Hollow Knight Silksong Enemies: 200+ Complete Guide 2026

How many enemies will Hollow Knight: Silksong have? Team Cherry has confirmed that Silksong will feature over 200 unique enemies and 40+ bosses, significantly surpassing the original Hollow Knight’s 168 Hunter’s Journal entries.
After spending countless hours hunting down every last enemy in the original Hollow Knight for that elusive Hunter’s Mark achievement, I’m both thrilled and slightly terrified by what Team Cherry has in store for us with Silksong. The sheer scale of enemy variety they’ve packed into this sequel is something I’ve never seen in a Metroidvania before.
| Game Aspect | Hollow Knight Original | Hollow Knight: Silksong |
|---|---|---|
| Total Enemies | 168 entries | 200+ confirmed |
| Boss Count | 30+ bosses | 40+ legendary bosses |
| Increase Percentage | Baseline | 19% more enemies |
The Numbers Game: Breaking Down Silksong’s Enemy Advantage
When I first heard about Silksong featuring over 200 enemies at Gamescom 2025, my immediate reaction was disbelief. The original Hollow Knight already felt massive with its 168 Hunter’s Journal entries, and I remember the satisfaction of tracking down every single one for my Hollow Knight achievement guide. Now Team Cherry has essentially taken that already impressive number and added another 32+ enemies on top of it.
What’s even more impressive is the journey these numbers took during development. Back in 2019, Team Cherry mentioned they had already created 165 enemies – and that was nearly six years ago! The fact that they’ve continued adding to this roster shows their commitment to making Silksong not just bigger, but more diverse in its challenges.
Why More Enemies Actually Matters?
In my experience with Metroidvanias, enemy variety is the lifeblood of exploration. Every new area needs to feel distinct, and nothing accomplishes that better than unique enemies with their own attack patterns and behaviors. I’ve played through games where enemy recycling became painfully obvious by the midpoint, and it always dampens the excitement of discovering new areas.
With 200+ enemies, Silksong can maintain that sense of discovery throughout what Team Cherry has confirmed will be an even larger world than the original. Each new kingdom area Hornet explores can have its own complete ecosystem of creatures without any need for palette swaps or recycled content. This approach reminds me of what made the complete Silksong experience so anticipated by the community.
The Boss Battle Bonanza: 40+ Legendary Encounters
Let me put this in perspective from my thousands of hours in the Metroidvania genre: 40+ bosses is absolutely unprecedented for a game of this type. The original Hollow Knight’s 30+ bosses already set a high bar, giving us memorable fights like the Mantis Lords, Nightmare King Grimm, and the Pure Vessel. Now Silksong is adding at least 10 more boss encounters to that formula.
What excites me most about this boss count isn’t just the quantity – it’s what it represents for the game’s structure. In the original, I loved how bosses served different purposes:
- Gateway bosses that blocked progression to new areas
- Optional challenges for dedicated players seeking greater difficulty
- Dream bosses that expanded the lore and provided unique rewards
- Pantheon bosses that tested mastery of combat mechanics
With 40+ bosses, Silksong has room to expand on all these categories while potentially introducing new boss types we haven’t seen before. I’m particularly curious about how they’ll integrate these bosses with Hornet’s unique moveset and silk-based abilities.
The Quality Question: Can Team Cherry Maintain Excellence?
Here’s where my faith in Team Cherry really comes into play. Throughout my time following their Team Cherry’s development updates, one thing has remained consistent: they refuse to compromise on quality. The fact that Silksong started as DLC for the original game but grew into something requiring seven years of development tells me they’re not just throwing enemies at us for the sake of bigger numbers.
Every single enemy in the original Hollow Knight felt purposeful. From the humble Crawlid to the devastating Primal Aspids (yes, I still have nightmares about those), each creature had its place in the world and contributed to the atmosphere of its respective area. I expect nothing less from Silksong’s expanded roster.
What This Means for Gameplay Duration?
Based on my completionist run of the original Hollow Knight, which took me about 60 hours to achieve 112% completion, I’m estimating Silksong could easily push into the 70-80 hour range for similar completion levels. Here’s my breakdown:
| Completion Aspect | Estimated Time Impact | Reasoning |
|---|---|---|
| Hunter’s Journal Equivalent | +5-8 hours | 32+ additional enemies to find and defeat |
| Boss Battles | +4-6 hours | 10+ additional boss encounters with attempts |
| Exploration for Enemies | +3-5 hours | Larger world means more searching |
| Combat Mastery | +2-3 hours | Learning new enemy patterns |
This extended gameplay time is exactly what the community has been craving. After the Silksong’s cultural impact during its long development, players are hungry for a substantial experience that justifies the wait.
Development Perspective: From DLC to Standalone Giant
Understanding how we got to these impressive numbers requires looking at Silksong’s development journey. When I first heard Silksong was originally planned as Hollow Knight DLC, I expected maybe 20-30 new enemies at most. That’s typically what you see in even generous DLC packages.
But Team Cherry’s ambition couldn’t be contained. The three-person team realized they were creating something that deserved to stand on its own. The transition from DLC to full sequel meant they could fully realize their vision for Hornet’s adventure without being constrained by the original game’s framework.
This creative freedom shows in the enemy count. Rather than recycling assets or slightly modifying existing enemies, Team Cherry committed to creating 200+ completely new creatures. In my experience covering game development, this level of new content creation is typically reserved for AAA studios with hundreds of developers, not a three-person indie team.
The Community Response
I’ve been active in the Hollow Knight community since 2017, and the reaction to these numbers has been electric. The Steam player surge following the Gamescom announcement speaks volumes about the excitement level.
What I find particularly interesting is how the community has already started theorizing about what these 200+ enemies might include. Reddit threads are filled with speculation about returning enemy types adapted for Pharloom, completely new species unique to this kingdom, and how Hornet’s combat style might change our approach to familiar enemy archetypes.
Comparing to Other Metroidvanias
To truly appreciate what Team Cherry has accomplished, let’s look at enemy counts in other top-tier best Metroidvania games I’ve played extensively:
- Metroid Dread: Approximately 50-60 unique enemy types
- Bloodstained: Ritual of the Night: Around 120 enemy types
- Axiom Verge: Roughly 40-50 enemy variants
- Guacamelee! 2: About 30-40 enemy types
Silksong’s 200+ enemies absolutely dwarfs these numbers, setting a new standard for variety in the genre. This isn’t just about bragging rights – it fundamentally changes how the game can approach combat encounters and area design. For context on how this compares to other indie gaming achievements, the scope rivals what we’ve seen in Silksong’s industry impact discussions.
The Challenge for Completionists
As someone who proudly displays their Hunter’s Mark achievement, I’m both excited and daunted by what Silksong’s enemy roster means for completionists. The original game’s Hunter’s Journal required defeating most enemies multiple times to unlock their full entries, learning their lore, and tracking down some truly obscure creatures.
With 200+ enemies, this completionist challenge becomes even more substantial. I’m already planning my approach:
- Systematic area clearing to ensure no enemy variants are missed
- Detailed note-taking on enemy locations for rare spawns
- Multiple playthroughs to catch enemies that might only appear under specific conditions
- Community collaboration to share findings on the most elusive creatures
This extended completionist content is exactly what will keep Silksong alive in the community for years to come. I still see players discovering new things in Hollow Knight seven years after release, and Silksong’s expanded enemy roster guarantees even more longevity.
FAQ Section
How many more enemies does Silksong have compared to Hollow Knight?
Silksong features at least 32 more enemies than the original Hollow Knight, with 200+ confirmed enemies compared to Hollow Knight’s 168 Hunter’s Journal entries. This represents approximately a 19% increase in enemy variety.
Will all 200+ enemies be completely unique or will some be variants?
Based on Team Cherry’s development philosophy and their commitment to quality, the 200+ enemies are expected to be unique designs rather than simple palette swaps. The original Hollow Knight maintained this standard, and there’s no indication Silksong will be different.
How many bosses are confirmed for Hollow Knight: Silksong?
Team Cherry has officially confirmed 40+ legendary bosses for Silksong, compared to the 30+ bosses in the original Hollow Knight. This includes both mandatory and optional boss encounters.
Will Silksong have an equivalent to the Hunter’s Journal?
While not officially confirmed, the emphasis on enemy count and Team Cherry’s attention to lore suggests Silksong will feature a similar bestiary system. The original’s Hunter’s Journal was beloved by completionists, making its return highly likely.
How long will it take to encounter all 200+ enemies?
Based on my experience with the original game, encountering all enemies will likely require 60-80 hours of thorough exploration. Some enemies may be locked behind late-game areas, optional challenges, or specific conditions, extending the discovery process for completionists.
Looking Ahead to September 4, 2025
As we approach the September 4, 2025 release date, the revelation about Silksong’s enemy count has only intensified my anticipation. This isn’t just a numbers game – it’s a promise of variety, challenge, and discovery that exceeds anything we’ve seen in the Metroidvania genre.
The seven-year development cycle suddenly makes perfect sense when you consider the scope of what Team Cherry has created. They haven’t just made a sequel; they’ve crafted what appears to be the most enemy-diverse Metroidvania ever developed. For someone like me who lives for these games, March 2026 can’t come fast enough.
Whether you’re a completionist planning to hunt down every last creature or a casual player who just wants to experience Hornet’s adventure, Silksong’s massive enemy roster ensures there will always be something new around every corner. And honestly, after waiting this long, we deserve nothing less than the absolute best Team Cherry can deliver – and these numbers suggest that’s exactly what we’re getting.
