Best Co-Op Metroidvania Games in 2026: Ultimate Guide

Best Co-Op Metroidvania Games

After spending countless hours exploring interconnected worlds with friends, I’ve discovered that co-op Metroidvania games offer something truly special – the perfect blend of exploration, progression, and shared discovery. The best Metroidvania games with co-op include Salt and Sanctuary, Guacamelee! 2, Infernax, and Sundered, each offering unique cooperative mechanics that transform solo backtracking into strategic teamwork and memorable gaming moments.

In my experience testing dozens of titles across PC and consoles, I’ve found that the best multiplayer games in the Metroidvania genre manage to maintain the genre’s core appeal while adding meaningful co-op mechanics. Whether you’re coordinating ability usage in Salt and Sanctuary or laughing through the chaotic combat of Guacamelee, these games prove that Metroidvania design can thrive with multiple players. The challenge lies in finding titles that successfully balance the atmospheric isolation typical of classic retro games with the social dynamics of cooperative play.

What Makes a Great Co-Op Metroidvania Experience?

Through my years of gaming, I’ve noticed that successful co-op Metroidvania games share several crucial elements. First, they need to handle camera management elegantly – nothing ruins exploration faster than fighting over screen space. Second, progression needs to feel meaningful for all players, whether through shared unlocks or individual character development. Finally, the difficulty scaling must account for multiple players without trivializing the challenge that makes these games rewarding.

The technical challenges developers face are significant. I’ve watched many promising titles struggle with split-screen implementation or online connectivity issues. The best co-op Metroidvania games solve these problems through clever design choices, like Salt and Sanctuary’s decision to double enemy health and attack power in co-op mode, maintaining the signature difficulty while accommodating two players.

Salt and Sanctuary: The Dark Souls of Co-Op Metroidvania Gaming

Salt and Sanctuary stands as my top recommendation for co-op Metroidvania enthusiasts, and with 89% positive reviews from over 19,000 Steam users, I’m clearly not alone in this opinion. Developed by Ska Studios, this 2D souls-like Metroidvania delivers punishing difficulty and atmospheric exploration that becomes even more engaging with a friend.

What sets Salt and Sanctuary apart is its commitment to maintaining challenge in co-op mode. When I first played with a friend, I was impressed by how the game doubles enemy health and attack power to compensate for having two players. This scaling ensures that bosses remain threatening and exploration stays tense, rather than becoming a casual stroll through a dangerous world.

The local co-op implementation deserves special praise. After a crucial update, players now maintain separate inventories, eliminating the frustrating item management issues that plagued the launch version. I’ve spent over 50 hours exploring the game’s interconnected island with various co-op partners, and the experience remains fresh thanks to the multiple character builds and branching paths available.

One aspect I particularly appreciate is how Salt and Sanctuary handles character progression in co-op. Both players earn salt (experience) and can develop their characters independently, allowing for diverse team compositions. I’ve had success pairing a heavy armor tank build with a nimble magic user, creating tactical opportunities that simply don’t exist in solo play.

Guacamelee! Series: Luchador Co-Op Excellence

The Guacamelee series represents the gold standard for accessible co-op Metroidvania gaming. With Guacamelee! 2 earning an impressive 9/10 from GameSpot and overwhelmingly positive Steam reviews, DrinkBox Studios has created something special. I’ve completed both games multiple times, and the drop-in/drop-out 4-player local co-op never gets old.

What makes Guacamelee exceptional is how it seamlessly integrates co-op into its core mechanics. The wrestling-inspired combat system becomes a beautiful chaos with multiple players, as luchadors juggle enemies between each other with uppercuts, slams, and special moves. I’ve had gaming sessions where coordinated combo attacks felt like choreographed wrestling matches, complete with dramatic finishers and last-second saves.

The platforming challenges in Guacamelee deserve special mention. While some sections become easier with multiple players (one person can stay on a platform while another attempts a difficult jump), the game includes optional challenge rooms that test coordination between players. I remember spending an entire evening with three friends attempting the game’s most demanding platforming gauntlet, alternating between laughter and determination.

One limitation worth noting is the lack of online multiplayer, which has confused some players expecting modern connectivity options. However, in my experience, the local co-op focus enhances the experience. There’s something special about sharing a couch, passing controllers when someone needs a break, and experiencing the vibrant Mexican-inspired world together.

Infernax: Retro Co-Op Metroidvania Done Right

Infernax surprised me with its excellent co-op implementation through the free “Deux or Die” update. Sitting at 92% positive reviews on Steam, Berzerk Studio’s love letter to classic retro games like Castlevania II proves that post-launch co-op additions can be just as compelling as built-in multiplayer.

The hot-swap mode in Infernax creates unique strategic opportunities I haven’t seen elsewhere. Players can instantly switch control between characters, allowing for creative problem-solving and emergency rescues. I’ve used this feature to navigate tricky platforming sections by having one player focus on jumping while the other handles combat, swapping roles instantly when needed.

What impressed me most about Infernax’s co-op is how it maintains the game’s multiple ending system. Moral choices throughout the adventure affect both players, leading to heated discussions about whether to help or harm various NPCs. My co-op partner and I ended up playing through the game three times to see different endings, each playthrough revealing new secrets and alternate paths.

The difficulty in co-op mode strikes an excellent balance. While having two players makes combat encounters more manageable, the game’s instant-death pits and challenging boss patterns ensure tension remains high. I’ve found that the shared life system creates memorable moments of sacrifice, where one player deliberately takes damage to protect their partner during crucial boss phases.

Sundered: Eldritch Horror Meets Co-Op Exploration

Sundered offers one of the most visually stunning co-op Metroidvania experiences I’ve encountered. Thunder Lotus Games’ hand-drawn art style creates an atmosphere that’s both beautiful and unsettling, enhanced by the chaos of up to 4-player local co-op. The game’s unique approach to procedural generation within a Metroidvania framework keeps each session fresh.

What sets Sundered apart is its horde-based combat system. Unlike traditional Metroidvania games where enemies appear in predictable locations, Sundered throws massive waves of eldritch horrors at players. In co-op, these encounters become frantic battles for survival where positioning and ability coordination determine success. I’ve had sessions where perfectly timed ultimate abilities cleared screens of enemies, creating those satisfying moments that define great co-op gaming.

The Elder Shard system adds strategic depth to co-op play. These powerful upgrades can corrupt abilities, providing significant power boosts at the cost of humanity. My groups often debate whether to embrace or resist corruption, as choices affect the ending and create different gameplay experiences. This philosophical element elevates Sundered beyond simple hack-and-slash cooperation.

Curse of the Sea Rats: The Ambitious Ratroidvania

Despite mixed reviews (51% positive on Steam), Curse of the Sea Rats deserves mention for its ambitious 4-player local co-op implementation. Petoons Studio’s “Ratroidvania” features hand-animated characters and allows up to four players to explore as different rat pirates, each with unique abilities.

In my experience with Curse of the Sea Rats, the game shines when played with a full group. The four playable characters – David Douglas, Buffalo Calf, Bussa, and Akane – offer distinct playstyles that complement each other. I’ve found success combining David’s balanced approach with Akane’s speed, while other players focus on Buffalo Calf’s power or Bussa’s defensive capabilities.

The game’s hand-drawn animation style creates memorable moments in co-op. Watching four rat pirates simultaneously execute special moves against bosses feels like participating in an animated film. However, technical issues have dampened the experience for some players, with frame rate drops during intense four-player sessions being a common complaint.

Platform Considerations for Co-Op Metroidvania Gaming

Through extensive testing across platforms, I’ve learned that platform choice significantly impacts the co-op Metroidvania experience. PC generally offers the most flexibility, with better support for multiple controllers and potential mod support. Steam’s Remote Play Together feature has allowed me to play local co-op games online, though latency can affect precision platforming.

Nintendo Switch excels at local co-op convenience. The ability to detach Joy-Cons for instant two-player gaming has made impromptu Guacamelee sessions possible during travel. However, the small Joy-Con size can cause hand cramps during extended play sessions, making Pro Controllers essential for serious co-op gaming.

PlayStation and Xbox platforms offer solid middle ground, with comfortable controllers and stable performance. I’ve found that cross-platform RPG games increasingly support various multiplayer configurations, though true cross-platform play remains rare in the Metroidvania genre. The emergence of crossplay gaming technologies offers hope for future Metroidvania titles to unite players across different platforms.

Hidden Gems and Upcoming Co-Op Metroidvania Releases

My exploration of co-op Metroidvania games has uncovered several lesser-known titles worth attention. UnEpic, for instance, offers online multiplayer in a comedy-focused Metroidvania that parodies RPG tropes. I’ve spent enjoyable evenings laughing at the game’s self-aware humor while navigating its surprisingly deep castle.

Abyss Odyssey deserves recognition for its early attempt at combining roguelike elements with Metroidvania design and co-op gameplay. The watercolor art style remains striking years after release, and the procedurally generated elements ensure each co-op session feels unique. I appreciate how death in Abyss Odyssey transforms players into soldiers, giving them a chance to resurrect their main character rather than immediately restarting.

Looking toward 2026, several promising co-op Metroidvania titles are on the horizon. Anima Flux, scheduled for Q4 release, promises dual-character co-op mechanics with role-specific abilities. Based on preview footage, the game appears to solve common co-op Metroidvania problems through innovative character switching and shared progression systems.

Tips for Maximizing Co-Op Metroidvania Enjoyment

After hundreds of hours playing co-op Metroidvania games, I’ve developed strategies for enhancing the experience. First, establish clear communication patterns, especially for platforming sections. Simple callouts like “jumping in 3, 2, 1” prevent frustrating deaths and maintain gameplay flow.

Character specialization improves both gameplay and enjoyment. Rather than building identical characters, I encourage partners to pursue complementary builds. In Salt and Sanctuary, pairing a dexterity-based character with a strength build creates tactical variety and ensures both players feel essential to success.

Managing progression pacing is crucial for maintaining engagement. I’ve learned to resist the urge to play solo between co-op sessions, as level disparities can unbalance the experience. When solo practice is necessary, I create separate characters to preserve the co-op campaign’s integrity.

Screen management deserves attention in local co-op games. Positioning players strategically – faster characters on the leading edge, tankier builds trailing – reduces camera conflicts. Some games like Guacamelee handle this automatically, but awareness helps in titles with less sophisticated camera systems.

The Challenge of Balancing Solo and Co-Op Design

One fascinating aspect I’ve observed is how developers approach the solo versus co-op balance in Metroidvania games. Traditional Metroidvania games rely heavily on isolation and personal discovery, elements that naturally conflict with cooperative play. The most successful co-op Metroidvania games find creative solutions to this tension.

Salt and Sanctuary maintains atmosphere through its oppressive difficulty and minimal communication systems. Even with a partner, the world feels dangerous and mysterious. Guacamelee takes the opposite approach, embracing chaos and comedy to create a party game atmosphere that complements its co-op focus.

Some games struggle with this balance. I’ve played titles where co-op feels tacked on, with the second player functioning as little more than an extra life or damage dealer. These experiences highlight how challenging it is to create meaningful co-op interactions within Metroidvania constraints.

Community and Competitive Elements in Co-Op Metroidvania

The co-op Metroidvania community has developed interesting competitive elements. Speed-running categories for co-op runs create fascinating strategic variations, as runners coordinate ability usage and movement patterns. I’ve attempted casual speed runs with friends, discovering optimal routes that differ significantly from solo strategies.

Community challenges add longevity to co-op Metroidvania games. Players create artificial restrictions like “no damage runs” or “minimum percentage completion” that become more interesting with multiple participants. These challenges have extended my enjoyment of games like Guacamelee well beyond initial completion.

The Economics of Co-Op Metroidvania Development

From conversations with indie developers and industry observations, I’ve learned that adding co-op to Metroidvania games presents significant economic challenges. The additional development time for camera systems, balance testing, and multiplayer infrastructure can double production costs. This explains why many excellent Metroidvania games lack co-op features despite community demand.

The success of post-launch co-op additions like Infernax’s “Deux or Die” update suggests a viable development strategy. Launching as single-player allows developers to establish core mechanics and generate revenue, then adding co-op as free content drives additional sales and community goodwill. I’ve purchased several Metroidvania games specifically after co-op updates were announced.

Future of Co-Op Metroidvania Gaming

Looking toward the future of co-op Metroidvania gaming in 2026 and beyond, I see several exciting trends emerging. The success of Revenge of the Savage Planet, which surpassed 1 million sales in under two weeks with 80% positive reviews, demonstrates market appetite for 3D co-op Metroidvania experiences. This dimensional shift opens new possibilities for cooperative exploration and combat.

Online multiplayer integration remains an underexplored frontier. While local co-op provides irreplaceable social experiences, crossplay gaming technologies could unite players across platforms. I’m particularly interested in asynchronous multiplayer concepts, where players explore the same world at different times, leaving messages or environmental changes for partners.

The rise of Game Pass and subscription services creates opportunities for experimental co-op Metroidvania designs. With reduced financial risk, developers can explore innovative multiplayer mechanics that might not support full-price releases. I’ve already seen interesting experiments in this space and expect more boundary-pushing titles in coming years.

Making the Most of Limited Co-Op Metroidvania Options

Given the relatively small selection of quality co-op Metroidvania games, I’ve learned to maximize enjoyment from available titles. Replaying games with different partners creates surprisingly varied experiences, as each person’s playstyle influences exploration patterns and combat strategies.

Modding communities occasionally add unofficial co-op support to single-player Metroidvania games. While these modifications often have technical limitations, they can provide unique experiences. I’ve experimented with several such mods, finding that even imperfect co-op implementation can enhance already excellent games.

Creating house rules and challenges extends game longevity. My gaming group has developed traditions around certain titles, like annual Guacamelee tournaments or themed Salt and Sanctuary runs where we restrict ourselves to specific weapon types or builds.

Final Thoughts on Co-Op Metroidvania Gaming

After extensive exploration of the co-op Metroidvania landscape, I’m convinced this subgenre represents one of gaming’s most underutilized potentials. The combination of exploration, character progression, and cooperative problem-solving creates uniquely memorable experiences that neither genre achieves alone.

While the current selection remains limited compared to single-player options, the quality of available titles continues improving. Each game I’ve discussed offers distinct approaches to co-op implementation, from Salt and Sanctuary’s challenging precision to Guacamelee’s accessible chaos. This variety ensures that different gaming groups can find experiences matching their preferences.

For those seeking co-op Metroidvania experiences in 2026, I recommend starting with Salt and Sanctuary for challenge seekers, Guacamelee for accessible fun, and Infernax for retro enthusiasts. Keep an eye on upcoming releases like Anima Flux and continue supporting developers who take risks adding co-op to this traditionally solo genre.

The magic of co-op Metroidvania gaming lies not just in shared exploration but in creating stories together. Whether it’s the triumph of defeating a challenging boss through perfect coordination or the laughter from spectacular failures during platforming sections, these games create bonds through shared adventure. As someone who’s spent thousands of hours in both solo and co-op Metroidvania games, I can confidently say that experiencing these intricate worlds with friends adds dimensions that single-player simply cannot replicate.

Ankit Babal

I grew up taking apart gadgets just to see how they worked — and now I write about them! Based in Jaipur, I focus on gaming hardware, accessories, and performance tweaks that make gaming smoother and more immersive.
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