Kaidan Game Review March 2026: Dark Fantasy Extraction Horror

Kaidan Game Review

When I first saw the Kaidan official reveal trailer drop during Gamescom 2025’s Future Games Show, I immediately knew we were looking at something special. This isn’t just another extraction game trying to ride the coattails of Escape from Tarkov or Hunt: Showdown – it’s a bold fusion of Japanese dark fantasy and Lovecraftian cosmic horror that had me replaying the trailer multiple times to catch every atmospheric detail.

As someone who’s spent countless hours in both extraction games and survival horror classics, I can tell you that Kaidan’s approach feels refreshingly different. The 65-second reveal trailer, which has already racked up over 200,000 views on IGN’s YouTube channel alone, showcases a nightmarish vision of feudal Japan corrupted by cosmic horror – and I’m here to break down everything we know about this ambitious project from 5th Column Studio.

What Is Kaidan? The Extraction-Lite Horror Game Redefining the Genre

Kaidan positions itself as an “extraction-lite” experience, but that label barely scratches the surface of what 5th Column Studio is attempting here. Unlike traditional extraction games that focus on military simulation or competitive PvP, Kaidan takes us into a brutal PvE environment where Japanese mythology collides head-on with cosmic horror elements that would make H.P. Lovecraft proud.

The game drops you into the role of a Seeker – warriors who venture into corrupted realms of feudal Japan to battle enemies “soaked in horror,” as the developers put it. What makes this particularly intriguing is the third-person melee combat focus, a stark departure from the first-person shooter mechanics that dominate the extraction genre. During my analysis of the trailer, I noticed the combat appears visceral and weighty, with characters wielding traditional Japanese weapons against grotesque, otherworldly threats.

The Steam page, which went live on August 20, 2026, reveals that Kaidan supports both single-player and online co-op for up to four players. This flexibility is something I’ve been wanting to see more of in extraction games – not everyone wants the stress of PvP encounters, and sometimes you just want to explore a horrifying world with friends without worrying about getting sniped by another player.

The Japanese Dark Fantasy Setting That Sets Kaidan Apart

What immediately struck me about Kaidan’s reveal was its commitment to creating an authentic Japanese horror atmosphere. The environments shown in the trailer – mist-shrouded temples, corrupted forests, and otherworldly dimensions bleeding into reality – remind me of the best moments from classic Japanese horror games like Fatal Frame and Kuon, but with a distinctly modern, cosmic horror twist.

The title itself, “Kaidan,” is a Japanese word meaning “ghost story” or “strange tale,” which perfectly encapsulates what the developers are going for. Based on the Steam community tags that users are already applying – including “Lovecraftian,” “Dark Fantasy,” and “Atmospheric” – it’s clear that the gaming community recognizes this unique blend of cultural horror traditions.

This approach to dark fantasy gaming feels particularly timely, as more developers are exploring non-Western mythological frameworks to create fresh horror experiences that break away from the typical zombie or military shooter formulas.

5th Column Studio: The New Developer Taking Big Swings

Here’s where things get interesting – and perhaps a bit concerning for some. 5th Column Studio is essentially an unknown entity in the gaming world. This is their first publicly announced project, and they’re swinging for the fences with an ambitious extraction-lite game that combines multiple complex systems and genres.

From my experience covering indie developers over the years, this could go one of two ways. Either we’re looking at a passionate team of industry veterans who’ve come together to create their dream project, or we’re seeing ambitious newcomers who might be biting off more than they can chew. The production values shown in the reveal trailer suggest the former – the atmospheric lighting, detailed character models, and environmental design all point to a team that knows what they’re doing.

The fact that they’ve secured a spot at Gamescom 2025’s Future Games Show also speaks volumes. These showcase events don’t just let anyone in – there’s a vetting process, and Kaidan clearly impressed someone important enough to get that world premiere slot alongside other highly anticipated titles.

Gameplay Mechanics: What We Know and What We’re Hoping For

While the reveal trailer was primarily cinematic, I’ve been able to piece together several key gameplay elements from the Steam page and developer communications:

The Extraction-Lite Formula

The “extraction-lite” label is particularly intriguing. Traditional extraction games like Escape from Tarkov are notorious for their punishing difficulty and high-stakes gameplay where you lose everything if you die. By calling Kaidan “extraction-lite,” 5th Column Studio seems to be signaling a more accessible approach – perhaps with less severe death penalties or more forgiving progression systems.

Based on community discussions on ResetEra and NeoGAF, many players are hoping this means we’ll still get the tension and risk-reward gameplay of extraction titles, but without the crushing setbacks that can drive casual players away. I’m personally hoping for a system that maintains stakes but doesn’t completely reset your progress after a bad run – similar to how atmospheric dystopian games handle progression.

Third-Person Melee Combat Focus

This is where Kaidan really differentiates itself. While games like Hunt: Showdown have melee weapons, they’re typically secondary to firearms. Kaidan appears to be flipping that script entirely, with the trailer showcasing katanas, naginatas, and other traditional Japanese weapons as the primary tools of destruction.

The third-person perspective should provide better spatial awareness for melee combat – something that’s notoriously difficult to get right in first-person games. From what I could see in the trailer, the combat animations look fluid and impactful, with a weight to each swing that suggests a more methodical, tactical approach rather than button-mashing chaos.

Co-op Integration and Solo Play

The ability to play solo or with up to three friends is a smart design choice that acknowledges different playstyles. In my experience with multiplayer horror experiences, having the option to tackle content alone or with a coordinated team adds significant replay value.

The Steam page confirms family sharing compatibility, which is a nice touch for those who want to share the experience with household members. However, there’s no mention of crossplay functionality yet, which might limit the co-op player pool initially since the game is currently PC-exclusive.

The Cosmic Horror Element: More Than Just Window Dressing

One thing that has me particularly excited about Kaidan is how it appears to be handling its cosmic horror elements. Too many games slap “Lovecraftian” on their description without really understanding what makes cosmic horror effective. From what I’ve seen, Kaidan seems to get it.

The trailer shows reality itself becoming corrupted, with impossible geometries and otherworldly entities that defy conventional understanding. This isn’t just about fighting yokai or traditional Japanese monsters – it’s about confronting things that shouldn’t exist, that challenge your character’s (and by extension, your) understanding of reality.

The community response on the Steam forums has been particularly positive about this aspect, with many horror fans expressing excitement about a game that combines Eastern and Western horror traditions in meaningful ways. As someone who’s played through everything from recent atmospheric action games to classic survival horror titles, I can appreciate how difficult it is to balance these different horror philosophies.

Platform Availability and Technical Expectations

Currently, Kaidan is confirmed only for PC via Steam, with the store page showing it supports Windows. There’s been no official word on console versions, though the community speculation on NeoGAF suggests that if the PC version is successful, we might see PlayStation and Xbox releases down the line.

The technical specifications haven’t been revealed yet, but based on the visual fidelity shown in the trailer, I’m expecting moderate to high system requirements. The atmospheric lighting, detailed character models, and environmental effects all suggest a game that will demand decent hardware to run at optimal settings.

One interesting note from the Steam page is that the game will initially support only English for interface, audio, and subtitles. This might seem odd for a game so heavily inspired by Japanese culture, but it’s not uncommon for smaller studios to focus on their primary market first before expanding language support.

Community Reception and Industry Context

The initial community response to Kaidan has been cautiously optimistic, which is honestly better than I expected given how saturated the extraction game market has become. On ResetEra, users are particularly interested in how the game will differentiate itself from established titles, with many expressing fatigue from the typical military-themed extraction shooters.

The timing of Kaidan’s announcement is interesting from an industry perspective. We’re seeing a surge in extraction-style games following the success of titles like Escape from Tarkov and Hunt: Showdown, but most are playing it safe with familiar military or Western horror themes. Kaidan’s Japanese mythology angle gives it a unique selling point that could help it stand out in an increasingly crowded market.

What’s particularly encouraging is the positive reception from horror gaming communities. The cosmic horror angle has resonated with fans who’ve been waiting for more games that capture that specific brand of existential dread. The fact that it’s coming from a new studio rather than an established developer also adds an element of excitement – there’s something special about discovering a hidden gem from an unknown team.

What We’re Still Waiting to Learn About Kaidan?

Despite the exciting reveal, there are still many questions that need answering before we can fully gauge Kaidan’s potential:

Release Date: The Steam page simply lists “To be announced,” which could mean anything from a few months to over a year away. Given that this was the first public reveal, I’m guessing we’re looking at late 2026 or early 2026 release at the earliest.

Progression Systems: How will character advancement work? Will there be persistent upgrades between runs, or will each extraction start fresh? These details will be crucial for understanding the game’s long-term appeal.

Enemy Variety: While the trailer showed some impressively designed creatures, we don’t know how diverse the enemy roster will be. Repetitive enemies can kill an extraction game’s replay value quickly.

Map Design: Will we have one large map, multiple smaller maps, or procedurally generated areas? Each approach has its pros and cons for an extraction game.

Monetization: Is this a full-price release, or will there be additional monetization through DLC or cosmetics? The extraction genre has seen various approaches, and knowing 5th Column’s strategy would help set expectations.

Why Kaidan Could Be the Horror Extraction Game We’ve Been Waiting For

After analyzing everything we know about Kaidan, I’m genuinely excited about its potential. The combination of Japanese dark fantasy and cosmic horror feels fresh in a genre that’s been dominated by military simulation and Western horror themes. The extraction-lite approach could make the genre more accessible to players who’ve been intimidated by the punishing difficulty of traditional extraction games.

More importantly, the focus on melee combat and atmospheric horror over competitive shooting could attract a different audience entirely – players who want tension and stakes without the toxicity that often comes with PvP-focused games. The co-op element also opens up possibilities for coordinated play that feels more like a dark fantasy adventure than a military operation.

My biggest concern remains the developer’s lack of track record. Creating an extraction game, even a “lite” version, requires careful balance of multiple complex systems. Add in the melee combat focus and horror atmosphere, and you’ve got a challenging development puzzle that even experienced studios might struggle with.

However, sometimes it’s these unknown developers who deliver the most surprising experiences. They’re not bound by publisher expectations or franchise obligations – they can take risks and try new things. And based on what I’ve seen so far, 5th Column Studio is definitely taking risks with Kaidan.

Final Thoughts: A Dark Horse Worth Watching in 2026

Kaidan represents exactly the kind of creative risk-taking I love to see in the gaming industry. In a market flooded with safe sequels and derivative extraction shooters, here’s a game that dares to combine Japanese mythology, cosmic horror, and extraction mechanics into something genuinely unique.

Will it succeed? That remains to be seen. But I’ll definitely be wishlisting this on Steam and following its development closely. If 5th Column Studio can deliver on even half of what the reveal trailer promises, we could be looking at one of 2026‘s most interesting horror releases.

For now, I recommend checking out the official trailer if you haven’t already, and adding Kaidan to your Steam wishlist if you’re interested. The more support indie developers like 5th Column get during development, the better chance they have of delivering something special. And in a gaming landscape that sometimes feels too safe and predictable, we need more developers willing to venture into the dark, corrupted realms of creative risk-taking – just like the Seekers in Kaidan itself.

Keep an eye on this one, fellow horror fans. Something tells me we’re going to be hearing a lot more about Kaidan in the coming months, especially as we approach the busy horror game season later in 2026.

Ankit Babal

I grew up taking apart gadgets just to see how they worked — and now I write about them! Based in Jaipur, I focus on gaming hardware, accessories, and performance tweaks that make gaming smoother and more immersive.
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