All 10 Lantern Locations in Fisch Cultist Lair (March 2026) Complete Quest Guide

Lantern Locations in Fisch Cultist Lair

The Fisch Cultist Lair update has taken Roblox by storm, introducing one of the most challenging exploration quests in the game: “Light the Lanterns.” I’ve spent countless hours navigating these mysterious underground passages, lighting every single lantern, and I’m here to share the exact locations that will save you hours of frustration.

Finding all 10 lanterns scattered throughout the Cultist Lair isn’t just about exploration—it’s your ticket to earning Sithra’s Amulet Fragment, a crucial component for crafting the legendary Dreamer’s Amulet. This comprehensive guide will walk you through every lantern location with precise directions, pro tips, and everything you need to complete this quest efficiently.

All 10 Lantern Locations Overview

Lantern #Location AreaSpecific PositionDifficulty
1Cultist Lair EntranceBehind first pillar (right side)Easy
2Starting AreaBehind eyepatch NPC near elevatorEasy
3Hall of WhispersRight side, first bookshelfMedium
4Hall of WhispersEnd of corridor, left sideMedium
5Hall of WhispersBehind quest giver NPC in water areaEasy
6Hall of WhispersBehind water body before elevatorMedium
7Passage of OathsRight side near large rootEasy
8Passage of OathsLeft side near mushroom clusterEasy
9Passage of OathsHidden platform (requires glider!)Hard
10Final ChamberLeft side opposite devil-horned NPCEasy

How to Unlock the Fisch Cultist Lair in 2026?

Before you can start your lantern-hunting adventure, you need access to the Cultist Lair itself. This isn’t a straightforward process, so let me break down exactly what you need to do.

Step-by-Step Lair Access Guide

1. Navigate to Terrapin Island

Terrapin Island is located to the left of Moosewood on your map. The coordinates you’re looking for are approximately 0, 150, 2000. If you’re having trouble finding it, use your in-game GPS to locate the Sea Traveler NPC at coordinates 151, 150, 2033.

2. Find the Cultist NPC

Here’s the tricky part: the Cultist NPC only appears during specific conditions. You need:

  • Nighttime in-game
  • Foggy weather conditions

If it’s not foggy and nighttime when you arrive, don’t panic! You’ll need to use totems to change the conditions:

  • Sundial Totem: Changes time to night
  • Smokescreen Totem: Creates fog

3. Catch and Deliver a Sea Turtle

The Cultist NPC wants a Mythical-tier Sea Turtle. You can catch this fish in the waters surrounding Terrapin Island. The Sea Turtle is a Mythical rarity, so it might take several attempts. Once you’ve caught one, hold it in your hands and return to the Cultist NPC.

Pro tip: Check out our Roblox Fisch Codes March 2026 guide for free rewards that can help speed up your fishing!

4. Receive the Traveler’s Note

After handing over the Sea Turtle, the Cultist will give you a Traveler’s Note. This note contains a cryptic clue about a hidden lever location.

5. Pull the Secret Lever

The Traveler’s Note hints at a lever hidden behind two trees in the Terrapin Hideaway cave. Once you’ve found this cave (using the coordinates provided earlier), look for two distinctive trees. The lever appears between them, but only during nighttime. Pull it to finally reveal the Cultist Lair entrance!

For more details on accessing this location, check out our comprehensive Fisch Underground Music Venue Guide.

Essential Requirements Before Starting the Quest

Don’t make the mistake I did on my first attempt—going in unprepared! Here’s what you absolutely need:

Required Items:

Wick or Sythra’s Candle
You MUST have either the Wick item or Sythra’s Candle in your inventory to light the lanterns. The Wick is a common item you can purchase from general vendors or find in crates around the game world. Sythra’s Candle is given to you by the Sythra NPC when you accept the quest in the Passage of Oaths.

Glider (CRITICAL!)
Lantern #9 is located on a hidden platform that’s absolutely impossible to reach without a glider. Many players miss this and get stuck at 9/10 lanterns completed. Save yourself the frustration and bring your glider!

Unlocked Doors 1 and 2
The lanterns are spread across multiple floors of the Cultist Lair. To access all areas, you need to unlock:

  • Door 1: Requires Albino Moon Wood, Sparkling Enchant Relic, and Key of Whispers
  • Door 2: Has its own set of requirements

For door unlocking guides, visit our Fisch Temple Puzzle Walkthrough.

All 10 Lantern Locations – Detailed Walkthrough

Now let’s get into the meat of this guide. I’ll take you through each lantern location step-by-step, organized by the area they’re in.

Cultist Lair Starting Area (Lanterns 1-2)

Lantern #1: Behind the Entrance Pillar

The moment you step through the double doors into the Cultist Lair, immediately turn to your RIGHT. You’ll see a massive stone pillar—this is the very first pillar you encounter after entering. Walk around to the back side of this pillar, and you’ll find the first lantern tucked away in the shadows.

Why players miss it: Most people rush forward into the lair, eager to explore. They don’t think to check behind them immediately after entering.

Lantern #2: Behind the Eyepatch NPC

From the entrance, head deeper into the first area. You’re looking for an NPC wearing an eyepatch who stands near the elevator gate. This is the same area where you’ll find Eldran NPC. The lantern is positioned directly behind the eyepatch-wearing Cultist, next to a statue.

Navigation tip: If you see the elevator that takes you down to the Hall of Whispers, you’re in the right spot. The eyepatch NPC is guarding that elevator area.

Hall of Whispers (Lanterns 3-6)

Take the elevator down from the starting area to reach the Hall of Whispers—a long corridor lined with bookshelves and mysterious artifacts.

Lantern #3: First Bookshelf on the Right

As you exit the elevator and enter the Hall of Whispers corridor, immediately look to your right. The first bookshelf you encounter has a lantern positioned next to it, between two stone pillars. It’s fairly visible if you’re checking the right side as you enter.

Lantern #4: End of Corridor, Left Side

Continue walking through the Hall of Whispers corridor all the way to the end. When you reach the final section before the water area, look to your LEFT side. Near the last two bookshelves and a large rock formation, you’ll find lantern #4.

Positioning note: This is right before you reach the fishing pool area in the Hall of Whispers.

Lantern #5: Behind the Quest NPC

After the bookshelves, you’ll turn a corner and enter a watery area. This is where you’ll find the NPC who gives you the “Light the Lanterns” quest (Sythra). The fifth lantern is located directly behind this quest-giver NPC.

Easy to miss? Actually, no! Since you need to talk to this NPC to start the quest, you’ll be standing right near this lantern. Just walk around behind the NPC to light it.

Lantern #6: Behind the Water Body

Still in the Hall of Whispers watery section, walk around the body of water. Before you use the elevator to go back up or proceed deeper, look behind the water. You’ll spot a small tree (or bush-like vegetation) with lantern #6 next to it, on the right side of the water area.

Visual cue: This lantern has a distinctive position near vegetation, making it stand out against the stone surroundings.

Passage of Oaths (Lanterns 7-9)

Take the elevator down to reach the Passage of Oaths—the deepest accessible area before the final chamber.

Lantern #7: Near the Large Root

As soon as you exit the elevator into the Passage of Oaths, take about 5-10 steps forward. On the RIGHT side of the hallway, you’ll see a large tree root or vine structure. Lantern #7 is positioned right next to this natural formation.

Distance marker: This is literally one of the first things you’ll see when entering this area—don’t overthink it!

Lantern #8: Left Side Mushroom Cluster

Continue forward through the Passage of Oaths hallway. On the LEFT side of the corridor, before you reach the fishing pool, you’ll notice a cluster of small mushrooms growing from the wall. Lantern #8 sits right beside these mushrooms.

Mid-hallway location: This is approximately halfway between the elevator entrance and the Passage of Oaths fishing pool.

Lantern #9: Hidden Platform (REQUIRES GLIDER!)

This is the most challenging lantern to find and the reason why you MUST bring a glider!

In the Passage of Oaths fishing pool area, you’ll see another quest-giver NPC near a small cliff or ledge. Here’s exactly what you need to do:

  1. Locate the cliff near the NPC (before reaching the next set of double doors)
  2. Climb up to the top of the cliff
  3. Adjust your camera angle to look around—you should be able to see a hidden platform floating nearby
  4. Equip your glider
  5. Jump and glide toward the hidden platform
  6. Land on the platform where lantern #9 awaits

Success tip: Practice your gliding beforehand if you’re not confident. The distance isn’t extreme, but you need to maintain enough height to reach the platform. The Advanced Glider (if you have it) makes this significantly easier with its slower falling speed.

Why 97% of players struggle here: They either don’t bring a glider, can’t find the hidden platform, or miss the jump. Take your time with this one!

Final Chamber (Lantern 10)

Lantern #10: Opposite the Devil-Horned NPC

Take the final elevator all the way down to the bottom chamber. You’ll immediately notice an NPC with distinctive devil horns or double horns. Lantern #10 is located on the LEFT side of this room, opposite where the horned NPC stands.

Final stretch: This is your last lantern! After lighting it, you’ll have completed 10/10 and can return to claim your reward.

Completing the Quest and Claiming Your Reward

Once you’ve lit all 10 lanterns, it’s time to collect your hard-earned reward!

Turning In the Quest

Return to Sythra in the Passage of Oaths (the same NPC who gave you the quest initially). Interact with them to complete the “Light the Lanterns” quest.

Your Rewards

Sithra’s Amulet Fragment
This is the main quest reward and a crucial component for your progression. The Sithra’s Amulet Fragment is one of five fragments needed to craft the ultimate Dreamer’s Amulet.

Crafting the Dreamer’s Amulet

The Sithra’s Amulet Fragment alone isn’t the end goal—it’s part of a larger collection quest. To craft the complete Dreamer’s Amulet, you need to collect:

  1. Sithra’s Amulet Fragment (from the Light the Lanterns quest)
  2. Eldren’s Amulet Fragment (from another Cultist Lair quest)
  3. Carth’s Amulet Fragment (from a different questline)
  4. Varn’s Amulet Fragment (requires collecting Leviathan Letter Notes)
  5. Maelira’s Amulet Fragment (from its own quest)

Once you have all five fragments, head to the Amulet NPC in the Cultist Lair (the one with the scary red devil horns) and craft the Dreamer’s Amulet.

Additional Quest Rewards

Completing the full Cultist Lair questline (including all fragment collections) also gives you a chance to obtain:

The Lucid Rod
This is a rare and powerful fishing rod with a special ability: it can double your catch! The Lucid Rod is one of the best fishing tools in Fisch and makes the entire questline worth completing.

For more information on optimal rod progression, check out our Fisch Rod Progression Guide.

Pro Tips for Efficient Lantern Hunting

After helping dozens of friends complete this quest, I’ve compiled the best strategies for making your lantern hunt as smooth as possible.

Time-Saving Strategies

1. Complete Multiple Quests Simultaneously

The Cultist Lair has several quests that overlap in terms of exploration areas:

  • Light the Lanterns quest
  • Note Collection quest
  • Various NPC fetch quests

Work on these at the same time to maximize your efficiency. You’re exploring the same areas anyway!

2. Use a Checklist

As you find each lantern, mark it off on your checklist (you can use the quick reference table at the beginning of this guide). This prevents the frustrating situation where you’re at 9/10 and can’t remember which one you missed.

3. Explore Methodically

Rather than randomly running around, tackle one area completely before moving to the next:

  • Starting Area → Hall of Whispers → Passage of Oaths → Final Chamber

4. Bring a Friend

Having a co-op partner makes the exploration faster and more enjoyable. One person can scout ahead while the other lights lanterns, and you can help each other with the tricky glider section.

Common Mistakes to Avoid

Not Bringing a Wick/Candle
This seems obvious, but I’ve seen countless players run through the entire lair only to realize they can’t actually light the lanterns. Always check your inventory before entering!

Rushing Through Without Checking Corners
Many lanterns are tucked into corners, behind objects, or in unexpected positions. Slow down and thoroughly check each area.

Skipping Lantern #1
Since it’s right at the entrance behind you, many players miss it entirely and don’t realize until they’ve explored the entire lair.

Attempting Lantern #9 Without a Glider
This is physically impossible. The platform is unreachable by jumping alone. Save yourself hours of frustration and just bring the glider.

Not Unlocking All Doors First
If you haven’t unlocked Doors 1 and 2, you can’t access certain floors where lanterns are located. Make sure you have full lair access before starting this quest.

Cultist Lair Distribution Breakdown

Understanding how lanterns are distributed helps you plan your route:

First Room (Starting Area): 2 lanterns
Second Room (Hall of Whispers): 4 lanterns
Third Room (Passage of Oaths): 3 lanterns
Final Chamber: 1 lantern

This distribution means you’ll spend the most time in the Hall of Whispers section, so be especially thorough there.

Alternative Quest: Re-Igniting vs. Initial Lighting

There’s some confusion in the community about lighting vs. re-igniting lanterns. Let me clarify:

First-Time Lighting (Initial Quest)

When you first enter the Cultist Lair and talk to the quest NPC, you’ll receive a quest to light the lanterns using a Wick. This is the standard “Light the Lanterns” quest most players complete.

Re-Igniting (Sythra’s Quest)

After progressing further and unlocking Door 2 to reach the third room, you’ll meet Sythra who gives you a CANDLE. This is for a different quest where you must re-ignite all the lanterns that were previously lit.

The lantern locations remain exactly the same for both quests—only the quest giver and item used (Wick vs. Candle) differ.

Community Tips and Tricks

The Fisch community has discovered several helpful strategies worth sharing:

Brightness Settings
The Cultist Lair is DARK. Many players recommend increasing your game brightness settings before entering to make lanterns easier to spot.

Camera Adjustments
Experiment with different camera angles, especially in the Hall of Whispers. Some lanterns are more visible from specific viewing angles.

Server Hopping
If you’re having technical issues or the lair seems glitched, try switching to a different server. Sometimes lanterns fail to render properly.

Discord Community
Join the official Fisch Discord server (linked in-game) to get real-time help from other players and share your progress.

Troubleshooting Common Issues

“I can’t find Lantern #X!”

Solution: Refer back to the specific lantern description in this guide. Use landmarks like NPCs, bookshelves, and elevators to orient yourself.

“The lantern won’t light!”

Possible causes:

  • You don’t have a Wick/Candle equipped
  • The lantern is already lit (check your quest progress)
  • Server lag (try rejoining)

“I’m stuck at 9/10 and can’t find the last one!”

Most likely culprit: Lantern #9 on the hidden platform. Many players miss this one because they didn’t bring a glider or couldn’t find the platform.

“The quest NPC isn’t appearing!”

Check these conditions:

  • You’ve unlocked the appropriate doors/floors
  • You’re in the correct room (Passage of Oaths for Sythra)
  • Server isn’t experiencing issues

Frequently Asked Questions

What do I get for lighting all 10 lanterns in Fisch?

The primary reward for lighting all 10 lanterns is Sithra’s Amulet Fragment, which is essential for crafting the powerful Dreamer’s Amulet. Completing the full Cultist Lair questline (including this quest) also gives you a chance to obtain the Lucid Rod, a rare fishing tool that can double your catches.

How do I enter the Fisch Cultist Lair?

To access the Cultist Lair, travel to Terrapin Island (left of Moosewood), find the Cultist NPC during foggy nighttime conditions, give him a Mythical Sea Turtle, receive the Traveler’s Note, and pull the secret lever behind two trees at night. The entrance will then open at coordinates 0, 150, 2000.

Do I need a glider to complete the lantern quest?

Yes, absolutely! Lantern #9 is located on a hidden platform in the Passage of Oaths that’s impossible to reach without a glider. Many players get stuck at 9/10 lanterns because they didn’t bring this essential item.

Where can I get the Wick item in Fisch?

The Wick is a common item that can be purchased from general vendors throughout the game world or found in crates and chests. Alternatively, when you accept Sythra’s quest in the Passage of Oaths, you’ll receive Sythra’s Candle, which serves the same purpose.

Are all 10 lanterns in the Passage of Oaths?

No! The lanterns are spread throughout multiple floors of the Cultist Lair:

  • Starting Area: 2 lanterns
  • Hall of Whispers: 4 lanterns
  • Passage of Oaths: 3 lanterns
  • Final Chamber: 1 lantern

You need to explore all areas and unlock Doors 1 and 2 to access every lantern location.

Can I complete this quest solo or do I need a team?

The Light the Lanterns quest can be completed entirely solo! While having friends makes exploration more enjoyable, none of the lanterns require multiple players to access. Just make sure you have a glider for lantern #9.

What is the Lucid Rod and how do I get it?

The Lucid Rod is a special fishing rod obtained as a reward from completing the full Cultist Lair questline. Its unique ability allows it to double your catch, making it one of the most valuable rods in Fisch. To get it, you need to complete multiple fragment quests, including the Light the Lanterns quest.

How long does it take to find all 10 lanterns?

With this guide, you should be able to find all 10 lanterns in 15-30 minutes depending on your familiarity with the lair layout. Without a guide, players often spend 1-2 hours searching, especially if they miss the hidden platform lantern.

What’s the difference between lighting and re-igniting lanterns?

Lighting refers to the initial quest where you use a Wick to light unlit lanterns for the first time. Re-igniting is Sythra’s separate quest (after unlocking Door 2) where you use Sythra’s Candle to light lanterns that were previously lit but have gone out. The locations remain the same for both quests.

Can I trade the Sithra’s Amulet Fragment?

No, amulet fragments in Fisch are account-bound and cannot be traded between players. You must complete the quest yourself to obtain Sithra’s Amulet Fragment and progress toward crafting the Dreamer’s Amulet.

Final Thoughts

Completing the Light the Lanterns quest represents a significant achievement in your Fisch journey. While finding all 10 lanterns tests your exploration skills and patience, the Sithra’s Amulet Fragment reward brings you one step closer to one of the game’s most coveted items: the Dreamer’s Amulet.

Remember these key takeaways:

  • Always bring a Wick/Candle AND a glider before entering
  • Unlock Doors 1 and 2 for full lair access
  • Check behind NPCs and in corners—lanterns love hiding spots
  • The hidden platform (lantern #9) trips up most players
  • Take your time and explore methodically

The Cultist Lair update has added incredible depth to Fisch, transforming it from a simple fishing simulator into an adventure with exploration, quests, and meaningful progression. Whether you’re chasing the Lucid Rod or completing your amulet collection, every moment spent in these mysterious depths contributes to your fishing mastery.

Now that you have this complete guide, you’re fully prepared to navigate the Cultist Lair’s dark corridors, light every single lantern, and claim your well-deserved reward. Equip that glider, grab your Wick, and show those lanterns who’s boss!

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Happy fishing, and may your lanterns always burn bright! 🔥🎣

Sunny Kaushik

I’m a self-taught techie from Noida who’s been gaming since the Counter-Strike 1.6 days. I specialize in reviewing gaming gear, exploring emerging trends, and helping readers find that perfect performance setup.
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