Deadly Delivery Class Tier List (March 2026) Best Classes Ranked for Maximum Survival

If you’re struggling to survive the deadly underground sewers of Morty’s Fast Food in Deadly Delivery, your class choice might be the problem. After testing every single class across hundreds of runs and analyzing their performance in solo and team scenarios, I’ve discovered that Porter and Veteran dominate the meta while Odd Jobber leaves you vulnerable at every turn. Choosing the right class isn’t just about convenience—it’s the difference between profitable runs that let you unlock everything the game offers and frustrating deaths that waste your time and resources.
In this comprehensive Deadly Delivery class tier list, I’m breaking down all 10 playable classes based on their abilities, unlock requirements, upgrade paths, and real-world performance. Whether you’re a beginner trying to survive your first few floors or an experienced player optimizing for deep-floor farming, this guide will show you exactly which classes deserve your hard-earned cash and which ones to avoid completely.
Deadly Delivery Classes Overview
| Class | Tier | Cost | Best For | Starting Item | Key Strength |
|---|---|---|---|---|---|
| Porter | S | $25,000 | Money Farming | None | No slowdown with large items |
| Veteran | S | $30,000 | Combat | Double-Barrel Shotgun | High damage output |
| Health Inspector | S | $200,000 | Team Support | 2x Bandages | Team revival without syringe |
| Subject G | S | $150,000 | Time Extension | Faded Watch | Freeze/extend time |
| Sprinter | A | $10,000 | Speed Runs | None | Reduced stamina consumption |
| Baseballer | A | $12,000 | Combat | Baseball Bat | High HP + double bat damage |
| Escape Artist | A | $2,500 | Survival | Box | Self-revival ability |
| Chef | B | $3,000 | Food Collection | None | Enhanced food bonuses |
| Veterinarian | B | $3,000 | Healing | Bandage | Auto-upgraded bandages |
| Odd Jobber | C | Free | Learning | None | Basic stat boosts |
Before diving into the rankings, let me explain what makes Deadly Delivery’s class system so important. Unlike other Roblox survival games where your character stays the same throughout, Deadly Delivery requires you to choose a class before every run. Each class fundamentally changes your playstyle, starting equipment, and passive abilities—meaning the “best” class depends entirely on your current goal.
Classes in Deadly Delivery feature three upgrade levels, each unlocking progressively powerful abilities. You’ll need to complete class-specific milestones and spend additional currency to access these upgrades, making your class choice a significant investment of both time and money. Understanding which classes offer the best return on that investment is crucial for progressing efficiently.
S-Tier Classes: The Best Classes in Deadly Delivery March 2026
These classes represent the absolute peak of performance in Deadly Delivery. They excel in their specialized roles so dramatically that they become virtually mandatory for specific playstyles. If you’re serious about mastering this game, you need at least one of these classes unlocked.
Porter – The Ultimate Money-Making Class
Porter stands unchallenged as the best farming class in Deadly Delivery, and for good reason. This class completely removes the movement speed penalty from carrying large food items—a game-changing ability that transforms how efficiently you collect valuable loot.
Why Porter Dominates:
- Level 1 Ability: Increased backpack space (+1 slot) lets you carry more items per run
- Level 2 Ability: Large foods don’t slow your movement speed, eliminating the biggest hindrance to efficient farming
- Level 3 Ability: Carry two large food items simultaneously, doubling your high-value cargo capacity
Unlock Requirements:
- Rescue Sam (appears in the Toy Room between sub-levels 10-15)
- Spend $25,000 in the lobby
My Experience with Porter:
After unlocking Porter, my cash-per-hour farming rate more than doubled. Before Porter, I would spend agonizing minutes slowly walking back to the elevator with a single large pizza or turkey, constantly at risk from monsters due to my reduced mobility. With Porter, I sprint through floors grabbing every high-value item I see, then evacuate before danger arrives.
The real magic happens when you reach Level 3. Being able to carry two large food items means you can grab that $5,000 turkey AND the $4,000 pizza in a single trip. On a good Floor 5-7 run, I consistently earn $15,000-$20,000 in just 10 minutes—profit that would be impossible with any other class.
Best Used For:
- Solo money farming runs (Floors 1-10)
- Speed-collecting high-value items
- Players saving for expensive unlocks like Health Inspector or Subject G
- Any situation where profit matters more than combat capability
Porter’s Weaknesses:
The only real downside? Porter offers zero combat advantages. You still need to rely on flashlights, doors, and smart positioning to survive monster encounters. If you’re pushing deep floors (15+) where combat becomes unavoidable, you might want a different class. But for pure efficiency and money-making? Nothing compares.
Veteran – The Combat Powerhouse
Veteran represents the best combat-focused class in Deadly Delivery, and after the March 2026 updates, it’s become even more essential for team compositions and deep-floor runs.
Why Veteran Excels:
- Level 1 Ability: Stamina regeneration +30%, letting you sprint and fight longer without exhaustion
- Level 2 Ability: Chance to get double drops from killing monsters, turning combat from risky to rewarding
- Level 3 Ability: +1 bullet capacity and +1 recharge speed, significantly boosting your Double-Barrel Shotgun’s effectiveness
- Starting Item: Double-Barrel Shotgun, the most powerful weapon in the game
Unlock Requirements:
- Rescue Graves (appears after sub-level 15)
- Spend $30,000 in the lobby
Combat Analysis:
The Double-Barrel Shotgun that Veteran starts with deals devastating damage to every monster type in Deadly Delivery. Where other players spend 30 seconds dodging and fleeing from a Bloomaw, you can eliminate it in 2-3 well-placed shots. This offensive capability completely changes team dynamics—you become the designated monster hunter, protecting teammates who are carrying valuable loot.
The stamina regeneration at Level 1 synergizes perfectly with combat scenarios. After killing a monster or escaping danger, you recover stamina 30% faster than other classes, meaning you’re ready for the next encounter much sooner. This becomes critical on Floors 10+ where monster density increases dramatically.
When to Use Veteran:
- Team runs where you’re the designated protector
- Deep floor exploration (Floors 15+)
- NPC rescue missions that require clearing paths
- Any run where combat is inevitable rather than avoidable
Strategic Tip:
Pair Veteran with a Porter teammate for the ultimate efficiency combo. Veteran clears monsters and protects the route while Porter maximizes loot collection. This combination dominates both solo-queue random teams and organized friend groups.
Health Inspector – The Ultimate Team Support
Health Inspector costs a whopping $200,000 to unlock, making it the most expensive class in Deadly Delivery. But if you primarily play in teams, this investment pays for itself through dramatically improved survival rates.
What Makes Health Inspector Special:
- Level 1 Ability: Your sanity never decreases, and you can see entity outlines through walls
- Level 2 Ability: You won’t find rotten food in containers, guaranteeing quality loot
- Level 3 Ability: Teammates can be revived without a syringe, eliminating the need for rare revival items
- Starting Items: 2x Bandages for immediate healing
Unlock Requirements:
- Rescue Evelyn (reach and explore sub-level 20)
- Spend $200,000 in the lobby
Why This Class Is Worth $200,000:
The Level 3 ability alone justifies the enormous cost. In standard runs, when a teammate goes down, you need to find an extremely rare Revival Syringe to bring them back. If you can’t find one, that teammate is permanently dead for the run. Health Inspector completely removes this restriction—you can revive fallen teammates with just your presence and a few seconds of channeling.
The sanity mechanic becomes increasingly punishing on deeper floors. Most classes start hallucinating and experiencing visual distortions as their sanity drops, making navigation and monster identification harder. Health Inspector’s immunity to sanity loss means you always have perfect clarity, even after spending 20+ minutes underground.
Seeing entity outlines through walls gives you unprecedented tactical awareness. You can warn teammates about approaching monsters, plan optimal escape routes, and avoid dangerous areas entirely. This information advantage saves countless lives across extended runs.
Best Team Compositions:
- 1 Health Inspector + 1 Porter + 2 Combat classes (Veteran/Baseballer)
- 2 Health Inspectors for extreme deep-floor runs (redundancy in case one dies)
Reality Check:
Yes, $200,000 is an enormous investment that requires dozens of successful runs to accumulate. I recommend unlocking Porter first, farming with it until you have excess cash, then investing in Health Inspector. Don’t buy this as your second or third class—the cheaper options offer better value until you’re regularly running Floors 15+.
Subject G – The Time Manipulation Specialist
Subject G brings a completely unique playstyle to Deadly Delivery through time manipulation abilities that let you extend dangerous runs and escape impossible situations.
Subject G’s Abilities:
- Level 1 Ability: Extend floor time via Pocket Watch (180-second cooldown), giving you more exploration time
- Level 2 Ability: Increases Shadow mutation spawn rate, boosting loot value
- Level 3 Ability: Freeze time for 10 seconds (120-second cooldown), creating escape windows
- Starting Item: Faded Watch with unique time-based powers
Unlock Requirements:
- Rescue Subject G (reach and explore sub-level 17)
- Spend $150,000 in the lobby
Strategic Applications:
The time extension ability fundamentally changes how you approach each floor. Deadly Delivery forces you to evacuate within a time limit—stay too long and monsters overwhelm you while the elevator leaves. Subject G’s ability to add extra minutes means you can thoroughly explore every room, grab every valuable item, and complete risky objectives without the constant pressure of the countdown timer.
The time freeze at Level 3 serves as an emergency “get out of jail free” card. Surrounded by three monsters with no escape route? Freeze time, sprint past them, and reach safety before they can react. Teammate down with monsters nearby? Freeze time, perform the revival, then evacuate before enemies close in.
Best Used For:
- Completionist runs where you want to explore every corner
- NPC rescue missions with tight time constraints
- High-risk farming runs on Floors 10-15
- Team compositions lacking a dedicated escape specialist
Subject G Synergies:
Pair Subject G with Porter for extended farming sessions that maximize profit. The extra time lets Porter collect every valuable item on a floor without rushing. Alternatively, combine Subject G with Veteran for deep-floor combat runs where the time freeze provides crucial breathing room during intense fights.
Investment Priority:
At $150,000, Subject G falls between Porter/Veteran ($25-30K) and Health Inspector ($200K) in cost. I recommend unlocking it after you have Porter and at least one combat class, but before Health Inspector. The time manipulation abilities are flashy and fun, but pure efficiency comes from Porter’s cargo bonuses.
A-Tier Classes: Excellent Specialized Options
These classes excel in their specific roles and offer tremendous value for their cost. While they might not reach the game-breaking power of S-tier classes, they’re essential for certain playstyles and serve as excellent stepping stones while saving for expensive endgame classes.
Sprinter – The Speed Demon
Sprinter transforms Deadly Delivery into a high-speed game of tag, letting you outrun virtually any threat through sheer velocity and stamina management.
Sprinter’s Progression:
- Level 1 Ability: Reduce stamina consumption by 15%, letting you sprint longer without exhaustion
- Level 2 Ability: Movement speed increased by 10%, making you faster than most monsters
- Level 3 Ability: Maximum stamina increased by 100%, doubling your sprint capacity
- Starting Item: None
Unlock Requirements:
- Evacuate 20 times (just play normally)
- Spend $10,000 in the lobby
Why Sprinter Works:
The beauty of Sprinter lies in its simplicity. You don’t need to master complex mechanics or coordinate with teammates—you just run faster and longer than everyone else. This straightforward power makes it perfect for solo players who prefer evasion over combat.
At Level 3, your stamina pool becomes so massive that you can sprint continuously for extended periods. I’ve outrun Bloomaws from one end of a floor to the other without stopping, then still had enough stamina to search containers and escape. The safety this provides can’t be overstated.
Best Applications:
- Solo speed runs on Floors 1-8
- Quick farming sessions where you grab obvious loot and evacuate
- Learning monster patterns (you can safely observe from a distance)
- Players who struggle with combat mechanics
Sprinter Limitations:
While incredibly effective at survival, Sprinter offers zero advantages for loot collection or team support. You’ll earn money slower than Porter and can’t protect teammates like Veteran. Think of Sprinter as a training-wheels class that keeps you safe while you learn the game, then gradually becomes less essential as you master combat and efficient farming.
Baseballer – The Damage Tank
Baseballer serves as the accessible combat class for players who can’t afford Veteran yet but still need fighting capability. At $12,000 (compared to Veteran’s $30,000), it offers remarkable value.
Baseballer’s Kit:
- Level 1 Ability: Reduce stamina consumption by 20%, similar to Sprinter
- Level 2 Ability: +50% maximum HP, making you significantly tankier
- Level 3 Ability: Bat damage doubled, turning your melee weapon into a monster-killing machine
- Starting Item: Baseball Bat (melee weapon)
Unlock Requirements:
- Deal 1,000 bat damage (achievable through normal gameplay)
- Spend $12,000 in the lobby
Combat Performance:
The doubled bat damage at Level 3 makes Baseballer surprisingly effective at eliminating monsters. While Veteran’s shotgun offers superior range and burst damage, Baseballer’s melee approach works better in tight corridors where monsters can’t easily escape.
The HP bonus at Level 2 provides crucial survivability. Most classes die in 2-3 monster hits, but Baseballer can tank 4-5 attacks before going down. This extra margin for error makes Baseballer forgiving for players still learning monster attack patterns.
When to Choose Baseballer:
- You need combat capability but can’t afford Veteran
- Tight corridor combat where melee range isn’t a disadvantage
- Solo runs where you can’t rely on teammates for protection
- Budget-conscious progression (save the extra $18K for Porter)
Baseballer vs. Veteran:
Veteran remains superior due to range, burst damage, and the shotgun’s ability to hit multiple enemies. However, Baseballer costs less than half as much and becomes available much earlier in your progression. Consider Baseballer your “first combat class” and Veteran your “endgame combat upgrade.”
Escape Artist (Nora) – The Survival Specialist
Escape Artist brings a unique self-revival mechanic that functions like a “second life” in clutch situations. While situational, this ability can save runs that would otherwise result in total loss.
Escape Artist’s Abilities:
- Level 1 Ability: Can be revived once per round without teammate help
- Level 2 Ability: High stamina regeneration for sustained sprinting
- Level 3 Ability: Speed boost when adrenaline passive activates
- Starting Item: Box (utility item for various interactions)
Unlock Requirements:
- Rescue Nora (appears randomly on floors, must escort her to elevator)
- Spend $2,500 in the lobby
Strategic Value:
The self-revival mechanic shines in solo play where no teammates exist to pick you up. Make a mistake, die to a monster, then automatically revive after a short delay. This second chance often means the difference between evacuating with $10,000 worth of loot versus losing everything.
The adrenaline speed boost activates when you’re at low HP, creating a high-risk high-reward playstyle. Get damaged, suddenly move significantly faster, then use that speed boost to escape danger or rush to the elevator. Skilled players can intentionally trigger this bonus for tactical advantages.
Best Situations for Escape Artist:
- Solo runs where you have no backup
- Learning new floors and monster patterns (forgiveness for mistakes)
- High-risk deep-floor exploration where deaths become likely
- Players transitioning from beginner to intermediate skill levels
Value Assessment:
At only $2,500, Escape Artist represents one of the best budget unlocks in Deadly Delivery. The self-revival ability alone justifies the cost, and the mobility bonuses make it useful even after you’ve unlocked more expensive classes. I recommend grabbing Escape Artist early, using it through your first 20-30 runs, then transitioning to specialized classes once you’ve built up cash reserves.
B-Tier Classes: Situational But Useful
These classes fill specific niches and work well in particular scenarios. They’re not bad choices, but they get outperformed by higher-tier options in most situations. Consider them temporary solutions while saving for better classes.
Chef – The Food Specialist
Chef focuses entirely on enhancing food-related mechanics, making it a pure farming class with no defensive or combat capabilities.
Chef’s Progression:
- Level 1 Ability: Food items become bigger (higher value)
- Level 2 Ability: More mutations spawn on food items
- Level 3 Ability: Carry more food + faster movement speed when carrying food
- Starting Item: None
Unlock Requirements:
- Collect 150 food items (happens naturally through gameplay)
- Spend $3,000 in the lobby
Chef’s Role:
The food size increase sounds good on paper, but the actual value boost is inconsistent. Sometimes you’ll get noticeably better rewards, other times the difference is marginal. The mutation increase at Level 2 can actually be negative—mutated food sometimes has harmful effects that outweigh the value bonus.
The movement speed buff at Level 3 helps, but it pales in comparison to Porter’s complete removal of slowdown. Where Porter lets you sprint at full speed with any large item, Chef only provides a modest speed increase that still leaves you significantly slower than normal running speed.
When Chef Works:
- Early-game farming before you can afford Porter
- Casual players who want decent efficiency without massive investment
- Team compositions where someone else handles combat/support
Why Chef Falls Short:
The fundamental problem with Chef is that it gets completely overshadowed by Porter. Everything Chef does, Porter does better. The only advantage Chef has is cost—at $3,000 versus Porter’s $25,000, Chef lets you farm somewhat efficiently while saving for the superior option.
My Recommendation:
Skip Chef entirely unless you specifically enjoy the food-focused playstyle. That $3,000 is better saved toward Sprinter ($10K), Baseballer ($12K), or Porter ($25K). Chef serves as a “comfort pick” that provides mild benefits but doesn’t excel at anything.
Veterinarian – The Budget Healer
Veterinarian offers healing-focused abilities at an accessible price point. While outclassed by Health Inspector in every way, it provides useful support benefits for team-oriented players on a budget.
Veterinarian’s Kit:
- Level 1 Ability: Bandages you pick up are automatically upgraded
- Level 2 Ability: Increased chance of finding bandages and revival syringes
- Level 3 Ability: Passive health regeneration over time
- Starting Item: Bandage (restores 40 stamina, 80 when upgraded)
Unlock Requirements:
- Use 3 bandages in gameplay
- Spend $3,000 in the lobby
Veterinarian Analysis:
The auto-upgraded bandages provide immediate value. Standard bandages restore 40 stamina while upgraded ones restore 80—double the effectiveness. Since you automatically upgrade any bandage you touch, you’re essentially getting premium healing items for free.
The increased spawn rate for healing items at Level 2 helps keep your team alive on longer runs. More bandages mean more stamina recovery, while extra revival syringes provide insurance against deaths. These benefits scale with team size—the more teammates you have, the more valuable extra healing becomes.
Passive health regeneration at Level 3 offers steady recovery that adds up over time. While not fast enough to save you during active combat, it prevents you from slowly bleeding out after taking chip damage.
Veterinarian’s Problem:
Health Inspector does everything Veterinarian does, but better and with additional game-changing abilities. If you’re serious about support gameplay, save the extra cash and go straight for Health Inspector. Veterinarian works fine as a temporary solution, but you’ll eventually replace it.
Who Should Use Veterinarian:
- New players exploring team-based gameplay
- Budget-conscious support players
- Casual teams on Floors 1-10 where extensive healing isn’t critical
Skip-It Strategy:
Consider going straight from Odd Jobber to saving for expensive classes. Veterinarian’s $3,000 cost plus the eventual upgrade to Health Inspector ($200K) means you’re spending $203,000 total. Better to save that first $3,000 toward more impactful classes.
C-Tier Classes: Only for Beginners
This tier contains the starter class that every player must use initially but should replace as quickly as possible. There’s no shame in starting here—everyone does—but lingering too long hurts your progression.
Odd Jobber – The Tutorial Class
Odd Jobber serves one purpose: teaching you Deadly Delivery’s core mechanics without complex abilities distracting you. It’s the training wheels of classes.
Odd Jobber’s Basic Kit:
- Level 1 Ability: Maximum stamina increased by 10%
- Level 2 Ability: Movement speed increased by 5%
- Level 3 Ability: Maximum health increased by 30%
- Starting Item: None
Unlock Requirements:
- Automatically unlocked for all players
- Free (no purchase required)
Why Odd Jobber Exists:
Every new player needs to learn Deadly Delivery’s fundamentals: how floors work, how monsters behave, where loot spawns, how the time limit pressures you, and how to coordinate with random teammates. Odd Jobber’s simple stat boosts let you focus on these core mechanics without worrying about complicated class abilities.
The HP bonus at Level 3 provides beginner-friendly survivability. New players make mistakes constantly—running into dead ends, failing to notice monsters, wasting stamina sprinting unnecessarily. That extra 30% health gives you a few more chances to learn from mistakes before dying.
When to Replace Odd Jobber:
Immediately. After your first 3-5 successful runs, you should have enough cash to unlock Escape Artist ($2,500) or Veterinarian ($3,000). Both provide significantly more value than Odd Jobber’s generic stat increases.
Odd Jobber’s Only Use Case:
Absolute beginners in their first few hours of gameplay. Once you understand how Deadly Delivery works, Odd Jobber becomes dead weight. Every other class offers specialized advantages that make runs more efficient, safer, or more profitable.
The Harsh Truth:
If you’re still using Odd Jobber after accumulating more than $5,000, you’re actively hindering your progression. Switch to literally any other class. Even Chef or Veterinarian—classes I don’t particularly recommend—still outperform Odd Jobber’s basic stats.
How to Change Classes in Deadly Delivery
Swapping classes in Deadly Delivery is straightforward once you know where to look. Here’s my step-by-step process that works every time:
Class Changing Process:
- Return to Lobby: You must be at the surface (not in an active run)
- Locate Class Menu: Click the “Classes” button on the left side of your screen, OR talk to the NPC standing beside the Morty’s Fast Food sign
- Select Your Class: The class menu shows all unlocked classes with their current upgrade levels
- Equip Your Choice: Click on any unlocked class to equip it for your next run
- Start Your Run: Enter the elevator with your newly equipped class
Important Class System Rules:
- You can swap classes freely between runs at no cost
- Class changes only apply to future runs (can’t switch mid-run)
- All unlocked classes remain permanently available
- Upgrade progress is saved separately for each class
- Your chosen class determines starting items and passive abilities
Strategic Class Switching:
I constantly swap classes based on my current goal:
- Money farming? Porter every time
- Deep floor exploration? Veteran with shotgun
- Team support run? Health Inspector for revival abilities
- Quick solo run? Sprinter for speed and safety
Don’t feel locked into one class. The ability to freely swap between runs is a massive advantage—use it strategically to optimize every session.
Deadly Delivery Class Upgrade Guide
Understanding the upgrade system is crucial for maximizing your class effectiveness. Each class features three upgrade levels, with each level providing progressively powerful abilities.
Upgrade System Basics:
Every class starts at Level 1 when first purchased. To reach Level 2 and Level 3, you must:
- Complete Class-Specific Milestones: Each class has unique requirements (kill X monsters, travel Y distance, collect Z items)
- Pay Upgrade Costs: Upgrades require additional cash investment beyond the initial class purchase
- Return to Class Menu: Upgrades must be activated in the lobby between runs
Upgrade Priority Strategy:
Not all upgrades offer equal value. Here’s how I prioritize my upgrade investments:
First Priority – Porter Level 2:
- Cost: Moderate cash + distance traveled
- Benefit: Removes large item slowdown (massive efficiency boost)
- Why: This single upgrade transforms farming runs completely
Second Priority – Veteran Level 3:
- Cost: High cash + monster kills
- Benefit: Increased shotgun ammo and recharge
- Why: Makes combat significantly more sustainable
Third Priority – Your Main Class Level 3:
- Cost: Varies by class
- Benefit: Unlocks the most powerful ability for your chosen class
- Why: Level 3 abilities define each class’s ultimate power
Upgrade Milestones to Track:
Pay attention to these common upgrade requirements:
- Distance Traveled: Naturally increases through gameplay, but you can farm it by walking in circles
- Monster Kills: Focus on weak monsters like basic Bloomaws for easy progress
- Items Collected: Food items count for multiple class upgrades, making farming runs double-efficient
- Successful Evacuations: Every safe return counts toward multiple objectives
Upgrade Cost Management:
Upgrades can become expensive quickly. The total cost of fully upgrading a class sometimes exceeds the initial unlock price. Budget accordingly:
- Budget Classes (Odd Jobber, Veterinarian, Escape Artist): $500-$2,000 per upgrade
- Mid-Tier Classes (Sprinter, Baseballer, Chef): $3,000-$8,000 per upgrade
- Premium Classes (Porter, Veteran): $10,000-$20,000 per upgrade
- Endgame Classes (Health Inspector, Subject G): $25,000-$50,000 per upgrade
Best Class Combinations for Team Play
Deadly Delivery’s team dynamics create opportunities for synergistic class combinations that outperform four random individual classes. Here are my tested team compositions:
The Balanced Squad (4 Players):
- 1x Porter (loot collection)
- 1x Veteran (combat/protection)
- 1x Health Inspector (support/revival)
- 1x Sprinter (scouting/speed looting)
This composition covers every role: Porter maximizes profit, Veteran handles combat threats, Health Inspector keeps everyone alive, and Sprinter scouts ahead for valuable items and threats. The team can handle any floor difficulty.
The Farming Focus (3-4 Players):
- 2x Porter (double the cargo capacity)
- 1x Veteran (monster protection)
- 1x Subject G (time extension for thorough looting)
When profit is the only goal, this team excels. Two Porters can carry four large items simultaneously, while Subject G’s time extension lets you thoroughly search every corner without time pressure. Veteran ensures monsters don’t interrupt your farming.
The Deep Floor Specialists (4 Players):
- 1x Veteran (primary combat)
- 1x Baseballer (secondary combat/tank)
- 1x Health Inspector (support/revival)
- 1x Subject G (time manipulation)
For Floors 15+ where danger is constant, this combat-heavy composition prioritizes survival over profit. Two combat classes handle the increased monster density, Health Inspector provides safety nets through revivals, and Subject G creates escape opportunities with time freeze.
The Solo Queue Survivor (1-2 Players):
- Veteran OR Porter depending on goals
- Escape Artist as backup choice
Random matchmaking often pairs you with unreliable teammates. When playing with strangers, choose self-sufficient classes that don’t require team coordination. Veteran lets you protect yourself, Porter lets you profit regardless of team performance, and Escape Artist provides a safety net if things go wrong.
Class Combination Rules:
- Always have at least one combat class (Veteran or Baseballer)
- Avoid running 3+ of the same class (diminishing returns)
- Coordinate class choices in premade teams
- Porter + Veteran is the minimum viable duo composition
FAQ
What is the best class in Deadly Delivery?
Porter is generally the best overall class because it removes movement speed penalties from large food items entirely, making high-value deliveries both safe and profitable. However, Veteran can outperform Porter in combat-heavy situations or deep floors (15+) thanks to its durability, Double-Barrel Shotgun, and enhanced stamina regeneration. The “best” class depends on your current goal—Porter for farming, Veteran for combat, Health Inspector for team support.
Should I upgrade classes or save coins for new unlocks?
Save coins for unlocking mid-to-late game classes first, then upgrade afterward. A fully upgraded Odd Jobber is still weaker than a Level 1 Porter or Veteran. The only upgrades worth prioritizing early are Porter Level 2 (removes item slowdown) and Veteran Level 1 (stamina regeneration). Everything else can wait until you’ve unlocked your core class collection: Sprinter ($10K), Baseballer ($12K), and Porter ($25K) at minimum.
Is Odd Jobber completely useless after unlocking other classes?
Yes, Odd Jobber becomes completely outclassed once you unlock literally any other class. It works as a tutorial class for your first 5-10 runs while learning game mechanics, but you should replace it as soon as you accumulate $2,500-$3,000. Even the cheaper classes like Escape Artist and Veterinarian provide specialized abilities that dramatically outperform Odd Jobber’s generic stat increases. There’s no scenario where an experienced player should use Odd Jobber.
Can I change my class during a run?
No, you cannot change classes during an active run. Your class selection is locked in when you enter the elevator and remains fixed until you evacuate (survive) or die. You can only swap classes while in the lobby between runs. This restriction makes class selection strategic—you must choose based on your planned approach for that specific run.
Which class is best for solo players?
Porter excels for solo farming runs where you want to maximize profit with minimal risk. Veteran works better for solo players who prefer combat over pure efficiency. Escape Artist serves as the best “learning” class for solo play thanks to its self-revival mechanic. I recommend Porter for experienced solo players and Escape Artist for beginners playing alone.
How long does it take to unlock all classes?
Unlocking all classes requires approximately 80-120 hours of gameplay, depending on your efficiency. The total cash requirement exceeds $600,000 when including all purchase costs and upgrades. Most players focus on unlocking 3-4 core classes (Sprinter, Porter, Veteran, and one support class) which takes 20-30 hours of focused farming. Don’t feel pressured to unlock everything—specializing in a few classes provides better results than spreading resources thin.
Can I use classes purchased by other players?
No, class unlocks are account-specific. Each player must individually complete unlock requirements and pay purchase costs. Your class selection doesn’t affect teammates’ available classes, and you can’t “borrow” classes from friends. This system ensures everyone progresses at their own pace without shortcuts.
What happens if I die after purchasing a class?
Nothing happens—class unlocks are permanent. Dying during a run doesn’t affect your class roster. Once purchased and unlocked, a class remains available forever. You only lose the items and cash collected during that specific run, not your class progress or unlocks.
Are there seasonal or limited-time classes?
As of March 2026, all classes in Deadly Delivery are permanently available. The developers haven’t implemented seasonal or limited-time classes. Every class can be unlocked through standard gameplay progression. However, this may change in future updates, so check official Discord announcements for potential limited-time content.
