10 Apocrypha Beginner’s Guide (June 2026) NPC Locations

If you just started Apocrypha on Roblox and feel overwhelmed by the Flying Airship and its maze of NPCs, you are not alone. I spent my first hour wandering in circles, missing the class trainer I needed and skipping the merchant that sold the best starter weapon. This Apocrypha beginner’s guide NPC locations walkthrough will show you exactly where every NPC stands, what they do, and how to unlock classes, earn Lunari, and queue for Battle Royale without the frustration.
I have mapped out the full NPC list from the Flying Airship hub to the dungeon entrances below. You will learn the exact roles of each vendor, trainer, and quest giver, plus the fastest progression path for new players in 2026.
By the end of this guide, you will know how to find every NPC, unlock all four starting classes, and spend your first 1000 Lunari wisely. I also included the common mistakes I made so you can avoid them entirely.
Apocrypha Is a Roblox Action RPG Built Around Class Combat and PvP
Apocrypha is a Roblox action RPG built around class-based combat, PvP arenas, and a Battle Royale mode set on a massive Flying Airship. Players spawn in a central hub, talk to NPCs to unlock abilities, and queue into game modes that reward currency and experience.
The game launched in 2024 and saw a major player surge in 2026 after its Battle Royale update and the introduction of the Sunken Bastille dungeon. Its core loop is simple: talk to NPCs, unlock a class, run dungeons or PvP for currency, then upgrade your build.
What makes Apocrypha different from other Roblox combat games is the sheer density of NPCs on the Flying Airship. There are over ten distinct characters spread across multiple decks and hidden rooms. Missing even one can lock you out of a class or a game mode for hours.
That is why knowing Apocrypha beginner’s guide NPC locations is the single most important skill for a new player. The game also features a guild system, a dual-currency economy, and a daily reward structure that rewards consistent play.
Understanding how these systems connect to specific NPCs is the difference between a smooth first week and a frustrating grind. Every system in the game is tied to a character with a fixed location on the ship.
Getting Started: How to Access Apocrypha
Open Roblox and search for “Apocrypha” in the search bar. Click the game with the Flying Airship thumbnail and press the play button. You will spawn on the main deck of the airship automatically.
Do not skip the tutorial prompt that appears in the top-left corner. It teaches you basic movement, combat, and how to interact with NPCs. Completing it takes about five minutes and rewards you with 100 starter Lunari.
After the tutorial, your first goal is to find the Captain NPC standing near the ship wheel. He marks your quest log and gives you the initial objective to speak with the class trainers below deck. Follow the quest marker until you reach the lower deck stairs near the center mast.
Before you leave the Upper Deck, take a moment to look around. The ship layout is confusing at first, but the main rule is simple: the wheel marks the front, the cannons mark the sides, and the stairs behind the mast lead down. Memorizing this orientation helps you find every NPC faster.
Your first day should follow this order: spawn, complete the tutorial, talk to the Captain, then explore the Upper Deck completely before heading downstairs. This prevents you from missing the PvP queue master and the consumable vendor.
Apocrypha Beginner’s Guide NPC Locations: Complete List
Every NPC in Apocrypha is located on or around the Flying Airship across three main areas: the Upper Deck, the Lower Deck, and the Hidden Cabins. Some NPCs only appear after you complete a tutorial step or reach level 10.
Below is the complete NPC list with exact locations and visual landmarks so you never waste time searching. I have organized them by deck to match how you naturally explore the ship.
The Upper Deck Holds the Captain, Ronan, and Noir
The Captain stands at the helm near the ship wheel. He is the first NPC you should talk to because he unlocks your quest log and gives you the starter objective. Look for the blue exclamation mark above his head.
The Captain is also your Battle Royale queue master and your daily quest giver. After you finish his first tutorial quest, return to him every day for a 150 Lunari reward. His position never changes, and he is visible from the spawn point.
Ronan is located on the port-side railing of the Upper Deck, facing outward toward the clouds. He sells basic consumables and health potions for 50 Lunari each. New players should buy at least three potions before heading into their first dungeon.
Ronan is easy to spot because he leans against the railing with a green satchel on his back. His shop icon is a potion bottle. If you spawn and turn left from the wheel, you will reach him in about five seconds.
Noir sits on a wooden crate near the star-side cannons. She is the PvP queue master for 1v1 duels. Talking to her opens the Arena menu, but you need to be at least level 5 before the queue option unlocks.
Noir wears a dark hood and holds a small ledger. She is positioned between two cannon mounts, so if you see the black metal barrels, you are close. She also gives a weekly PvP quest that rewards 50 Arena Vouchers.
The Lower Deck Contains Nero, Beowulf, Faelanor, and Fenwick
Nero is found in the lower deck armory, directly beneath the main mast. He is the weapon vendor who sells starter swords, daggers, and staves. His stock refreshes every 24 hours, so check back daily if you are hunting a specific weapon type.
The armory is marked by a red banner with a crossed sword icon. Nero stands behind a wooden counter with weapons displayed on the wall. His shop is the only place to buy starter gear, so he is essential for every new player.
Beowulf stands near the training dummies in the lower deck combat room. He offers the tutorial combat challenge and rewards 50 bonus Lunari when you defeat all three dummies using light and heavy attacks. This is the fastest way to earn your first weapon purchase.
The combat room is directly across from the armory. You will hear the sound of wood cracking when other players hit the dummies. Beowulf wears leather armor and claps after you complete the challenge.
Faelanor is located in the alcove behind the combat room. He teaches the Harvester class after you complete the harvesting tutorial quest from the Captain. The quest requires you to gather three herb nodes that spawn around the lower deck railing.
Faelanor is surrounded by potted plants and green vines. His alcove is dimly lit, so look for the glowing herb icons floating above his table. He is the most important trainer for beginners because Harvester is the easiest starting class.
Fenwick is tucked into the corner near the stairwell that leads to the Hidden Cabins. He teaches the Shinobi class. You must reach level 8 and talk to him while holding a dagger-type weapon to unlock his quest.
Fenwick crouches in a shadowed corner with a hood pulled low. He is easy to miss if you run straight past the stairwell. Look for the smoke particle effect near his feet.
That is the best visual cue.
The Hidden Cabins Hide Giles, the Merchant, the Guild Master, and Dr. Sergei
Giles is inside the first hidden cabin on the left side of the corridor past the stairwell. He teaches the Spellblade class. His unlock requires you to have learned at least one spell from the Harvester skill tree, so you cannot access him immediately on a fresh character.
The hidden cabin corridor is behind a wooden door at the bottom of the stairwell. The door has a lantern next to it. Inside, Giles stands beside a bookshelf with a glowing tome.
His class is worth the wait because Spellblade has the best dungeon clear speed. The Merchant sits at a table in the second hidden cabin on the right. He sells rare crafting materials and emblems for 200 to 500 Lunari each.
His stock is random, but he is the only NPC who sells the Serpent Emblem needed to unlock the Serpent’s Fang class. The Merchant is a heavyset character with a large backpack overflowing with items. His table is covered in trinkets.
Check his stock every day because the Serpent Emblem only appears about 30 percent of the time. The Guild Master stands in the rear cabin at the very end of the corridor. He allows you to create a guild for 1000 Lunari once you reach level 10.
You can also join an existing guild through him for free if you have an invitation code. The Guild Master wears formal armor with a gold insignia. His cabin is the largest room in the hidden corridor and has a banner with a crossed shield emblem.
He also explains guild buffs and event schedules when you talk to him. Dr. Sergei is located on a small medical platform accessed by a ladder behind the Guild Master cabin. He is the resurrection and respawn point setter.
If you talk to him, you can bind your respawn to the Flying Airship instead of the default starting zone, which saves you travel time after every death. Dr. Sergei wears a white coat and stands next to a medical table. The ladder is easy to miss because it is tucked behind a wooden pillar.
Once you bind your respawn, you will always return to the ship hub after dying in any game mode.
Off-Ship NPCs and Dungeon Entrances Are Reached Through Wayshrines
Chthon Plaza is accessed by using the Feral Gallery Wayshrine on the lower deck. Step onto the glowing circle and select “Chthon Plaza” from the menu. Valkynaz Dek appears here during certain world events, though he is not a permanent NPC for beginners.
The Feral Gallery Wayshrine is a blue-glowing circle near the back railing of the lower deck. It looks like a teleport pad. Interacting with it opens a zone selection menu.
Chthon Plaza is the only option unlocked at first. The Sunken Bastille dungeon entrance is marked by a large iron door on the lower deck starboard side. There is no NPC here, but the door only opens after you have spoken to the Captain and completed the first quest.
The dungeon itself contains lore books and sigils that are required for late-game progression. The iron door has a rusted chain and a small lantern beside it. It creaks when you open it.
The dungeon scales with your level from 1 to 15, so you can run it as soon as you finish the tutorial. The Empyrean Embassy is a trading hub zone reached through the Wayshrine menu once you unlock it at level 15. It hosts extra vendors and a high-tier arena queue that uses Arena Vouchers instead of Lunari.
The Embassy is a large marble hall with multiple vendors. You cannot access it early, but knowing it exists helps you plan your level 15 goals. The vendors there sell endgame gear that requires both Lunari and vouchers.
What Each NPC Does: Roles and Functions
Each NPC in Apocrypha controls a specific system. The Captain handles quests, the class trainers unlock builds, and the vendors manage your economy. Understanding these roles saves you from running back and forth across the ship.
The Captain is your quest hub. Every new objective and tutorial step flows through him. If you are ever unsure what to do next, return to the Captain and check for a new quest marker.
He also manages the Battle Royale queue and the daily Lunari quest. No other NPC gives daily rewards, so the Captain is the most important character to visit on a regular schedule. I check in with him at the start of every session.
Ronan and Nero are your economy NPCs. Ronan handles consumables and potions, while Nero sells weapons and armor. You should visit both after every dungeon run to restock and check for gear upgrades.
Ronan only sells healing items. Nero sells physical gear. Between them, they cover every basic need a new player has. Later in the game, the Merchant and Embassy vendors replace them for high-end items.
Noir and the Guild Master manage social and competitive systems. Noir handles all PvP queueing, including 1v1, 2v2, and Free-for-All modes. The Guild Master unlocks group content and guild-exclusive buffs that increase experience gain by 10 percent.
Noir is also the source of weekly voucher quests. The Guild Master handles guild creation, invites, and officer management. Both are essential for players who want to progress beyond solo content.
Faelanor, Fenwick, and Giles are your class trainers. Faelanor gives you the Harvester class, which is a balanced spell and melee hybrid. Fenwick gives you the Shinobi class, which is a high-mobility dagger build.
Giles gives you the Spellblade class, which mixes heavy swords with elemental magic. The Merchant sells the Serpent Emblem that unlocks Serpent’s Fang, a poison-based DoT class. Each trainer has a specific requirement.
Faelanor needs the herb quest. Fenwick needs level 8 and a dagger. Giles needs a Harvester spell.
The Merchant needs 500 Lunari. Meeting these requirements in order is the fastest way to build a flexible character. Dr. Sergei is a quality-of-life NPC.
Binding your respawn to the Flying Airship means you will always respawn near the core vendors after dying in PvP or dungeons. This is a free service and should be done immediately. Without Dr. Sergei, you respawn at the default starting zone.
That zone is a five-minute walk from the ship. Over the course of a play session, that adds up to a massive time loss. Binding takes ten seconds and costs nothing.
Make it your first priority after unlocking your initial class.
Classes and Skills: How to Unlock and Learn
Apocrypha has four core classes for beginners, each tied to a specific NPC and a small unlock quest. You can unlock all four on the same character, but you can only equip one class at a time unless you have a late-game subclass token.
Each class has a skill tree with three branches. Points are earned by leveling up the class through use in combat. You can respec for 100 Lunari at any trainer, so experimenting is cheap and low-risk.
Harvester Is the Best Starting Class for New Players
Harvester is the recommended starting class for new players. It has a simple rotation of melee strikes and a basic heal spell that keeps you alive during early dungeons. Talk to Faelanor after completing the Captain’s herb-gathering quest.
The Harvester skill tree has three branches: Vitality, Growth, and Reap. Vitality increases health and potion effectiveness. Growth adds ranged plant attacks.
Reap boosts melee damage and life steal. Most beginners should put their first five points into Vitality for survivability. Once you reach level 10 in Harvester, you unlock the Overgrowth ultimate.
It creates a healing zone that also damages enemies. This is the best beginner ultimate because it forgives positioning mistakes and keeps you alive in chaotic fights. Overgrowth has a long cooldown, so save it for boss encounters or large mob pulls.
Shinobi Unlocks at Level 8 Through Fenwick
Shinobi unlocks at level 8 through Fenwick. It is a fast, mobile class that uses dash abilities and backstab critical strikes. You need to equip a dagger before talking to Fenwick, otherwise his quest will not trigger.
The Shinobi skill tree focuses on Shadow, Speed, and Blade. Shadow gives you stealth and escape tools. Speed reduces cooldowns on movement abilities.
Blade increases critical hit damage. This class is excellent for PvP but requires more skill to play effectively in dungeons. The key Shinobi combo is Shadow Dash into Blade Flurry.
It deletes low-health players in PvP. In dungeons, the lack of healing makes it risky unless you bring extra potions from Ronan. I recommend switching to Harvester for dungeon runs and Shinobi for Arena practice.
Spellblade Requires a Harvester Spell First
Spellblade is unlocked through Giles after you have learned a spell from the Harvester tree. This hybrid class uses a heavy sword and elemental enchantments. It has slower attacks than Shinobi but much higher area damage.
The Spellblade tree splits into Flame, Frost, and Storm. Flame adds burn damage over time. Frost slows enemies and increases your defense.
Storm adds chain lightning to cleave attacks. Spellblade is the best class for dungeon farming because of its area clear speed. I recommend the Frost branch for beginners.
The slow effect makes enemies easier to hit, and the defense bonus reduces damage taken while you learn boss patterns. Once you are comfortable, Storm is the fastest clear path for experienced players. Switch to Storm after you have learned the basic dungeon layouts.
Serpent’s Fang Is the Only Item-Purchase Class
Serpent’s Fang is the only class that requires an item purchase instead of a direct quest. Buy the Serpent Emblem from the Merchant for 500 Lunari, then bring it to the hidden altar below the lower deck. The altar is behind a breakable wall near the training dummies.
This class uses poison DoT effects and a unique venom gauge that builds up with each attack. The tree is divided into Venom, Swarm, and Miasma. Venom increases single-target poison damage.
Swarm summons snake companions. Miasma creates toxic clouds that debuff enemies. Serpent’s Fang is strong against bosses but weaker in fast PvP exchanges.
The breakable wall is cracked and has a faint green glow. Hit it three times with any attack to open the path. The altar is a stone slab with a snake engraving.
Interact with it while holding the emblem to unlock the class.
Game Modes: Battle Royale, Arena, and PvP
Apocrypha has three main game modes that reward currency and experience. Each mode is accessed through a different NPC or portal on the Flying Airship. Game modes are the primary source of progression after you unlock your first class.
Running them efficiently is how you earn Lunari, vouchers, and gear upgrades in 2026. You should try all three modes within your first week to understand which playstyle fits you best.
Battle Royale Is the Most Popular Mode
Battle Royale is the most popular mode in Apocrypha 2026. It is accessed by talking to the Captain and selecting the Battle Royale option from his quest menu. You can also queue directly from the billboard near the Upper Deck cannons.
Up to 20 players drop onto a shrinking island map and scavenge for weapons and abilities. The last player standing wins 200 Lunari and a chance at a rare emblem. Matches take about 10 to 15 minutes.
Beginners should queue for this mode after reaching level 5 and unlocking a second class for flexibility. The best beginner strategy is to land near the edge of the map, loot a chest, and avoid fights until the player count drops below 10.
Early aggression is punishing because starter gear is weak. Survival is more valuable than kills. Play safe and focus on positioning over early combat.
Arena PvP Has Three Formats
Noir handles Arena queueing on the Upper Deck. The Arena has three formats: 1v1, 2v2, and Free-for-All. You need to be level 5 to queue for 1v1, level 8 for 2v2, and level 12 for Free-for-All.
Winning Arena matches rewards Arena Vouchers instead of Lunari. These vouchers are spent at the Empyrean Embassy vendor for PvP-specific gear and cosmetics. A 1v1 win gives 10 vouchers, a 2v2 win gives 15, and a Free-for-All win gives 25.
If you are new to PvP, start with 1v1. It teaches you how your class performs against real opponents without the chaos of team modes. Shinobi and Spellblade are the strongest classes for Arena, while Harvester is safer for learning.
The Sunken Bastille Is the Primary PvE Dungeon
The Sunken Bastille is the primary PvE dungeon for beginners. It is located behind the iron door on the lower deck and scales from level 1 to 15. The dungeon has three floors: the Feral Gallery, the Chthon Halls, and the Bastille Depths.
Each floor has minibosses that drop sigils and crafting materials. The final boss on floor three drops a guaranteed class emblem once per day. Running this dungeon daily is the fastest way to earn Lunari and gear upgrades without relying on PvP skill.
The book puzzle on the second floor confuses many beginners. You must place four colored books in chronological order based on the dates on their spines. The correct order is red, blue, green, gold.
Solving it opens the sigil chamber and gives a bonus 100 Lunari. Do not skip the puzzle even if it seems difficult at first.
Currency System: Lunari and Arena Vouchers
Apocrypha uses two currencies, and confusing them is a common beginner mistake. Lunari is the general-purpose currency. Arena Vouchers are the PvP reward currency.
Both are tied to specific vendors and gear types. Understanding the difference prevents you from wasting hours farming the wrong mode. I have seen players grind Battle Royale for vouchers when they should have been in the Arena.
Lunari Is the General-Purpose Currency
Lunari is earned by completing quests, defeating dungeon bosses, and winning Battle Royale matches. You spend it at Ronan, Nero, and the Merchant for potions, weapons, and emblems. The Guild Master also requires 1000 Lunari to create a guild.
New players earn Lunari fastest by running the Sunken Bastille once per day and completing the Captain’s daily quest. The daily quest gives 150 Lunari and resets every 24 hours. Do not spend Lunari on cosmetic items until you have unlocked at least two classes and bought a weapon upgrade.
The maximum Lunari cap is 9999. If you reach the cap, spend some before running dungeons or you will waste rewards. I recommend keeping a buffer of 2000 Lunari for emergencies and daily restocking.
Arena Vouchers Are the PvP Reward Currency
Arena Vouchers are earned exclusively through PvP wins in the Arena. They are spent at the Empyrean Embassy vendor for high-stat PvP gear and seasonal rewards. You cannot convert vouchers to Lunari, so treat them as a separate progression track.
Even if you do not enjoy PvP, I recommend doing at least five 1v1 matches per week. The weekly quest from Noir gives 50 bonus vouchers, which is enough to buy a piece of entry-level PvP armor that helps in Battle Royale.
Entry-level PvP armor costs 200 vouchers. A full set costs 1000. The weekly quest alone gets you a piece every month, which is slow but steady progress for pure PvE players.
This is the cheapest way to boost your Battle Royale survivability without changing your main playstyle. You do not need to become a PvP expert to benefit from voucher gear.
Guild System: How to Create or Join a Guild
Guilds in Apocrypha give you a 10 percent experience buff, a shared guild bank, and access to guild-only events. The system is simple but gated behind level and currency requirements. The experience buff alone is worth joining a guild.
It stacks with daily quests and dungeon runs, making your leveling path roughly 15 percent faster than a solo player who skips guilds entirely. If you are serious about progression, guild membership is not optional.
To create a guild, talk to the Guild Master in the rear cabin. You must be level 10 and pay 1000 Lunari. The name must be between 3 and 20 characters.
Once created, you can invite players by typing their username in the guild panel. To join a guild, you need an invitation code from an existing member. The Guild Master has a “Join Guild” option where you paste the code.
Joining is free and gives you the experience buff immediately. Guilds can hold up to 50 members, and the guild leader can assign officer roles to help manage invites and bank access.
Guild events happen every weekend and reward bonus Lunari and emblems for all participating members. If you are a solo player, joining an established guild is one of the fastest ways to catch up on gear in 2026.
The shared guild bank has 100 slots and can hold crafting materials, potions, and non-bound gear. Officers can deposit items for new players, which is a common way veteran guilds help beginners catch up.
Where to Find the Empyrean Embassy Trading Hub
The Empyrean Embassy is unlocked at level 15 and reached through the Feral Gallery Wayshrine on the lower deck. Select “Empyrean Embassy” from the Wayshrine menu to teleport to the marble trading hall.
The Embassy hosts three exclusive vendors. The first vendor sells PvP armor sets for Arena Vouchers. The second vendor sells high-tier weapons for a mix of Lunari and vouchers. The third vendor sells cosmetic skins and emotes that are not available on the Flying Airship.
Because the Embassy is level-locked, beginners should not worry about it during their first week. However, knowing it exists helps you plan your spending. Saving vouchers instead of buying low-tier gear early is a smart move because the Embassy armor has 30 percent better stats than anything sold by Noir or the Merchant.
How to Complete the Sunken Bastille Dungeon
The Sunken Bastille is your primary PvE activity for the first 15 levels. The dungeon entrance is the iron door on the lower deck starboard side. It opens automatically after you complete the Captain’s first quest.
The dungeon has three floors with escalating difficulty. Floor one is the Feral Gallery, which contains wolf packs and a single miniboss. Floor two is the Chthon Halls, which adds the book puzzle and two minibosses.
Floor three is the Bastille Depths, which holds the final boss and the daily emblem drop. Each floor takes about 5 to 10 minutes for a solo player. Grouping with one other player cuts the time in half and increases the drop rate of rare materials.
I recommend running it solo at first to learn the enemy patterns, then grouping for speed runs. The book puzzle on floor two requires placing the books in order by date: red, blue, green, gold.
If you forget the order, look at the wall painting to the left of the shelf. It shows the four colors in a line from top to bottom. The correct placement matches that order.
Solving the puzzle opens a secret room with a sigil chest and 100 bonus Lunari. Do not skip the puzzle on speed runs because the reward is worth the extra minute.
Beginner Tips and Common Mistakes to Avoid
After playing Apocrypha for multiple hours across several characters, I have seen the same beginner mistakes over and over. Avoiding these will save you time and currency. Talk to every NPC before queuing for anything.
New players often jump straight into Battle Royale and miss the class trainers entirely. You should visit the Captain, Faelanor, Nero, and Ronan before doing any game mode. This guarantees you have a class, a weapon, and healing items.
Do not spend Lunari on cosmetics early. The merchant in the hidden cabin sells visual skins that look great but offer zero combat benefit. Save your first 500 Lunari for a weapon upgrade and the Serpent Emblem.
Bind your respawn at Dr. Sergei immediately. The default respawn point is far from the vendors. Binding to the ship saves you from running across the map after every death.
This takes ten seconds and is completely free. Complete the tutorial and combat dummy challenge. The tutorial gives 100 Lunari.
Beowulf’s dummy challenge gives 50 more. That is enough to buy your first potion stack and a basic weapon from Nero. These two tasks take under ten minutes combined.
Unlock Harvester first, then Spellblade. Harvester is the easiest class to learn and has a built-in heal. Spellblade has the best dungeon clear speed.
Having both lets you switch between safe leveling and efficient farming. This is the optimal class unlock order for beginners. Use the Feral Gallery Wayshrine to explore.
The ship is confusing at first. Use the Wayshrine to visit Chthon Plaza and get your bearings. The map is smaller than it looks, and running the loop a few times makes navigation second nature.
Run the Sunken Bastille daily. The daily boss drop is the most reliable source of class emblems and crafting materials. Even if you only have 20 minutes, one dungeon run is worth more than three random Battle Royale losses.
Consistency beats intensity. Check weapon vendor stock every day. Nero refreshes his inventory every 24 hours.
If you are saving for a specific weapon type, daily checks prevent you from missing a good roll. The best starter weapon is a rare dagger or sword with a speed bonus.
Do not ignore the guild system. Even a casual guild gives you a 10 percent experience buff. That adds up to hours of saved grinding over a week. Joining costs nothing and takes 30 seconds.
You can leave anytime without penalty. Save your first 1000 Lunari for guild creation or a weapon bundle. Many beginners spend Lunari on random potions and miss the chance to form a guild at level 10.
Plan your spending in advance. Having a goal prevents impulse purchases that set you back.
Frequently Asked Questions
Below are the most common questions I see from new Apocrypha players. These answers cover the book puzzle, NPC confusion, and early progression.
In what order do you place the books in Apocrypha?
The book order puzzle appears in the Sunken Bastille dungeon during the lore quest from the Captain. You must place the books from oldest to newest based on the dates written on their spines. The correct order is: the red book, the blue book, the green book, and then the gold book. Placing them in this order unlocks the secret door to the sigil chamber.
Where is my guide NPC Terraria?
This question is about Terraria, not Apocrypha. In Terraria, the Guide NPC spawns in your starting house if you have valid housing. If you are looking for Apocrypha NPCs, the Captain serves as your starting guide on the Flying Airship.
Where is Apocrypha located?
Apocrypha is a Roblox game, not a physical location. Inside the game, you spawn on the Flying Airship, which serves as the main hub world. You can access other zones like Chthon Plaza and the Empyrean Embassy through Wayshrines located on the lower deck of the ship.
What am I supposed to do in Apocrypha?
In Apocrypha, you talk to NPCs to unlock classes, buy weapons and potions, and queue into game modes. The main activities are: running the Sunken Bastille dungeon for PvE rewards, queuing for Battle Royale matches, competing in Arena PvP for vouchers, and leveling up your class skill trees to unlock stronger abilities.
How do I unlock all classes in Apocrypha?
Harvester is unlocked by talking to Faelanor after the Captain’s herb quest. Shinobi unlocks at level 8 through Fenwick with a dagger equipped. Spellblade unlocks through Giles after learning a Harvester spell. Serpent’s Fang requires buying the Serpent Emblem from the Merchant for 500 Lunari and taking it to the hidden altar below deck.
How do I earn Lunari fast as a beginner?
Complete the tutorial for 100 Lunari, defeat Beowulf’s training dummies for 50 more, then run the Sunken Bastille dungeon once per day. The Captain also offers a daily quest that rewards 150 Lunari. Avoid spending on cosmetics until you have weapon upgrades and your first class emblem.
Apocrypha Beginner’s Guide NPC Locations: Final Thoughts
Apocrypha can feel overwhelming when you first spawn on the Flying Airship, but every system in the game is tied to an NPC with a clear location. This Apocrypha beginner’s guide NPC locations walkthrough gives you the exact positions and roles of every vendor, trainer, and quest giver so you can skip the wandering and start progressing.
Start with the Captain, unlock Harvester from Faelanor, buy a weapon from Nero, and run the Sunken Bastille daily. Once you hit level 8, grab Shinobi from Fenwick and dip into the Arena for vouchers. By level 15, you will have access to the Empyrean Embassy and the full breadth of the game.
If you are still unsure where an NPC is, re-read the section for their deck or check the hidden cabins behind the lower deck stairwell. Most players who get stuck simply miss one of the two cabin doors. Explore thoroughly, spend your Lunari wisely, and I will see you in the Battle Royale queue in 2026.
