Pokemon Type Chart (March 2026) All Strengths, Weaknesses & Type Effectiveness

Mastering the Pokemon type chart transforms casual players into strategic battlers. Every Pokemon belongs to one or two of the 18 types, and understanding how these types interact determines whether your attacks deal massive damage or barely scratch the opponent. This guide covers the complete Pokemon type chart with all strengths, weaknesses, and type effectiveness mechanics you need to dominate battles in 2026.
Whether you are challenging gym leaders, competing in ranked battles, or taking on five-star raids, type knowledge gives you the edge. Our team has analyzed every matchup to bring you clear explanations, memory tips, and practical examples that make the type chart easy to understand and remember.
Pokemon Type Chart
The Pokemon type chart shows how each of the 18 types performs offensively and defensively against every other type. Reading the chart correctly helps you predict damage outcomes before attacks land.
Here is the complete type effectiveness reference:
Type Effectiveness Legend:
- Super Effective (2x): Attack deals double damage
- Not Very Effective (0.5x): Attack deals half damage
- Immune (0x): Attack deals no damage
- Neutral (1x): Normal damage
Complete Type Matchups by Type:
Normal Type: Weak to Fighting. Immune to Ghost. Not very effective against Rock and Steel.
Fire Type: Weak to Water, Ground, Rock. Strong against Grass, Ice, Bug, Steel.
Water Type: Weak to Electric, Grass. Strong against Fire, Ground, Rock.
Electric Type: Weak to Ground. Strong against Water, Flying. Immune to Electric (paralysis status).
Grass Type: Weak to Fire, Ice, Bug, Poison, Flying. Strong against Water, Ground, Rock.
Ice Type: Weak to Fire, Fighting, Rock, Steel. Strong against Grass, Ground, Flying, Dragon.
Fighting Type: Weak to Flying, Psychic, Fairy. Strong against Normal, Ice, Rock, Dark, Steel. Immune to Ghost (can hit Normal).
Poison Type: Weak to Ground, Psychic. Strong against Grass, Fairy. Immune to Poison status.
Ground Type: Weak to Water, Grass, Ice. Strong against Fire, Electric, Poison, Rock, Steel. Immune to Electric.
Flying Type: Weak to Electric, Ice, Rock. Strong against Grass, Fighting, Bug. Immune to Ground.
Psychic Type: Weak to Bug, Ghost, Dark. Strong against Fighting, Poison.
Bug Type: Weak to Fire, Flying, Rock. Strong against Grass, Psychic, Dark.
Rock Type: Weak to Water, Grass, Fighting, Ground, Steel. Strong against Fire, Ice, Flying, Bug.
Ghost Type: Weak to Ghost, Dark. Strong against Psychic, Ghost. Immune to Normal and Fighting.
Dragon Type: Weak to Ice, Dragon, Fairy. Strong against Dragon.
Dark Type: Weak to Fighting, Bug, Fairy. Strong against Psychic, Ghost. Immune to Psychic.
Steel Type: Weak to Fire, Fighting, Ground. Strong against Ice, Rock, Fairy. Resists 10 types (most resistances). Immune to Poison.
Fairy Type: Weak to Poison, Steel. Strong against Fighting, Dragon, Dark. Immune to Dragon.
How Type Effectiveness Works
Type effectiveness multiplies damage based on the matchup between the attacking move type and the defending Pokemon type. Understanding these multipliers helps you calculate exact damage in battle.
Super Effective (2x Damage)
When an attack is super effective, it deals exactly double (2x) the normal damage. For example, using a Fire move against a Grass Pokemon like Venusaur deals 2x damage because Grass is weak to Fire. This multiplier applies before any other calculations, making super effective hits extremely powerful.
Common super effective matchups include Water against Fire, Electric against Flying, and Fighting against Normal. Always check your opponent’s type before selecting a move to maximize damage output.
Not Very Effective (0.5x Damage)
Not very effective attacks deal only half (0.5x) the normal damage. Using an Electric move against a Grass type like Bulbasaur results in reduced damage because Grass resists Electric. These resisted hits still deal damage but significantly less than neutral attacks.
Some types resist multiple attack types. Steel resists 10 different types, making it the best defensive type for taking hits. Fire resists Grass, Ice, Bug, Steel, and Fairy, giving it solid defensive utility despite offensive weaknesses.
Type Immunity (0x Damage)
Immunity means the attack deals zero damage regardless of the move’s power. Ghost types are completely immune to Normal and Fighting moves, so a Hyper Beam from a Snorlax will simply pass through a Gengar. Ground types are immune to Electric attacks, making them valuable switches against Thunderbolt.
Immunities also protect from secondary effects. Poison types cannot be poisoned, and Electric types cannot be paralyzed by Electric moves. These immunities add strategic depth beyond just damage prevention.
What Is STAB (Same Type Attack Bonus)
STAB gives Pokemon a 1.5x damage boost when using moves that match their type. A Charizard using Flamethrower deals 1.5x more damage than a Pokemon without Fire type using the same move. This bonus encourages players to teach their Pokemon moves that match their typing.
Here is how STAB interacts with type effectiveness:
A Water-type Pokemon using Surf (a Water move) against a Fire-type opponent calculates damage like this: 1.5x (STAB) multiplied by 2x (super effective) equals 3x total damage multiplier. This combination makes STAB super effective moves incredibly powerful.
Dual-type Pokemon still receive only one STAB bonus per move. A Charizard (Fire/Flying) using Flamethrower gets the 1.5x STAB bonus, and using Air Slash also gets STAB. However, using a move neither type shares provides no STAB bonus.
Dual-Type Pokemon Mechanics
Dual-type Pokemon have two types that combine to determine their final damage taken. This creates interesting interactions where a Pokemon can have double weaknesses, double resistances, or immunity canceling.
4x Weakness (Double Weakness)
When both of a Pokemon’s types are weak to the same attack, damage multiplies to 4x. A Gyarados (Water/Flying) takes 4x damage from Electric moves because both Water and Flying are weak to Electric. A single Thunderbolt can often knock out a Gyarados in one hit.
Common 4x weaknesses include: Tyranitar (Rock/Dark) weak to Fighting, Dragonite (Dragon/Flying) weak to Ice, and Ferrothorn (Grass/Steel) weak to Fire. Knowing these double weaknesses helps you eliminate threats quickly.
0.25x Resistance (Double Resistance)
Double resistance occurs when both types resist an attack, reducing damage to 0.25x. A Ferrothorn (Grass/Steel) takes only 0.25x damage from Water moves because both Grass and Steel resist Water. These Pokemon become excellent walls against specific attack types.
Other notable double resistances include Magnezone (Electric/Steel) resisting Flying at 0.25x and Heatran (Fire/Steel) resisting Grass at 0.25x. Double resistances make switching into resisted attacks much safer.
Immunity Canceling
When one type is immune but the other is weak, the immunity takes priority. A Sableye (Dark/Ghost) is immune to Psychic moves because Dark is immune, even though Ghost would normally take neutral damage. However, a Giratina (Ghost/Dragon) hit by a Dragon move takes neutral damage because Ghost has no immunity to Dragon.
If one type resists and the other is weak, the multipliers multiply. A Swampert (Water/Ground) hit by a Grass move takes 4x damage because Water is weak (2x) and Ground is also weak (2x), resulting in 2x times 2x equals 4x.
All 18 Pokemon Types Explained
Each of the 18 types has unique offensive and defensive properties. This section provides a quick reference for every type’s key matchups.
Normal Type
Normal types have no offensive super effective matchups, making them predictable attackers. Their only weakness is Fighting, and they are immune to Ghost. Snorlax and Slaking are famous Normal types known for high HP and raw power rather than type coverage.
Fire Type
Fire types excel offensively against Grass, Ice, Bug, and Steel. They struggle against Water, Ground, and Rock defensively. Charizard and Arcanine represent Fire’s blend of offensive power and decent defensive stats. Fire types resist Fairy, making them valuable in the current meta.
Water Type
Water types hit Fire, Ground, and Rock for super effective damage. They fear Electric and Grass attacks. Gyarados and Toxapex showcase Water’s versatility, with access to diverse movepools and solid bulk. Water is one of the most balanced types defensively.
Electric Type
Electric types strike Water and Flying for super effective damage. Their only weakness is Ground, and they are immune to Thunder Wave. Pikachu and Zapdos demonstrate Electric’s speed and special attack prowess. Electric pairs well with Flying to create a Ground immunity.
Grass Type
Grass types hit Water, Ground, and Rock super effectively. However, they have five weaknesses: Fire, Ice, Bug, Poison, and Flying. Venusaur and Ferrothorn prove Grass can succeed with proper support. Grass types often serve as defensive pivots with healing moves.
Ice Type
Ice types are offensive powerhouses, hitting Grass, Ground, Flying, and Dragon super effectively. Defensively, they struggle with four weaknesses and only resist Ice. Weavile and Mamoswine show how Ice type Pokemon succeed through speed and attack power rather than bulk.
Fighting Type
Fighting types crush Normal, Ice, Rock, Dark, and Steel with super effective damage. They fear Flying, Psychic, and Fairy attacks. Lucario and Conkeldurr exemplify Fighting’s raw physical power. Fighting is essential for breaking Normal and Steel types.
Poison Type
Poison types hit Grass and Fairy super effectively. They are weak to Ground and Psychic. Gengar and Toxapex demonstrate Poison’s utility in wearing down opponents. Poison immunity to Toxic makes these Pokemon excellent stall breakers.
Ground Type
Ground types are super effective against Fire, Electric, Poison, Rock, and Steel. They are weak to Water, Grass, and Ice. Garchomp and Landorus show Ground’s offensive dominance. Ground immunity to Electric makes them essential switch-ins for Thunderbolt.
Flying Type
Flying types hit Grass, Fighting, and Bug super effectively. They fear Electric, Ice, and Rock. Dragonite and Corviknight represent Flying’s speed and Ground immunity. Flying types excel at hit-and-run tactics with moves like U-turn.
Psychic Type
Psychic types strike Fighting and Poison super effectively. They are weak to Bug, Ghost, and Dark. Mewtwo and Alakazam showcase Psychic’s special attack dominance. Psychic types struggle in the current meta due to Dark type prevalence.
Bug Type
Bug types hit Grass, Psychic, and Dark super effectively. They have three weaknesses: Fire, Flying, and Rock. Scizor and Volcarona prove Bug types can compete at high levels. Bug moves often have useful secondary effects like U-turn’s switching.
Rock Type
Rock types are super effective against Fire, Ice, Flying, and Bug. Unfortunately, they have five weaknesses: Water, Grass, Fighting, Ground, and Steel. Tyranitar remains a top Rock type despite defensive flaws. Rock’s Stealth Rock move defines competitive play.
Ghost Type
Ghost types hit Psychic and Ghost super effectively. They are weak to Ghost and Dark. Gengar and Dragapult showcase Ghost’s speed and special attack. Ghost immunity to Normal and Fighting makes them excellent switch-ins for predicted attacks.
Dragon Type
Dragon types are super effective only against other Dragons. They are weak to Ice, Dragon, and Fairy. Dragonite and Garchomp demonstrate Dragon’s raw stats and coverage options. Dragon types often carry moves to hit Fairy types that resist their STAB.
Dark Type
Dark types crush Psychic and Ghost with super effective damage. They are weak to Fighting, Bug, and Fairy. Tyranitar and Umbreon show Dark’s defensive and offensive capabilities. Dark immunity to Psychic makes them valuable in any team.
Steel Type
Steel types hit Ice, Rock, and Fairy super effectively. They are weak only to Fire, Fighting, and Ground. Metagross and Ferrothorn demonstrate Steel’s incredible defensive utility. Steel resists 10 types and is immune to Poison, making it the best defensive type.
Fairy Type
Fairy types destroy Fighting, Dragon, and Dark with super effective damage. They are weak to Poison and Steel. Gardevoir and Togekiss showcase Fairy’s special attack and utility. Fairy immunity to Dragon made them essential in competitive play since their introduction.
Type Chart Changes Across Generations
The Pokemon type chart has evolved throughout the series. Understanding these changes helps players returning to older games or playing different generations.
Generation 1 (Red, Blue, Yellow)
The original games featured only 15 types. Dark, Steel, and Fairy did not exist. Bug was nearly useless offensively, and Psychic types dominated due to a programming error that made Ghost moves ineffective against Psychic despite intended super effectiveness.
Generation 2 (Gold, Silver, Crystal)
Dark and Steel types were introduced to balance the overpowered Psychic type. Dark was immune to Psychic, and Steel resisted Psychic. Several type matchups were adjusted, including Ghost becoming super effective against Psychic as originally intended.
Generation 6 (X, Y, and Beyond)
Fairy type was introduced in Generation 6 to counter Dragon types. Fairy is immune to Dragon and super effective against Dragon, Fighting, and Dark. Steel lost its resistance to Ghost and Dark. These changes define the current type chart used in Generation 9 and Pokemon Go.
The current type chart has remained stable since Generation 6, with all 18 types balanced for competitive play. Future generations may introduce adjustments, but the core matchups remain consistent across modern games.
How to Remember Type Matchups
Memorizing 324 type matchups seems overwhelming, but patterns and memory tricks make it manageable. Here are proven techniques for learning the type chart.
Recognize Elemental Logic
Many type matchups follow logical patterns based on real-world concepts. Water puts out Fire. Fire melts Ice. Electricity travels through Water. Plants grow from Ground. These elemental relationships make several matchups intuitive once you think about them conceptually.
Group Types by Theme
Types often share weaknesses based on their theme. Flying types fear Ice because birds cannot fly in freezing temperatures. Bug types fear Fire because insects burn. Dragon types fear Fairy because fairy tales often feature dragons being defeated by magic.
Focus on Immunities First
Immunities are fewer than weaknesses and easier to remember. Ghost immune to Normal and Fighting. Ground immune to Electric. Dark immune to Psychic. Fairy immune to Dragon. Steel immune to Poison. Normal immune to Ghost. Flying immune to Ground. Electric immune to paralysis. Master these eight key immunities first.
Practice With Type Quizzes
Several websites and apps offer type matchup quizzes. Spending 10 minutes daily on these drills dramatically improves recall. Many competitive players practice type matchups before tournaments to sharpen their instincts.
Create Personal Mnemonics
For difficult matchups, create memory tricks that work for you. Steel is weak to Fire, Fighting, and Ground because those are things that can damage metal. Psychic fears Dark, Bug, and Ghost because those represent fears and the unknown. Personal connections make memories stick.
Learn Common Competitive Types
In competitive play, certain types appear more frequently. Steel, Fairy, Ground, and Fire dominate the meta. Focus on learning these types’ matchups first, then expand to less common types. Prioritizing practical knowledge accelerates your learning curve.
FAQ’s
How many Pokemon types are there?
There are 18 Pokemon types in the current generation: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy. The original Generation 1 games had 15 types, with Dark and Steel added in Generation 2 and Fairy added in Generation 6.
What does super effective mean in Pokemon?
Super effective means the attacking move deals 2x normal damage because the defending Pokemon’s type is weak to that attack type. For example, Water moves are super effective against Fire Pokemon, dealing double damage. When both types of a dual-type Pokemon are weak to the same move, it deals 4x damage.
How does dual-type effectiveness work?
Dual-type Pokemon combine both types’ weaknesses and resistances. If both types are weak to the same move, damage multiplies to 4x. If both types resist the same move, damage reduces to 0.25x. If one type is immune, the Pokemon takes no damage regardless of the other type’s weakness.
What is STAB in Pokemon?
STAB stands for Same Type Attack Bonus. When a Pokemon uses a move that matches its type, the move deals 1.5x damage. A Fire-type Pokemon using Flamethrower deals 50% more damage than a non-Fire Pokemon using the same move. STAB stacks with type effectiveness multipliers.
Which Pokemon type has the most weaknesses?
Rock type has the most weaknesses with five: Water, Grass, Fighting, Ground, and Steel. Ice type also has four weaknesses with only one resistance. Despite these defensive flaws, both types remain viable due to strong offensive coverage and useful movepools.
Are type charts different in Pokemon Go?
Pokemon Go uses the same type chart as the main series games with minor differences. The main difference is that some immunities in main series games become double resistances (0.39x) in Pokemon Go. Pokemon Go also does not include the friendship damage bonus or weather boosts in its base type calculations.
What is the best defensive type in Pokemon?
Steel is the best defensive type because it resists 10 types and is immune to Poison. Steel types like Ferrothorn and Corviknight are staples in competitive teams. Water and Fairy are also excellent defensive types due to few weaknesses and important resistances.
How do I memorize type matchups?
Start by memorizing immunities since there are fewer of them. Group types by logical themes, like Flying fearing Ice. Use type quiz apps for daily practice. Create personal mnemonics for difficult matchups. Focus first on commonly used types like Steel, Fairy, and Ground before learning rare types.
Mastering Type Effectiveness
The Pokemon type chart is the foundation of strategic battling. Understanding type effectiveness, STAB mechanics, and dual-type interactions separates average trainers from elite competitors. This knowledge applies across all Pokemon games, from the main series to Pokemon Go.
Start by memorizing the key immunities and common super effective matchups. Practice with type quizzes until the matchups become instinctive. Focus on frequently used types like Steel, Fairy, and Ground before expanding to the full chart. Over time, calculating damage multipliers will happen automatically during battles.
Keep this Pokemon type chart guide bookmarked for quick reference during gym battles, raids, and competitive matches. With consistent practice and application, type knowledge becomes second nature, giving you a decisive advantage in every battle you face in 2026 and beyond.
