The Fields Beginner’s Guide (March 2026) Survive Your First Nights

Welcome to the most comprehensive The Fields: A Beginner’s Guide for Roblox! If you’re diving into this intense survival horror experience, you’re in for a brutal but rewarding adventure. As someone who’s spent countless hours surviving the infected quarantine zone, I’ll walk you through everything you need to know to go from complete newbie to seasoned survivor.
| Topic | Key Focus | Difficulty Level |
|---|---|---|
| Basic Controls & UI | Movement, interaction, combat | Beginner |
| Core Game Systems | Day/night cycle, generator, sanity | Beginner |
| First Run Strategy | Step-by-step survival route | Beginner |
| Essential Items | Must-have equipment and tools | Beginner |
| Location Guide | Where to go and what to find | Intermediate |
| Crafting System | Recipes and workbench upgrades | Intermediate |
| Combat & Enemies | How to fight and survive | Intermediate |
| Advanced Tips | Pro strategies for long runs | Advanced |
What Is The Fields?
The Fields is a brutal, atmospheric Roblox survival horror game developed by Not-a-social Studio that released in September 2026. You’re dropped into an infected quarantine zone with one simple goal: survive. The game draws heavy inspiration from titles like TRAVERSAL, Darkwood, and Isle, creating a unique blend of exploration, resource management, and psychological horror.
In this infected world, you’ll face:
- Exploration: A massive open map with multiple locations, NPCs, and secrets
- Resource Management: Scavenging tools, crafting materials, and ammo
- Base Defense: Keeping your generator running and your base lit at night
- Sanity & Survival: Staying sane, alive, and prepared through multiple nights
The latest update, v0.3 – Arms & Combatants (released August 2026), has added even more depth to the combat system and introduced new weapons to help you survive the infected hordes.
Basic Controls & UI
The Fields uses standard Roblox PC controls with a clean, minimalist HUD that keeps you focused on survival rather than cluttered interfaces.
Default PC Controls
| Action | Key / Input |
|---|---|
| Move | W / A / S / D |
| Interact (use/pick up) | E |
| Attack/swing/shoot | Mouse 1 (LMB) |
| Item hotbar slots | 1, 2, 3, 4… |
Core HUD Elements
Your survival depends on monitoring these crucial HUD elements:
- Health: Your life bar. If it hits zero, your run is over
- Sanity: Drains in the dark or under certain conditions; low sanity causes debuffs and can unlock “Lost” or “Lapsing into Madness” states
- Time of Day: Tracked precisely if you have a Watch equipped
- Compass/Directions: Shown at the top of your HUD when you equip a Compass
Core Systems: Days, Nights, Generator & Sanity
Understanding these core systems is absolutely essential for survival in The Fields. Master them, and you’ll survive longer. Ignore them, and you’ll become another victim of the infection.
Day–Night Cycle
The entire game revolves around the clock, and understanding this cycle is crucial for your survival:
- Daytime (7:00 AM – 8:00 PM): Your window to explore, loot, trade, and complete quests
- Nighttime (8:00 PM – 7:00 AM): When zombies and infected enemies roam aggressively, sanity loss kicks in, and the game transforms from quiet tension to full horror
Pro Tip: Always head back to your base by 6:00-7:00 PM game time. Cutting it close is a rookie mistake that often ends in death or madness.
Generator & Power
At your Warehouse (Base), you’ll find a Generator – your lifeline during the night:
- You start the game with two gasoline cans right away
- Insert gas into the generator early, but don’t turn it on until night – save fuel for when you actually need light
- When the generator is on, your base is lit and significantly safer
- Without light, your sanity drops rapidly at night, causing debuffs and eventually the “Lost” status
- Zombies can attack and turn off your generator – if it goes out, sprint to it and flip it back on before debuffs stack
Special Enemy Alert: Watch out for the Gas Drinker, a special enemy who appears to drink from your generator’s fuel. Killing him with ranged weapons unlocks the Unhealthy Addiction/Cruel badge and keeps your fuel safe.
Sanity System
Sanity is what makes The Fields truly terrifying. Here’s how it works:
- Sanity drains when you’re in darkness during nighttime
- Low sanity causes:
- Movement speed debuffs
- Visual distortions
- Audio hallucinations
- Eventually, the “Lost” or “Madness” status
- Restore sanity by:
- Staying in lit areas (generator-powered base)
- Using Purple Inhalers
- Managing your time wisely to avoid being caught in the dark
Your First Run: Step-by-Step Beginner Route
Follow this exact route for your first few runs, and you’ll dramatically increase your survival chances. This is the path I wish I knew when I started!
1. Spawn & Intro
When you start a new run:
- You’ll see a short intro explaining the world and the outbreak
- You wake up in a field near your Warehouse (Base)
- Follow the on-screen prompt pointing you to the generator (highlighted in orange)
2. Secure the Base (Day 1)
Don’t rush out into the wilderness on Day 1! This is the most common beginner mistake. Instead:
- Fuel the generator, but leave it off
- Insert your two starting gas cans into the generator
- Don’t turn it on yet – you’ll need it when night falls
- Loot the Base thoroughly Inside your Warehouse, you’ll find:
- Workbench (crafting table) – upgrade this as early as possible
- Scattered materials like Rags, Nails, Planks, Wood Scrap, Metal Scrap, Electrical Tape
- Early equipment like the Compass (on stacked pallets)
- Drag everything to the Workbench area
- Treat the workbench room as your main storage hub
- You’ll use these materials later for weapons, traps, and workbench upgrades
- Talk to the Merchant (Trader)
- During the day, a Trader/Merchant appears in a small shack near your base
- Sell junk (extra scrap, materials) for Reputation
- Use Reputation to buy essential tools:
- Survivor’s Backpack (extra carry slots) – 600 Reputation
- Ammo, crafting supplies, and eventually firearms
Early Goal: Unlock the Prepared/Survivalist setup: Compass, Watch, Tactical Flashlight, and Backpack. There’s even a badge called Prepared for equipping all four together!
3. First Exploration Targets (Still Day 1)
Once your base is secure and you’ve visited the Merchant, it’s time for cautious exploration. Hit these safest & most rewarding nearby locations:
Radio Station (West of Base)
The Radio Station is one of the most important early spots:
- Located west of your Warehouse
- Almost always contains:
- Multiple Walkie-Talkies (for team communication in co-op)
- A Watch (critical for tracking time)
- Sometimes weapons
- Key Part Two (underneath a desk) – combine with Key Part One for the HEMCOR key
Why it’s crucial: Walkies let you coordinate with friends, but even solo, the Watch is game-changing. Knowing exactly when 8:00 PM is coming can be the difference between calmly heading home and getting caught outside in madness territory.
Construction Site
Another essential early hotspot is the Construction Site, which contains:
- Tactical Flashlight (first floor) – massive help at night
- Wiring (first floor) – needed for the Hunter’s Trial quest
- Key Part One – combine with Key Part Two from Radio Station
- Other crafting materials (nails, planks, scrap)
Pro Tip: To get the Tactical Flashlight, go to the upper floor and jump down to a room below where 2 zombies spawn. Be prepared for a fight!
Other Key Early-Game Locations
From my research and experience, these locations are also worth knowing about:
- Hunter’s Cabin – where you’ll meet the Hunter for an important questline; also near bear traps
- Storage Hangar – where you can find the Survivor’s Backpack and use the HEMCOR key for the Ritual Blade
- Barn – spawns enemies like Brutes and sometimes a Heavy Duty Toolbox
- Giant Tree – tied to sanity/madness events and the Treebound badge
Day 1 Rule: Don’t overextend! Hit Radio Station and Construction Site if time allows, then head back before dark. Survival is about patience, not greed.
4. Night 1: How to Not Die Immediately
When the clock ticks toward 8:00 PM, follow this exact protocol:
- Return to Base early
- Don’t cut it close. Try to be home by around 6:00-7:00 PM game time
- Being caught outside at night is a death sentence for beginners
- Turn on the Generator at Dusk
- Flip the generator on as the sun sets
- Make sure your base lights up; if the generator shuts off, you’ll need to sprint back and restart it
- Prepare for a zombie attack
- Nights bring waves of infected enemies around your base
- Early on, you’ll mostly be using melee weapons like crafted planks and basic guns if you’re lucky
- Position yourself near the generator so you can quickly restart it if zombies attack it
- Stay inside the lit area
- Being outside in the dark causes sanity loss
- Let zombies come to you; don’t go wandering off into pitch black unless you know what you’re doing
- Watch for special events
- The Gas Drinker can appear to drink your generator’s gas – shooting him down grants a badge and keeps your fuel safe
- Later nights can spawn Spores, Spitters, and Raiders, each tied to specific badges and strategies
Survival Milestone: Once you make it through your first night, you’ll unlock the Survivor badge and officially get over the first big hump!
Items, Crafting & Workbench Progression
Items in The Fields fall into three broad categories: Equipment, Crafting Items, and Ammo/Weapons. Understanding each category is crucial for your survival progression.
Equipment Items (Must-Have Tools)
These items provide passive benefits that dramatically improve your survival chances:
Compass
- Found: On top of two stacked wooden palettes inside your Warehouse
- Effect: Shows directions at the top of your HUD when equipped
- Why it’s essential: Navigation is crucial in The Fields’ large map
- Buy/Sell: 200 Reputation / 100 Reputation
Walkie-Talkie
- Found: Inside the Radio Station (usually 5 available)
- Effect: Allows communication with teammates who also have one
- Why it’s essential: Coordination can mean the difference between life and death in co-op
Watch
- Found: Next to a corpse outside the Radio Station
- Effect: Shows the exact time when equipped
- Why it’s essential: Time management is critical – knowing when night approaches saves your sanity
- Buy/Sell: 200 Reputation
Tactical Flashlight
- Found: First floor of the Construction Site (requires jumping down)
- Effect: Provides light when equipped or chest-mounted
- Why it’s essential: Night vision without sanity loss – game-changing for exploration
Survivor’s Backpack
- Found: Inside the Storage Hangar or bought from Merchant
- Effect: Increases carrying capacity by 3 slots
- Why it’s essential: More inventory space means more resources and better survival chances
- Cost: 600 Reputation
Bear Traps
- Found: Near Hunter’s Cabin or as quest rewards
- Effect: Can be placed to immobilize enemies (but you can also step on them!)
- Why it’s essential: Great for base defense and crowd control
- Buy/Sell: 150 Reputation / 75 Reputation
Crafting Items & Workbench Upgrades
Crafting is the backbone of progression in The Fields. Here are the most important crafting materials:
Essential Crafting Materials
| Material | Common Locations | Primary Uses |
|---|---|---|
| Rags | Anywhere | Bandages, Molotovs, Torch |
| Nails | Anywhere | Weapon crafting, workbench upgrades |
| Planks | Anywhere | Weapon crafting, workbench upgrades |
| Metal Scrap | Anywhere | Advanced crafting, sellable |
| Wood Scrap | Anywhere | Workbench upgrades |
| Electrical Tape | Anywhere | Weapon repairs, crafting |
| Wiring | Construction Site | Hunter’s Trial quest, advanced crafting |
Workbench Upgrade Progression
Your Workbench is the heart of your base. Upgrading it unlocks new crafting recipes and better equipment:
- Level 1: Basic crafting (starting level)
- Level 2: Requires basic materials, unlocks simple weapons and tools
- Level 3: Requires Blowtorch (from Hunter’s Trial), unlocks advanced weapons
- Level 4: Requires Heavy Duty Toolbox (from Hunter’s quest or Barn), unlocks endgame crafting
Pro Tip: Always prioritize Workbench upgrades when you have the materials. A higher-level Workbench means better weapons and better survival chances.
Key NPCs & Questlines
The world of The Fields isn’t completely empty. NPCs provide quests, trading opportunities, and valuable rewards.
The Merchant (Trader)
- Location: Small shack north-west of your Warehouse
- Appears: During daytime only
- Function: Buy/sell items for Reputation
- Strategy: Sell excess materials early to build up Reputation for essential purchases
The Hunter & Hunter’s Trials
- Location: Hunter’s Cabin (east of Warehouse)
- Function: Provides quests and special rewards
- Key Quest:
- Bring Wiring (from Construction Site)
- Bring Blighted Salve (crafted from Blightcap + Empty Vial)
- Receive Blowtorch and Medical Crate Key
- Use key at Security Checkpoint Alpha for medical supplies
- Rewards: Blowtorch, Shotgun access, special items
HEMCOR Key & Ritual Blade
- HEMCOR Key: Combine Key Part One (Construction Site) + Key Part Two (Radio Station)
- Ritual Blade: Found in black HEMCOR crate in Storage Hangar
- Value: Sells for 1,000 Reputation – massive boost to your economy
Complete Location Guide
Understanding the map and knowing where to go is crucial for survival. Here’s every major location in The Fields:
Starting Area & Safe Zones
Warehouse (Your Base)
- Description: Your starting base and safe haven
- Key Features: Generator, Workbench, storage area
- Always Spawns: Compass, basic crafting materials
- Strategy: Treat this as your home base and storage hub
Merchant Shack
- Location: North-west of Warehouse
- Key Features: Trader NPC, buying/selling
- Appears: Daytime only
- Strategy: Visit daily to sell excess items and buy essentials
Early Game Locations (Day 1 Targets)
Radio Station
- Location: West of Warehouse
- Key Features: Walkie-Talkies, Watch, Key Part Two
- Dangers: 1 zombie inside
- Strategy: Priority target on Day 1 – the Watch is essential
Construction Site
- Location: North-east of Warehouse
- Key Features: Tactical Flashlight, Wiring, Key Part One
- Dangers: 2 zombies on upper floor
- Strategy: Second priority after Radio Station
Mid-Game Locations
Church
- Location: North of Warehouse
- Key Features: Crowbar, crafting materials
- Dangers: Multiple zombies inside
- Strategy: Visit when equipped for combat
Bunker
- Location: North-west of Warehouse, west of Church
- Key Features: Notes, crafting materials
- Dangers: 1 zombie spawns on approach
- Strategy: Quick loot run for story items
Hunter’s Cabin
- Location: East of Warehouse
- Key Features: Hunter NPC, Bear Traps, Shotgun (after quest)
- Dangers: Bear traps around the area
- Strategy: Visit after basic equipment for quest progression
Advanced Locations
Security Checkpoint Alpha
- Location: South-west of Warehouse
- Key Features: White HEMCOR crate (Medical Kit)
- Dangers: Brutes spawn from ground
- Strategy: Requires Hunter’s quest key, high-risk high-reward
Storage Hangar
- Location: South-west of Warehouse, east of Security Checkpoint
- Key Features: Survivor’s Backpack, black HEMCOR crate (Ritual Blade)
- Dangers: 1 zombie inside
- Strategy: Requires HEMCOR key, essential for economy
Barn And Field of Maize
- Location: South-west of Warehouse
- Key Features: Crafting materials, Heavy Duty Toolbox (chance)
- Dangers: Brute blocks upper floor
- Strategy: Advanced location, requires good equipment
Boarded Up Warehouse
- Location: South-east of Warehouse
- Key Features: Blowtorch, Bear Traps, Blighted items
- Dangers: Brutes and zombies, requires Crowbar
- Strategy: Late-game location, high risk high reward
Special Locations
Giant Tree
- Location: South-east of Warehouse
- Key Features: Blighted Poppy, Treebound badge opportunity
- Dangers: Sanity effects, special events
- Strategy: Mysterious location tied to sanity mechanics
Enemies, Combat & Survival Strategies
Survival in The Fields isn’t just about managing resources – it’s about fighting effectively and understanding your enemies.
Common Enemy Types
Basic Zombies
- Health: Low
- Damage: Low
- Speed: Slow
- Strategy: Easy to defeat with basic melee weapons, don’t underestimate in groups
Brutes
- Health: High
- Damage: High
- Speed: Medium
- Strategy: Use Bear Traps, ranged weapons, or hit-and-run tactics
- Locations: Barn, Security Checkpoint Alpha, Boarded Up Warehouse
Spitters (Late Game)
- Health: Medium
- Damage: Medium (ranged)
- Special: Spit attacks from distance
- Strategy: Keep moving, use ranged weapons, avoid close quarters
Gas Drinker (Special Event)
- Health: Medium
- Damage: Low
- Special: Drinks generator fuel, appears during generator events
- Strategy: Kill with ranged weapons for Unhealthy Addiction badge
Combat Strategies
Early Game Combat (Days 1-3)
- Primary Weapons: Crafted planks, basic melee weapons
- Strategy:
- Fight one enemy at a time
- Use hit-and-run tactics
- Lure enemies to your base’s lit area
- Prioritize survival over kills
Mid Game Combat (Days 4-10)
- Primary Weapons: Upgraded melee, basic firearms if available
- Strategy:
- Use Bear Traps for crowd control
- Aim for headshots with ranged weapons
- Manage stamina carefully
- Use environmental advantages
Late Game Combat (Days 10+)
- Primary Weapons: Advanced firearms, special weapons
- Strategy:
- Efficient resource management
- Advanced positioning and tactics
- Special event preparation
- Economy optimization
Sanity Management Strategies
Sanity is what makes The Fields unique and terrifying. Here’s how to manage it effectively:
Prevention (Best Strategy)
- Always be back at base by 7:00 PM
- Keep your generator fueled and running
- Carry a Tactical Flashlight for emergencies
- Plan your routes to avoid being caught outside
Recovery (When Things Go Wrong)
- Purple Inhalers: Instant sanity restore
- Get to light immediately: Any light source helps
- Return to base: Your generator’s light is most effective
- Avoid combat while insane: You’re more vulnerable
Advanced Sanity Tips
- Sanity affects combat accuracy: Low sanity = worse aim
- Madness states: Can be temporary if you restore sanity quickly
- Treebound badge: Special sanity-related event at Giant Tree
- Group play: Teammates can help manage sanity through coordination
Crafting Recipes & Progression
Crafting is essential for survival and progression. Here are the most important crafting recipes and when to unlock them.
Essential Early Game Crafts
Basic Weapons
- Spiked Plank: Plank + Nails
- Sharpened Spiked Plank: Spiked Plank + more Nails
- Broken Bottle: Glass Bottle (no crafting required)
Healing Items
- Bandage: Rags (no additional materials)
- Molotov: Rags + Glass Bottle (requires fuel)
Mid Game Crafting
Advanced Weapons
- Axe: Axe Head + Plank + Electrical Tape
- Pipe Wrench: Found item, can be repaired with Wood Glue
Utility Items
- Torch: Rags + Plank (provides portable light)
- Bear Trap: Can be crafted or found
Late Game & Special Crafts
Special Items
- Blighted Solution: Blighted Poppy (powerful buff with sanity cost)
- Blighted Salve: Blightcap + Empty Vial (quest item)
Workbench Upgrades
- Level 2: Basic materials (Wood Scrap, Planks, Nails)
- Level 3: Requires Blowtorch (from Hunter quest)
- Level 4: Requires Heavy Duty Toolbox (from Hunter or Barn)
Pro Tips & Advanced Strategies
These are the strategies that separate survivors from victims. Learn these, and you’ll dominate The Fields.
Economy Optimization
- Sell smart: Don’t sell everything – keep essential crafting materials
- Buy priority: Backpack > Watch > Flashlight > Weapons
- Ritual Blade: Worth 1,000 Reputation – game-changing for your economy
- Daily merchant visits: Consistent selling builds steady Reputation
Time Management Mastery
- 7:00 PM rule: Always be heading back by 7:00 PM
- Watch is non-negotiable: Get it on Day 1, no exceptions
- Route planning: Plan efficient loops that return you to base
- Night preparation: Fuel generator, organize inventory, position for defense
Combat Pro Tips
- Bear trap placement: Put them at base entrances and choke points
- Generator protection: Stay near generator on high-danger nights
- Ammo conservation: Use melee for basic enemies, save ammo for threats
- Hit-and-run: Effective against Brutes and stronger enemies
Sanity Management Pro Tips
- Light discipline: Never be in darkness if you can avoid it
- Emergency light: Always carry a Tactical Flashlight
- Sanity items: Keep Purple Inhalers for emergencies
- Group coordination: In multiplayer, assign light/night duties
Common Beginner Mistakes to Avoid
I’ve made these mistakes so you don’t have to. Avoid these, and your survival rate will skyrocket.
Critical Mistakes (Often Fatal)
1. Exploring Too Far on Day 1
- Problem: Greed leads to being caught outside at night
- Solution: Stick to Radio Station and Construction Site on Day 1
- Consequence: Death or madness, losing all progress
2. Wasting Generator Fuel
- Problem: Turning on generator during day or too early
- Solution: Only turn on generator at night when needed
- Consequence: No light during critical night hours
3. Ignoring the Watch
- Problem: Not getting the Watch from Radio Station
- Solution: Make Radio Station your first Day 1 priority
- Consequence: Poor time management, frequent night exposure
Strategic Mistakes (Limit Progress)
4. Poor Inventory Management
- Problem: Carrying too much junk or not enough essentials
- Solution: Prioritize Compass, Watch, Flashlight, Backpack
- Consequence: Inefficient looting, missed opportunities
5. Neglecting Workbench Upgrades
- Problem: Saving materials instead of upgrading
- Solution: Upgrade Workbench as soon as possible
- Consequence: Limited crafting options, weaker equipment
6. Bad Combat Decisions
- Problem: Fighting unnecessary battles or poor positioning
- Solution: Choose fights wisely, use environmental advantages
- Consequence: Unnecessary damage, wasted resources
FAQ
How do I stop losing sanity at night?
Turn on your generator and stay in the lit area of your base. Darkness drains sanity fast, so light is your best defense. Carry a Tactical Flashlight as backup, and always head home before 8:00 PM.
Where do I find the Watch?
The Watch is located next to a corpse outside the Radio Station, which is west of your base. This should be your first Day 1 priority – knowing the exact time is crucial for survival.
What’s the best early game weapon?
The Spiked Plank (crafted from Plank + Nails) is your best early game weapon. It’s craftable from common materials and deals decent damage against basic zombies.
How do I get the Survivor’s Backpack?
You can find the Survivor’s Backpack inside the Storage Hangar (south-west of base) or buy it from the Merchant for 600 Reputation. It increases your carrying capacity by 3 slots.
What do I do if my generator turns off?
Sprint to your generator immediately and turn it back on! Zombies can attack and disable your generator. The longer it stays off, the more sanity you’ll lose and the more dangerous it becomes.
How do I complete the Hunter’s Trial quest?
Start by bringing Wiring from the Construction Site to the Hunter. Then craft Blighted Salve (Blightcap + Empty Vial) and bring it to him for the next part of the quest.
What’s the HEMCOR key used for?
The HEMCOR key opens the black crate in the Storage Hangar, containing the Ritual Blade worth 1,000 Reputation. Combine Key Part One (Construction Site) and Key Part Two (Radio Station) to make it.
When should I upgrade my Workbench?
Upgrade your Workbench as soon as you have the materials. Priority goes: Level 2 (basic materials) > Level 3 (requires Blowtorch) > Level 4 (requires Heavy Duty Toolbox).
Conclusion: Your Journey Begins
You now have everything you need to survive and thrive in The Fields! This comprehensive guide has taken you from the absolute basics to advanced strategies that will help you become a true survivor.
Remember these key principles:
- Time management is everything – always know when night is coming
- Light equals sanity – protect your generator at all costs
- Progression comes from crafting – upgrade your Workbench regularly
- Knowledge is power – learn the map and enemy patterns
- Patience wins – don’t take unnecessary risks
The Fields is a brutal but rewarding experience that gets better with each run. Every death teaches you something new, and every survival makes you stronger. With this guide in hand, you’re already ahead of most beginners.
