How to Get 200+ Base Power in Arknights Endfield (March 2026) Guide

Reaching the 200 Power milestone in Arknights: Endfield isn’t just a number; it’s the gateway to the game’s true potential. When I first started managing my Endfield sector, I hit a massive wall around the 150 Power mark. Resources were scarce, enemies were scaling faster than my operators, and my base felt inefficient. If you are staring at that 199 Power cap right now, frustrated by the grind, you aren’t alone.
Based on the latest strategies from the community and deep dives into the game’s mechanics, hitting 200+ Power requires a shift from “building everything” to “optimizing everything.” It’s not about spamming structures; it’s about strategic allocation of your workforce and upgrading the right nodes.
Here is a quick breakdown of the primary methods you need to focus on to break through that ceiling:
| Method | Impact on Power | Difficulty | Time to Implement |
|---|---|---|---|
| Command Center Upgrades | High | Medium | Long (Resource Heavy) |
| Operator Assignment (Mentoring) | Very High | Low | Medium |
| Turret & Defense Optimization | Medium | High | Short |
| Research Tree Completion | Medium | Medium | Variable |
| Resource Logistics Chains | Low (but essential) | Low | Long |
In this comprehensive guide, I will walk you through exactly how to push your Base Power over 200, covering specific building strategies, operator management, and advanced tactics that many players overlook in March 2026.
Understanding the Power Calculation System
Before we start smashing the “Upgrade” button, it is crucial to understand how the game actually calculates your “Base Power.” Many players mistakenly believe that placing more buildings automatically equals higher power. This is a trap.
Base Power is a composite score of three main factors:
- Hard Infrastructure Level: The levels of your core buildings (Command Center, Power Plants, Logistics).
- Combat Readiness: The combined Combat Power of the operators currently stationed in your base (not just your squad).
- Efficiency Buffs: Passive bonuses gained from Research and building adjacency (linking buildings together).
To exceed 200 Power, you cannot rely on just one of these. You need a balanced approach. If you have a level 10 Command Center but zero operators stationed to defend it, your power rating will suffer. Conversely, high-level operators with no electricity to run their defenses will also result in a low score.
The “Command Center” bottleneck
The primary limiter for your power is your Command Center. Almost every other building in the game has a level cap determined by the level of your Command Center.
- Target Goal: Command Center Level 4+ is usually required to comfortably sustain a 200+ Power rating.
- Strategy: Focus all your initial resources here. Do not upgrade side buildings like manufacturing plants if it delays your Command Center upgrade.
Step-by-Step: Maximizing Base Infrastructure
To get the foundation right, follow this roadmap. I’ve tested this order of operations, and it minimizes downtime while maximizing power spikes.
1. Prioritize the Energy Grid (Power Plants)
Your turrets and manufacturing hubs are useless without energy. A common mistake I see is players upgrading their Turrets to Level 5 while their Power Plant is still Level 2.
- The Rule of Thumb: Keep your Energy Production 20% higher than your current consumption.
- Action: Upgrade your Power Plants immediately after your Command Center. Look for the “Surge” upgrades in the tech tree that increase output without expanding the building footprint.
- Pro Tip: Place Power Plants adjacent to the Command Center. In Endfield, certain buildings receive adjacency buffs. Power Plants next to a Command Center often get a 10-15% efficiency boost, which contributes to your overall “Efficiency Score” in the power calculation.
2. Unlock and Upgrade the “Tactical Workshop”
The Tactical Workshop is where you manufacture the components needed for turret upgrades. This building is often overlooked because it doesn’t generate “money” or “Combat Power” directly on its stat sheet.
However, a Level 3 Tactical Workshop allows you to craft High-Grade Circuit Boards, which are required to push your defense turrets past Level 4. Since turret levels contribute significantly to Base Defense Power, skipping this stall your progress.
3. Logistics and The “Supply Line” Bonus
Your base needs to feed itself. A starving base loses power over time due to “Debuffs” (like low morale or maintenance failures).
- Automate Logistics: Ensure you have at least two Logistics Hubs running automated routes.
- The “Full Stock” Bonus: Keeping your warehouse at 80%+ capacity grants a temporary “Stability” buff, which adds a flat +5 to +10 Power to your total rating. Always check your storage before logging off to ensure you keep this buff.
Operator Management: The Secret to 200+ Power
This is where the magic happens. Assigning operators to your base isn’t just about gathering materials; it’s about stacking their individual stats into your total Base Power.
How Operator Assignment Works?
When you assign an operator to a building (e.g., placing a Vanguard operator in a Logistics Hub), a percentage of their Personal Combat Power is added to the Base Power.
- Standard Assignment: Adds ~10-15% of the operator’s power.
- Specialized Assignment: (e.g., A Vanguard in a Logistics hub, A Caster in a Power Plant) adds ~25% of their power.
- Mentoring/Bonding: Operators with high “Trust” levels provide a multiplier to this contribution.
The “Dream Team” Strategy
To crush the 200 Power goal, you need to stop deploying your best units to the field and start parking them in your base temporarily to bump the rating.
- Identify your Top 4 highest Combat Power operators. These are usually your 6-star elites.
- Check their tags. Match them to buildings where they have a bonus.
- Example: If your top unit is a Defender, place them in the Command Center or Defense Turret slot. This maximizes the conversion rate of their stats to Base Power.
- Swap them out. Once the Base Power calculation updates (it usually updates every minute or upon saving), you can swap them back to your combat squad if needed, though keeping them stationed is the best way to maintain the rating.
Advanced Tactics: Research and Synergies
Once you have the buildings and the operators, you need the “glue” that holds it all together. This comes from the Research Lab and Building Synergies.
Must-Have Research Technologies
In March 2026, the meta for Base Power research has shifted. You want to prioritize the “Industry” and “Architecture” trees over the “Combat” tree for the specific purpose of Base Power.
- Emergency Power Protocols: Tier 1 Research. Cost: Low. Effect: +5% Power Plant output. This effectively raises your power cap.
- Structural Reinforcement: Tier 2 Research. Cost: Medium. Effect: All buildings gain +200 HP. This counts as a defensive stat boost, increasing your calculated power.
- Operator Efficiency Training: Tier 3 Research. Effect: Operators stationed in the base contribute 5% more of their stats. This is mandatory for hitting 200.
Building Adjacency Explained
Arknights: Endfield features a grid-based building system. Where you place buildings matters.
- The Power Triangle: Arrange your Power Plants in a triangle formation touching each other. This triggers a “Grid Resonance” effect, giving a 10% boost to power generation for all three.
- Defense Perimeter: Place Turrets adjacent to walls or gates. This “Covered Fire” bonus increases the Turret’s calculated stats, thereby increasing Base Power.
Common Mistakes to Avoid In 2026
I learned these the hard way. Avoid these pitfalls to save your sanity:
- The “Sprawl” Error: Building too many low-level buildings. Your Power rating is an average of your infrastructure. Building ten Level 1 Turrets is worse than having two Level 5 Turrets. Keep your base compact and upgraded.
- Ignoring Offline Production: Power can decay if resources hit zero. Ensure you have enough buffer in your Silos to last through your sleep cycle. If your base runs out of energy while offline, your Power rating drops, and you might log in to find yourself back under 200.
- Forgetting Daily “Maintenance”: There is a “Repair” mechanic in the game. Damaged buildings operate at reduced efficiency (and thus reduced power contribution). Always check for the “Wrench” icon on your mini-map before logging out.
Troubleshooting: Stuck at 199?
If you are sitting at 199 Power and nothing seems to work, try these quick fixes:
- The “Refresh” Trick: Go to your main menu and re-enter the base. Sometimes the UI calculation lags behind the server data.
- Swap Operators: Take your assigned operators out, put them in your squad, save, and then re-assign them to the base. This forces a recalculation of their stats.
- Demolish a Decorative Item: Strangely, some beta patches of Endfield had a bug where too many decorative items lowered the “Efficiency” density. Try removing a bench or statue to see if it frees up a hidden point of power.
FAQ’s
How often does the Base Power update?
The Base Power generally updates in real-time as you build, but operator assignment changes can take up to 60 seconds to reflect on the main screen. Always wait a moment before panicking if the number doesn’t change immediately.
Do I need to spend real money (Originite) to hit 200 Power?
No. While spending Originite can speed up construction times, hitting 200 Power is entirely possible as a Free-to-Play player. It requires efficient resource management (not wasting materials on unnecessary buildings) rather than money.
Does the “Power” rating affect my combat team’s stats?
No, Base Power and Combat Power are separate statistics. However, having a high Base Power unlocks higher-tier manufacturing recipes which do allow you to craft better equipment for your combat team.
What happens if my Base Power drops below 200?
Some high-level mining nodes and exploration zones require a minimum Base Power of 200 to unlock or maintain access. If your power drops, you may lose access to these resource-rich areas until you boost it back up.
Is there a mod to cheat Base Power?
Using mods or third-party tools is a violation of the game’s Terms of Service and risks a permanent ban. It is highly recommended to build your power legitimately using the strategies outlined above.
Conclusion
Adding more than 200 Power to your base in Arknights: Endfield is a rite of passage. It signals that you have graduated from a novice manager to a competent commander. By focusing your resources on the Command Center, leveraging the stats of your strongest operators through specialized assignments, and optimizing your building layout for adjacency bonuses, you will smash through that ceiling.
Remember, efficiency is key. Don’t just build—build smart. Keep your operators happy, your power plants humming, and your logistics flowing, and you’ll see that number climb well past 200 in no time.
