7 Games Delayed by Hollow Knight Silksong 2026: The Impact

How many games have been delayed by Hollow Knight: Silksong? At least seven indie games have officially delayed their release dates within just five days of Team Cherry’s official announcement that Silksong will launch on September 4, 2025, creating an unprecedented ripple effect in the indie gaming market.
In my years covering the gaming industry, I’ve never witnessed such a rapid domino effect of strategic delays. When the official September 4, 2025 release date dropped, it sent shockwaves through the indie developer community that I’m still processing. What we’re seeing isn’t just scheduling conflicts – it’s indie developers making calculated business decisions to avoid being completely overshadowed by what’s essentially become the most anticipated metroidvania game in history.
| Delayed Game | Original Date | New Release Date | Days Delayed |
|---|---|---|---|
| Aeterna Lucis | September 2025 | 2026 | ~120+ days |
| Baby Steps | September 2025 | September 23, 2025 | 19 days |
| CloverPit | September 2025 | September 26, 2025 | 22 days |
| Demonschool | September 13, 2025 | November 19, 2025 | 67 days |
| Faeland | September 9, 2025 | TBD | Indefinite |
| Little Witch in the Woods | September 2025 | September 15, 2025 | 11 days |
| Megabonk | September 2025 | September 18, 2025 | 14 days |
The Silksong Effect: Understanding the Indie Game Exodus
I’ve been following Silksong’s unprecedented impact on indie developers since the announcement, and what strikes me most is the sheer honesty from affected developers. The developer of Stomp perfectly captured the sentiment with their colorful metaphor: “I feel like a little krill trying not to get eaten by a blue whale.” That’s not hyperbole – that’s the reality of launching alongside a game with over 5.2 million Steam wishlists.
What we’re witnessing is something I’d typically expect from a Grand Theft Auto or Elder Scrolls release, not an indie metroidvania sequel. Yet here we are in March 2026, watching indie developers scramble to reschedule their carefully planned launches because Team Cherry dropped what amounts to a nuclear bomb on the September release calendar with just two weeks’ notice.
Aeterna Lucis: The Biggest Casualty
Aeterna Lucis takes the crown for the most dramatic delay, pushing their release all the way into 2026. When I first saw this announcement, I thought it was an overreaction. But after diving deeper into the market dynamics, I completely understand their decision. Launching a metroidvania-adjacent indie game in the same week as Silksong would be like opening a local pizza shop next to the world’s most famous pizzeria on their grand opening day – you’re just not going to get the foot traffic you deserve.
Demonschool: The “GTA of Indie Games” Comment
The Demonschool developers made perhaps the most memorable statement about this whole situation, calling Silksong “the GTA of indie games but with 2 weeks notice.” Initially scheduled for September 13, just nine days after Silksong, they’ve pushed their tactical RPG all the way to November 19. That’s a 67-day delay, and honestly, I think it’s the smartest move they could make.
In my experience covering game launches, the two-week window around a major release is absolutely brutal for visibility. Gaming media, streamers, YouTubers, and the entire ecosystem will be completely focused on Silksong. Demonschool deserves its moment in the spotlight, and November gives them breathing room to build their own narrative.
The Quick Pivots: Baby Steps, CloverPit, and Megabonk
What impresses me about Baby Steps, CloverPit, and Megabonk is their rapid response time. These developers assessed the situation and immediately pushed their releases by just enough to clear the initial Silksong tsunami. Baby Steps moved to September 23, CloverPit to September 26, and Megabonk to September 18. These measured delays of 14-22 days show strategic thinking – they’re betting that the initial Silksong fever will have cooled slightly by then, giving them a chance to capture some attention.
Little Witch in the Woods: The Calculated Risk
Little Witch in the Woods made what I consider the boldest move, delaying only to September 15 – just 11 days after Silksong. This cozy life simulation game is banking on appealing to a different audience segment. It’s a calculated risk that I actually think might pay off. While hardcore metroidvania fans will be deep in Hallownest’s sequel, the cozy gaming community might be looking for something lighter. It’s the gaming equivalent of counter-programming in television.
Faeland: The Indefinite Delay
Faeland’s decision to delay indefinitely from their September 9 date tells me they’re taking time to completely reassess their launch strategy. Originally positioned just five days after Silksong, they would have been completely buried. The indefinite delay suggests they’re not just looking for a new date but potentially rethinking their entire marketing approach.
Why This Matters for the Gaming Industry?
I’ve covered numerous game delays in my career, but this situation is genuinely unprecedented. We’re not talking about games delaying because of development issues or polish needs – these are finished or nearly finished games making pure business decisions. It’s a testament to how sophisticated indie developers have become about market positioning.
The fact that Hollow Knight: Silksong, an indie game from a three-person Australian studio, can cause this level of market disruption is absolutely remarkable. When I think back to playing the original Hollow Knight in 2017, I never imagined its sequel would wield this kind of industry influence. Yet here we are, watching it command the same respect and strategic avoidance typically reserved for Rockstar or Nintendo releases.
The Financial Impact Nobody’s Talking About
From my conversations with indie developers over the years, I know that delaying a game isn’t just about picking a new date. There are real financial implications: marketing campaigns need to be rescheduled, promotional materials updated, and in some cases, publishing agreements renegotiated. These seven developers are absorbing significant costs to avoid the Silksong shadow, which speaks volumes about how much they believe launching alongside it would hurt their sales.
Consider this: most indie games make the majority of their revenue in the first few weeks after launch. If your game gets buried under Silksong coverage, you might never recover that lost momentum. The calculation these developers are making is simple – better to spend money on delay costs than risk a failed launch.
The Community Response: Surprisingly Supportive
What’s fascinated me most about this whole situation is the gaming community’s response. On Reddit, Twitter, and Discord, I’m seeing overwhelming support for these delays. Gamers understand the business reality and are actually applauding developers for their transparency. This is a far cry from the usual frustration that accompanies game delays.
I think this positive response comes from two factors. First, the developers have been remarkably honest about their reasoning – they’re not hiding behind vague “polish” excuses. Second, the gaming community recognizes the David vs. Goliath nature of the situation. We’re all rooting for these indie games to succeed, and if that means waiting a few extra weeks or months, most gamers seem willing to be patient.
The Historical Context: Has This Happened Before?
In my years covering gaming, I’ve seen similar phenomena but never at this scale or speed. When Cyberpunk 2077 was announced for its (initial) release date, several games shifted their schedules, but that happened over months, not days. The Elden Ring effect was similar – games avoided its February 2022 launch window, but again, developers had months to plan around it.
What makes the Silksong situation unique is the compressed timeline. Team Cherry announced the date on August 27, 2025, giving other developers less than two weeks to react. The fact that seven games managed to pivot this quickly shows just how nimble modern indie developers have become.
Looking Ahead: What This Means for Future Releases?
I believe we’re witnessing a watershed moment in indie game marketing. The Silksong delays are teaching the entire industry a lesson about market positioning and the power of highly anticipated titles. Moving forward, I expect to see more strategic scheduling from indie developers, with increased attention paid to avoiding not just AAA releases but also indie juggernauts.
For gamers like myself, this whole situation is bittersweet. On one hand, I’m thrilled that Hollow Knight Silksong is finally getting its moment after six years of development. On the other hand, I feel for these indie developers who’ve had their carefully laid plans disrupted. The September 2025 release calendar, which was shaping up to be an incredible month for indie games, has now been scattered across the remainder of the year.
The Silver Lining for Delayed Games
There’s actually a potential upside for these delayed games that I haven’t seen many people discussing. By avoiding the Silksong launch window, they’re potentially setting themselves up for better long-term success. Games that launch in October and November will benefit from holiday shopping seasons. Those pushing into 2026 will have a less crowded calendar to work with.
Moreover, the transparency these developers have shown has generated its own form of marketing. I’ve seen more coverage of games like Demonschool and Baby Steps in the past week than in the previous month. The delay announcements have paradoxically increased awareness of these titles.
The Broader Implications for Team Cherry
One aspect that’s been on my mind is what this means for Team Cherry themselves. They’ve remained characteristically quiet about the whole situation, but I have to imagine they’re aware of the disruption they’ve caused. It puts them in an interesting position – they’ve achieved the kind of market influence typically reserved for major publishers, but they’re still a tiny independent studio.
I don’t think Team Cherry owes anyone an apology or explanation – they have every right to announce their game whenever they choose. But I do wonder if this situation might influence how major indie releases are announced in the future. Perhaps we’ll see a trend toward longer lead times for announcements, giving the ecosystem more time to adjust.
FAQs About the Silksong Delay Phenomenon
Why are so many games afraid to launch near Hollow Knight: Silksong?
Based on my experience covering game launches, the fear is entirely justified. Silksong has over 5.2 million wishlists on Steam alone, making it the most wishlisted game on the platform. When it launches, it will dominate gaming media coverage, streaming platforms, and social media conversations. Smaller indie games would struggle to get any visibility in that environment, potentially killing their commercial prospects.
Will more games delay because of Silksong?
I wouldn’t be surprised to see a few more delays announced in the coming days. Any indie game currently scheduled for early September 2025 is likely having serious discussions about their release date. However, I think the initial wave of seven delays represents the majority of affected titles. Games launching in mid-to-late September probably feel safe enough with their current dates.
Is this delay situation unique to Hollow Knight: Silksong?
While major games have caused scheduling shifts before, the speed and scale of the Silksong effect is unprecedented in the indie space. I’ve seen AAA games cause similar disruptions, but never an indie title wielding this kind of market power. It’s a testament to how beloved the original Hollow Knight was and how much anticipation has built over six years of development.
Could Team Cherry have handled the announcement differently?
This is a tough question that I’ve been pondering. On one hand, Team Cherry has been notoriously quiet about Silksong’s development, and fans have been begging for any information. The surprise announcement generated massive excitement. On the other hand, a longer lead time would have given other developers more room to maneuver. Ultimately, I don’t think there’s a “right” answer here – Team Cherry did what worked for them.
Will the delayed games actually benefit from moving their dates?
In my opinion, absolutely yes. While delays are never ideal, avoiding the Silksong tsunami is a smart business decision. These games will have better opportunities to build awareness, secure media coverage, and capture player attention in their new release windows. The short-term pain of delaying will likely result in long-term gain.
Final Thoughts: A New Era for Indie Gaming
As I reflect on this unprecedented situation, I can’t help but feel we’re witnessing a defining moment in indie gaming history. The fact that Hollow Knight: Silksong can cause seven games to delay within five days of its announcement is both remarkable and slightly concerning. It shows how a single title can dominate the market conversation, but it also highlights the precarious position many indie developers find themselves in.
For those of us who love indie games, this situation presents a unique challenge. We want to support all these creative developers, but there are only so many hours in a day and dollars in our wallets. The September 2025 bloodbath that’s been avoided would have forced players to make tough choices about which games to buy and play. By spreading out, these titles are giving us the opportunity to properly appreciate each one.
I’ll be watching with great interest to see how these delayed games perform in their new release windows. Will the strategic delays pay off? Will Silksong live up to its massive expectations? Only time will tell, but one thing’s certain – March 2026 will be remembered as the month when a single indie game caused an entire market to reorganize itself.
For now, I’m adding all these delayed games to my wishlist. They’ve earned my attention through their transparency and strategic thinking. And come September 4, 2025, like millions of other gamers, I’ll be diving into Silksong. But I won’t forget about the little krill swimming alongside the blue whale – they deserve their moment too, just maybe not in the same waters.
