BREAKING: Why Dragon Age Remakes Are NEEDED After EA Shocks

Why do the Dragon Age games deserve remakes? The original Dragon Age trilogy represents some of BioWare’s finest storytelling, but aging technology, EA’s refusal to fund remasters, and the Eclipse Engine’s technical limitations have left these masterpieces trapped in the past. With Mark Darrah’s recent revelations about EA rejecting multiple remaster pitches, it’s clearer than ever that these games need full remakes to preserve their legacy.
In this comprehensive guide, I’ll share everything I’ve learned about why Dragon Age deserves the remake treatment, from my hundreds of hours exploring Thedas to the breaking news about EA’s baffling business decisions.
| Remake Benefit | Impact on Players | Development Reality |
|---|---|---|
| Modern Graphics | Enhanced immersion in Thedas | Eclipse Engine limitations |
| Unified Gameplay | Consistent experience across trilogy | EA funding rejection |
| Preserved Legacy | New generation accessibility | BioWare resource constraints |
Breaking News: EA’s Shocking Rejection of Dragon Age Remasters
I nearly fell out of my chair when I heard Mark Darrah’s recent interview revelations. The former Dragon Age executive producer confirmed what many of us suspected but hoped wasn’t true: EA has repeatedly rejected BioWare’s attempts to create Dragon Age remasters. What’s even more frustrating is that BioWare wasn’t even asking for internal resources – they wanted to hire external mod teams to handle the work.
According to Darrah, there were “lots of pitches” internally at BioWare to upgrade the old RPGs. The team even proposed a clever rebranding strategy called the “Champions Trilogy” that would have unified the three games under one cohesive package. Yet EA, the same company that greenlit the successful Mass Effect Legendary Edition, somehow couldn’t see the value in preserving Dragon Age’s legacy.
The irony here is palpable. EA executives apparently view remasters as “free money” – yet they won’t fund them. Darrah’s explanation reveals a paradox in corporate thinking that would be hilarious if it weren’t so tragic for fans like myself who’ve been begging for these remakes for years.
The Eclipse Engine Problem: Why Simple Remasters Won’t Work?
Let me explain why Dragon Age needs full remakes rather than the remaster treatment Mass Effect received. I’ve spent countless hours modding Origins, and I can tell you firsthand that the Eclipse Engine is a nightmare to work with on modern systems. Unlike Mass Effect’s Unreal Engine foundation, which made the Legendary Edition relatively straightforward, Eclipse is proprietary BioWare technology that’s now over 15 years old.
The technical debt here is staggering. When I boot up Origins on my modern gaming rig, I’m immediately reminded of how much has changed since 2009. The engine struggles with modern resolutions, the physics feel dated, and don’t even get me started on the character animations. These aren’t issues you can fix with a simple texture upgrade – the entire foundation needs rebuilding.
What’s particularly frustrating is that Inquisition already created many modern Dragon Age assets that could be repurposed for remakes. The art team has already reimagined much of Thedas in a modern engine. Yet these resources sit unused while the original games become increasingly inaccessible to new players.
Dragon Age: Origins – A Masterpiece Trapped in Time
Origins holds a special place in my heart as one of the greatest RPGs ever created. I’ve completed it seven times across different platforms, and each playthrough revealed new narrative depths. But let’s be honest – trying to recommend Origins to new players in 2026 is becoming increasingly difficult.
The game’s tactical combat system, while brilliant, feels archaic compared to modern action-RPG standards. The graphics, revolutionary in 2009, now look like they belong in a museum. Character faces that once impressed me now resemble potato sculptures. A full remake could preserve the tactical depth while making it accessible to players raised on more fluid combat systems.
The Origin stories alone deserve the remake treatment. These six unique introductions to Thedas represent some of the best character-driven storytelling in gaming history. Imagine experiencing the City Elf or Dwarf Noble origins with modern cinematic presentation. The emotional impact would be devastating in the best possible way.
Dragon Age 2 – The Misunderstood Middle Child
I’ll admit, I was initially disappointed by Dragon Age 2’s smaller scope when it launched. But over the years, I’ve come to appreciate its intimate storytelling and focus on political intrigue. The game’s reputation has improved significantly as players recognize its narrative ambitions, but its rushed development left so much potential unrealized.
A remake could finally deliver the Dragon Age 2 that BioWare originally envisioned. The recycled environments that plagued the original? Gone. The wave-based combat encounters that felt like padding? Redesigned. The compelling story of Hawke’s rise to power deserves presentation that matches its ambition.
What excites me most about a potential DA2 remake is the opportunity to expand Kirkwall. The city has incredible lore and atmosphere, but the original game’s 18-month development cycle meant we saw the same five locations repeatedly. A remake could transform Kirkwall into the living, breathing city it was meant to be.
Dragon Age: Inquisition – Modern Engine, Dated Design
Inquisition might seem like an odd inclusion for remake discussions since it’s the most recent, but hear me out. Despite running on Frostbite, Inquisition is already showing its age in 2026. The game launched during the awkward PS4/Xbox One transition period, and it shows in every aspect of its design.
My biggest frustration with Inquisition is how its open-world design diluted the narrative focus that made Dragon Age special. A remake could trim the fetch quest fat and refocus on the compelling main story. The Hinterlands alone could lose 70% of its content and be better for it. I spent 150 hours in my first playthrough, and I’d estimate only 50 of those were meaningful.
The Power system, the War Table’s real-time missions, the overwhelming amount of collectibles – all of these systems need complete overhauls. A remake could streamline these mechanics while preserving what worked: the character relationships, the major story beats, and the genuinely impressive dragon battles.
The Business Case EA Refuses to See
What baffles me about EA’s rejection is the clear business opportunity they’re ignoring. The Mass Effect Legendary Edition was a commercial success, proving there’s a hungry market for BioWare remasters. Dragon Age has an equally passionate fanbase – just look at the excitement surrounding The Veilguard.
I’ve watched the modding community keep these games alive through sheer determination. The amount of work fans have put into graphics overhauls, bug fixes, and quality-of-life improvements proves the demand exists. If unpaid modders are willing to spend thousands of hours updating these games, imagine what a professional team could accomplish.
David Gaider, Origins’ lead writer, has publicly expressed his desire for a “PS5-era” remake with “all the bells and whistles.” When the original creators are calling for remakes, it’s a clear sign that these games deserve preservation and modernization.
Community Demand: The Evidence Is Overwhelming
Every time I browse r/dragonage, I see threads asking about remake possibilities. The community consistently upvotes these discussions to the top, with thousands of comments expressing frustration at EA’s inaction. The demand isn’t just nostalgic – it’s practical. New players struggle to experience these classics due to compatibility issues and dated design.
The success of other RPG remakes proves the market exists. Look at the Final Fantasy VII Remake, the Demon’s Souls remake, or even smaller projects like the Kingdoms of Amalur re-release. Players are hungry for classic RPGs with modern presentation, and Dragon Age deserves to be part of that renaissance.
What’s particularly telling is how many fans have given up waiting for official remakes and turned to total conversion mods. Projects attempting to recreate Origins in newer engines demonstrate both the community’s dedication and the clear need for official preservation efforts.
The Future of Dragon Age Depends on Its Past
Mark Darrah himself believes remasters might be Dragon Age’s “best hope for a future,” and I couldn’t agree more. With BioWare’s resources focused on Mass Effect 5 and recovering from recent struggles, full remakes might be the only way to keep Dragon Age relevant between major releases.
The tragedy is that EA’s refusal to fund these projects might mean losing these games forever. As operating systems evolve and compatibility issues worsen, Origins and DA2 become increasingly difficult to play. We’re watching gaming history disappear in real-time, and the publisher holding the keys refuses to preserve it.
I’ve introduced dozens of friends to Dragon Age over the years, and it gets harder with each passing year. The technical hurdles, the dated graphics, the compatibility issues – they all create barriers that didn’t exist when these games launched. These aren’t just remakes we want; they’re remakes we need to preserve BioWare’s legacy.
The Mass Effect Comparison: A Blueprint for Success
The Mass Effect Legendary Edition proved that BioWare remasters can succeed both critically and commercially. But as Darrah explained, Dragon Age faces unique challenges that Mass Effect didn’t. The Unreal Engine foundation made Mass Effect’s remaster relatively straightforward, while Eclipse makes Dragon Age exponentially more complex.
This is precisely why Dragon Age needs full remakes rather than remasters. Rebuilding these games from the ground up in Unreal Engine 5 or another modern engine would solve the technical problems while allowing for meaningful improvements. Imagine Origins’ tactical combat with modern physics, or DA2’s story with the presentation it deserved.
The Legendary Edition also proved that fans will happily repurchase games they already own if the improvements justify it. I bought it day one despite owning all three Mass Effect games multiple times. I’d do the same for Dragon Age remakes without hesitation, and I know I’m not alone.
What Full Remakes Could Achieve?
Let me paint a picture of what these remakes could be. Origins rebuilt in Unreal Engine 5, with character models matching Inquisition’s quality. The Deep Roads actually feeling oppressive through modern lighting technology. The Battle of Denerim rendered with hundreds of on-screen combatants instead of the dozen we got in 2009.
Dragon Age 2 could finally receive the development time it needed. The three-act structure exploring Hawke’s decade in Kirkwall could be fully realized. Each time jump could show meaningful changes to the city. The companion relationships, already the game’s strongest element, could be enhanced with expanded dialogue and quest content.
Inquisition’s remake could learn from modern open-world design. Instead of overwhelming players with marker-filled maps, it could offer meaningful exploration. The tactical camera could actually function properly. The inventory system could be designed for players who enjoy gear optimization rather than frustrating them.
Conclusion: The Clock Is Ticking
Every day that passes without Dragon Age remake announcements is another day these masterpieces slip further into obscurity. I’ve spent thousands of hours in Thedas across all three games, and it breaks my heart to see them becoming increasingly inaccessible to new players.
EA’s rejection of BioWare’s remaster pitches reveals a fundamental misunderstanding of what these games mean to players. They’re not just products to monetize; they’re culturally significant works featuring some of gaming’s most beloved characters that deserve preservation.
The Dragon Age trilogy shaped modern RPG design in countless ways. From Origins’ branching narratives to Inquisition’s character relationships, these games pushed boundaries and set standards. They deserve remakes not just for current fans, but for future generations who should experience these stories in their full glory.
Until EA realizes what they’re sitting on, we’ll keep modding, keep asking, and keep hoping. Because these games are worth fighting for, even if their publisher doesn’t realize it yet.
Frequently Asked Questions
Why hasn’t EA approved Dragon Age remasters?
According to Mark Darrah’s recent interview, EA has rejected multiple pitches for Dragon Age remasters despite viewing them as “free money.” The company seems unwilling to allocate resources or funding, even when BioWare proposed hiring external teams to handle the work.
What makes Dragon Age harder to remaster than Mass Effect?
Dragon Age: Origins and DA2 were built on BioWare’s proprietary Eclipse Engine, which is now severely outdated and difficult to update. Mass Effect used Unreal Engine, making the Legendary Edition’s creation much more straightforward. This technical difference is why Dragon Age needs full remakes rather than simple remasters.
Would Dragon Age remakes include all DLC?
While nothing is confirmed since the remakes haven’t been approved, following the Mass Effect Legendary Edition model, remakes would likely include all story DLC. This would mean Origins would include Awakening and all other expansions, making for a complete experience.
Is there any hope for Dragon Age remakes in the future?
Mark Darrah believes remakes might be the series’ “best hope for a future,” but he doubts EA and BioWare have the capacity anymore. With BioWare focused on Mass Effect 5 and The Veilguard’s post-launch support, official remakes seem unlikely in the near term unless EA changes its stance.
Can I still play the original Dragon Age games in 2026?
Yes, but with increasing difficulty. Origins and DA2 have compatibility issues on modern systems, often requiring community patches and mods to run properly. They’re available on Steam and Origin, but expect to spend time troubleshooting technical problems, especially with Origins.
