Alien Class Dead Rails Guide (April 2026) Complete Walkthorugh

Alien Class Dead Rails Guide

If you are hunting for every hidden class in Roblox’s Dead Rails, the Alien Class Dead Rails guide you are reading right now covers everything from unlocking the secret easter egg to mastering its quirks. I have spent dozens of runs testing strategies, pulling levers, welding bodyguards to trains, and burning through Ray Ammo just so you do not have to learn the hard way. This guide walks you through the complete unlock process, every ability, the best builds, and the common mistakes that ruin otherwise good runs.

Before we get into the details, you can check where the Alien ranks among all classes in our Dead Rails class tier list for a broader picture.

What Is the Alien Class in Dead Rails?

The Alien Class is a secret event class in Dead Rails that you can only unlock by completing the hidden Alien Mode easter egg. Unlike standard classes you pick from a menu, this one requires you to trigger a special event inside any normal game mode by finding and pulling five hidden levers scattered around the starting Fortified Town.

Once unlocked, the Alien Class gives you a unique loadout built around alien technology. You start with a Ray Rifle for ranged combat, a Shovel for melee backup, and two Alien Bodyguards that follow you and fight enemies on your own side. The class also has passive access to the Alien Biome, a special zone that spawns Ray Ammo Ores and UFOs during your run.

This is widely considered one of the rarest and most unique classes in Dead Rails because most players never discover the lever easter egg on their own. The combination of companion AI, exclusive weapons, and biome access makes it play completely differently from every other class in the game. If you enjoy unconventional playstyles that reward preparation, this class is worth the effort to unlock.

How to Unlock the Alien Class in Dead Rails

Unlocking the Alien Class takes three distinct steps: find all five hidden levers in the Fortified Town, survive the alien invasion that follows, and complete the run. Here is the full breakdown.

Step 1: Find All 5 Hidden Levers

Before the train departs, you need to locate and pull five levers hidden around the starting Fortified Town. You can do this in any game mode, and the levers spawn in fixed locations every time. Here is where to find each one.

Lever 1 – Doctor’s Building: Inside the Doctor’s building, check near the back wall or side room. The lever blends into the environment so look carefully behind furniture and crates.

Lever 2 – Sheriff’s Building: Head to the Sheriff’s building and search the interior. The lever is usually tucked against a wall near the desk or cell area.

Lever 3 – Gunsmith Building: Inside the Gunsmith building, the lever sits near the weapon display or workbench area. It is small and easy to miss among the shop decorations.

Lever 4 – Flagpole Area: Go outside to the flagpole located in the central courtyard of the Fortified Town. The lever is mounted on or near the flagpole base.

Lever 5 – Town Perimeter: The last lever is somewhere along the outer edges of the Fortified Town. Check behind buildings, along walls, or near the outskirts of the starting area.

Step 2: Survive the Alien Invasion

Once you pull all five levers, Alien Mode activates and hostile aliens begin spawning at the Fortified Town. This is where many players mess up. The most important tip from the community is simple: do not kill the aliens.

Fighting the aliens causes more to spawn on top of you. Instead, let them reach their maximum spawn count and then focus on surviving until the train is ready to depart. Grab any gear you need, stay near the train, and avoid direct confrontation. Players on Reddit confirm that ignoring the aliens and running to the train is the safest approach.

In multiplayer, coordinate with your team so one player pulls levers while others prepare the train. Speed matters here because the alien wave gets harder the longer you stay.

Step 3: Complete the Run

After surviving the initial alien assault and leaving the Fortified Town, you need to finish the entire run. The aliens will continue spawning throughout the map during this run. Once you complete it, the Alien Class is permanently unlocked for your account.

You will also pick up a Ray Pistol during the easter egg sequence. This is part of the unlock event, not your permanent starting weapon, but it gives you a taste of what the Ray Rifle can do.

Alien Class Starting Items and Equipment

The Alien Class comes with a specific starting loadout that shapes how you play the entire run. Here is what you get when you spawn in.

Ray Rifle

The Ray Rifle is your primary weapon and the main draw of this class. It fires energy projectiles that deal solid damage to zombies and other enemies. The weapon has decent range but comes with notable recoil that makes rapid fire inaccurate. You need to pace your shots instead of holding the trigger down.

The magazine holds a limited number of shots, and Ray Ammo is scarce. You cannot find ammo in normal loot drops, which means you are dependent on the Alien Biome to resupply. This makes every shot count, especially in the early portions of a run.

Shovel

The Shovel serves as your melee backup. When Ray Ammo runs dry or enemies get too close, the Shovel is your reliable fallback. It is basic but gets the job done against single targets. Do not underestimate it during ammo shortages.

Ray Ammo

You start with a small supply of Ray Ammo, and the only way to get more is by mining Ray Ammo Ores that appear in the Alien Biome. This creates a constant tension between pushing forward to complete objectives and detouring into the biome to restock. Players on Reddit consistently cite Ray Ammo scarcity as the biggest frustration with this class.

Alien Class Abilities and Mechanics

Three core abilities define the Alien Class experience: your bodyguards, the Alien Biome, and the overall spawning mechanics that tie them together.

Alien Bodyguards

You spawn with two Alien Bodyguards that follow you and automatically attack nearby enemies. These companions act as extra guns, targeting zombies and hostiles without any input from you. They deal meaningful damage and can thin out hordes while you focus on other tasks.

However, the bodyguard AI has some well-documented problems. The bodyguards do not always follow you reliably, especially when you move quickly or board the train. They can get stuck on terrain, left behind in previous areas, or killed by friendly fire from your own weapons. Some players have reported a bug where four bodyguards spawn instead of two, which is a welcome glitch but not something you can rely on.

Welding Bodyguards to the Train

The single most effective strategy with the Alien Bodyguards is welding them to your train. When welded to train windows or the roof, bodyguards become stationary turrets that automatically shoot at passing enemies. This turns your train into a moving fortress.

Community players on Reddit specifically recommend the frost train and Alien Class combo. Weld bodyguards on top of a frost train, and you get near immunity to zombie waves during transit. The bodyguards handle threats while you focus on driving and resource management.

Alien Biome

The Alien Biome is a special zone that can appear during your run when playing as the Alien Class. It contains Ray Ammo Ores that you can mine to refill your Ray Rifle and sometimes features UFOs as environmental hazards or additional encounters.

The biome is a double-edged sword. On one hand, it is your only reliable source of Ray Ammo, so you need to visit it. On the other hand, it spawns dangerous enemies and the UFO encounters can overwhelm unprepared players. The community notes that the Alien Biome can also be detrimental to non-Alien class teammates in multiplayer, as the alien enemies target everyone, not just the Alien player.

Risks of the Alien Biome include increased enemy density, UFO attacks that deal area damage, and the potential to waste time detouring from the main path. The reward is a fully stocked Ray Rifle that can carry you through difficult sections.

Alien Class Pros and Cons

After testing the Alien Class extensively, here is an honest breakdown of where it shines and where it falls apart.

Pros

Free companion damage: Two bodyguards attacking on their own is a massive advantage, especially in the early game when other classes are struggling solo. They thin out zombies before they reach you.

Powerful ranged weapon: The Ray Rifle hits hard. When you have ammo, it outperforms most early-game firearms in raw damage per shot.

Train fortress potential: Welding bodyguards to the train creates an automated defense system that no other class can replicate. This alone makes the Alien Class worth considering for long runs.

Exclusive resource access: The Alien Biome provides Ray Ammo Ores that only this class can use effectively, giving you a renewable resource other players cannot tap.

Strong early game: Between the bodyguards and the Ray Rifle, the first few zones are significantly easier compared to starting with basic weapons.

Cons

Limited Ray Ammo: This is the biggest drawback. Ray Ammo is scarce, and relying on the Alien Biome for resupply means taking dangerous detours. Running dry in the middle of a fight leaves you with just a Shovel.

High Ray Rifle recoil: The recoil on the Ray Rifle is severe. Rapid fire sprays shots everywhere, forcing you to fire slowly and carefully. This reduces your effective damage output.

Bodyguard AI issues: Bodyguards get stuck, wander off, and fail to follow you through transitions. Losing them mid-run means losing a core part of your kit.

Friendly fire risk: Your own weapons can damage your bodyguards. Players frequently report accidentally killing their companions during chaotic fights.

Challenging unlock: The five-lever easter egg is easy to miss entirely. Most players only discover it after seeing guides or videos online.

Multiplayer drawbacks: The Alien Biome spawns extra enemies that threaten your entire team, not just you. Teammates may not appreciate the added pressure.

Strategies and Tips for the Alien Class

These strategies come from community testing on Reddit, wiki contributions, and my own runs. Each one addresses a specific pain point players encounter with this class.

1. Weld Bodyguards to the Train Immediately

Do not let your bodyguards wander the map. As soon as you can, weld them to the train windows or roof. They become automatic turrets that protect the train during transit. This is the strongest single tactic available to the Alien Class and the main reason to play it.

2. Pair With the Frost Train

The frost train and Alien Class combo is one of the most powerful builds in Dead Rails. The frost effect slows enemies approaching the train, and the welded bodyguards gun them down. You essentially become untouchable during transit segments.

3. Conserve Ray Ammo for Critical Moments

Use your Shovel for basic zombie encounters. Save Ray Rifle ammo for tough enemies, boss fights, and emergency situations. Running out of Ray Ammo in a critical moment because you wasted shots on easy targets is the most common mistake new Alien players make.

4. Do Not Kill Aliens During the Unlock Run

When activating Alien Mode, killing the spawning aliens just creates more of them. Let them reach their maximum count, avoid direct fights, and focus on getting to the train. This tip alone has saved countless runs for players who discovered it the hard way.

5. Coordinate Lever Pulling in Multiplayer

If you are playing with friends, split up and pull levers simultaneously. This dramatically speeds up the unlock process and reduces the time you spend fighting off the initial alien wave. One player per lever means all five get pulled in seconds instead of minutes.

6. Mine Ray Ammo Ores Early

When you encounter the Alien Biome, mine every Ray Ammo Ore you can find, even if your magazine is full. Stockpiling early means you will not need to take risky detours later in the run when enemies are tougher and your margin for error is smaller.

7. Watch Your Friendly Fire

Always be aware of where your bodyguards are positioned before firing the Ray Rifle. A single stray shot can wound or kill a bodyguard, and losing even one permanently weakens your run. This is especially important during chaotic zombie waves when it is tempting to fire wildly.

Common Mistakes to Avoid With the Alien Class

I have seen the same errors crop up repeatedly in community discussions and in my own early attempts. Avoiding these will save you from frustrating deaths and wasted runs.

Killing aliens during the unlock: This is worth repeating because it ruins more unlock attempts than anything else. Killing aliens during the Alien Mode event triggers additional spawns, escalating the difficulty far beyond what you can handle at the starting area.

Ignoring bodyguard positioning: Letting bodyguards trail behind means they often get stuck or lost during map transitions. Always keep them close or weld them to the train before moving to a new zone.

Burning Ray Ammo on easy fights: Every shot should be intentional. Using the Ray Rifle on a single zombie you could Shovel wastes resources you will desperately need later.

Skipping the Alien Biome entirely: Some players avoid the biome because of the danger, but doing so leaves you permanently short on ammo. Plan your route to hit biome zones early when enemies are still manageable.

Solo lever pulling: Trying to find and pull all five levers alone takes too long. The alien wave builds while you search. Even one teammate helping cuts your exposure time significantly.

Alien Class Dead Rails FAQ

Is the Alien class good in Dead Rails?

The Alien Class is strong in the early to mid game thanks to its bodyguards and Ray Rifle, but it falls off in longer runs due to Ray Ammo scarcity. It excels when you weld bodyguards to the train and pair it with the frost train build for near-complete train defense.

What is the strongest class in Dead Rails?

The strongest class varies by playstyle and game update, but classes with reliable self-sustain and consistent damage tend to rank highest. Check our Dead Rails class tier list for the current rankings across all classes.

Can you still get the Alien class in Dead Rails?

Yes, the Alien Class is still available. You unlock it by finding and pulling all 5 hidden levers in the starting Fortified Town, surviving the alien invasion that follows, and completing the run. It is a permanent unlock tied to your account.

What is the rarest class in Dead Rails?

The Alien Class is one of the rarest classes because it requires discovering a hidden easter egg that most players never find on their own. Without a guide, the five-lever mechanic is nearly invisible to new players.

Final Thoughts on the Alien Class Dead Rails Guide

The Alien Class Dead Rails experience is unlike anything else in the game. From tracking down five hidden levers to welding bodyguards onto a frost train, every step of this class demands creative thinking. It rewards players who master its unique mechanics and punishes those who treat it like a standard gun class. For a full comparison of how it stacks up against every other option, visit our Dead Rails class tier list.

Nikhil Desai

Based in Mumbai, I’m a gadget lover and strategy gamer at heart. From benchmarking mobile devices to diving into titles like Civilization and Fortnite, I enjoy exploring how technology keeps pushing gaming forward.
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