One Punch Man Season 3: Top 5 Epic Fights Ranked 2026

What are the best fights to expect in One Punch Man Season 3? The Monster Association arc brings five epic battles that will define the season: Child Emperor vs Phoenix Man’s strategic clash, supporting hero battles, Garou vs Bang’s emotional showdown, Tatsumaki vs Psykos-Orochi’s city-destroying spectacle, and the universe-shattering Saitama vs Cosmic Fear Garou finale.
After years of waiting and watching the community debate animation quality since Season 2, I’ve been diving deep into the manga to understand exactly what makes these upcoming fights so special. As someone who’s played every One Punch Man game from One Punch Man characters in fighting games to mobile adaptations, I can tell you that Season 3’s Monster Association arc contains some of the most ambitious battles ever drawn in manga – and now we get to see if J.C. Staff can bring them to life when the season launches in October 2026.
| Fight Ranking | Battle Participants | Why It Matters |
|---|---|---|
| 5 | Child Emperor vs Phoenix Man | Strategic genius vs resurrection powers |
| 4 | Supporting Heroes vs Cadres | Team battles showcase hero diversity |
| 3 | Garou vs Bang | Master vs student emotional climax |
| 2 | Tatsumaki vs Psykos-Orochi | City-scale psychic destruction |
| 1 | Saitama vs Cosmic Fear Garou | Universe-spanning final battle |
5: Child Emperor vs Phoenix Man – The Battle of Wits and Resurrection
I’ve always appreciated how One Punch Man subverts typical shonen tropes, and the Child Emperor vs Phoenix Man fight perfectly exemplifies this. Having read through the manga multiple times, this two-round battle stands out not for its raw power, but for its strategic depth that reminds me of the best puzzle-based boss fights in gaming.
Child Emperor, the S-Class hero prodigy, faces off against Phoenix Man, a monster who gained his powers from wearing a mascot costume. What starts as a seemingly straightforward fight evolves into something much more complex when Phoenix Man reveals his resurrection ability. Every time he’s defeated, he comes back stronger – it’s like facing a Dark Souls boss that learns from each death, except the boss is the one dying and getting stronger.
The real brilliance of this fight lies in Child Emperor’s gadgets and tactical thinking. From his Brave Giant robot suit to his various inventions, watching him adapt his strategy in real-time feels like playing a strategic tower defense game where you need to constantly adjust your loadout. The manga dedicates significant panels to showing Child Emperor’s thought process, something that will be fascinating to see animated if J.C. Staff gives it the proper treatment.
What makes this fight particularly interesting from a production standpoint is that it doesn’t require the same level of sakuga (exceptional animation) as the more action-heavy battles. Instead, it needs clever visual storytelling to convey the strategic elements and psychological warfare between the two combatants. The community on Reddit has expressed cautious optimism about this fight, noting that J.C. Staff’s more limited animation style might actually work well for these cerebral moments.
4: Supporting Heroes vs Monster Association Cadres – The Ensemble Showcase
While not a single fight, the various supporting hero battles throughout Season 3 deserve recognition as a collective entry. Having played numerous anime fighting games, I appreciate when a series takes time to showcase its entire roster, and these battles give every hero their moment to shine.
The three-way battle between Garou, Platinum Sperm, and Flashy Flash particularly stands out. In the manga, Murata drew this as a constellation of light trails across the battlefield, showing the incredible speed of all three fighters. I remember spending hours analyzing these panels, trying to track the movement patterns – it’s like watching a bullet-hell game where all three players are both dodging and attacking simultaneously.
Atomic Samurai’s confrontation with Black Sperm provides another highlight, showing the limits of even S-Class heroes when faced with overwhelming numbers. Drive Knight’s calculated battle against Nyan demonstrates the tactical side of hero work, while Pig God’s… unique fighting style against various monsters adds the series’ signature humor to intense moments.
According to community discussions I’ve been following on Twitter and Discord, fans are particularly concerned about how J.C. Staff will handle the speed effects for Flashy Flash’s scenes. The studio’s work on Season 2 showed they could do decent fight choreography, but the lightning-fast battles require a different level of visual effects work. Many fans are hoping the production committee allocated extra budget specifically for these showcase moments, similar to how anime gaming adaptations handle high-speed combat sequences.
3: Garou vs Bang – Master and Student’s Emotional Climax
This is where Season 3 transitions from spectacle to emotional weight. As someone who’s followed Garou’s journey since his introduction, the confrontation with his former master Bang (Silver Fang) represents the emotional core of the Monster Association arc. It’s not just about martial arts – it’s about redemption, disappointment, and the complex relationship between teacher and student.
The Water Stream Rock Smashing Fist technique that both fighters use creates some of the most beautiful choreography in the manga. I’ve studied martial arts myself, and the way Murata depicts their movements – flowing like water while striking with the force of rapids – captures the essence of internal martial arts philosophy. Each panel shows not just physical combat but a conversation through fists, where every strike and deflection carries years of history.
What elevates this fight beyond typical shonen confrontations is Bang’s reluctance to truly harm his former student. Throughout my gaming experience with titles featuring mentor-student dynamics, few capture the tragedy of this relationship as well as One Punch Man does here. Bang sees the monster Garou has become while still remembering the talented but troubled young man he once trained.
The Reddit community has been particularly vocal about this fight’s importance. One user perfectly captured the sentiment: “This isn’t just a fight; it’s a father figure trying to save his son from himself.” The emotional weight means J.C. Staff needs to nail not just the action but the quiet moments between strikes – the hesitation in Bang’s movements, the conflict in Garou’s eyes. This connects directly to Garou’s character development analysis that we’ve covered extensively.
From a technical animation perspective, this fight requires a delicate balance. The martial arts need to feel weighted and impactful while maintaining the fluidity that defines the Water Stream Rock Smashing Fist. Based on leaked production notes discussed in anime forums, there’s hope that guest animators might be brought in specifically for this sequence, similar to how certain episodes of other high-profile anime receive special treatment.
2: Tatsumaki and Genos vs Psykos-Orochi – When Cities Become Battlefields
I’ve played countless games where the environment becomes part of the battle, but nothing quite prepares you for the scale of destruction when Tatsumaki, the Tornado of Terror, faces off against the fusion of Psykos and Orochi. This isn’t just a fight; it’s a natural disaster with a will of its own.
In the manga, entire city blocks get twisted into massive spears, underground facilities get pulled to the surface like uprooted trees, and the very landscape becomes ammunition. Having experienced this in various best anime for gamers, I can say this battle showcases psychic powers on a scale rarely seen outside of late-stage Dragon Ball fights.
Tatsumaki’s character gets significant development here too. We see her pushed to her absolute limits, revealing vulnerabilities beneath her typically dismissive exterior. The addition of Genos providing support (and getting repeatedly destroyed and rebuilt) adds both tactical variety and the series’ dark humor. Every time Genos confidently enters the fray only to get immediately dismembered has become a running joke in the community, but it serves to highlight just how far above normal S-Class level this battle operates.
The Psykos-Orochi fusion itself presents unique design challenges for animation. The grotesque beauty of this creature – part psychic, part dragon, all nightmare fuel – requires careful attention to maintain its imposing presence while keeping it visually coherent during high-speed action sequences. Community artists have created countless interpretations of how this might look animated, with expectations ranging from cautiously optimistic to preparing for disappointment.
What concerns me most about this fight’s adaptation is the sheer scale. J.C. Staff managed decent close-quarters combat in Season 2, but city-wide destruction requires extensive use of CGI and effects animation. The trailer released in March 2026 showed mostly still frames from this sequence, which has fans worried about whether the studio can deliver the spectacle this battle demands.
1: Saitama vs Cosmic Fear Garou – The Fight That Broke Reality
After years of reading manga and watching anime, I can confidently say that Saitama vs Cosmic Fear Garou isn’t just the best fight in One Punch Man – it’s one of the most ambitious battles ever put to page. This is where the series stops holding back and shows what happens when an unstoppable force meets an immovable object, if both could casually destroy planets.
The transformation of Garou into his Cosmic Fear mode, aided by God’s power, creates a villain who can finally match Saitama blow for blow. For the first time in the series, we see Saitama genuinely engaged in combat. Not excited, not satisfied, but engaged – there’s a difference. The manga portrays this through increasingly absurd displays of power: they destroy Io (Jupiter’s moon), create nuclear fission with their fists, and even manipulate the very forces of the universe.
What makes this fight particularly special from a narrative perspective is how it maintains One Punch Man’s core theme while evolving it. Saitama’s overwhelming strength remains intact, but Garou’s ability to copy and adapt creates a unique dynamic. It’s like watching someone play a fighting game against an AI that perfectly mimics their moves in real-time – except both players can sneeze away solar systems.
The controversial time-travel element that resolves this conflict has split the community. Some see it as a clever subversion of typical shonen power escalation, while others feel it undermines the stakes. Personally, having experienced similar narrative devices in games like Chrono Trigger, I appreciate how it allows for maximum spectacle while maintaining the series’ status quo.
From an animation standpoint, this fight presents insurmountable challenges for any studio. The manga panels showing them bouncing between celestial bodies, the detailed destruction of planetary surfaces, and the abstract representation of techniques like “Serious Series: Serious Table Flip” (yes, that’s real) require movie-level budget and talent. The community consensus seems to be preparing for compromises – hoping for a few sakuga moments while accepting that much of the fight might rely on still frames and speed lines.
Animation Quality Concerns and Community Expectations
Let’s address the Psycho in the room – J.C. Staff’s ability to deliver on these fights. After Season 2’s mixed reception, I’ve been closely following production updates and community discussions about Season 3’s animation quality.
The October 2026 release date gives the studio more time than they had for Season 2, which is encouraging. However, the leaked information about only one animator working on the initial trailer has fans concerned. The trailer itself, released in March 2026, showed beautiful still frames but limited actual animation, leading to jokes about “One Punch Man: The Slideshow.”
Community sentiment on Reddit remains cautiously optimistic. Many fans have adjusted their expectations, accepting that we’re unlikely to see Madhouse Season 1 quality but hoping for improvement over Season 2. The general consensus seems to be that as long as key moments – particularly the Garou fights – receive proper attention, the season can still succeed.
What gives me hope is the involvement of freelance animators who’ve expressed interest in contributing to specific scenes. The anime industry’s collaborative nature means spectacular individual cuts can elevate entire episodes, even if the baseline animation remains modest. This reminds me of how anime gaming collaborations often bring in specialist talent for key sequences.
Why These Fights Matter Beyond the Spectacle?
Having spent countless hours analyzing these battles, both in the manga and through community discussions, I’ve come to appreciate that their importance extends beyond pure action. Each fight represents a different aspect of what makes One Punch Man special: strategic combat, emotional depth, overwhelming scale, and reality-breaking absurdity.
The Monster Association arc fundamentally changes several characters, particularly Garou, whose journey from human to monster to something beyond forms the narrative backbone of Season 3. These fights aren’t just about determining who’s stronger – they’re about ideology, growth, and the price of power.
For gaming fans who enjoy anime tower defense games and character collection RPGs, seeing these characters and their abilities fully realized in animation adds depth to their gaming representations. Understanding the context behind Cosmic Fear Garou or Tatsumaki’s full power enhances the experience when playing as these characters in various anime gaming titles.
Final Thoughts: Managing Expectations While Maintaining Hope
As we approach October 2026, I find myself torn between excitement and apprehension. The source material for these fights is phenomenal – Murata’s artwork sets an impossibly high bar that no animation studio could fully match. Yet the potential for even a competent adaptation to capture some of that magic keeps me hopeful.
My advice to fellow fans: appreciate these fights for what they represent in the story rather than purely for their visual spectacle. Yes, we all want to see Saitama and Garou’s battle animated with unlimited budget, but even if we get a more modest adaptation, the character development and narrative weight of these confrontations remain intact.
Season 3 has the opportunity to redeem the anime adaptation in fans’ eyes, but it needs to pick its battles carefully – literally. If J.C. Staff can identify the crucial moments (Garou vs Bang’s emotional beats, key frames of the Saitama fight) and ensure those receive proper treatment, the season can succeed despite technical limitations.
The community will be watching closely when October 2026 arrives. Whether Season 3 becomes a redemption arc for the anime or another disappointment, these five fights represent some of the best content One Punch Man has to offer. I’ll be there day one, controller in hand, ready to pause and analyze every frame of these legendary battles alongside fellow fans from the anime gaming community.
