Why Solo Leveling Is Gaming’s Most Overhyped Anime March 2026?

After watching Solo Leveling sweep the Crunchyroll Awards with 9 out of 13 nominations in 2024, I couldn’t help but feel like I was watching a different show than everyone else. As someone who’s been gaming and watching anime for over two decades, I’ve seen countless series come and go with similar hype trains, but Solo Leveling’s overwhelming popularity feels particularly undeserved. Despite its 8.6/10 rating on MyAnimeList and being 45.5 times more popular than the median anime according to White Box Entertainment, I believe this A-1 Pictures adaptation represents everything wrong with modern anime’s approach to gaming-inspired narratives.
Having spent countless hours playing RPGs and watching anime adaptations of gaming concepts, I’ve developed a keen eye for what makes these crossovers work – and Solo Leveling misses the mark spectacularly. The show’s massive global success (particularly outside Japan, where it received middling reception) seems driven more by flashy animation and social media hype than actual narrative substance. After analyzing the series through both seasons and comparing it to genuinely great anime with gaming elements, I’ve identified six major reasons why Solo Leveling is the most overhyped anime in recent memory.
1. The World Building Is Virtually Non-Existent
My biggest frustration with Solo Leveling stems from its complete lack of meaningful world-building – something that’s absolutely crucial for any anime with RPG elements. When I first started watching, I expected the kind of rich, detailed universe you’d find in a well-crafted MMORPG or even other best isekai anime series that understand the importance of creating believable game worlds.
Instead, what we get are generic dungeons that could be copy-pasted from any mobile gacha game. The series never explores how society actually functions with these constant monster invasions, how the economy works around hunter guilds, or even basic questions about the game-like system’s origins. As a gamer, I’m used to lore books, environmental storytelling, and NPCs that flesh out the world – Solo Leveling offers none of this depth.
The show treats its locations as mere backdrops for fights rather than living, breathing environments. Compare this to series like dark fantasy anime alternatives that actually invest in worldbuilding, or even Sword Art Online’s Aincrad arc, where the game world feels tangible and operates on consistent rules. In Solo Leveling, dungeons appear and disappear with no real impact on the surrounding areas, and we never see how normal people actually live in this supposedly transformed world.
2. It’s Basically an Isekai Without the Courage to Commit
Here’s what really grinds my gears: Solo Leveling desperately wants to be an isekai power fantasy but refuses to commit to the genre. After playing hundreds of JRPGs and watching dozens of isekai anime, I recognize all the telltale signs – the game-like system, the leveling mechanics, the solo progression, the overpowered protagonist who starts weak. It’s essentially following the exact same formula as series like That Time I Got Reincarnated as a Slime or Overlord, just without the otherworld element.
The problem is that by keeping Sung Jinwoo in the “real” world, the series loses the escapist appeal that makes isekai work for gamers. When I play an RPG or watch an isekai, part of the appeal is leaving behind mundane reality. Solo Leveling tries to have its cake and eat it too – maintaining real-world connections while indulging in pure power fantasy mechanics that make no sense in a modern Earth setting.
This half-measure approach creates narrative inconsistencies that any gamer would immediately spot. Why does only Jinwoo have this system? How do other hunters level up without it? The show never adequately explains these fundamental mechanics, making it feel like a poorly designed game where only one player has access to the admin console. Unlike the best anti-heroes in isekai anime who work within established rules, Jinwoo operates in a narrative vacuum.
3. The Entire Narrative Revolves Around Mindless Combat
As someone who’s logged thousands of hours in action RPGs, I understand the appeal of good combat. However, Solo Leveling mistakes constant battles for actual storytelling. It’s like playing a game that’s nothing but grinding mobs with no quests, no story progression, and no character interactions – eventually, even the flashiest combat animations become tedious.
The series follows a predictable pattern that would make even the most repetitive MMO blush: Jinwoo enters dungeon, Jinwoo fights monsters, Jinwoo wins easily, Jinwoo gets stronger, repeat. There’s no strategic depth to these encounters, no clever use of game mechanics, no teamwork or coordination that makes multiplayer gaming exciting. It’s essentially watching someone play on god mode, which might be fun for five minutes but quickly loses all tension.
What frustrates me most is how the show wastes opportunities for meaningful combat storytelling. Instead of exploring different playstyles, team compositions, or strategic approaches like you’d see in actually engaging gaming anime, every fight boils down to “Jinwoo summons shadows and wins.” Even games notorious for grinding like Black Desert Online or Lineage offer more variety in their combat encounters. If you’re looking for better examples of how anime can handle gaming combat, check out these anime-inspired gaming tier lists that actually understand strategic depth.
4. Side Characters Are Completely Irrelevant NPCs
In my years of gaming, I’ve come to appreciate well-written party members and NPCs who enhance the main story. Games like Persona, Final Fantasy, and Mass Effect prove that supporting characters can elevate a protagonist’s journey. Solo Leveling, however, treats its side characters like background NPCs in a single-player game where only the main character matters.
Characters like Cha Hae-In, Yoo Jinho, and even Jinwoo’s family members exist solely to showcase how amazing and powerful he is. They have no meaningful arcs, no personal growth, and contribute nothing substantial to fights or story progression. It’s particularly jarring when the show tries to create emotional moments with these characters – it’s like the game suddenly expecting you to care about Generic NPC #5 after ignoring them for 20 hours of gameplay.
The hunter guild members fare even worse, functioning as nothing more than power level measuring sticks for Jinwoo. In any decent RPG or superior shonen anime series, these would be rivals, allies, or complex characters with their own motivations. Instead, they exist purely to be shocked by Jinwoo’s power or to create artificial stakes that we know will be resolved by his intervention. Compare this to the ensemble cast dynamics in team-based anime games where every character serves a strategic purpose.
5. The Power Scaling Makes Dark Souls Look Balanced
I’ve played plenty of games where you become overpowered by the endgame – it’s a natural progression in many RPGs. But Solo Leveling takes this to such an extreme that it breaks any semblance of game balance or narrative tension. By the midpoint of season one, Jinwoo is essentially playing with cheat codes enabled while everyone else is stuck at level 1.
The show’s power system is fundamentally broken in ways that would make any game designer cringe. Jinwoo doesn’t just get stronger; he exponentially outpaces every other character to the point where conflicts become meaningless. It’s like if one player in an MMO could solo raid bosses meant for 40-player groups while everyone else struggles with basic mobs. This isn’t satisfying progression – it’s poor game design masquerading as a power fantasy.
What makes this particularly frustrating is how the series abandons any pretense of strategic combat or clever power usage. Unlike anime such as Hunter x Hunter or JoJo’s Bizarre Adventure where powers have limitations and counters, Jinwoo’s abilities are just “be stronger than everything.” There’s no rock-paper-scissors dynamic, no elemental weaknesses, no tactical considerations – just raw numbers going up, which is the laziest form of progression in both gaming and storytelling. For better examples of balanced progression systems, look at tactical anime games that require actual strategy.
6. Sung Jinwoo Has Less Character Development Than a Skyrim Protagonist
Perhaps the most damning criticism I can level at Solo Leveling is that its protagonist has less personality and development than most video game silent protagonists. At least when I play a game like Skyrim or Dark Souls, I can project my own personality onto the character. Jinwoo starts as a generic weak guy, becomes a generic strong guy, and that’s literally his entire character arc.
The transformation from “weakest hunter” to “shadow monarch” should be compelling, but the show handles it with all the nuance of a mobile game advertisement. He doesn’t struggle with his newfound power, doesn’t question the system’s motives, doesn’t develop meaningful relationships, and doesn’t change as a person beyond becoming more stoic and “cool.” It’s character development designed by committee to appeal to the lowest common denominator.
I’ve seen more character growth in Pokemon protagonists, and they’re literal ten-year-olds who never age. Even compared to other controversial anime that divide communities, Solo Leveling’s protagonist feels uniquely hollow. He’s not even an interesting power fantasy vehicle because he lacks the charisma of characters like Ainz from Overlord or the strategic mind of someone like Light from Death Note. For more engaging protagonists, check out these anime characters with actual depth.
Why This Matters for Gaming and Anime Fans?
The overwhelming success of Solo Leveling despite these glaring flaws represents a troubling trend in anime that borrows gaming elements. It suggests that flashy animation and power fantasy alone are enough to sweep awards and dominate conversations, regardless of narrative quality or creative ambition. This is particularly frustrating when genuinely innovative series that blend gaming and anime concepts get overlooked.
As someone who’s watched anime evolve alongside gaming culture for decades, I worry that Solo Leveling’s success will inspire more shallow, style-over-substance adaptations. We deserve better than anime that treat gaming mechanics as window dressing for repetitive power fantasies. Series that actually understand what makes games compelling – player agency, strategic depth, meaningful progression, and immersive worlds – are out there, but they’re being overshadowed by hype machines like Solo Leveling.
The fact that Solo Leveling received middling reception in Japan while exploding globally suggests that experienced anime audiences see through its shallow appeal. Unfortunately, the Crunchyroll Awards and social media hype have created an echo chamber where criticism gets drowned out by fans who mistake flashy fight scenes for quality storytelling. You can see better examples of thoughtful gaming content in story-driven gaming guides that understand narrative depth.
Finding Better Alternatives in 2026
If you’re looking for anime that actually does justice to gaming concepts, there are far better anime alternatives for gamers available in March 2026. Series like Shangri-La Frontier understands MMO culture and player mentality. Bofuri creates genuinely creative combat scenarios using game mechanics. Even older series like .hack//Sign or Log Horizon offer more thoughtful explorations of what it means to live in a game-like world.
The frustrating part is that Solo Leveling had all the ingredients to be great. A-1 Pictures has produced excellent anime before, the source material had a devoted fanbase, and the premise of an underdog becoming powerful through a unique system isn’t inherently bad. But instead of developing these elements into something meaningful, the series chose the path of least resistance – pretty colors, big numbers, and zero substance.
Moving forward, I hope the anime industry learns the right lessons from Solo Leveling’s popularity. Yes, there’s clearly an appetite for gaming-inspired power fantasies, but that doesn’t mean we should accept mediocre storytelling. The best gaming anime understand that what makes games compelling isn’t just leveling up and getting stronger – it’s the journey, the challenges overcome, the friends made along the way, and the worlds we explore together. Solo Leveling, for all its accolades and popularity, fundamentally misses what makes both gaming and anime special. For more balanced perspectives on gaming content, explore these comprehensive gaming tier lists that value substance over hype.
