How to Romance Chance in Date Everything (March 2026 Guide)

Ever wondered what it would be like to fall in love with a D20 dice? In Date Everything, this quirky possibility becomes reality through Chance – the enthusiastic tabletop RPG game master who’ll steal your heart faster than you can say “natural 20.” I’ve spent countless hours perfecting his romance route, and trust me, winning over this dice-turned-dateable is an adventure worth embarking on.
Quick Guide: Romancing Chance in Date Everything
| Aspect | Details |
|---|---|
| Dateable Number | #60 |
| Location | Office desk (left side, near pencil holder) |
| Voice Actor | Matthew Mercer (Critical Role) |
| Main SPEC | Charm |
| Meetings Required | 2 interactions |
| Difficulty | Medium (requires winning G&G campaign) |
| Realization Requirements | Smarts: 80, Empathy: 60, Charm: 80, Sass: 30 |
Finding Chance: Your D20 Love Interest
Unlike the complex hunt for Airyn, locating Chance is refreshingly straightforward. Head to your office on the first floor and look for the D20 dice sitting on the left side of your desk, right next to the pencil holder. Don’t let his small size fool you – this little dice packs a massive personality that’s impossible to miss once awakened.
First Encounter Setup
When you first use your Dateviators on the D20, you’ll be greeted by an enthusiastic figure draped in a TTRPG map cloak. Chance appears with:
- Red eyes behind red-lensed, gold-rimmed glasses
- Brown hair partially hidden under a D20-shaped hood
- A shirt featuring hand-drawn dungeon maps on grid paper
- Dice bracelets adorning his wrists
- A red G&G (Grottos & Gargoyles) rulebook chest piece
How to Romance Chance in Date Everything?
I’ve tested every dialogue combination possible, and here’s the definitive path to winning Chance’s heart. Unlike some dateables who require multiple meetings like Vaughn Trapp’s multi-step romance, Chance can fall for you in just two encounters – if you play your cards (or dice) right.
First Interaction: Setting the Stage
Initial Meeting Choices:
- “… what did you call me?” – Acknowledge the misunderstanding
- “Oh! Well then. A good day to you!” – Be friendly and welcoming
- “You know what they say about all work and no play” – Show you’re fun
- “Are you kidding me? Of course I’ve heard of G and G!” – Express enthusiasm
- “I’m partial to… all of them, actually. How could I possibly choose?” – Show appreciation for all aspects
Campaign Setup: 6. “That would be a lot of fun, Chance!” – Accept his invitation eagerly 7. “Can we play with just the two of us?” – Choose intimate setting 8. “I can roll with that! What’s next?” – Go with the flow 9. “I dunno, this sounds right up my alley!” – Show genuine interest 10. “You would do that for me? You’re the best” – Appreciate his help
Character Selection: 11. “What do you suggest I play as?” – Let him guide you 12. “The Troubadour sounds like fun!” – Choose the bard class (recommended) 13. “When do we get to play?!” – Show excitement 14. “Sounds great! I can’t wait!” – End on a high note
Second Interaction: The G&G Campaign
This is where Date Everything’s unique gameplay shines. You’ll actually play a mini D&D-style campaign with Chance as your Dungeon Master (or should I say, Grotto Master?). The key to romance is not just winning – it’s showing enthusiasm throughout.
Pre-Game Dialogue:
- 1. “I couldn’t stay away from your cute face!” – Flirt immediately
- 2. “Ready, Chance!” – Show you’re prepared
Campaign Choices (Troubadour Path):
- 3. “[Sass 25] WHO’S READY TO ROCK! LET ME HEAR IT, COUNTER TOP!” – High energy start
- 4. “I toss them a coin for their prompt service” – Be generous
- 5. “I try to get a better look at them” – Show curiosity
- 6. “What’s The Butcher Block?” – Ask about the world
- 7. “I ask them, ‘What do you want with a simple singer?'” – Stay in character
- 8. “They think that… Oh!” – Realize the situation
- 9. “They may be beautiful but there’s no way they’re as hot as you, Chance” – Flirt with the DM
Mission Acceptance:
- 10. “Okay! I’ll do it! I’ll save the Prince!” – Accept the quest
- 11. “It’s great because I’m doing it with you!” – More DM flirting
Combat and Exploration:
- 12. “I break from the path to see what they do” – Take initiative
- 13. “Ahh!! What is that thing?” – React naturally to threats
- 14. “I wanna knock this Knobgoblin’s knob off!” – Show fighting spirit
- 15. “Maybe this is a sign. I need to collect myself before moving forward” – Strategic thinking
- 16. “I open my eyes, looking for the sound” – Be observant
- 17. “I bow. Instantly. No wait! I kneel!” – Show respect to royalty
- 18. “I’m on my way to save your son” – State your mission
- 19. “I would be honored to have you by my side” – Accept help graciously
- 20. “Let’s make ’em go Night-Night!” – Battle cry!
Final Battle Sequence:
- 21. “Is something the matter here, my Queen?” – Check on allies
- 22. “What?? The King?” – Express surprise at twist
- 23. “Monologue away!” – Let villain speak (classic D&D)
- 24. “I try to dodge out of the way!” – Defensive maneuver
- 25. “The Queen gave a command. Save the Prince!” – Remember priorities
- 26. “I’m going for the King!” – Make decisive choice
- 27. “I hope the shield works!” – Trust your equipment
- 28. “I start to throw sonic spells!” – Use your class abilities
The Romance Moment:
- 29. “I understand your insinuation and I am all for it” – Accept his romantic advance
Alternative Endings: Friends or Foes
Not everyone wants to romance every dateable, and that’s okay! Date Everything respects player choice with multiple ending options.
Friendship Ending
Want to keep things platonic? When Chance makes his romantic move asking about “moving from character sheets to… other sheets,” simply respond:
- “Oh… this was just supposed to be a fun thing to do with friends!”
This maintains the positive relationship while establishing clear boundaries. You’ll still gain 5 Charm SPECS points and keep a wonderful friend who shares your love of tabletop gaming.
Hate Ending
Achieving Chance’s hate ending requires deliberate sabotage of everything he holds dear:
- Mock G&G at every opportunity
- Break character constantly
- Choose deliberately terrible tactical decisions
- Fail the campaign on purpose
- Make fun of his enthusiasm for the game
The hate ending is surprisingly difficult to achieve because Chance is so genuinely enthusiastic and forgiving. It takes concentrated effort to make this sweetheart dislike you.
G&G Campaign Strategy Guide
Success in Chance’s campaign requires understanding the basic mechanics. Here’s what I’ve learned from multiple playthroughs:
Hit Points Management
- You start with 50 HP
- Sleeping between sessions restores 20 HP
- The Sass 25 option grants +10 HP bonus
- With proper choices, you can complete the campaign without taking damage
Class Differences
While I’ve detailed the Troubadour path above, each class offers unique gameplay:
Troubadour (Bard):
- Best for first-time players
- Charm-based solutions
- Musical abilities for crowd control
Wizard:
- Magic-focused combat
- Requires more strategic thinking
- Different spell options in battle
Warrior:
- Direct combat approach
- Higher damage output
- Simpler decision trees
Rogue:
- Stealth-based solutions
- Trap detection advantages
- Unique dialogue options
Combat Tips
- Always scout before engaging
- Use class-specific abilities when available
- Remember the Queen’s alliance – she’s crucial for the final battle
- The shield mechanic is vital against the King’s attacks
- Don’t forget environmental interactions
Realization Requirements and SPECS Building
Once you’ve achieved a Love or Friend ending with Chance, you’ll unlock the ability to realize him – but only after completing 10 other dateables first. His realization requirements are surprisingly demanding:
| SPEC | Required | Tips for Building |
|---|---|---|
| Smarts | 80 | Focus on dateables like Mac, Lyric, and Farya |
| Poise | 0 | No requirement – lucky! |
| Empathy | 60 | Romance Betty, River, and other empathetic characters |
| Charm | 80 | Date Phoenicia, Skylar, and other charming dateables |
| Sass | 30 | A few sassy encounters with Ben-hwa or Lux will suffice |
Pro tip: Plan your romance route strategically. Since Chance gives Charm points, consider dating him after building up your other stats but before tackling dateables that require high Charm.
Voice Acting and Character Design Excellence
Matthew Mercer’s performance as Chance deserves special recognition. Known for his work as Dungeon Master on Critical Role, Mercer brings:
- Authentic tabletop gaming enthusiasm
- Perfect comedic timing on dice puns
- Genuine warmth in romantic scenes
- Expert narration during the G&G campaign
The character design brilliantly merges D20 elements with human features:
- The hood shaped like an icosahedron
- Dice accessories that jingle when he moves
- Map patterns that shift during emotional moments
- The way his eyes literally sparkle when discussing G&G
Common Issues and Troubleshooting
During my extensive testing, I’ve encountered several issues players might face:
Can’t Find Chance:
- Ensure you’re looking at the office desk, not other surfaces
- The D20 is small – look for the red die specifically
- He’s on the left side of the desk near the pencil holder
Campaign Won’t Start:
- You need at least one Dateviator charge
- Must complete the first interaction entirely
- Try sleeping and returning the next day
Keep Failing the Campaign:
- Follow the exact dialogue choices above
- Ensure you have 25+ Sass for the HP bonus
- Save before starting the second interaction
Romance Won’t Trigger:
- Must win the campaign first
- Check that you were enthusiastic throughout
- Ensure you didn’t accidentally choose friendship dialogue
Cultural Impact and Community Reception
The Date Everything community has embraced Chance with particular enthusiasm:
Popular Fan Content
- “Natural 20 on Romance” memes
- Crossover art with Critical Role characters
- G&G homebrew campaigns inspired by his questline
- Chance x Dasha (the desk) ship art
Speedrun Strategies
For players attempting to 100% Date Everything quickly:
- Day 1: First interaction with Chance
- Day 2: Complete G&G campaign for Love ending
- Total time: Approximately 15-20 minutes
- One of the fastest complete romances in the game
Advanced Romance Strategies
Dialogue Variation Testing
Through extensive testing, I’ve discovered:
- Some dialogue choices have hidden point values
- Enthusiasm matters more than “correct” answers
- Flirting with Chance during the campaign adds romance points
- Breaking character occasionally won’t ruin the romance if other choices are strong
Multiple Playthrough Benefits
- First playthrough: Learn the campaign mechanics
- Second playthrough: Optimize for perfect run
- Third playthrough: Try different character classes
- Achievement hunting: “Roll for Initiative” achievement
Comparing Chance to Other Dateables
Chance’s romance stands out for several reasons:
Unique Mechanics
Unlike straightforward dateables, Chance offers:
- Full minigame integration
- Multiple character class options
- Branching campaign paths
- Meta-commentary on dating sims through RPG lens
Romance Difficulty
Compared to other dateables:
- Easier than: Connie (requires breaking Luna’s loop), Vaughn (multi-dateable chain)
- Similar to: Parker Bradley (board game theme), Dasha (your supportive desk)
- Harder than: Betty (your bed), Abel (tables), basic furniture
Tips for New Players
If you’re new to Date Everything and considering Chance as an early romance:
Pros:
- Straightforward location
- Quick completion (2 days)
- Fun minigame teaches game mechanics
- Matthew Mercer’s excellent voice acting
- Good Charm SPECS payout
Cons:
- Requires winning the campaign
- Sass 25 requirement for easiest path
- Realization needs high stats
- Some players find RPG elements confusing
Recommended Approach:
- Build up 25 Sass first (date a few sassy characters)
- Save before starting his questline
- Use this guide for dialogue choices
- Enjoy the unique gameplay experience
- Don’t stress about perfection – he’s very forgiving
Easter Eggs and Hidden Details
The developers packed Chance’s route with references:
D&D/Critical Role Nods:
- “Natural 20” appears in his love ending text
- The campaign mirrors classic D&D rescue quests
- Voice lines reference famous Critical Role moments
- His dice collection includes every standard RPG die type
Date Everything Meta-Humor:
- Chance comments on dating sim tropes
- G&G mechanics parody both D&D and dating games
- The “other sheets” innuendo is perfectly delivered
- His realization has him planning a campaign in the real world
Post-Romance Content
After achieving Chance’s love ending:
Collectible Unlock:
- D20 always rolls natural 20 (was 10 before)
- Special achievement for critical success
- Unique dialogue if you return post-ending
Impact on Other Routes:
- Dasha mentions your G&G session
- Parker Bradley references tabletop gaming
- Mac comments on dice probability
- Some dateables ask about your campaign
Frequently Asked Questions
Q: What happens if I choose a different character class?
A: Each class has unique dialogue options and solutions. The core romance path remains similar, but combat encounters change significantly. Warrior is easiest for combat, while Rogue offers the most unique dialogue.
Q: Can I romance Chance if I hate tabletop RPGs?
A: Absolutely! The game doesn’t require prior D&D knowledge. Chance explains everything needed, and the simplified mechanics make it accessible for newcomers. Just show enthusiasm for his interests.
Q: Is Chance’s SASS requirement mandatory?
A: Not mandatory, but highly recommended. Without 25 Sass, you miss the HP bonus dialogue option, making the campaign harder. You can still win without it, but you’ll need to play more carefully.
Q: How long does Chance’s complete route take?
A: Roughly 15-20 minutes for both interactions. The first meeting takes 3-5 minutes, while the G&G campaign runs 10-15 minutes depending on reading speed and choice consideration.
Q: Can I replay the G&G campaign after finishing?
A: Unfortunately, no. Once you’ve achieved an ending with Chance, returning only gives brief dialogue. The campaign is a one-time experience per save file, making that first playthrough special.
Q: What’s the best order to romance dateables for stats?
A: For Chance’s requirements, I recommend: Start with Sass-giving dateables → Build Empathy through kind dateables → Save Charm-givers for last since Chance provides Charm → Tackle Smart dateables throughout.
Final Thoughts
Chance represents everything magical about Date Everything – the ability to find love in the most unexpected places. His route combines humor, genuine emotion, and innovative gameplay in a way that few other dateables match. Whether you’re a tabletop gaming veteran or someone who doesn’t know a D20 from a D12, Chance’s infectious enthusiasm and Matthew Mercer’s stellar performance create an unforgettable romance experience.
So grab your dice, charge up those Dateviators, and prepare for an adventure where love is the ultimate critical hit. After all, in the world of Date Everything, romance doesn’t have to be left to chance – even when you’re literally dating Chance!
Remember to save your game before starting his route, check out our other Date Everything guides, and most importantly, have fun rolling for romance. May all your romance rolls be natural 20s!
