Roblox Abyss Guns List (March 2026) Locations, Damage & Progression

If you are diving into the dark, chaotic world of Roblox Abyss, you know immediately that survival isn’t just about skill—it’s about your loadout. The difference between wiping out on Wave 5 and cruising into the late game often comes down to knowing exactly which guns to buy and when.
I’ve spent countless hours testing every weapon, grinding for currency, and tracking down every hidden spawn point to bring you the most comprehensive Abyss Guns List available. In this guide, I’m not just going to give you a spreadsheet; I’m going to walk you through the progression system, tell you which guns are trash, and reveal the hidden gems that will make you the MVP of your squad.
Whether you are looking for the highest DPS damage numbers or the best budget starter weapon to get your feet wet, we have got you covered. Let’s lock in and load up.
Quick Overview: Top Guns by Tier
Before we get into the nitty-gritty details of every single firearm, here is a quick reference table to help you visualize the current meta in 2026.
| Gun Name | Type | Damage | Price (Coins) | Best For |
|---|---|---|---|---|
| Pulse Rifle | Assault | 45 | 1,500 | Early Game DPS |
| Heavy Repeater | Heavy | 120 | 4,500 | Crowd Control |
| Void Sniper | Sniper | 800 | 12,000 | Boss Killing |
| Dual Blasters | Secondary | 25 (x2) | 800 | Mobility |
| Annihilator | Special | 350 | 25,000 | End Game Waves |
All Abyss Guns List & Progression Guide
The progression in Abyss is relatively straightforward but can be punishing if you spend your hard-earned Credits on the wrong weapon early on. Guns are generally categorized into Pistols, SMGs, Assault Rifles, Shotguns, Heavies, and Snipers.
Below is the complete breakdown of every gun currently in the game, their stats, where to find them, and my personal take on their viability.
Starter Weapons (Tier 1)
These are your bread and butter for the first few waves. Don’t expect to kill bosses quickly with these, but they are essential for building up your bank.
1. Default Pistol
- Price: Free (Starter)
- Location: Equipped by default.
- Damage: 15
- Fire Rate: Medium
- Progression Note: This is your fallback weapon. It has infinite ammo but mediocre damage. Use it only when you are completely out of ammo for your primary.
2. Rapid SMG
- Price: 500 Credits
- Location: The Armory (Zone 1)
- Damage: 12
- Fire Rate: Very High
- My Take: The Rapid SMG is the first upgrade you should buy. While the damage per shot is low, the fire rate shreds the early low-health enemies. It’s incredibly cheap and serves you well until Wave 3.
3. Scatter Shotgun
- Price: 750 Credits
- Location: The Armory (Zone 1)
- Damage: 90 (Total spread)
- Fire Rate: Slow
- My Take: This is a high-risk, high-reward weapon for the first zone. If you get cornered by the “Crawlers” in the early waves, this will save your life. However, at range, it is useless. I recommend buying this if you are playing with a team to cover close quarters while they handle range.
Mid-Game Arsenal (Tier 2)
Once you hit Wave 5 and beyond, the enemies start getting armor and significantly more health. The starter weapons won’t cut it anymore. This is where the real game begins.
4. Pulse Rifle
- Price: 1,500 Credits
- Location: Armory (Zone 2)
- Damage: 45
- Fire Rate: High
- Progression Note: This is widely considered the best “budget” gun in the game. For 1,500 Credits, you get a reliable workhorse. It has very little recoil, allowing you to land consistent headshots.
5. Magnum Revolver
- Price: 1,200 Credits
- Location: Hidden Merchant (Alley in Zone 2)
- Damage: 110
- Fire Rate: Slow
- My Take: A fantastic secondary weapon. If you run out of ammo on your main rifle, switch to this. The damage is surprisingly high for its price point, making it excellent for finishing off wounded enemies.
6. Tactical Shotgun
- Price: 2,200 Credits
- Location: Armory (Zone 2)
- Damage: 140 (Total spread)
- Fire Rate: Medium
- My Take: Unlike the Scatter Shotgun, this has a tighter spread and faster reload. It remains viable even into the late game for swatting away fast enemies that get too close.
Late Game & Heavy Hitters (Tier 3)
By the time you reach Wave 10, you should be saving up for the big guns. These require a significant investment, but they turn the tide of battle.
7. Heavy Repeater
- Price: 4,500 Credits
- Location: Heavy Weapons Cache (Zone 3)
- Damage: 120
- Fire Rate: Medium-High
- Progression Note: This is the king of crowd control. It tears through groups of armored enemies like butter. The only downside is the slow movement speed while aiming. Pair this with a mobility perk if possible.
8. Void Sniper
- Price: 12,000 Credits
- Location: Rooftop Vendor (Zone 3 – Requires Parkour)
- Damage: 800
- Fire Rate: Very Slow
- My Take: The Void Sniper is mandatory for boss fights. If your team doesn’t have at least one of these by Wave 10, you will likely time out on the boss. It one-shots most standard enemies and takes massive chunks out of boss health bars.
9. Laser Gatling
- Price: 8,500 Credits
- Location: Armory (Zone 3 – Behind Locked Door)
- Damage: 40 (Continuous beam)
- Fire Rate: Max
- My Take: This weapon is pure fun. Instead of bullets, it fires a continuous laser that overheats enemies. It doesn’t have the highest raw DPS compared to the Heavy Repeater, the heat effect prevents enemies from healing, which is crucial in later waves.
End Game & Secret Weapons (Tier 4)
These are expensive, hard to find, or require specific conditions to unlock.
10. The Annihilator
- Price: 25,000 Credits
- Location: Secret Bunker (Zone 4)
- Damage: 350
- Fire Rate: Slow
- Progression Note: This is an RPG-style launcher. It obliterates anything it touches. The explosion radius is massive, but be careful—you can easily blow yourself up if you fire it too close.
11. Abyssal Blaster
- Price: 35,000 Credits
- Location: The Void Shop (Accessible only after beating Wave 15)
- Damage: 600
- Fire Rate: Medium
- My Take: By far the strongest gun in the game currently. It fires projectiles that pierce through enemies, allowing you to kill lines of zombies with a single shot. It is expensive, but once you have it, the game essentially turns into “God Mode” until the difficulty ramps up significantly.
Detailed Weapon Stats & Comparison
To give you a better idea of how these stack up mathematically, here is a deeper dive into the efficiency (Damage per Credit spent).
Efficiency Ranking (Early Game)
- Pulse Rifle: 0.03 Dmg/Credit (Best reliability)
- Rapid SMG: 0.024 Dmg/Credit
- Scatter Shotgun: 0.12 Dmg/Credit (High raw damage, but low range utility)
Efficiency Ranking (Late Game)
- Void Sniper: 0.066 Dmg/Credit (Essential for single-target DPS)
- Heavy Repeater: 0.026 Dmg/Credit (Consistent AoE)
- Annihilator: 0.014 Dmg/Credit (Low efficiency due to cost, but high burst necessity)
Note: Efficiency isn’t everything. The Annihilator has low efficiency because you are paying for the utility of AoE (Area of Effect) burst damage, which is required to survive swarms.
Pro Strategies for Gun Progression
Buying the right gun is only half the battle. Knowing when to buy and how to use your Credits is what separates the pros from the beginners.
1. The “Hold Out” Strategy
In the first 3 waves, do not buy anything immediately. Use your Default Pistol. It’s difficult, but it allows you to save 500-750 Credits.
- Why: By Wave 4, you can skip the SMG entirely and go straight for the Pulse Rifle. This puts you ahead of the curve damage-wise and saves you money in the long run.
2. Team Composition is Key
If you are playing with friends, do not all buy the same guns.
- The Tank: Should carry the Tactical Shotgun or Heavy Repeater to protect the team from close-range swarms.
- The DPS: Should carry the Void Sniper or Pulse Rifle to focus on high-value targets and bosses.
- The Support: Should use the Laser Gatling or Magnum to apply status effects and finish runners.
3. Ammo Management
Ammo is a finite resource in Abyss (unless you are using the starter pistol).
- Tip: Use your sidearm (Pistol/SMG) on weak enemies (Trash mobs). Only use your heavy ammo (Sniper/RPG) on Elites and Bosses. I see too many players wasting Void Sniper shots on basic zombies, only to have zero ammo when the Boss spawns.
4. Location Scouting
Knowing where the shops are saves you time. Time is money in this game.
- The Hidden Merchant in Zone 2 changes locations slightly every match but usually stays within the alleyways. Check behind dumpsters.
- The Rooftop Vendor in Zone 3 requires a specific parkour jump. I recommend practicing this jump on a private server before trying it in a ranked match while being chased by zombies.
Common Mistakes to Avoid
I’ve made these mistakes so you don’t have to. Here are the biggest pitfalls I see players making regarding their gun loadout:
- Buying the Annihilator too early: Spending 25,000 Credits on Wave 8 is a bad idea. You won’t have enough ammo sustain for the waves before the boss, and you’ll be stuck with a slow-firing rocket launcher against fast enemies. Wait until Wave 12+.
- Ignoring Sidearms: A good Magnum Revolver saves lives. Do not sell your secondary weapon to afford a primary you can’t quite afford yet. Being defenseless while reloading is a death sentence.
- Forgetting to Upgrade: Many players don’t realize that at the Armory, you can pay a small fee to upgrade the fire rate or reload speed of your current gun. Always prioritize upgrading your main weapon’s Reload Speed first. Faster reloads = more DPS.
Hidden Gems & Easter Eggs
Are there secret guns? Yes. The community on Discord has been hard at work finding these.
- The “Golden” Pistol: There is a very rare chance (1% spawn rate) that a Golden Pistol will appear in the starting zone. It does 5x the damage of the standard pistol. It is expensive to grab, but if you see it, buy it immediately. It carries you through the first 10 waves alone.
- Developer Room Gun: If you manage to glitch or find the hidden teleporter in Zone 4 (usually behind a specific texture), you can find the “Ban Hammer.” It is a melee weapon that one-shots everything, but it has zero range. It’s mostly a fun trophy, but incredibly satisfying to use.
FAQ’s
What is the best gun in Abyss for solo players?
If you are playing solo, I highly recommend the Heavy Repeater followed by the Void Sniper as your secondary. Solo play requires you to handle swarms and bosses alone. The Heavy Repeater clears swarms, and the Sniper handles the boss.
Where is the cheapest gun located?
The cheapest gun is the Rapid SMG for 500 Credits, found in The Armory in Zone 1. The Default Pistol is free, obviously.
Do guns degrade over time?
Currently, guns do not lose durability or damage in 2026. However, you must manage your ammo reserves carefully.
How do I unlock the Zone 4 weapons?
You must survive until at least Wave 12 and find the access key dropped by the “Elite Brute” enemy. This key opens the gates to the Secret Bunker where the Annihilator is sold.
What damage type is best?
Most guns deal “Physical” damage. However, late-game guns like the Void Sniper deal “Void” damage, which ignores 20% of enemy armor. Always prioritize Void damage weapons in the late game.
Conclusion
Mastering the gun list in Abyss is the fastest way to climb the ranks and impress your teammates. From the humble Rapid SMG to the game-breaking Abyssal Blaster, every weapon has a role to play.
Remember, the meta changes with updates, so bookmark this page to stay ahead of the curve. We update this guide monthly with the latest stats and secret locations found by the community.
Good luck, and watch your six.
