Jujutsu Shenanigans March 2026 Update Guide: All New Skill Builder Blocks & Features

Jujutsu Shenanigans Update Guide

The latest Jujutsu Shenanigans update has revolutionized the game’s skill builder system, introducing powerful new blocks and visual enhancements that give players unprecedented creative control. As a dedicated JJS player who’s spent countless hours testing these features, I’m excited to share everything you need to know about the February 2026 update that’s transforming how we create custom moves.

Quick Overview: What’s New in February 2026

Feature CategoryNew AdditionsImpact on Gameplay
Skill Builder Blocks5 new blocks (Projectile, Grab, Counter, State, Tag)Enhanced move customization
Visual EnhancementsTrails, FOV control, Screen effectsBetter visual presentation
Mesh SupportCustom 3D model integrationUnique weapon/prop creation
New PropertiesNo Cancel, Animation fadesImproved move flow and armor

Complete Breakdown of New Skill Builder Blocks

1. Projectile Block: Dynamic Combat System

The Projectile block is a game-changer for creating ranged attacks and complex move combinations. Unlike traditional hitboxes that stay stationary, projectiles travel through space, opening up entirely new combat possibilities.

Key Parameters:

  • Speed: Controls travel velocity (0 = stationary, higher values = faster movement)
  • Time: Duration the projectile exists
  • Projectile Tag: Links visual effects to projectiles
  • Stun Animation: Plays animation on hit targets
  • Continue: Allows projectile to persist after hitting targets
  • Branch/Branch Collided: Triggers alternate behaviors on impact

Pro Tip: Use the Continue parameter with Branch Collided to create multi-hit projectiles that trigger different effects on each hit. Perfect for creating chain attacks or area denial moves.

2. Grab Block: Advanced Grapple System

The Grab block introduces sophisticated grappling mechanics that depend on your Last Hit timing. This block allows for cinematic throws, holds, and combo extenders that weren’t possible before.

Essential Settings:

  • Limb: Choose which character limb performs the grab
  • Target Limb: Select opponent’s body part to grab
  • Position/Rotation: Fine-tune grab appearance in XYZ coordinates
  • Time: Duration of the grab effect
  • Last Hit: Window for applying grab after landing hits

Advanced Technique: Combine Grab blocks with State blocks to create grab-to-combo transitions. Set a brief Last Hit window to execute grabs immediately after connecting with attacks.

3. Counter Block: Strategic Response System

Counters have been completely reworked with the new Counter block, allowing for intelligent response mechanics that activate when you’re attacked. This is perfect for defensive playstyles and punish-heavy characters.

Setup Requirements:

  1. Place Counter block in a branch
  2. Add Rush Skill (Speed set to 0)
  3. Include Animation block if desired
  4. Add Wait block followed by Cancel Skill block
  5. Create separate branch for counter response

Critical Parameters:

  • Time: Duration of counter window
  • Cancel Enemy Move: Whether to interrupt opponent’s action
  • Branch: Which move triggers after successful counter
  • Apply Effects: Status effects to apply to attacker

Pro Strategy: Use counters with short time windows for high-skill defensive play. Pair with visual effects like screen flashes to indicate successful counters.

4. State Block: Status Effect Control

The State block provides unprecedented control over character conditions and restrictions. This is essential for creating balanced moves with proper drawbacks and strategic limitations.

State Options:

  • Iframe: Invincibility frames
  • NoM1: Disables basic attacks
  • Direction Lock: Locks movement to single direction
  • Stun: Immobilizes target
  • Custom states: Various other conditions

Important Settings:

  • Time: Duration of state effect
  • Cancel on End: Whether state ends with move or continues
  • Disable Burst: Prevents burst actions during state
  • Last Hit: Window for applying state after attacks

Balance Tip: Always include appropriate drawbacks with powerful states. For example, pair Iframe states with NoM1 to prevent infinite invincibility combos.

5. Tag Block: Variable System for Complex Combos

The Tag block is the most advanced addition, functioning as a variable system that enables move variants, combo counters, and conditional effects. This allows for incredibly sophisticated move designs.

How It Works:

  1. Add/Remove: Increments or decrements variable values
  2. Check: Tests if variable equals specific value
  3. Set: Directly assigns variable value
  4. Branch: Routes to different moves based on conditions

Example Application:

  • First Tag block adds +1 to variable
  • Second Tag block checks if value = 3
  • If true, branches to special move
  • Final Tag block resets variable to 0

Advanced Usage: Create multi-hit combos that unlock special effects on specific hit counts, similar to Defense Attorney’s ultimate mechanic.

Visual Block Enhancements

Melee Trail System

The Visual block now supports Melee Trail effects that add weapon or hand trails to your character. You can assign trails to left or right hands independently, creating cleaner attack visuals.

Configuration:

  • Select hand (Left/Right)
  • Choose trail effect
  • Adjust duration and intensity

Field of View (FOV) Control

FOV changes create cinematic camera effects during moves. Positive values zoom outward (wider view), while negative values zoom inward (closer view).

Applications:

  • Impact moments: Negative FOV for dramatic effect
  • Area attacks: Positive FOV to show full effect
  • Cinematic supers: Dynamic FOV changes

Screen Color Overlays

Add dramatic impact frames and visual feedback with screen color overlays. Simply select a color and duration for temporary screen effects.

Popular Uses:

  • Red flash for heavy hits
  • White flash for critical moments
  • Blue tint for water/ice effects
  • Dark overlay for shadow moves

Mesh Integration: Custom 3D Models

The Mesh option revolutionizes visual customization by allowing custom 3D models from the Roblox Creator Store.

Implementation Steps:

  1. Visit Roblox Creator Store (meshparts)
  2. Find desired model
  3. Copy Mesh ID and Texture ID
  4. Paste Mesh ID into Amount field
  5. Paste Texture ID into Texture field
  6. Adjust size, rotation, and position
  7. Set visibility duration

Best Practices:

  • Test multiple models for best fit
  • Adjust scaling carefully for proper alignment
  • Consider performance impact with complex models
  • Use themed models for character consistency

New Properties & Enhancements

No Cancel Property

The No Cancel property acts as super armor, allowing your character to continue moves even when hit. You still take damage, but actions aren’t interrupted.

Important Notes:

  • Only works during active move portions
  • Best for longer attacks with vulnerable startups
  • Doesn’t prevent damage, only interruption
  • Strategic for trading hits in combos

Animation Fade Controls

New fade-in and fade-out controls smooth transitions between animations, making custom combos feel more natural and less jarring.

Settings:

  • Fade In: Smooth animation start
  • Fade Out: Smooth animation end
  • Duration: Length of fade effects

Complete Setup Guide for New Players

If you’re new to the skill builder system, here’s how to get started with the new features:

Basic Setup Process:

  1. Press M to enter build mode
  2. Select Moveset Block under Interactions
  3. Place and scale the block
  4. Set Input ID and Display Name
  5. Adjust cooldown and key bind
  6. Click Custom and enable “Replace Skill If Occupied”
  7. Add NOT Gate under Logic
  8. Configure NOT Gate with your Moveset Block’s Input ID

Testing Workflow:

  1. Exit build mode (press M again)
  2. Walk through purple Moveset area
  3. Test your custom moves
  4. Return to build mode for adjustments
  5. Iterate until satisfied

Advanced Techniques and Pro Strategies

Combo Integration

Combine multiple new blocks for devastating combos:

  1. Start with Projectile for ranged pressure
  2. Follow with Grab for close-range conversion
  3. Use State blocks for combo extension
  4. End with Tag-activated special effects

Visual Storytelling

Use the new visual features to create narrative moves:

  • FOV changes for dramatic moments
  • Screen colors for elemental themes
  • Mesh models for character-specific weapons
  • Trails for movement visualization

Balance Considerations

When creating powerful moves, include appropriate drawbacks:

  • Long cooldowns for strong effects
  • Self-damage for high damage moves
  • Vulnerability states during animations
  • Resource costs for repeated usage

Common Mistakes to Avoid

  1. Overlooking Last Hit Timing: Many new blocks depend on proper Last Hit windows
  2. Ignoring Performance: Complex Mesh models can cause lag
  3. Forgetting Branch Logic: Counter and Tag blocks require proper branch setup
  4. Neglecting Visual Feedback: Use screen effects to communicate move states
  5. Poor State Management: Always include Cancel on End for temporary states

Community Resources and Updates

For the latest information and community creations:

  • Official Discord: Join for developer updates and player creations
  • Reddit Community: Share and discover custom moves
  • YouTube Tutorials: Visual guides for complex setups
  • Fandom Wiki: Detailed documentation and patch notes

FAQ

Q: How do I update my existing custom moves for the new system?

A: Most existing moves will work, but you can enhance them by adding new blocks. Start by incorporating visual effects, then experiment with the new mechanical blocks.

Q: What’s the difference between V1.57 and V1.60 skill builder?

A: V1.57 introduced basic skill builder, while V1.60 added the major overhaul with Specials, Conditions, Properties, and all the new blocks covered in this guide.

Q: Can I use multiple new blocks in one move?

A: Absolutely! The best custom moves combine multiple blocks. For example, a move could start with a projectile, transition to a grab, apply states, and trigger tag-based effects.

Q: How do Tag blocks work with multiple hits?

A: Set up Tag blocks to increment on each hit, check for specific values, and branch to different effects. This creates multi-hit combos with evolving effects.

Q: Are there any limitations on custom moves?

A: Custom moves have a 150-second time limit and performance considerations. Complex Mesh models and too many visual effects can impact game performance.

Conclusion

The February 2026 Jujutsu Shenanigans update represents the most significant skill builder expansion yet, offering creative players unprecedented tools for custom move creation. From the versatile Projectile system to the complex Tag variables, these new features enable sophisticated gameplay mechanics that were previously impossible.

Take time to experiment with each new block, and don’t be afraid to combine them in unexpected ways. The community is already discovering incredible applications, and the meta will continue evolving as players master these new tools.

For more Jujutsu Shenanigans content, check out our Custom Awakening Guide and Naoya Character Guide to expand your knowledge further.

Soumya Thakur

Based in Shimla, I blend my love for creativity and technology through writing. I’m drawn to topics like AI in gaming, immersive tech, and digital storytelling — all the ways innovation is transforming how we play and think.
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