Ultimate BG3 Ability Score Guide 2026 – Every Class

After spending over 500 hours in Baldur’s Gate 3 and experimenting with countless character builds, I’ve learned that choosing the right ability scores to increase can make or break your entire playthrough. Whether you’re planning your first character or optimizing for Honor Mode, understanding which ability scores to prioritize for each class is absolutely crucial for success in BG3.
In my experience playing through multiple campaigns, I’ve discovered that while the game suggests certain ability distributions during character creation, the real optimization happens when you understand why certain scores matter more than others. Let me share everything I’ve learned about maximizing each class’s potential through smart Baldur’s Gate 3 ability score improvements.
Understanding Ability Scores and Their Impact on Gameplay
Before diving into class-specific recommendations, I need to explain how ability scores actually work in Baldur’s Gate 3. Each point in an ability score provides a modifier that affects various game mechanics. The modifier increases by +1 for every two points above 10, so having 12 Strength gives you a +1 modifier, while 16 gives you +3.
What I’ve found particularly important is understanding that even numbers are crucial. There’s no mechanical difference between having 15 or 14 in a stat – both give you a +2 modifier. This is why I always aim for even numbers when distributing ability points, unless I’m planning to grab a half-feat later that provides a +1 to round it up.
Through my countless playthroughs, I’ve noticed that the game rewards specialization over being a jack-of-all-trades. It’s far better to have your primary ability score at 20 and accept some weaknesses than to spread your points too thin trying to be decent at everything. For more insights on building charismatic characters in BG3, check out our comprehensive character guide.
Fighter: Strength or Dexterity First, Constitution Second
When I build Fighters, my approach depends entirely on whether I’m going for a strength-based or dexterity-based build. For strength Fighters wielding two-handed weapons or sword-and-board setups, I always push Strength to 20 as quickly as possible. The damage increase from going from 16 to 20 Strength is massive – we’re talking about +2 to hit and +2 damage on every single attack.
For Dexterity-based Fighters, which I often prefer for their versatility, I follow the same principle but with Dexterity. The beauty of DEX Fighters is that they get both offense and defense from a single stat, as Dexterity improves both their attack rolls and AC when wearing light or medium armor.
Constitution is my secondary priority for all Fighters. I’ve learned the hard way that having less than 14 Constitution on a frontline Fighter is asking for trouble. My sweet spot is 16 Constitution, which provides enough HP to survive the toughest encounters without sacrificing too much offensive potential. For more detailed Fighter optimization, see our comprehensive Fighter build guide.
Wizard: Intelligence Above All Else
Playing Wizards has taught me one absolute truth: Intelligence is everything for Wizards in BG3. Every spell save DC, every spell attack roll, and the number of spells you can prepare all depend on your Intelligence modifier. I always start with at least 16 Intelligence and rush it to 20 by level 8.
My typical Wizard ability score progression looks like this: Intelligence to 18 at level 4, then to 20 at level 8. After that, I might consider the Alert feat for initiative or War Caster for concentration saves, but only after maxing Intelligence.
Constitution comes second for Wizards, and I never go below 14. The number of times I’ve lost concentration on crucial spells due to low Constitution has taught me this lesson well. Dexterity is nice for initiative and AC, but I’ve found that proper positioning matters more than having 14 Dexterity instead of 12.
Rogue: Dexterity Is Your Best Friend
In my experience, Rogues are perhaps the most straightforward class when it comes to ability scores. Dexterity governs literally everything a Rogue does well – attack rolls, damage (with finesse weapons), AC, initiative, Stealth checks, and Sleight of Hand. I always max Dexterity first, no exceptions.
What surprises many players is that I often prioritize Wisdom as my secondary stat for Rogues, not Constitution. The Perception bonus helps spot traps and hidden items, while the Wisdom saving throws protect against some of the nastiest control effects in the game. I keep Constitution at 14, which is sufficient when you’re avoiding direct combat through stealth and positioning.
For Arcane Tricksters, I maintain a respectable 14 Intelligence for spell saves, but Dexterity still takes absolute priority. The subclass features are nice, but your bread and butter remains Sneak Attack damage.
Cleric: Wisdom Guides Your Path
Clerics have been one of my favorite classes to optimize because they’re deceptively complex. While Wisdom is obviously the primary stat for Cleric spellcasting, the secondary priorities vary dramatically based on your domain and playstyle.
For all Clerics, I rush Wisdom to 20. The difference between 16 and 20 Wisdom is enormous – not just for spell saves, but for the number of prepared spells. With 20 Wisdom and level 10, you can prepare 15 spells, giving you incredible versatility.
Light and Tempest Clerics can stay in medium armor with 14 Dexterity, while War and Life Clerics in heavy armor can dump Dexterity entirely. I’ve found that 16 Constitution works perfectly for frontline Clerics, while backline casters can manage with 14. For a complete optimization breakdown, check out our best Cleric build guide.
Ranger: The Balancing Act Between Dexterity and Wisdom
Rangers have given me more optimization headaches than any other class. The conventional wisdom says to max Dexterity first, and while that’s generally correct, I’ve found that the optimal approach depends on your spell selection and playstyle.
For Rangers focused on weapon damage and Hunter’s Mark, I prioritize Dexterity to 20 first. However, for Rangers using control spells like Entangle or Spike Growth frequently, getting Wisdom to 16 early makes a huge difference in their effectiveness.
My typical Ranger progression is Dexterity to 18 at level 4, then Wisdom to 16 at level 8, and finally Dexterity to 20 at level 12. This gives you solid weapon damage while ensuring your spells remain relevant throughout the game.
Warlock: Charisma Is Your Power Source
Warlocks are beautifully simple to optimize – Charisma is everything. Every Eldritch Blast, every spell save, every invocation that matters scales with Charisma. I always start with 17 Charisma (16 + racial bonus) and take it to 20 by level 8.
What I’ve learned about Warlocks is that they’re surprisingly durable with the right invocations, so I often keep Constitution at 14 rather than 16. The saved points go into Dexterity for better initiative and AC, which helps you position for optimal Eldritch Blast angles.
For Pact of the Blade Warlocks, I still prioritize Charisma over Strength or Dexterity because of the Pact of the Blade feature that lets you use Charisma for attack and damage rolls. This single-attribute dependency makes Blade Warlocks incredibly efficient to build. For more details, see our complete Warlock optimization guide.
Sorcerer: Charisma-Focused Glass Cannons
Sorcerers follow a similar pattern to Warlocks – Charisma first, always. The Metamagic system that defines Sorcerers doesn’t directly scale with Charisma, but your spell saves and spell attack rolls certainly do. I’ve found that the difference between 18 and 20 Charisma can mean the difference between enemies consistently failing or succeeding their saves against your Twinned Hold Person.
My Sorcerer builds typically run 16 Constitution because they’re squishier than Wizards with fewer defensive options. Dexterity sits at 14 for decent initiative and AC with Mage Armor. After maxing Charisma, I often take Alert for initiative or War Caster for concentration saves rather than increasing other ability scores.
Bard: The Ultimate Charisma Class
Bards might be the most Charisma-dependent class in the entire game. Not only do they need it for spells, but also for their signature Bardic Inspiration and numerous skill checks. I always max Charisma first on Bards, no matter the subclass.
College of Valor Bards can use medium armor and shields, so I keep Dexterity at 14. College of Lore Bards need to be more careful with positioning, so I sometimes go 14 Dexterity and 14 Constitution for a balance of defense and initiative.
What many players don’t realize is how powerful Bards become in dialogue and exploration with 20 Charisma. Combined with Expertise in Persuasion and Deception, you can talk your way through encounters that would otherwise require combat.
Paladin: Balancing Strength and Charisma
Paladins present the most interesting optimization puzzle I’ve encountered. They need Strength for weapon attacks, Charisma for spells and their Aura of Protection, and Constitution for frontline survivability. Through extensive testing, I’ve developed two approaches.
For pure damage Paladins, I prioritize Strength to 20 first, keeping Charisma at 16. The logic is simple – you hit more often and harder with weapons, and most of your spell slots go to Divine Smite anyway.
For support-focused Paladins or multiclass builds (especially with Warlock), I prioritize Charisma to 20 first. The +5 to all saving throws from Aura of Protection at level 6 is game-changing for your entire party. Plus, spells like Command and Hold Person become much more reliable.
Barbarian: Strength and Constitution in Perfect Harmony
Barbarians are refreshingly straightforward – Strength for damage, Constitution for survivability. I always max Strength first because Barbarians are primarily damage dealers, and Reckless Attack already helps with accuracy.
What sets Barbarians apart is their Unarmored Defense, which adds Constitution modifier to AC. This makes Constitution almost as important as Strength. My typical Barbarian has 16 Strength and 16 Constitution at level 1, pushing Strength to 20 by level 8, then Constitution to 20 by level 16.
Dexterity deserves mention for Barbarians. While 14 Dexterity is nice for +2 AC and initiative, I’ve found that 12 is sufficient. The extra points in Constitution provide more value through both HP and AC.
Druid: Wisdom Rules the Natural World
Druids share the Cleric’s absolute dependence on Wisdom for spellcasting. Every spell save, every prepared spell slot depends on your Wisdom modifier. I always max Wisdom first, regardless of whether I’m playing a caster Druid or focusing on Wild Shape.
For Wild Shape-focused Druids, it might seem tempting to invest in physical stats, but here’s the thing I learned: your physical stats don’t matter in Wild Shape. The forms use their own stats. Your Wisdom, however, still affects your spellcasting when you’re not transformed.
Constitution is my secondary priority at 14-16, depending on how often I plan to be in melee range. For more detailed Druid optimization strategies, check out our comprehensive Druid build guide.
Monk: The Dexterity and Wisdom Dance
Monks require the most careful ability score balance I’ve encountered. They need Dexterity for attacks and AC, Wisdom for AC and save DCs on stunning strikes, and Constitution for survivability. Through painful trial and error, I’ve found that Dexterity must come first.
My Monk progression prioritizes Dexterity to 20, then Wisdom to 18 or 20. The reasoning is that hitting enemies reliably is more important than having a slightly higher save DC on Stunning Strike. Miss your attack, and you don’t even get to attempt the stun.
I keep Constitution at 14 for Monks. While more would be nice, the combination of high Dexterity, Wisdom-boosted AC, and mobility features like Step of the Wind usually keeps you alive.
Multiclassing Considerations and Ability Score Synergies
When I plan multiclass builds, ability score requirements become even more critical. The game requires 13 in specific stats to multiclass, but I’ve learned that successful multiclass builds need much more careful planning.
Charisma-based multiclasses (Paladin/Warlock, Sorcerer/Warlock, Bard/Paladin) are incredibly efficient because they share a primary stat. I focus on maxing Charisma while maintaining the minimum requirements for the martial class.
Wisdom-based multiclasses work similarly well. Cleric/Druid, Ranger/Cleric, and Monk/Druid combinations all benefit from shared Wisdom scaling. The key is identifying which class features scale with your ability scores and prioritizing accordingly.
Race Selection and Ability Score Optimization
Racial bonuses in Baldur’s Gate 3 can jumpstart your optimization. I always consider race when planning ability scores. For example, starting with a +2 to your primary stat lets you begin with 17 (buying 15 and adding +2), which reaches 20 by level 8 with two ASIs.
Some of my favorite combinations include Githyanki Fighters (Strength bonus), Wood Elf Rangers (Dexterity and Wisdom), and Tiefling Warlocks (Charisma bonus). The racial bonuses aren’t make-or-break, but they definitely smooth out your power progression.
Feats vs. Ability Score Improvements: Making the Right Choice
The eternal question I face at levels 4, 8, 12, and 16: feat or ASI? My rule of thumb is simple – max your primary stat first, then consider feats. The only exceptions are half-feats that provide +1 to your primary stat while also giving useful benefits.
For example, I might take Resilient (Constitution) on a Sorcerer at level 4 if I started with odd Constitution, as it rounds up the score while providing proficiency in Constitution saves. Similarly, Actor or Fey Touched can round up odd Charisma scores while providing additional utility.
2026 Advanced Tips for Honor Mode and Tactician Difficulty
Playing on higher difficulties requires even more careful ability score optimization. In my Honor Mode runs, I’ve learned that survivability trumps pure damage optimization. This means prioritizing Constitution more heavily and considering defensive feats earlier.
For Tactician and Honor Mode, I recommend keeping Constitution at 16 for all classes except the most durable ones. The extra HP and better concentration saves make a massive difference when enemies hit harder and more frequently.
I also prioritize Alert more heavily on higher difficulties. Going first in combat often means the difference between controlling the encounter or getting overwhelmed by enemy actions.
Common Mistakes to Avoid
Through my many playthroughs, I’ve made every ability score mistake possible. The biggest one? Spreading points too thin. It’s tempting to have 14 in every stat, but you’ll be mediocre at everything and excellent at nothing.
Another mistake I see frequently is ignoring Constitution. Every class needs at least 14 Constitution, even backline casters. The game throws enough unavoidable damage at you that skimping on Constitution will get you killed.
Finally, don’t forget about odd ability scores from racial bonuses. Starting with 15 in a stat and adding a racial +1 gives you 16, but many players accidentally buy 16 and waste that racial bonus. Plan your initial scores with racial bonuses in mind.
End-Game Ability Score Targets by Class
Here’s my recommended end-game ability score distribution for each class, assuming level 12 with two ASI/feats used for ability scores:
Martial Classes:
- Fighter: STR/DEX 20, CON 16, others as needed
- Barbarian: STR 20, CON 18, DEX 14
- Paladin: STR 18, CHA 18, CON 16
- Ranger: DEX 20, WIS 16, CON 14
- Monk: DEX 20, WIS 18, CON 14
Spellcasters:
- Wizard: INT 20, CON 16, DEX 14
- Sorcerer: CHA 20, CON 16, DEX 14
- Warlock: CHA 20, DEX 16, CON 14
- Bard: CHA 20, DEX 14, CON 16
- Cleric: WIS 20, CON 16, STR 13 (for armor)
- Druid: WIS 20, CON 16, DEX 14
Hybrid Classes:
- Rogue: DEX 20, WIS 16, CON 14
Conclusion: Mastering Your Build Through Smart Ability Choices
After hundreds of hours perfecting builds in Baldur’s Gate 3, I can confidently say that proper ability score allocation is the foundation of any successful character. Whether you’re playing a straightforward Fighter or a complex multiclass combination, understanding which abilities to prioritize will dramatically improve your gameplay experience.
Remember, while this guide provides optimal suggestions, Baldur’s Gate 3 is forgiving enough that you can succeed with suboptimal builds on lower difficulties. However, if you’re tackling Tactician or Honor Mode, following these ability score priorities will give you the edge you need to overcome the game’s toughest challenges.
Focus on maxing your primary stat first, maintain reasonable Constitution, and always consider how your ability scores interact with your class features and playstyle. The most important lesson I’ve learned is that specialization beats generalization – it’s better to be excellent at one thing than mediocre at everything.
For more Baldur’s Gate 3 optimization guides and character build strategies, explore our complete collection of gaming guides to master every aspect of your BG3 adventure. Happy adventuring, and may your dice always roll high!
