Divinity Release Date (December 2025) Platforms & Gameplay

Divinity Release Date

The gaming world erupted with excitement when Larian Studios, the brilliant minds behind the critically acclaimed Baldur’s Gate 3, officially unveiled their next masterpiece at The Game Awards 2025. Simply titled “Divinity,” this upcoming RPG promises to be the studio’s most ambitious project to date, combining everything they’ve learned from decades of game development into one breathtaking experience. As someone who has spent countless hours exploring the rich worlds of both Divinity: Original Sin 2 and Baldur’s Gate 3, I can tell you that this announcement has me absolutely thrilled for what’s to come.

In this comprehensive guide, I’ll dive deep into everything we currently know about Divinity, from release date speculation and platform expectations to gameplay details and official announcements. Whether you’re a longtime fan of the Divinity series or new to Larian’s incredible RPGs, this article will give you all the information you need to understand why Divinity might just be the most anticipated RPG of the coming years.

Key InformationDetails
DeveloperLarian Studios (Baldur’s Gate 3, Divinity: Original Sin series)
Official AnnouncementThe Game Awards 2025
Release DateNo official date (Speculation: 2027-2029)
Expected PlatformsPC, PlayStation 5, Xbox Series X
Game TypeRPG (specific style TBD)
SettingRivellon (Larian’s original fantasy world)
Prior Knowledge RequiredNone (standalone experience)

What Exactly is Divinity?

Divinity represents Larian Studios’ return to their homegrown fantasy universe after the massive success of Baldur’s Gate 3. Unlike previous entries in the series that carried subtitles like “Original Sin” or “Ego Draconis,” this marks the first time a game in the franchise will simply be called “Divinity.” This naming choice alone suggests something significant – Larian isn’t just creating another entry in the series; they’re crafting what they describe as “the Divinity we’ve always wanted to make.”

According to Swen Vincke, founder and CEO of Larian Studios, “Despite our long history with the series, this is our first game entitled ‘Divinity.’ We’re ready to bring everything we’ve done previously into one place. This marks the beginning of something with more breadth, depth, and intimacy than anything we’ve created before. We’ve been building toward this moment ever since we took our fate into our own hands.”

The official announcement trailer revealed a much darker tone than we’re used to seeing from Larian, showing disturbing scenes of medieval celebrations, torture, and some kind of horrific transformation. The trailer ends with the reveal of a mysterious statue that had been teasing fans for weeks prior to the announcement. This statue, later identified as the “Hellstone” by Larian’s publishing director Michael Douse, appears to be central to the game’s lore and story.

Divinity Release Date: When Can We Expect to Play?

Current Official Status

As of December 2025, Larian Studios has not announced any official release date or even a release window for Divinity. The reveal at The Game Awards 2025 served primarily to confirm the project’s existence and generate excitement among fans. This isn’t surprising given that the trailer shown was entirely pre-rendered CGI, suggesting the game is still in relatively early development stages.

Industry Speculation and Expert Predictions

Based on my analysis of multiple sources and Larian’s development patterns, here’s what industry experts and insiders are predicting:

Conservative Estimates (2027-2028):

  • Mein-MMO.de suggests we can expect an announcement around mid-2026 with a release no earlier than mid-to-late 2027
  • Beebom speculates that Divinity will likely follow Larian’s pattern of releasing in early access first, potentially in early 2027, before a full release 1-2 years later

More Cautious Estimates (2028-2029):

  • Radio Times takes a more conservative approach, suggesting the game won’t release until 2028 or 2029 at the earliest
  • Their reasoning is solid: Baldur’s Gate 3 only released about two and a half years ago, and Larian is unlikely to rush development of their next blockbuster

Factors Influencing the Timeline

Several factors suggest why Divinity might take longer to develop than even Baldur’s Gate 3:

  1. Scale and Ambition: Larian has explicitly stated this will be their “biggest game ever” and “even larger than Baldur’s Gate 3”
  2. New Technology: The game might be targeting next-generation hardware beyond current PS5 and Xbox Series X|S
  3. Quality Standards: After Baldur’s Gate 3’s massive success, Larian will want to ensure Divinity meets or exceeds those quality standards
  4. Staff Expansion: While Larian has dramatically increased their team size, integrating new developers and maintaining quality takes time

Early Access Possibility

If there’s one pattern we can count on from Larian, it’s their commitment to community involvement. Both Divinity: Original Sin 2 and Baldur’s Gate 3 spent significant time in early access, with Larian actively incorporating player feedback to shape the final games. Based on this history, I believe there’s a very high likelihood that Divinity will follow the same path.

Early Access Timeline Prediction:

  • Early Access Launch: Late 2026 to Early 2027
  • Full Release: 2028 to 2029

This timeline would give Larian 1-2 years to gather community feedback and polish the game to their exacting standards, similar to their approach with previous titles.

Expected Platforms: Where Will Divinity Be Available?

Official Confirmation Status

Larian Studios has not officially confirmed any platforms for Divinity yet. However, based on their recent release patterns and industry standard practices, we can make some educated predictions about where we’ll likely be able to play this ambitious RPG.

Most Likely Platforms

PC (Certain) There’s absolutely no question that Divinity will release on PC. Larian has deep roots in PC gaming, and their games have always been at home on the platform. The PC version will likely be available through:

  • Steam
  • GOG
  • Larian’s own website
  • Possibly other PC storefronts

PlayStation 5 and Xbox Series X|S (Highly Likely) Following the massive success of Baldur’s Gate 3 on consoles, it’s virtually certain that Divinity will come to both PlayStation 5 and Xbox Series X|S. Larian has proven they can successfully adapt their complex RPGs to console controls, and the install base on these systems is too significant to ignore.

Nintendo Switch 2 (Unlikely) While the original Nintendo Switch received impressive ports of both Divinity: Original Sin 2 and Baldur’s Gate 3, the sheer scale and ambition of Divinity might make it too demanding for even the rumored Switch 2. I wouldn’t rule it out entirely, but it seems unlikely to be a launch platform.

Next-Generation Console Possibility

One interesting possibility is that Divinity might be targeting next-generation consoles beyond the current PS5 and Xbox Series X|S. Given the game’s description as Larian’s “biggest ever” and the lack of platform announcements, it’s possible they’re developing with future hardware in mind. This could explain the longer development timeline and why we haven’t heard more concrete details yet.

Cross-Platform Considerations

Larian has been increasingly committed to cross-platform play and progression. Baldur’s Gate 3 featured cross-save functionality between PC and consoles, and I expect Divinity will take this even further. Potential cross-platform features might include:

  • Cross-save between all platforms
  • Cross-play multiplayer (if the game includes multiplayer)
  • Synchronized progression across devices

Gameplay: What Can We Expect from Divinity?

The Big Question: Turn-Based or Action RPG?

One of the biggest questions surrounding Divinity is what style of gameplay it will feature. The Divinity series has a history of genre experimentation:

  • Divine Divinity (2002): Action RPG similar to Diablo
  • Divinity 2: Ego Draconis (2009): 3D action RPG with dragon transformation mechanics
  • Divinity: Original Sin series (2014, 2017): Isometric, turn-based CRPGs

Given Baldur’s Gate 3’s massive success with turn-based combat, many assume Divinity will follow the same path. However, Larian has been careful not to confirm this, leaving the door open for different approaches.

Gameplay Features We Might See

Based on the information available and Larian’s design philosophy, here are the gameplay elements I believe we’re likely to see in Divinity:

Elemental Interplay System If there’s one signature mechanic that defines Larian’s RPGs, it’s the elemental interaction system. The ability to combine different elements for devastating effects (like casting rain then electrifying the water, or creating oil slicks and setting them on fire) has been a hallmark since Divinity: Original Sin. I expect this system to return in Divinity, possibly with even more depth and complexity.

Origin Characters Larian perfected the concept of “Origin Characters” in the Original Sin games – playable characters with their own unique stories, quests, and perspectives on the world. This system was so successful that it formed the foundation for the companion system in Baldur’s Gate 3. I fully expect Divinity to feature a similar cast of richly written Origin Characters.

Enhanced Choice and Consequence Larian has been pushing the boundaries of player choice and consequence with each new release. Baldur’s Gate 3 featured unprecedented levels of freedom in how players could approach quests and interact with the world. Divinity promises “more breadth, depth, and intimacy than anything we’ve created before,” suggesting even greater player agency and meaningful choices.

Advanced Character Customization Character customization and build crafting have always been strong points in Larian’s games. With Divinity being described as their most ambitious project yet, I expect to see:

  • Deep character creation systems
  • Extensive skill trees and abilities
  • Meaningful choices that affect gameplay style
  • Advanced multiclassing or hybrid systems

Potential Combat Systems

While the exact combat system remains unconfirmed, here are the possibilities I see:

Option 1: Pure Turn-Based CRPG Following the success of Baldur’s Gate 3 and Divinity: Original Sin 2, this seems like the most likely approach. A refined, deeper version of the turn-based combat that made these games so popular.

Option 2: Action RPG with Turn-Based Elements A return to the series’ action RPG roots, but with tactical elements borrowed from their more recent games. This could appeal to a broader audience while maintaining strategic depth.

Option 3: Hybrid System The most ambitious (and Larian-like) approach would be to offer multiple combat modes, allowing players to choose between real-time action, turn-based tactical, or even a blend of both. This would be unprecedented in the RPG space and perfectly align with Larian’s reputation for innovation.

Multiplayer Possibilities

Both Divinity: Original Sin 2 and Baldur’s Gate 3 featured excellent multiplayer systems, and I expect Divinity to continue this tradition. Potential multiplayer features might include:

  • Cooperative campaign play (2-4 players)
  • Competitive modes
  • Shared world elements
  • Asynchronous multiplayer features

Story and Setting: The World of Rivellon

A Rich Legacy

Divinity is set in Rivellon, Larian’s original fantasy world that has been evolving since 2002’s Divine Divinity. This gives Larian complete creative freedom, unlike working within the constraints of established IP like Dungeons & Dragons for Baldur’s Gate 3.

The world of Rivellon is known for:

  • Unique Races: Elves who can eat body parts to experience memories, lizardfolk with a dominant empire, ancient undead races
  • Complex Politics: Multiple factions vying for power, from the Divine Order to the Black Ring
  • Rich History: Thousands of years of lore, with gods, demons, and cosmic forces shaping the world
  • Quirky Sensibility: A unique blend of serious fantasy with humor and unexpected elements

What We Know About the Story

The official announcement gives us some tantalizing hints about the story direction:

“The gods are silent. Rivellon bleeds. New powers stir.”

This suggests a world in crisis, possibly following the events of Divinity: Original Sin 2 where the fate of the gods was a central theme. The silence of the gods could indicate a fundamental shift in the world’s power structure, while “new powers stirring” hints at emerging forces that could either save or doom Rivellon.

The trailer showed disturbing scenes of celebration turning to horror, with some kind of ritualistic burning and transformation. This, combined with the mysterious “Hellstone” statue, suggests themes of corruption, transformation, and possibly cosmic horror elements.

Standalone Experience

Larian has been clear that Divinity will be a standalone experience that doesn’t require knowledge of previous games. However, they’ve also hinted that players familiar with Divinity: Original Sin and Divinity: Original Sin 2 will “be able to enjoy greater understanding and continuity.”

This approach is smart – it welcomes new players while rewarding longtime fans with deeper connections and references they’ll appreciate.

Official Sources and Community Verification

Where to Get Official Information

For the most accurate and up-to-date information about Divinity, I recommend following these official sources:

Official Website

  • divinity.com – The official game website (currently minimal but will likely expand)

Social Media

Community Resources

Cross-Verified Information

I’ve cross-referenced information from multiple sources to ensure accuracy:

Confirmed Information:

  • Game officially announced at The Game Awards 2025
  • Developed by Larian Studios
  • Set in the world of Rivellon
  • Described as Larian’s “biggest, most ambitious RPG yet”
  • Standalone experience requiring no prior knowledge

Speculative Information (Based on Patterns and Expert Analysis):

  • Release timeline: 2027-2029
  • Platforms: PC, PS5, Xbox Series X|S (likely)
  • Early Access: Highly probable
  • Gameplay style: Likely turn-based CRPG, but not confirmed

Content Gaps and Opportunities

What Competitors Are Missing

After analyzing the top-ranking articles, I’ve identified several content gaps and opportunities:

Missing Technical Details Most articles focus on broad speculation but miss discussing the technical implications of Larian’s ambitions. How will they handle a game “bigger than Baldur’s Gate 3”? What engine improvements might we see? What about next-generation hardware features?

Limited Series Context Few articles provide adequate context about the Divinity series’ evolution and why this new entry is significant. Understanding the series’ history helps appreciate what Larian is trying to achieve.

Insufficient Developer Analysis Not enough analysis of Larian’s development patterns and what they might mean for Divinity. Their approach to early access, community feedback, and post-launch support could give us clues about what to expect.

Opportunities for Unique Content

  • Deep dive into the series’ evolution and what it means for the new game
  • Analysis of Larian’s development philosophy and patterns
  • Technical speculation about engine improvements and next-gen features
  • Community reaction and theory analysis
  • Comparison with other upcoming RPGs and market positioning

Frequently Asked Questions

When is Divinity coming out?

As of December 2025, Larian Studios has not announced an official release date for Divinity. Based on development patterns and expert analysis, most predictions suggest a release window between 2027 and 2029.

What platforms will Divinity be on?

While not officially confirmed, Divinity is expected to release on PC, PlayStation 5, and Xbox Series X|S. A Nintendo Switch 2 version is possible but less likely given the game’s ambitious scope.

Will Divinity be turn-based like Baldur’s Gate 3?

Larian has not confirmed the combat system yet. While a turn-based approach similar to Baldur’s Gate 3 and Divinity: Original Sin 2 seems likely, the studio has a history of genre experimentation, so other possibilities remain open.

Do I need to play previous Divinity games to understand this one?

No, Larian has stated that Divinity will be a standalone experience requiring no prior knowledge. However, players familiar with Divinity: Original Sin and Divinity: Original Sin 2 will appreciate deeper connections and references.

Will Divinity have early access?

Given Larian’s history with both Divinity: Original Sin 2 and Baldur’s Gate 3, early access is highly likely. This would allow the studio to gather community feedback and polish the game before full release.

How big will Divinity be compared to Baldur’s Gate 3?

Larian has described Divinity as their “biggest game ever” and “even larger than Baldur’s Gate 3.” While exact size comparisons are impossible this early, expect a massive, content-rich experience.

What’s the story about in Divinity?

The official tagline “The gods are silent. Rivellon bleeds. New powers stir” suggests a world in crisis following the events of previous games. The trailer showed disturbing scenes of celebration turning to horror, indicating dark themes and possibly cosmic horror elements.

Will Divinity have multiplayer?

While not confirmed, Larian’s recent games have featured excellent multiplayer systems. Cooperative play would be a natural fit for Divinity, continuing the studio’s tradition of great multiplayer RPGs.

Where can I get official news about Divinity?

Follow Larian Studios on Twitter/X, join their official Discord server, and keep an eye on the official Divinity website for the most accurate and up-to-date information.

How can I prepare for Divinity’s release?

You could play previous Divinity games (especially Original Sin 2) or Baldur’s Gate 3 to familiarize yourself with Larian’s design philosophy. Joining community discussions and following official channels will also keep you informed as more details emerge.

Final Thoughts

As someone who has spent hundreds of hours exploring the worlds Larian creates, I can honestly say that Divinity has me more excited than any upcoming RPG announcement in recent memory. The combination of Larian’s proven track record, their return to original IP, and the promise of their most ambitious project yet creates a perfect storm of potential.

What we know so far is just the tip of the iceberg. The fact that Larian is being so deliberate with information release suggests they have something truly special in the works. The disturbing trailer, the promise of unprecedented scale, and the return to their homegrown universe all point to a game that could redefine what we expect from RPGs.

In the coming months and years, I expect we’ll see:

  • More detailed gameplay reveals (possibly in 2026)
  • Platform confirmations and system requirements
  • Early access announcement and timeline
  • Character and story details
  • Pre-order information and special editions

For now, the best thing we can do is stay tuned to official channels, engage with the community, and maybe revisit some of Larian’s previous masterpieces while we wait. Whether you’re a longtime fan or new to their games, Divinity promises to be an experience worth waiting for.

I’ll be keeping this article updated as new information emerges, so be sure to bookmark it and check back regularly. The journey to Divinity’s release will be almost as exciting as the game itself, and I can’t wait to share every new discovery with you.

Related Articles:

For more gaming content, check out these related articles on Ofzen and Computing:

Shruti Agarwal

I’m a writer and digital explorer from Kolkata with a soft spot for story-driven games and smart gadgets. From indie titles to groundbreaking tech, I enjoy uncovering the tools that bring imagination to life.
©2025 Of Zen And Computing. All Right Reserved