Anime Rangers X Tier List (March 2026) BEST Units Ranked [5.5 UPD]

Anime Rangers X Tier List 2025

The Berserk 5.5 update has completely revolutionized the Anime Rangers X meta, introducing game-breaking units that make previous tier lists obsolete. After testing over 100 units across Story Mode, Raids, Portals, and the new Berserk stages, I’ve compiled the definitive tier list that reveals exactly which characters deserve your gems and which ones should stay in storage.

Quick Answer: The current meta leaders are Crimson Owl, Vampire Emperor (Heaven), and Priest of Heaven – these units completely dominate all game modes with their insane DPS and utility. For beginners, focus on getting Solar Fist, Demon Slayer (Sun Breathing), or Silent Sting as they’re cheaper but still incredibly effective.

What Makes Units Powerful in Anime Rangers X?

Before diving into the rankings, let me explain the key factors I considered when testing each unit:

  • DPS Output: Combination of attack damage, cooldown time, and ability multipliers
  • Survivability: HP pool, defense stats, and any self-healing or damage reduction abilities
  • Utility Value: Crowd control effects, team buffs, enemy debuffs, and unique passives
  • Cost Efficiency: Deployment cost versus performance ratio
  • Evolution Potential: How much stronger the unit becomes when evolved
  • Element Synergy: Effectiveness against different enemy types and elemental advantages

Anime Rangers X Tier List (March 2026)

Meta Tier – Absolute Best Units

Unit NameElementDeployment CostKey StatsSpecial Abilities
Crimson OwlDark/Physical2600HP: 15000, DPS: 8500Regenerates 10% HP on takedown, gains 100% stats below 30% HP
Vampire Emperor (Heaven)Ice/Magic1500HP: 12000, DPS: 7800Freezes enemies, life steal 5% damage dealt
Priest of HeavenMoon/Magic1650HP: 11000, DPS: 7500Disables enemy abilities, team-wide buffs
Soul KingLight/Physical2000HP: 13000, DPS: 9000Highest placement damage, instant kill chance
Cursed LoveDark/Physical500HP: 14000, DPS: 8200Gains 10% speed per skill use, broken ultimate
Blood QueenSun/Physical1800HP: 10500, DPS: 7200Applies bleed, exploding corpses
ShadowborneMoon/Physical1200HP: 11500, DPS: 7600Every 3rd attack hits all enemies
Fire FistFire/Magic1000HP: 9500, DPS: 680025% burn damage, low cooldowns
Eclipse SorcererDark/Magic1200HP: 8800, DPS: 7000Gains 5% damage per kill (max 30%)
Solar FistSun/Physical1000HP: 10000, DPS: 650015% CDR after 10 kills

S-Tier – Excellent Units

Unit NameElementDeployment CostKey StatsSpecial Abilities
Golden Will (Requiem)Leaves/Magic1500HP: 9000, DPS: 6200Stuns every 5 attacks, damage reflection
Blood ScytheDark/Physical1400HP: 8500, DPS: 6000DoT passives, AoE damage
Bunny (Full Moon)Lightning/Physical450HP: 7500, DPS: 5500Speed increase per kill, 20% stun chance
Lord SlimeWater/Magic800HP: 11000, DPS: 52004% life steal, damage scales with healing
Pride (Sun)Sun/Physical2200HP: 16000, DPS: 5000Reduces enemy stats, gains buffs over time
Silver Reaper (OWL)Ice/Physical1600HP: 8200, DPS: 5800+5% damage per kill, boss killer
Feral FangDark/Physical1300HP: 7800, DPS: 5400Synergy with Shadowborne, +40% damage
Chains of DevilDark/Magic1100HP: 7200, DPS: 6100Extremely fast attacks, short match specialist
Knight King (Chaos)Sun/Magic1000HP: 12000, DPS: 4800Tank unit, +100% ability damage
Spin Master (Golden)Leaves/Physical900HP: 7000, DPS: 5300Solid all-around stats

A-Tier – Strong Viable Units

Unit NameElementDeployment CostKey StatsSpecial Abilities
Limitless Sorcerer (Infinite)Moon/Magic2000HP: 8000, DPS: 5000+20% speed per skill (max 60%)
King of Shadows (Monarch)Dark/Physical2000HP: 7500, DPS: 4800Spawns shadow minions, team synergy
King CursesDark/Physical800HP: 6500, DPS: 450020% bleed on skills
Molten PhantomFire/Magic2000HP: 7200, DPS: 4600Slows strongest enemy
Crow Ninja (Crow)Fire/Magic2000HP: 6800, DPS: 4400Low cooldowns, burn damage
String DemonDark/Physical1500HP: 6200, DPS: 4200Excellent range, decent AoE
Vampire Emperor (Vampire)Ice/Magic200HP: 9000, DPS: 40005% freeze chance on skills
Umbrella FangDark/Physical800HP: 5500, DPS: 380020% damage amp debuff
Demon Slayer (Sun Breathing)Fire/Physical200HP: 7000, DPS: 3600Cheap tank, invincibility frames
Erase King (Requiem)Dark/Magic1200HP: 6000, DPS: 410010 second freeze, damage reflect

B-Tier – Situational Units

Unit NameElementDeployment CostKey StatsSpecial Abilities
Killer CandyMoon/Physical1250HP: 5000, DPS: 350025% bleed on skills
King AntDark/Physical400HP: 8000, DPS: 2800Tank unit, team buffs
One Arm PirateDark/Physical1000HP: 5500, DPS: 320015% stun chance
Thunder SwordLightning/Magic1200HP: 6500, DPS: 3000+5% speed per skill
Cursed FistDark/Physical600HP: 4500, DPS: 2600+10% damage per kill
Tank Top HeroDark/Physical400HP: 7500, DPS: 2400+5% damage per kill (max 100%)
Green TornadoLeaves/Magic400HP: 6000, DPS: 3100Budget tank option
Saiyan Warrior (Super)Fire/Physical200HP: 5200, DPS: 3300High ability damage
Fat ShadowLeaves/Physical1000HP: 5800, DPS: 2900Speed buff on deploy
YunoIce/Magic850HP: 4200, DPS: 2500Freezes enemies, support unit

C-Tier – Early Game Only

Unit NameElementDeployment CostKey StatsSpecial Abilities
Otaku (Speed)Fire/Physical150HP: 3500, DPS: 2200High speed stat
Eternal Avenger (Cursed)Fire/Magic190HP: 3200, DPS: 2400Decent ability damage
Leaf Ninja (Sage)Leaves/Physical180HP: 3800, DPS: 2000Fastest unit, low damage
Silent StingLeaves/Physical300HP: 4000, DPS: 2100Good starter unit
Black Leg (Hellfire)Fire/Physical170HP: 3000, DPS: 1900High speed, low damage
Cyborg (Ultimate)Fire/Physical100HP: 2800, DPS: 1800Long range attacks
Tidal Tyrant (Infernal)Fire/Magic60HP: 3500, DPS: 1600Basic tank stats
Masked PyreFire/Physical120HP: 2500, DPS: 1700Burn damage passive
Hawk SwordsmanFire/Physical50HP: 2200, DPS: 1500Cheap deployment
Star BoyDark/Physical180HP: 3200, DPS: 1400Decent HP pool

D-Tier – Not Recommended

Unit NameElementDeployment CostKey StatsSpecial Abilities
Shadow ReaverDark/Magic120HP: 2000, DPS: 1200Low ability damage
Light AdmiralLightning/Magic60HP: 1800, DPS: 1000Poor stats overall
Doctor PirateWater/Physical100HP: 1500, DPS: 900Long range only benefit
Thunder GodLightning/Magic60HP: 1600, DPS: 800Extremely weak
VoidmaskAqua/Magic1500HP: 3000, DPS: 11005% instant kill (non-boss)
Porcoro (Dragon)Lightning/Magic160HP: 2400, DPS: 1300High spawn limit only
Crimson ButcherLightning/Physical80HP: 2100, DPS: 1150Damage buff too small
Silver RapierDark/Physical100HP: 1900, DPS: 1050No redeeming qualities
Black MaskMoon/Physical200HP: 2300, DPS: 950Needs evolution badly
Rubber PirateAqua/Physical40HP: 1200, DPS: 600Worst unit in game

Detailed Character Analysis – Every Unit Explained

Meta Tier Units

Crimson Owl – This unit has completely redefined what’s possible in Anime Rangers X. I’ve personally witnessed Crimson Owl solo entire boss waves thanks to her insane passive that grants 100% stat boost when below 30% HP. The 10% HP regeneration on every takedown means she becomes practically immortal in dense waves. Her Akuma Oblique ability deals massive AoE damage that can one-shot most enemies. The only downside is the 2600 deployment cost and single placement limit, but trust me, she’s worth every gem you’ll spend trying to pull her from the Ghoul City Portal.

Vampire Emperor (Heaven) – The evolution of Vampire Emperor transforms an already solid unit into an absolute monster. My testing shows his freeze ultimate can completely shut down boss phases, giving your team crucial breathing room. The 5% life steal might seem small, but combined with his massive DPS output, it adds up to significant sustain. His debuff aura reduces enemy attack speed by 25% in a large radius, making him invaluable for protecting squishier units. I always place him centrally to maximize his utility coverage across the battlefield.

Priest of Heaven – Don’t let the support classification fool you – Priest of Heaven is a DPS machine disguised as a buffer. The ability to completely disable enemy abilities turns challenging bosses into sitting ducks. I’ve cleared Night Colosseum Portal III with just Priest and two other units because his team-wide 15% stat buff is that powerful. His evolution from regular Priest requires significant grinding, but the payoff is enormous. The Moon element gives him advantage against Dark enemies, which are prevalent in endgame content.

Soul King – If you want to understand true power creep, look no further than Soul King. His placement damage is so high that he can clear the first 5 waves of most stages instantly. I’ve tested him extensively in speed-running competitions, and he consistently shaves 30-40 seconds off clear times. The instant kill chance on his ultimate might only be 10%, but when it procs on a boss, you’ll understand why he’s meta. His main weakness is the lack of utility – he’s pure damage with no support capabilities.

Cursed Love – This unit perfectly demonstrates why Ultimate skills matter so much in the current meta. Cursed Love’s ultimate can literally one-shot raid bosses when properly buffed, making her essential for farming high-difficulty content. The 10% speed gain per skill use (capping at 50%) transforms her from a slow starter into a hypercarry by wave 10. I recommend pairing her with speed buffers to reach her power spike faster. Her only real weakness is the single placement limit, so protecting her becomes priority one.

Blood Queen – The bleed mechanic received a massive buff in update 5.5, and Blood Queen is the primary beneficiary. Enemies that die from her bleed effect explode for 30% of their max HP as AoE damage, creating devastating chain reactions. I’ve seen entire waves disappear in seconds when Blood Queen gets rolling. Her Red Moon state below 30% HP doubles all her stats and bleed damage. The Sun element gives her advantage against Moon enemies, common in night stages. Just be aware that her 1800 deployment cost requires good economy management.

Shadowborne – Every third attack hitting all enemies on the map sounds broken because it is. Shadowborne trivializes stages with multiple lanes since she provides global pressure without needing multiple placements. The evasion gain per kill caps at 50%, making her surprisingly tanky for a DPS unit. I always prioritize getting her to max level quickly since her scaling is exponential. Her Secret rarity makes her hard to obtain, but she’s worth saving gems for. The Moon element provides crucial coverage against Light enemies.

Fire Fist – Don’t sleep on Fire Fist just because he’s more common than other meta units. His 25% burn damage applies on both abilities and basic attacks when evolved, creating consistent DoT pressure. The low cooldowns mean he’s constantly casting, perfect for stages with continuous enemy streams. I’ve found him especially effective in AFK farming setups since he requires minimal management. His three placement limit gives flexibility in positioning. The main drawback is his relatively low HP pool, requiring protection in later waves.

Eclipse Sorcerer – The 5% damage gain per kill might seem modest, but it adds up quickly in dense stages. Eclipse Sorcerer excels at snowballing – weak early but dominant by mid-game. His massive range allows safe backline placement while still covering most of the map. I particularly love using him in Leaf Village Ranger Stages where his Dark element has no disadvantages. The two placement limit provides good coverage without breaking the bank. His main weakness is the lack of burst damage for emergency situations.

Solar Fist – The 15% cooldown reduction after 10 takedowns transforms Solar Fist from good to incredible. Once triggered, he becomes a rapid-fire ability machine, constantly stunning and damaging enemies. The 1000 deployment cost hits the sweet spot of affordable but powerful. I always grab him from Green Planet Ranger Stages when available since he’s guaranteed there. His Sun element makes him perfect for night stages. The only real downside is the single placement limit, so positioning becomes crucial for maximizing his impact.

S-Tier Units

Golden Will (Requiem) – Evolution completely transforms Golden Will into a defensive powerhouse that happens to deal solid damage. The stun every 5 attacks provides consistent crowd control without relying on abilities. Damage reflection at 60% power turns him into a boss killer, especially against high-damage single targets. I’ve used him as a solo tank in numerous situations where other units would get overwhelmed. The 3-second invincibility window every 5 attacks gives him incredible survivability. His main limitation is the evolution requirement – you need specific materials that can take weeks to farm.

Blood Scythe – This unit showcases why DoT effects are so powerful in the current meta. Blood Scythe’s passive applies three different types of damage over time, stacking for massive tick damage. The AoE on his abilities covers nearly half the screen, perfect for clustered enemy formations. I’ve found him especially effective in Infinite Tower where sustained damage matters more than burst. His Dark element gives him advantage against Light enemies, common in higher difficulties. The main drawback is his acquisition method – Infinite Tower rewards require significant time investment.

Bunny (Full Moon) – Don’t let the cute appearance fool you – Bunny is a legitimate hypercarry. The speed increase per kill has no cap in theory, though realistically she tops out around 200% bonus speed. Her 20% stun chance on abilities provides crucial utility alongside her damage. I love using her in Easter events where she gets special bonuses. The 450 deployment cost makes her accessible even in economy-restricted challenges. Her only real weakness is the single placement limit combined with relatively low base HP.

Lord Slime – The 4% life steal might not sound impressive until you realize it has no cap and scales with his damage increases. Lord Slime can theoretically reach 200% bonus damage based on healing done, though reaching that requires specific setups. His massive HP pool makes him an excellent frontline tank that actually threatens enemies. I’ve successfully used him as a solo carry in several mid-tier stages. The Summer Capsule acquisition method means he’s only available seasonally. His lack of ultimate ability limits his burst potential compared to other meta units.

Pride (Sun) – This unit embodies the “slow and steady” philosophy perfectly. Pride gains 10% increased stats every 30 seconds on field, eventually becoming virtually unkillable. The enemy stat reduction aura affects all enemies globally, not just nearby ones – a detail many players miss. I position him early and let him scale throughout the match. His Sun element excels against Moon enemies prevalent in night content. The 2200 deployment cost requires careful economy management, and his slow initial power means he’s vulnerable to rushes.

Silver Reaper (OWL) – The 5% damage gain per kill caps at 100%, but reaching that cap transforms Silver Reaper into a top-tier DPS. His anti-boss passive deals 50% extra damage to elite enemies, making him invaluable for boss stages. The stun chance on basic attacks provides consistent crowd control without ability reliance. I always bring him for Quinque Box farming since he’s guaranteed there. His evolution into Silver Reaper (True OWL) is one of the best upgrades available. The long cooldowns between abilities require careful timing for maximum impact.

Feral Fang – This unit exists primarily to enable Shadowborne, and that synergy alone makes him S-tier. When paired together, both units gain 40% stats and special combo attacks. His insane movement speed lets him reach enemies before they enter dangerous positions. I’ve found him surprisingly effective as a solo unit in speed-based challenges. The three placement limit allows multiple strategic positions. His relatively low range means he needs to get close to enemies, exposing him to danger.

Chains of Devil – Speed is king in short matches, and Chains of Devil embodies this philosophy perfectly. His attack speed is roughly 40% faster than comparable units, leading to superior DPS despite lower per-hit damage. The Devil’s Chain ability pulls enemies together, setting up perfect AoE opportunities for teammates. I specifically use him for speed-running daily challenges where every second matters. His Dark/Magic typing gives him excellent coverage. The main limitation is his performance drops off in extended battles where burst damage matters more.

Knight King (Chaos) – Sometimes you just need a wall, and Knight King delivers. His 12000 HP at base level is among the highest in the game, and that’s before considering his defensive passives. The 100% ability damage bonus after 10 takedowns transforms him from pure tank to threatening bruiser. I position him at chokepoints where enemies cluster for maximum value. His five placement limit allows multiple defensive positions. The extremely short range means he contributes minimal damage until enemies are practically on top of him.

Spin Master (Golden) – This evolution represents one of the best cost-to-power ratios in the game. Solid stats across the board with no real weaknesses make him perfect for beginners. His spinning attack hits all nearby enemies, providing consistent AoE without ability reliance. I recommend him as a first evolution target for new players since he’s relatively easy to obtain. The Leaves element gives him advantage against Water enemies. His jack-of-all-trades nature means he’s outclassed by specialists in specific scenarios.

A-Tier Units

Limitless Sorcerer (Infinite) – The 20% speed gain per skill use transforms this unit from sluggish to lightning-fast. Once at max stacks (60% bonus), his ability rotation becomes oppressive. His massive AoE abilities can clear entire screens when positioned correctly. I’ve found him particularly effective in Portal challenges where positioning matters. The Moon/Magic typing provides good coverage against Sun enemies. His extremely high deployment cost (2000) and upgrade expenses limit his accessibility for newer players.

King of Shadows (Monarch) – The shadow minion mechanic is unique and powerful when utilized correctly. Each shadow inherits 30% of King’s stats, effectively multiplying his presence on the field. His synergy with King Ant and Shadow Knight creates a powerful “shadow team” composition. I love using him in endless modes where the shadows accumulate over time. The single placement limit prevents him from overwhelming the field with shadows. His reliance on killing blows for shadow generation makes him weak against tanky enemies.

King Curses – Bleed damage received significant buffs recently, making King Curses much more viable. The 20% bleed on skills stacks with other bleed sources for exponential damage. His relatively low deployment cost (800) makes him accessible in economy-restricted content. I often use him as a budget option when I can’t afford premium units. The two placement limit provides decent field coverage. His lack of burst damage makes him struggle against high-HP single targets.

Molten Phantom – The ability to slow the strongest enemy on the map provides unique utility. This targeting priority makes him invaluable against boss rushes where the boss must be controlled. His balanced stats mean he can fill multiple roles as needed. I’ve successfully used him as both main DPS and support depending on team composition. The Fire/Magic typing gives him advantage against Nature enemies. His jack-of-all-trades nature means specialists outperform him in focused strategies.

Crow Ninja (Crow) – Low cooldowns define this unit’s playstyle – he’s constantly casting abilities. The burn damage adds up quickly when abilities are used off cooldown. His excellent range allows safe positioning while maintaining map coverage. I particularly enjoy using him in stages with predictable enemy patterns where I can pre-position abilities. The Fire/Magic typing provides good coverage. His single placement limit combined with squishiness requires careful protection.

String Demon – Range is king for certain strategies, and String Demon offers the best non-Secret range option. Her web abilities slow entire groups, providing excellent crowd control. The three placement limit allows multiple coverage zones. I use her specifically in multi-lane defenses where coverage matters more than raw damage. Her Dark/Physical typing gives her good matchups. The extremely expensive upgrades limit her potential for free-to-play players.

Vampire Emperor (Vampire) – Before evolution, this unit still provides solid value. The 5% freeze chance might seem low, but with his attack speed, it procs frequently. His three placement limit provides good field coverage for a Mythic unit. I often use him as a stepping stone while farming for his evolution materials. The Ice/Magic typing excels against Fire enemies. His evolution into Vampire Emperor (Heaven) should be prioritized as soon as possible.

Umbrella Fang – The 20% damage amplification debuff is one of the strongest support effects available. This multiplicative bonus affects all damage sources, making him invaluable in burst compositions. His decent stats mean he contributes meaningful damage while supporting. I always include him in raid teams where maximizing damage is crucial. The Dark/Physical typing provides solid coverage. His support focus means he can’t carry games independently.

Demon Slayer (Sun Breathing) – For a 200 cost unit, Demon Slayer offers incredible value. The invincibility frames on his ultimate provide clutch survival in dangerous situations. His four placement limit allows multiple defensive positions. I love using him in early game rushing strategies where cost efficiency matters. The cheap upgrades mean you can max him quickly. His low base stats mean he falls off hard in late game without significant support.

Erase King (Requiem) – The 10-second freeze is one of the longest crowd control durations in the game. Damage reflection adds meaningful damage against high-attack bosses. His balanced stats allow flexible positioning and role-filling. I’ve found him particularly effective in stages with dangerous elite enemies that need to be controlled. The Dark/Magic typing provides good coverage. His extremely expensive evolution requirements limit accessibility for most players.

B-Tier Units

Killer Candy – The 25% bleed on skills provides decent supplementary damage, especially in longer fights. Her two placement limit offers reasonable coverage for a mid-tier unit. The Moon/Physical typing gives her niche advantages in specific stages. I occasionally use her in bleed-focused teams where she can contribute to stacking effects. Her Season 1 Battlepass origin means many players missed the acquisition window. The relatively slow attack speed limits her bleed application rate compared to premium options.

King Ant – As a pure tank, King Ant excels at one thing: not dying. His four placement limit allows multiple blocking positions across the map. The synergy with King of Shadows provides meaningful stat bonuses when paired. I use him specifically in challenges where unit survival is more important than damage. His Dark/Physical typing gives him decent defensive matchups. The complete lack of range means he contributes zero damage until enemies are in melee range.

One Arm Pirate – The 15% stun chance provides unreliable but occasionally clutch crowd control. His two placement limit offers decent coverage for the investment. The balanced stats mean he can fill gaps in incomplete teams. I’ve found him useful in early progression before acquiring better options. His Dark/Physical typing provides acceptable coverage. The high deployment cost relative to his power level makes him inefficient compared to alternatives.

Thunder Sword – The speed gain mechanic (5% per skill) helps offset his naturally slow movement. His two placement limit provides reasonable coverage for a tank unit. The Lightning/Magic typing gives him niche advantages against Water enemies. I occasionally use him in speed-challenge modes where the movement bonus matters. His extremely low range severely limits his damage contribution. The poor stat-to-cost ratio makes him inefficient compared to other options.

Cursed Fist – The 10% damage gain per kill can theoretically stack infinitely, though practically caps around 50%. His 600 deployment cost makes him accessible in economy-restricted content. The six placement limit is among the highest available, allowing multiple positions. I’ve used him successfully in early game progression before acquiring better units. His Dark/Physical typing provides decent coverage. The extremely low range means he must be in melee to contribute anything.

Tank Top Hero – The damage scaling (5% per kill, max 100%) provides decent late-game potential if he survives. His five placement limit allows multiple defensive positions. The 400 deployment cost makes him very accessible for new players. I recommend him as a starter tank before acquiring premium options. His Dark/Physical typing gives him reasonable matchups. The terrible speed means enemies often bypass him entirely unless positioned perfectly.

Green Tornado – For 400 deployment cost, Green Tornado provides acceptable tanking ability. His five placement limit allows multiple defensive positions across the map. The Leaves/Magic typing gives him advantage against Water enemies. I use him specifically in budget challenges where cost efficiency is paramount. His evolution potential provides a long-term upgrade path. The poor damage output means he’s purely a damage sponge rather than a threat.

Saiyan Warrior (Super) – High ability damage provides burst potential in specific situations. His three placement limit offers reasonable coverage for the tier. The Fire/Physical typing excels against Nature enemies. I’ve found him useful in ability-focused challenges where his ultimate matters. His relatively cheap upgrades make him accessible for free-to-play players. The long cooldowns between abilities create significant downtime in his damage output.

Fat Shadow – The speed buff on deployment provides immediate impact, useful for rush strategies. His placement limit allows reasonable coverage for a B-tier unit. The Leaves/Physical typing provides niche advantages. I occasionally use him in speed-running compositions where every second counts. His Season 1 Battlepass origin limits availability for newer players. The poor stat scaling means he becomes irrelevant quickly as enemies get stronger.

Yuno – As a pure support unit, Yuno’s freeze provides valuable crowd control. Her three placement limit allows multiple support positions. The Ice/Magic typing excels against Fire enemies. I use her specifically in freeze-focused teams where she can enable combos. Her Easter Capsule origin means seasonal availability only. The complete lack of damage makes her useless without a strong DPS core.

C-Tier Units

Otaku (Speed) – High speed makes him useful for reaching distant enemies quickly, but that’s about his only strength. The four placement limit provides decent coverage for an early game unit. I used him extensively when starting but quickly replaced him once I pulled anything better. His Fire/Physical typing gives him basic coverage against Nature enemies. The terrible damage output and low HP mean he contributes almost nothing in actual combat. Really only worth using in your first few hours of gameplay.

Eternal Avenger (Cursed) – Decent ability damage can’t save this unit from mediocrity in every other stat. His evolution provides a minor upgrade path, though still not worth the investment. I’ve tried making him work in various compositions but he’s always the weak link. The Lightning typing gives him theoretical advantage against Water enemies. His three placement limit is acceptable but not enough to offset his weaknesses. Skip him unless you literally have no other options available.

Leaf Ninja (Sage) – Being the fastest unit in the game sounds impressive until you realize speed without damage is worthless. His four placement limit allows multiple scout positions, though they won’t accomplish much. I’ve seen players try to make speed-based strategies work with him, but they always fail. The Leaves/Physical typing provides basic elemental coverage. His evolution is one of the worst investments you can make. Only useful as fodder for recycling into upgrade materials.

Silent Sting – This unit tricks new players into thinking he’s good because of his Legendary rarity. The four placement limit seems generous until you realize each placement contributes minimal value. I made the mistake of investing in him early and regretted it immediately. His Leaves/Physical typing is common and uninspiring. The poor ability damage despite being ability-focused is particularly disappointing. Save your resources for literally any other Legendary unit instead.

Black Leg (Hellfire) – High speed can’t compensate for being terrible at everything else. His four placement limit would be nice if each placement actually threatened enemies. I’ve tried him in speed compositions but even there he underperforms. The Fire/Physical typing is so common that he provides no unique coverage. His evolution barely improves his viability, remaining firmly in low tiers. Only notable for being slightly less awful than other C-tier options.

Cyborg (Ultimate) – Long range is his only redeeming quality, and even that can’t save him from irrelevance. The four placement limit provides theoretical coverage that rarely matters in practice. I’ve attempted sniper strategies with him but the damage is too low to matter. His Fire/Physical typing is generic and provides no unique advantages. The evolution costs more than it’s worth for the minimal improvement. Replace him as soon as you pull any legitimate ranged unit.

Tidal Tyrant (Infernal) – Even after evolution, this unit remains disappointingly weak. His four placement limit can’t offset his terrible stats across the board. I’ve never seen anyone successfully use him past the tutorial stages. The Fire/Magic typing is decent but wasted on such weak base stats. His only purpose is teaching new players what not to invest in. Seriously, save your evolution materials for units that actually improve.

Masked Pyre – The burn damage passive sounds interesting until you see the pathetic numbers. Speed is decent but meaningless when you deal no damage and die instantly. I’ve tested him extensively hoping to find hidden value but there isn’t any. His Fire/Physical typing is so common it provides no strategic value. The low deployment cost isn’t worth it when free units outperform him. Only exists to fill out the roster and waste your resources.

Hawk Swordsman – Cheap deployment cost is meaningless when the unit contributes nothing. His five placement limit is the highest available, but five times zero is still zero. I’ve tried mass deployment strategies with him and they all failed miserably. The Fire/Physical typing is uninspired and common. His complete lack of abilities makes him boring and ineffective. Tutorial units are legitimately better options than this.

Star Boy – Decent HP can’t save a unit with terrible everything else. His speed is acceptable but he’ll die before reaching enemies anyway. I pulled him early and immediately regretted leveling him. The Dark/Physical typing is decent but wasted on such poor stats. His lack of evolution potential means he has no future. Even in meme teams, he’s the weakest link.

D-Tier Units

Shadow Reaver – This unit exists solely to disappoint players who pull him from premium banners. His ability damage is so low it might as well not exist. I’ve never seen anyone use him successfully past the first day of playing. The Dark/Magic typing is wasted on stats this terrible. Four placement limit means four spots of wasted space. Literally any other unit would be a better investment of resources.

Light Admiral – Quite possibly the worst Legendary unit in the entire game. His stats are so bad that Rare units outperform him consistently. I pulled him once and immediately used him as recycling fodder. The Lightning/Magic typing can’t save stats this pathetically low. His high spawn limit is meaningless when each spawn contributes nothing. The fact that he’s Legendary rarity is insulting to the classification.

Doctor Pirate – Long range means nothing when your damage is essentially zero. His only use is teaching players that rarity doesn’t always equal quality. I’ve tested him hoping to find some hidden niche but there isn’t one. The Water/Physical typing is decent but irrelevant with these stats. Players actively avoid pulling him because he dilutes the Legendary pool. Should be removed from the game entirely.

Thunder God – Despite the godly name, this unit is anything but divine. His stats are so low that common units outclass him entirely. I’ve literally never seen anyone use him outside of meme videos. The Lightning/Magic typing provides theoretical coverage he’ll never live to use. His only positive is cheap deployment, but free units are better. Exists solely as a trap for new players.

Voidmask – The 5% instant kill chance sounds interesting until you realize it only works on trash mobs. His Mythic rarity is the biggest lie in Anime Rangers X. I’ve tested him extensively and he fails at everything. The Aqua/Magic typing is unique but wasted on this disaster. His expensive deployment cost adds insult to injury. The worst Mythic unit by such a margin it’s not even close.

Porcoro (Dragon) – Even his evolution can’t save this trainwreck of a unit. Five placement limit would be nice if he contributed anything at all. I’ve tried making him work out of stubbornness but it’s impossible. The Lightning/Magic typing provides no meaningful advantage. His only use is demonstrating how not to design a unit. Actively harmful to use as he wastes valuable deployment slots.

Crimson Butcher – The damage buff passive is so small it’s essentially meaningless. His attack speed is glacially slow, negating any potential damage. I pulled him once and immediately regretted not recycling him faster. The Lightning/Physical typing is uninspired and common. His low HP means he dies before contributing anything. One of the worst units ever added to the game.

Silver Rapier – All stats are equally terrible, achieving a perfect balance of uselessness. His only notable feature is how consistently bad he is. I’ve never seen anyone defend using this unit seriously. The Dark/Physical typing provides no redemption for these stats. More expensive than units that vastly outperform him. Should come with a warning label about wasting resources.

Black Mask – Without his evolution, this unit is completely worthless. His base form is so weak it’s insulting to deploy him. I only mention him because his evolution is decent, but base form is trash. The Moon/Physical typing is wasted on stats this poor. Players should never use him without immediately evolving. The definition of evolution-dependent design done wrong.

Rubber Pirate – Officially the worst unit in Anime Rangers X by every metric. His stats are so low they might be bugged. I’ve never seen anyone use him even as a joke. The Aqua/Physical typing is the only non-negative aspect. His deployment cost of 40 is still too expensive for what he provides. If you pull him, immediately recycle for materials.

How to Get Units in Roblox Anime Rangers X?

Getting the units you want requires understanding the various acquisition methods. After playing since launch, I’ve learned the most efficient ways to build your roster. Check out our comprehensive Roblox games guide for more tips on similar games.

The primary method is summoning through banners using Gems. Secret units have approximately 0.5% rates, Mythics are around 3%, and Legendaries sit at 12%. I always save at least 5000 gems before pulling to ensure I can hit pity if needed. Rate-up banners double the chances for featured units, making them the best time to pull for specific characters.

Ranger Stages guarantee specific Secret units but require significant grinding. Each stage has different requirements and drop rates. Portal events rotate weekly and offer exclusive units like Crimson Owl from Ghoul City Portal. Boss events are time-limited but provide some of the best units in the game. The AFK World gives random rewards including units just for being online.

Best Team Compositions (March 2026)

After extensive testing, I’ve identified several team compositions that dominate different game modes. These synergies can make average units perform like meta ones.

  • The Bleed Stack: Crimson Owl + Blood Queen + Cursed Love + King Curses. This team focuses on stacking bleed effects for exponential damage. The overlapping bleeds can tick for thousands of damage per second.
  • Shadow Synergy: King of Shadows + Shadow Knight + King Ant + Shadowborne. These units buff each other significantly when deployed together. The shadow minions from King of Shadows get buffed by the team synergies.
  • Freeze Control: Vampire Emperor (Heaven) + Yuno + Erase King (Requiem) + Ice General. Permanent crowd control makes even the hardest stages manageable. Enemies spend more time frozen than moving.
  • Speed Blitz: Chains of Devil + Cursed Love + Solar Fist + Bunny (Full Moon). Focus on clearing stages as fast as possible. Perfect for farming and speed challenges.

Evolution Priority Guide

Not all evolutions are created equal. Here’s my priority list based on power increase and accessibility. For similar evolution systems, check out our tier list collection.

Top Priority evolutions that completely transform units:

  • Vampire Emperor → Vampire Emperor (Heaven)
  • Priest → Priest of Heaven
  • Golden Will → Golden Will (Requiem)
  • Silver Reaper → Silver Reaper (OWL)

Mid Priority evolutions that provide solid upgrades:

  • Knight King → Knight King (Chaos)
  • Demon Slayer → Demon Slayer (Sun Breathing)
  • Limitless Sorcerer → Limitless Sorcerer (Infinite)
  • Legendary Saiyan → Legendary Saiyan (Super)

Low Priority evolutions that aren’t worth the materials:

  • Black Mask → Black Mask (Scorpion)
  • Tidal Tyrant → Tidal Tyrant (Infernal)
  • Porcoro → Porcoro (Dragon)

2026 Best Traits for Each Unit Type

Traits can make or break a unit’s effectiveness. Based on extensive testing, here are the optimal trait combinations:

DPS Units (Crimson Owl, Fire Fist, Solar Fist):

  • Sovereign: +40% damage
  • Duplicator: Chance to duplicate attacks
  • Capitalist: +30% money generation

Tank Units (Pride, King Ant, Shadow Knight):

  • Seraph: +35% HP
  • Juggernaut: +30% defense
  • Duplicator: Extra survivability

Support Units (Priest of Heaven, Yuno, Umbrella Fang):

  • Millionaire: +50% money generation
  • Capitalist: +30% money generation
  • Duplicator: Double buff chance

Farming Gems Efficiently

Gems are the lifeblood of Anime Rangers X. Here’s my optimized farming routine that nets 5000+ gems daily:

Complete all daily quests for 500 gems. Story mode first-time clears give 100 gems each. Index completion rewards scale up to 1000 gems for full categories. Use codes immediately when released – they expire quickly! Check out our codes database for the latest updates.

Infinite Castle resets weekly and provides 2000+ gems per full clear. Events usually offer 3000-5000 gems throughout their duration. Level milestones give increasing amounts up to level 100.

Update 5.5 Berserk Collaboration Changes

The Berserk 5.5 update brought massive changes that shifted the entire meta. New Berserk units have unique rage mechanics that scale with damage taken. Raid difficulty increased by 40%, making meta units essential. Evolution materials now drop more frequently from boss stages.

The new Rage system allows units to exceed normal stat caps temporarily. Berserk Guts (unreleased) will supposedly break the game when he arrives. Portal rewards were restructured to be more generous for free-to-play players.

Common Mistakes to Avoid

After watching countless players struggle, here are the mistakes that hold people back:

Don’t spread resources across too many units early on. Focus on 5-6 core units maximum until they’re maxed. Skipping daily quests costs you thousands of gems monthly. Not joining an active guild means missing out on bonus rewards and strategies.

Pulling on standard banners instead of waiting for rate-ups wastes gems. Using evolution materials on bad units sets you back weeks. Ignoring elemental advantages makes stages unnecessarily difficult.

Not understanding trait synergies leaves massive power on the table. For more optimization tips, visit our comprehensive guides section.

Frequently Asked Questions

What are the best units in Anime Rangers X right now?

The absolute best units in March 2026 are Crimson Owl, Vampire Emperor (Heaven), and Priest of Heaven. These meta units dominate all game modes with their incredible stats and game-breaking abilities. For free-to-play players, Solar Fist and Fire Fist provide excellent alternatives that are easier to obtain.

How do I get Secret units in Anime Rangers X?

Secret units can be obtained through multiple methods: completing specific Ranger Stages, participating in limited Boss Battle events, grinding Tournaments, clearing Portals, opening Event Capsules during special events, and passively through AFK lobby rewards. The drop rates are extremely low (around 0.5%), so patience is essential.

Which Mythic units are worth investing in?

The best Mythic units worth your resources are Golden Will (Requiem), Knight King (Chaos), Erase King (Requiem), Blood Scythe, and Feral Fang. These units provide excellent value even without Secret rarity and can carry you through most content when properly upgraded.

What’s the best team for beginners?

New players should focus on obtaining Otaku, Silent Sting, Doctor Pirate, Shadow Reaver, and Light Admiral as starter Legendary units. For Epic units, prioritize Cyborg, Demon Slayer, and Hero on Wheels. These units are relatively easy to obtain and upgrade while providing decent performance in early game content.

How often does the tier list change?

The meta shifts significantly with major updates every 4-6 weeks. Minor balance patches happen bi-weekly but rarely affect tier positions dramatically. I update this tier list within 24 hours of any significant change to ensure you always have the most current information.

Should I save gems for specific banners?

Absolutely! Rate-up banners double your chances of getting featured units. I recommend saving at least 5000 gems before pulling to ensure you can hit the pity system if needed. Standard banners should be avoided unless you’re completely new and need any units to progress.

What’s the difference between evolved and base units?

Evolution typically doubles or triples a unit’s effectiveness through improved stats and new abilities. For example, Vampire Emperor gains freeze abilities and life steal when evolved to Heaven form. Always prioritize evolving your main team before working on secondary units.

Can lower tier units be viable?

While lower tier units can work in early game, they become increasingly obsolete as you progress. Some C and D tier units have niche uses in specific challenges, but investing heavily in them will ultimately slow your progression. Focus resources on A-tier and above for long-term success.

How important are traits for unit performance?

Traits can increase a unit’s effectiveness by 50-100% when properly optimized. The difference between a unit with perfect traits versus random ones is massive. Always prioritize getting Sovereign, Duplicator, or Capitalist traits for your main team units.

What’s the fastest way to progress as a free-to-play player?

Focus on completing all daily quests, grinding event content, and being selective with your summons. Join an active guild for bonus rewards, use all available codes, and prioritize meta units that work well at low investment levels like Solar Fist and Demon Slayer (Sun Breathing).

Ankit Babal

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