Strengths | Primary Role |
|---|---|---|---|---|
| Rukia | D | Epic | Basic elemental damage | Early Game |
| Ronin Z | D | Rare | Easy to obtain | Starter |
| Wamcha | D | Rare | Small AoE | Wave Clear |
| Ruffi | D | Rare | Starter unit | Early Game |
| Vejita | D | Rare | Early DPS | Beginner |
| Blossom | D | Rare | Early support | Support |
| Roku | D | Rare | Balanced starter | Early Game |
| Naroto | D | Rare | Story mode viable | Starter |
| Sniper King | D | Rare | Range coverage | Sniper |
| Ichiru | D | Rare | Base form | Starter |
| Sasoke | D | Rare | Common starter | Early Game |
Detailed Unit Analysis
S-Tier Powerhouses
Vesh (Secret Unit)
The undisputed king of Anime Final Strike, Vesh dominates with his exceptional AoE splash damage and lightning-fast cooldowns. His wide attack arc covers massive areas, making him invaluable for wave clearing from the first enemy to endgame content. The secret-grade pull rate is extremely low (under 0.1%), but players lucky enough to obtain him gain access to the game’s most reliable damage dealer. His scaling remains consistent throughout all game modes, and his low cooldown ensures constant DPS uptime. What sets Vesh apart is his ability to handle both crowd clearing and boss damage effectively, making him the most versatile unit in the entire game. His range allows safe positioning while his splash damage can hit multiple enemy types simultaneously.
Ichiru Masked (Mythical Unit)
This evolved form of Ichiru specializes in devastating single-target damage that can one-shot most bosses with proper positioning. His colossal crit burst potential makes him essential for high-level content, though he requires significant evolution materials and XP investment to reach his peak performance. The ability to evolve into the secret unit Vasto Lorde gives him additional late-game value, making him worth the substantial resource investment. His extremely high range allows him to safely engage targets from across the map, while his massive damage per hit makes him the premier boss-killing specialist. The evolution path provides long-term progression goals, and his mythical status means he’s more accessible than secret units while still offering top-tier performance.
Akoza (Mythical Unit)
Representing the perfect balance between crowd control and boss damage, Akoza offers the highest base DPS among mythical units. His attack cadence feels almost instant, allowing seamless transitions between mob clearing and elite combat. While his damage curve tapers off past wave 70 without support buffs, proper team composition can maintain his effectiveness throughout infinite mode progressions. His versatility makes him suitable for all content types, from story mode to raids. The high attack speed enables consistent damage output, while his scaling potential keeps him relevant throughout most game phases. Akoza’s balanced kit makes him an excellent first mythical unit choice for newer players, as he can fulfill multiple roles within a team composition.
Yuneko (Mythical Unit)
The premier support unit that transforms resource management across all game modes. Her money generation capabilities ensure full currency pools by wave 30, enabling rapid team upgrades and strategic flexibility. Yuneko’s synergy with support towers creates multiplicative benefits that scale exponentially in longer content formats, making her essential for leaderboard pushes and infinite mode success. Her economic impact cannot be overstated – the ability to rapidly upgrade your entire team creates snowball effects that determine success in extended content. While her direct damage contribution is modest, the strategic advantage she provides through resource generation makes her indispensable for serious players. The support synergy also enables powerful team compositions that rely on multiple upgraded units working together.
A-Tier Excellence
Ulquiora (Mythical Unit)
A burst damage specialist that excels when paired with other high-tier units like Akoza. His damage potential multiplies significantly with proper traits, particularly DMG+ modifiers that can push his output into S-tier territory. While his standalone performance is strong, Ulquiora truly shines in coordinated team compositions that maximize his burst windows. His exceptional single-target focus makes him devastating against bosses and elite enemies, though he requires support for wave-clearing duties. The high damage per attack compensates for slower attack speed, creating a high-impact playstyle that rewards precise positioning and timing. With proper investment in traits and upgrades, Ulquiora can compete with S-tier units in terms of raw damage output, making him a worthwhile investment for players building around burst damage strategies.
Ice Admiral (Mythical Unit)
Brings valuable crowd control through stun mechanics while maintaining respectable DPS output. His water damage type creates synergy opportunities with units that deal bonus damage to elemental-affected enemies. The combination of control and damage makes him excellent for extended game modes where enemy management becomes critical. The stun effect provides breathing room for your team during overwhelming waves, while the elemental damage opens up strategic combinations with other water-synergy units. His solid DPS ensures he’s not just a utility pick but a genuine contributor to team damage output. The crowd control becomes increasingly valuable in higher difficulties where enemy management is essential for survival, making him a meta pick for infinite mode and challenging raid content.
Sasoke (Hebi) (Mythical Unit)
Offers exceptional versatility with balanced single-target and AoE capabilities. His high attack speed enables consistent DPS while his evolution potential provides long-term scaling options. This flexibility makes him valuable across all content types, though he requires proper support to reach his maximum potential in late-game scenarios. The balanced approach means he’s never the best at any single role but performs admirably in all situations, making him an excellent team player. His evolution path provides clear progression goals, while his mythical rarity ensures reasonable acquisition chances. The high attack speed creates satisfying gameplay with constant action, and the scaling potential means investment in this unit pays dividends over time. His adaptability makes him suitable for various team compositions and strategic approaches.
Fire Hashira (Mythical Unit)
Specializes in fire elemental damage with impressive range capabilities. His consistent damage over time effects work particularly well against armored enemies and in prolonged engagements. The long-range attacks provide excellent map coverage while maintaining competitive DPS output throughout most game phases. The fire elemental aspect creates opportunities for elemental team compositions, while the range allows flexible positioning on various map layouts. His damage over time effects provide sustained pressure that complements burst damage dealers on your team. The range advantage becomes particularly valuable on maps with challenging positioning requirements, allowing him to contribute damage while staying safe. His consistent performance across different enemy types makes him a reliable team member who rarely disappoints.
Namu (Legendary Unit)
The most accessible high-tier support unit, offering exceptional value for players who haven’t obtained Yuneko. Her legendary rarity makes her significantly easier to acquire while providing comparable utility in most situations. Namu serves as the backbone for many successful team compositions, particularly in early to mid-game progression. Her support capabilities enable other units to perform better, creating multiplicative team benefits that exceed her individual contribution. The accessibility factor makes her an excellent target for newer players building their first competitive team. While she doesn’t match Yuneko’s late-game potential, her performance in early and mid-game content is outstanding, and her legendary status means most players can reasonably expect to obtain her through normal gameplay. Her role as a support enabler makes her valuable even after obtaining higher-tier units.
B-Tier Solid Performers
Naroto (Teen) (Mythical Unit)
Features balanced statistics with particularly low deployment costs, making him excellent for early-game rushes and cost-restricted challenges. However, his effectiveness diminishes significantly after mid-game content, where his stats become insufficient for higher-tier enemies. Best utilized as a temporary solution while building toward stronger alternatives. The low cost advantage allows rapid deployment and early map control, which can be crucial in certain scenarios. His balanced stats mean he’s competent in most situations without excelling in any particular area. While his late-game viability is limited, his early game performance can help carry teams through initial progression phases. The mythical rarity ensures reasonable stats even if his scaling disappoints, making him a solid placeholder unit while working toward better options.
Vejita Super (Mythical Unit)
Provides strong burst damage potential with decent first-placement impact, but struggles with limited AoE capabilities and lack of elemental damage bonuses. His effectiveness drops noticeably in later waves where crowd management becomes essential. Vejita Super works well in single-target focused content but requires support for wave-clearing scenarios. The strong initial damage output makes him valuable for early wave clearing and can help establish economic advantages. However, the lack of AoE severely limits his effectiveness against large enemy groups, requiring careful team composition to cover his weaknesses. His mythical stats ensure decent performance even in suboptimal situations, but his limited utility compared to other mythical options makes him a lower priority for resource investment. The burst potential still provides value in specific scenarios, particularly against single powerful enemies.
Enorai (Mythical Unit)
Delivers above-average DPS with useful elemental damage components, though his single-target effectiveness limits versatility. The elemental aspect creates synergy opportunities with other elemental units, but his damage output alone isn’t sufficient for solo carry potential in higher-tier content. His performance improves dramatically when paired with elemental support or other units that can benefit from his elemental effects. The mythical stats provide solid foundation damage, while the elemental component adds strategic depth to team building. However, his reliance on elemental synergy means he’s less flexible than other mythical options, requiring specific team compositions to reach his potential. The above-average DPS ensures he’s never completely useless, but his ceiling is limited compared to more versatile mythical units.
Kaziru (Legendary Unit)
Offers moderate AoE capabilities with reasonable stats for his legendary rarity, though he quickly becomes outclassed by mythical alternatives. His evolution potential provides some late-game scaling, but the resource investment required often exceeds the performance gains. Best utilized as a temporary wave-clearing solution while building toward stronger options. The AoE capability addresses a common early-game need, while his legendary accessibility makes him obtainable for most players. However, the moderate performance means he’s primarily useful as a stepping stone rather than a long-term team member. His evolution path provides some progression potential, but the materials required are often better invested in mythical units. The wave-clearing capability remains relevant throughout early game phases.
Black Roku (Legendary Unit)
Features strong individual attacks with average DPS output, making him competent in single-target scenarios while struggling against groups. His legendary stats provide decent performance in early to mid-game content, but he becomes increasingly outclassed by higher-tier alternatives. The strong attack focus makes him suitable for boss-heavy content where single-target damage is prioritized. His performance is consistent if unspectacular, providing reliable damage output without any particular strengths or weaknesses. The legendary rarity ensures reasonable accessibility for most players, making him a solid choice for early team building. However, his lack of unique mechanics or exceptional stats means he’s primarily valuable as a temporary team member while working toward better alternatives.
Acu (Legendary Unit)
Brings decent DPS with elemental damage capabilities that create synergy opportunities with other elemental units. However, his effectiveness falls off in later game stages where his stats become insufficient for meaningful contribution. The elemental synergy potential provides strategic team building options, though these compositions require specific unit combinations. His legendary stats ensure adequate early-game performance, while the elemental aspect adds depth to his gameplay. The synergy focus means his value depends heavily on team composition, making him more situational than other legendary options. While his late-game scaling is limited, his early to mid-game performance in elemental teams can be quite strong, providing good value during the progression phases where elemental compositions are most viable.
Etashi (Legendary Unit)
Provides versatile performance with average statistics across all categories, making him a reliable if unremarkable team member. His balanced approach means he’s competent in most situations without excelling in any particular area. Best used as a utility player while building toward more specialized alternatives. The versatility makes him suitable for various team compositions and strategies, though his average performance means he’s rarely the optimal choice for any specific role. His legendary accessibility makes him obtainable for most players, providing a solid foundation for team building. However, his lack of standout features means he’s primarily valuable as a temporary solution rather than a long-term investment. The balanced stats ensure he’s never completely useless, making him a safe if uninspiring choice.
Mehawk (Legendary Unit)
Specializes in ranged single-target DPS with particular effectiveness against bosses and elite enemies. His sniper-style gameplay provides excellent range and positioning advantages, though he struggles against large groups of enemies. The single-target focus makes him valuable in boss-heavy content where precise damage is more important than area coverage. His range advantage allows safe positioning on most maps, while his legendary stats ensure decent damage output. However, the lack of AoE capabilities severely limits his effectiveness in wave-clearing scenarios, requiring support from other units to handle groups. His niche focus means he’s best used as a specialist role player rather than a primary damage dealer, making him suitable for specific team compositions but not universal application.
Law (Epic Unit)
Represents excellent value as a cheap support option for early to mid-game content. His low cost and useful abilities make him perfect for budget team compositions, though his limited scaling prevents long-term viability. Law excels at filling support roles while players work toward higher-tier alternatives. The cheap deployment cost allows rapid team building and early map control, which can be crucial for establishing economic advantages. His support capabilities provide team benefits that exceed his individual contribution, making him valuable even with limited personal stats. However, his epic rarity means his stats fall behind quickly as content difficulty increases, limiting his effective usage window. The budget-friendly nature makes him an excellent choice for newer players building their first competitive teams.
Takashi (Epic Unit)
Offers balanced statistics suitable for early-game story mode progression, with decent performance across multiple metrics without excelling in any particular area. His competent all-around performance makes him a reliable team member during initial progression phases, though he becomes increasingly outclassed as difficulty increases. The balanced approach means he can fill multiple roles within a team, providing flexibility during team building phases when specialized units aren’t yet available. His epic rarity ensures reasonable stats for his tier, while his versatility makes him suitable for various strategic approaches. However, his average performance in all areas means he’s rarely the optimal choice for any specific role, making him primarily valuable as a temporary solution while building toward more specialized alternatives.
C-Tier Situational Usage
Dark Beard (Legendary Unit)
Provides decent frontline damage capabilities suitable for mid-game content, with respectable DPS output for his legendary rarity. However, his effectiveness diminishes rapidly in later game waves where his stats become insufficient for meaningful contribution. The frontline focus makes him suitable for tanky compositions, though his damage output isn’t enough to justify the positioning risk. His legendary stats ensure adequate performance during mid-game phases, while his aggressive playstyle can provide early wave control. However, the positioning requirements put him at risk against stronger enemies, and his damage scaling doesn’t keep pace with increasing difficulty. Best utilized as a temporary solution during mid-game progression while building toward more sustainable damage dealers.
Magma Admiral (Legendary Unit)
Features strong AoE capabilities with fire elemental damage that creates synergy opportunities with other fire-based units. However, his effectiveness requires specific team compositions and falls off significantly after initial wave phases. The fire elemental synergy provides strategic depth when building elemental teams, though these compositions require multiple compatible units. His AoE capabilities address wave-clearing needs, while the fire damage adds tactical options against certain enemy types. However, his reliance on elemental synergy and limited scaling make him situational at best. The legendary stats provide foundation performance, but his niche focus and scaling limitations mean he’s primarily useful in specialized team compositions rather than general application.
Wind Hashira (Legendary Unit)
Offers decent range and DPS output with wind elemental capabilities, but requires extensive team coordination to achieve meaningful effectiveness. His wind element creates synergy opportunities, though these require multiple wind-focused units to realize significant benefits. The range advantage provides positioning flexibility, while the elemental aspect adds strategic complexity to team building. However, the requirement for specific elemental team compositions severely limits his practical applications. His legendary stats ensure basic competency, but his reliance on synergy effects means he’s rarely effective as a standalone unit. Best reserved for dedicated elemental compositions where his synergy effects can be maximized, making him highly situational compared to more versatile alternatives.
Ichiru (Bankai) (Epic Unit)
Provides solid initial statistics with decent scaling potential for early to mid-game content, though his effectiveness diminishes significantly in later phases. His evolution potential offers some long-term value, though the resource investment is often better allocated to higher-tier alternatives. The early game performance makes him suitable for initial progression, while his familiar character design appeals to anime fans. However, his epic rarity limits his stat ceiling, and his evolution path requires materials that could upgrade more powerful units. The decent scaling helps maintain relevance longer than most epic units, but his ceiling is fundamentally limited by rarity constraints, making him a temporary solution rather than a long-term investment.
Boar Beast (Epic Unit)
Specializes in quick attack speed with decent single-target capabilities, making him effective against individual elite enemies in early content phases. However, his complete inability to handle crowd situations severely limits his practical applications. The quick attacks create satisfying gameplay with rapid visual feedback, while his single-target focus provides decent boss damage for an epic unit. However, the lack of AoE capabilities makes him increasingly useless as wave sizes grow, requiring extensive support from other units. His epic stats limit his scaling potential, while his specialized focus makes him unsuitable for general team compositions. Best utilized in very specific scenarios where single-target damage is prioritized over wave management.
Alligator (Epic Unit)
Offers decent wave-clearing potential with acceptable range and DPS for his epic rarity, though he struggles significantly against boss units and armored enemies. His AoE capabilities address early wave-clearing needs, making him suitable for initial story mode progression. The wave-clearing focus provides value during phases where enemy groups are manageable, while his epic accessibility makes him obtainable for most players. However, his inability to handle boss units creates significant team composition requirements, and his limited scaling means his effectiveness window is narrow. The range advantage helps with positioning, but his overall limitations mean he’s primarily useful as a temporary wave-clearing solution during early progression phases.
Gara (Epic Unit)
Provides decent elemental damage with overall DPS suitable for mid-game content, though his limited viability in most game modes restricts his applications. His elemental focus creates potential synergy opportunities, while his epic stats ensure basic competency during progression phases. The elemental damage adds tactical depth and can be effective against specific enemy types, making him situationally valuable. However, his limited scaling and narrow effectiveness window mean he’s primarily useful during specific progression phases rather than as a long-term team member. His elemental focus requires compatible team members to realize full potential, making him more demanding than other epic alternatives while offering comparable overall performance.
Froza (Epic Unit)
Features decent crowd control capabilities with situational utility, though his effectiveness falls off dramatically in mid to late game content. His CC focus provides tactical options during early phases where enemy management is simpler, while his epic stats ensure basic damage contribution. The crowd control aspect adds strategic depth and can be valuable in specific scenarios where enemy positioning matters. However, his scaling limitations and situational nature make him unsuitable for most team compositions beyond early progression. The utility focus means his value depends heavily on game mode and enemy composition, making him highly situational compared to more reliable epic alternatives.
Zeni (Epic Unit)
Serves as a decent beginner unit with potential effectiveness when paired with appropriate traits, though his base performance is limited without significant investment. His trait-dependent nature creates potential for improvement, while his epic accessibility makes him obtainable during early progression. The trait synergy can elevate his performance significantly with proper rerolls, though this requires resource investment that might be better allocated elsewhere. His poor base scaling means he’s heavily dependent on external factors for effectiveness, making him unreliable compared to units with strong baseline performance. Best utilized as a temporary team member while building toward more reliable alternatives, though his trait potential provides some long-term value for dedicated investment.
Black Leg (Rare Unit)
Stands out as one of the best rare units available, providing decent support capabilities for his rarity tier. His support focus creates team benefits that exceed his individual contribution, while his rare accessibility makes him easily obtainable for all players. The support capabilities help enable other team members, creating multiplicative benefits that justify his inclusion during early progression phases. However, his rare stats fundamentally limit his ceiling, making him unsuitable for mid to late game content regardless of his support value. His early game effectiveness makes him valuable during initial team building, though players should plan to replace him as soon as higher-tier alternatives become available.
D-Tier Beginner Focus
Rukia (Epic Unit)
Provides basic elemental damage capabilities with acceptable range for early-level content, though her overall DPS output falls well below requirements for meaningful progression beyond tutorial phases. Her elemental focus creates potential synergy opportunities, while her epic rarity ensures basic stats during initial gameplay. However, her damage output is insufficient for even early-game challenges, and her lack of unique mechanics provides no compelling reason for resource investment. The elemental aspect might seem strategically interesting, but her base performance is too weak to make elemental compositions viable. Her range advantage helps with positioning, but her fundamental stat limitations mean she’s quickly outclassed by virtually any alternative, making her suitable only for absolute beginners learning game mechanics.
Ronin Z (Rare Unit)
Offers easy accessibility with basic functionality, though his extremely low overall impact severely limits his usefulness even in early content. His rare status makes him readily available to all players, providing immediate team filling options during initial progression. However, his stats are insufficient for meaningful contribution even against early enemies, and his lack of scaling potential means investment is completely wasted. The easy acquisition might seem appealing to newer players, but his performance is so limited that using him actually hampers progression. His basic attack patterns provide minimal damage output, while his lack of utility or special effects means he offers nothing beyond the most fundamental gameplay mechanics.
Wamcha (Rare Unit)
Features small AoE capabilities with basic wave-clearing potential, though he becomes overwhelmed easily and proves useless against faster enemy types. His AoE focus addresses early wave management needs, while his rare accessibility ensures immediate availability for new players. However, his small area coverage and weak damage output make him ineffective even in early content phases. The AoE capability might seem valuable for beginners, but his fundamental weaknesses mean he actually hinders progression rather than helping it. His inability to handle faster enemies creates significant team composition problems, while his weak stats ensure rapid obsolescence. Best avoided entirely in favor of literally any higher-tier alternative.
Ruffi (Rare Unit)
Serves as an easy-to-obtain starter unit with decent early game potential, though his lack of scaling and synergy severely limits his applications beyond initial tutorial content. His accessibility makes him available to all players immediately, providing basic team composition options during the learning phase. However, his stats are fundamentally insufficient for meaningful contribution, and his lack of unique abilities or scaling potential means investment is wasted. The starter unit design might appeal to fans of the source material, but his gameplay performance is so limited that continued usage actively hampers team development. His basic attack patterns provide minimal impact, while his absence of special mechanics offers nothing beyond fundamental game tutorials.
Vejita (Rare Unit)
Provides decent early game DPS capabilities within the rare tier, though his easy replaceability and limited scaling make him a temporary solution at best. His early game focus allows some contribution during initial progression phases, while his rare accessibility ensures immediate availability. However, his DPS output becomes insufficient rapidly as content difficulty increases, and his lack of utility or special effects provides no compelling reason for continued usage. The early game performance might seem adequate for beginners, but his fundamental stat limitations mean he’s quickly outclassed by any higher-tier alternative. His straightforward damage focus provides predictable gameplay, though this simplicity becomes a liability as strategic complexity increases.
Blossom (Rare Unit)
Functions as a basic early game support unit with limited utility, though her solo performance is virtually nonexistent and her scaling prevents meaningful long-term contribution. Her support focus creates potential team benefits during initial progression, while her rare status ensures immediate accessibility. However, her support effects are too weak to justify team slot allocation, and her inability to function independently creates significant team building constraints. The support role might seem strategically interesting, but her fundamental weaknesses mean she’s unsuitable even for early content phases. Her dependence on other units while providing minimal benefit makes her actively detrimental to team performance, warranting immediate replacement with any available alternative.
Roku (Rare Unit)
Offers balanced early game statistics suitable for initial story mode progression, though his easy outclassing by other DPS units severely limits his effective usage window. His balanced approach provides basic competency across multiple areas, while his rare accessibility makes him immediately available to new players. However, his stats are insufficient for meaningful contribution beyond tutorial phases, and his lack of specialization means he’s inferior to focused alternatives in every category. The balanced design might seem appealing for versatility, but his fundamental stat limitations mean he’s quickly surpassed by units with clear strengths. His predictable performance provides stability during learning phases, though this predictability becomes a significant liability as strategic demands increase.
Naroto (Rare Unit)
Designed specifically for early story mode completion with basic functionality, though he becomes completely outclassed by virtually any higher-tier alternative in every meaningful metric. His story mode focus provides adequate performance during tutorial phases, while his rare accessibility ensures immediate availability for learning purposes. However, his stats are fundamentally inadequate for progression beyond initial content, and his lack of scaling or unique mechanics provides no justification for continued usage. The familiar character design appeals to source material fans, but his gameplay performance is so limited that investment actually hampers team development. His basic capabilities serve only to introduce game mechanics before transitioning to meaningful units.
Sniper King (Rare Unit)
Provides decent range coverage with basic sniper functionality, though his lack of late-game scaling and subpar burst damage severely limit his applications. His range focus allows safe positioning during early content phases, while his rare accessibility ensures immediate availability for team building. However, his damage output is insufficient even for early challenges, and his scaling limitations mean any investment is completely wasted. The sniper role might seem strategically interesting, but his fundamental weaknesses make him unsuitable for meaningful contribution. His range advantage becomes irrelevant when damage output is too low to affect enemies, making his positioning benefits meaningless in practical applications.
Ichiru (Rare Unit)
Features balanced statistics suitable for initial gameplay learning, though he’s easily replaced by any higher-tier Ichiru version and offers no compelling advantages for continued usage. His balanced design provides basic functionality across multiple areas, while his familiar character appeal makes him recognizable to anime fans. However, his rare stats are fundamentally insufficient for meaningful progression, and his lack of unique features provides no justification for resource investment. The character recognition might create emotional attachment, but his gameplay performance is so limited that continued usage actively hampers team development. His role as an introduction to the character’s potential is quickly superseded by superior versions with actual viability.
Sasoke (Rare Unit)
Serves as an easily obtainable introduction to the character with basic early game functionality, though his complete lack of investment value makes him unsuitable beyond initial tutorial phases. His accessibility ensures immediate availability for team composition learning, while his familiar design appeals to source material fans. However, his stats are wholly inadequate for meaningful contribution, and his absence of scaling potential means any resource allocation is entirely wasted. The character familiarity might encourage continued usage, but his performance limitations make him actively detrimental to progression. His role as a character introduction is quickly superseded by the need for functional team members, making his replacement an immediate priority for any serious progression.
Best Team Compositions (March 2026)
Early Game Team (Waves 1-30)
- Core DPS: Law + Takashi for budget damage
- Support: Namu for economy boost
- Wave Clear: Any available B-tier AoE unit
- Strategy: Focus on cost-effective units while saving gems for mythical pulls
Mid Game Team (Waves 30-60)
- Primary DPS: Akoza or Fire Hashira
- Support: Yuneko or Namu for money generation
- Control: Ice Admiral for crowd management
- Flex: Sasoke (Hebi) for versatility
Late Game/Infinite Team (Wave 60+)
- Secret Carry: Vesh for consistent wave clearing
- Boss Killer: Ichiru Masked for single-target burst
- Economy: Yuneko for resource generation
- Support DPS: Ulquiora with proper trait synergy
Raid Team Composition
- Tank/Control: Ice Admiral for stun management
- Primary DPS: Akoza for balanced damage output
- Burst DPS: Ichiru Masked for phase transitions
- Support: Yuneko for sustained resource flow
How to Get Top-Tier Units?
Summoning Strategy
Focus your gems on banners featuring S or A-tier mythical units rather than legendary-focused banners. The rates for secret units like Vesh are extremely low (under 0.1%), so expect significant gem investment for guaranteed acquisition.
Evolution Requirements
Most S-tier units require specific evolution materials:
- Ichiru Masked → Vasto Lorde: Rare evolution stones + significant XP investment
- Base Units → Mythical: Various evolution materials from infinite mode
Resource Management
- Save gems for featured mythical banners with rate-ups
- Use trait rerolls on mythical and legendary units only
- Prioritize stat upgrades on your main DPS units first
Internal Links & Related Content
For more anime gaming guides, check out these related resources on our site:
- Anime Vanguards Tier List – Compare with another top tower defense game
- Anime Last Stand Tier List – Alternative anime TD experience
- Anime Rangers X Tier List – Latest meta unit rankings
- Anime Saga Tier List – Best character rankings
- Anime Eternal Codes – Free resources for anime games
Frequently Asked Questions
What is the best unit in Anime Final Strike?
Vesh stands out as the most reliable unit across all content types. His combination of AoE damage, fast cooldowns, and consistent scaling makes him ideal for every game mode from story progression to infinite leaderboard pushes.
Should I use C and D-tier units?
Only for early-game progression or collection purposes. Most C and D-tier units become significant disadvantages after the first few waves. It’s more efficient to save resources for A and S-tier units that provide long-term value.
How do I get secret units like Vesh?
Secret units can only be obtained through the standard summon banner with extremely low rates (under 0.1%). Focus on accumulating gems through infinite mode grinding and story progression, then pull during featured banners when possible.
What stats should I prioritize when rerolling?
For DPS units like Ichiru Masked and Akoza, always maximize Damage first. Range takes priority for snipers and AoE units like Enorai. Support units benefit most from SPA (attacks per second) improvements. Aim for at least S+ ratings before settling.
Can F2P players compete with premium units?
Absolutely! Units like Namu, Law, and evolved rare units provide excellent performance without spending money. The key is efficient resource management and focusing on proven team compositions rather than chasing every new unit.
How often does the meta change in Anime Final Strike?
Major updates typically occur every 4-6 weeks, potentially shifting unit effectiveness. However, S-tier units like Vesh and Ichiru Masked have maintained their positions since launch, making them safe long-term investments.
What’s the best game mode for farming resources?
Infinite Mode provides the most consistent gem and upgrade material farming. Focus on pushing as far as possible with your current team, then use those resources to improve your units for even higher wave counts.
Should I evolve units immediately or save materials?
Prioritize evolving units you’ll use long-term rather than spreading resources across multiple evolutions. Focus on your main DPS units first, as the evolution materials can take weeks to farm and provide the most dramatic power increases.
