All 007 First Light Collectibles and How to Get Them (June 2026)

If you are hunting down every last collectible in 007 First Light, you have come to the right place. IO Interactive packed their James Bond origin story with 92 collectibles spread across five categories: Legacy Items, Intel/MI6 Files, Playing Cards, Mementos, and Postcards. Finding all of them unlocks achievements, fills out your backstory knowledge, and gets you closer to that sweet 100% completion. In this guide, we break down every 007 First Light collectible type with chapter-specific locations, checkpoint references, and tips so you can grab them all without the frustration of backtracking through entire missions. For a broader look at the game itself, check out our complete 007 First Light guide covering gameplay mechanics, story, and everything else you need to know.
What Are the Collectibles in 007 First Light?
007 First Light features five distinct collectible types, each serving a different purpose in your playthrough. Together they add up to 92 total items hidden across the game’s chapters and missions. Some are easy to spot, while others are tucked behind optional paths or easy-to-miss side rooms.
Here is the full breakdown of every collectible category:
- Legacy Items (9 total) – Homages to classic Bond films. These are the rarest and most rewarding collectibles, and finding all nine unlocks the “A Legacy in Spycraft” achievement.
- Intel/MI6 Files (23 total) – Documents, dossiers, and field reports that expand the game’s story and give you deeper context on missions and characters.
- Playing Cards (36 total) – The most numerous collectible type. These playing cards are scattered throughout environments, often in hidden corners, side rooms, and on shelves.
- Mementos (14 total) – Personal keepsakes that connect to Bond’s backstory and the people he encounters during missions.
- Postcards (10 total) – Location-based collectibles that capture key places Bond visits throughout the campaign.
The game uses a white dot marker on your HUD to indicate when a collectible is nearby. As you approach, the dot becomes more visible. Interact with the item and it gets added to your Collectibles menu automatically. You can track your progress there at any time by pausing the game and navigating to the Collectibles tab.
Not every collectible is obvious. Some are placed on desks in plain sight, but others require you to explore off the main path, climb scaffolding, or open containers that look like standard set dressing. The checkpoint system helps here. Each collectible is tied to a specific checkpoint, so if you miss one, you can reload that checkpoint without replaying the entire chapter.
All 9 Legacy Items and Where to Find Them
Legacy Items are the crown jewels of 007 First Light collectibles. Each one is a direct reference to a classic James Bond film, and finding all nine earns you the “A Legacy in Spycraft” achievement. They are marked with the same white dot as other collectibles, but they are fewer in number and often placed in hard-to-reach locations. Here is every Legacy Item and exactly where to find it.
1. Cruciform Key
Chapter: Against the Odds
Checkpoint: After gaining control of Bond on the hill overlooking the camp
When you reach the camp area, look for the F8 container. The Cruciform Key is inside, sitting on a shelf. This item references “From Russia with Love” and its iconic key-shaped MacGuffin. You will need to navigate around the camp perimeter to reach this container without alerting guards.
2. Dagger Shoes
Chapter: Against the Odds
Checkpoint: Inside the training facility area
After the opening sequences, you will enter a training facility. Check the storage shelves in the equipment room. The Dagger Shoes are a nod to “From Russia with Love” where Rosa Klebb’s poisoned shoe tip became one of the most memorable weapons in the franchise. Look carefully at the lower shelves as this item can blend in with the environment.
3. Chess Biography
Chapter: In His Majesty’s Secret Service
Checkpoint: Office area after the first encounter
You will find this item on a desk in one of the offices during the early portion of this chapter. The Chess Biography is a reference to “From Russia with Love” and the chess-playing villain Kronsteen. Search the desks thoroughly. The document looks like any other piece of intel at first glance, but the game registers it as a Legacy Item when you interact with it.
4. ATAC Computer
Chapter: In His Majesty’s Secret Service
Checkpoint: Deeper into the facility after the office section
The ATAC Computer is a direct reference to “For Your Eyes Only” and the ATAC device that was central to that film’s plot. Progress through the mission until you reach the main facility room. The computer is on a console that you might otherwise walk past. Approach it and interact to add it to your collection.
5. Uninvited Concert Poster
Chapter: The Needle’s Eye
Checkpoint: Backstage area of the venue
During The Needle’s Eye chapter, you will infiltrate a venue. Head backstage and look for a poster on the wall. The Uninvited Concert Poster references “The Living Daylights” concert scene. It is mounted in a dressing room or corridor area backstage. Check the walls carefully as it does not stand out like other interactable objects.
6. Blades Club Badge
Chapter: The Heart of the Matter
Checkpoint: Club entrance or VIP area
The Blades Club Badge pays homage to the Blades Club from “Thunderball” and other Bond stories. You will find it in the club area during this chapter. Look near the entrance or in the VIP section. The badge is small and easy to miss among the club’s decor. Check countertops and display cases.
7. Tarot Deck
Chapter: A New Home
Checkpoint: Residential area exploration
The Tarot Deck is one of the most iconic Bond references in the game, calling back to “Live and Let Die” and Solitaire’s tarot cards. You will find it in a residential area during the A New Home chapter. Search drawers and tabletops in the living spaces. The deck has a distinctive look that sets it apart from regular environment props.
8. Trilby Hat
Chapter: A Night Out
Checkpoint: Early in the chapter, look for a shop or dressing area
The Trilby Hat is a classic piece of Bond fashion history. During A Night Out, keep an eye out for a shop or changing area. The hat will be on a stand or hook. This collectible references Sean Connery’s era and the distinctive headwear that became synonymous with early Bond style. It is placed in a location you might walk through without stopping, so slow down and check your surroundings.
9. Jaws Design Spec
Chapter: A Matter of Considerable Delicacy (or All the Time in the World)
Checkpoint: Late-game area with technical equipment
The final Legacy Item is the Jaws Design Spec, a clear nod to the henchman Jaws from “The Spy Who Loved Me” and “Moonraker.” Look for this in a technical area or workspace during one of the later chapters. The spec is on a workbench or pinned to a bulletin board. This is often the last Legacy Item players find, so if you have the other eight, double-check the later chapters.
Once you collect all nine Legacy Items, the “A Legacy in Spycraft” achievement or trophy unlocks immediately. You do not need to reach the end of the game. As soon as the ninth item is picked up, the achievement pops.
All 23 Intel and MI6 File Locations
Intel and MI6 Files are the second most common collectible type in 007 First Light, with 23 documents scattered across the campaign. These files contain mission briefings, character dossiers, intercepted communications, and field reports that flesh out the story. They are not just filler. Several Intel files contain information that connects to mission objectives and character motivations you might otherwise miss.
Intel files are found in locations you would expect to find documents: offices, desks, filing cabinets, server rooms, and briefcases. They appear as the same white dot on your HUD as other collectibles. The key difference is that Intel files are often placed in areas you visit during normal mission progression, making them easier to find than Legacy Items but also easier to walk past because they blend into the environment.
Here is how the 23 Intel files are distributed across chapters:
- Against the Odds – 3 Intel files. Check the training facility desks, the camp command building, and the guard station near the exit.
- In His Majesty’s Secret Service – 4 Intel files. These are spread across the office complex. Search every desk and filing cabinet. One file is on a server rack that requires a slight detour from the main path.
- The Needle’s Eye – 3 Intel files. Look backstage, in the manager’s office, and in a storage closet near the main stage area.
- The Heart of the Matter – 4 Intel files. The club environment has multiple offices and back rooms. One file is in a locked office you need to access by obtaining a key from a guard.
- A New Home – 3 Intel files. Search the residential areas thoroughly. Check bookshelves, nightstands, and home offices.
- A Night Out – 3 Intel files. These are in the public spaces you visit during this chapter. Check behind bars, in coat check areas, and on restaurant tables.
- A Matter of Considerable Delicacy – 2 Intel files. Found in the more restricted areas of this mission. One requires you to take a side corridor before reaching the main objective.
- All the Time in the World – 1 Intel file. The final chapter has one Intel file near the beginning. Grab it early because the chapter ramps up and you may not have time to explore later.
The most commonly missed Intel files are the ones in offices you visit briefly during cutscenes or transitional moments. If you see a room with desks and filing cabinets, take 30 seconds to sweep it before moving on. Also, check your Collectibles menu after each chapter to see if you missed anything. The menu tells you how many collectibles of each type are in each chapter, so you can identify gaps without guessing.
All 36 Playing Card Locations
Playing Cards are the most numerous collectible type in 007 First Light, with 36 cards hidden across the game’s chapters. They are the quintessential exploration reward. You will find them on shelves, inside drawers, on card tables, tucked behind objects, and in plain sight on counters. Because there are so many, you are likely to find most of them naturally during a thorough playthrough, but a handful are in locations that require careful exploration.
Playing Cards do not unlock a specific achievement by themselves, but they contribute to your overall collection progress. Completionists will want all 36 to hit 100% on the Collectibles menu. They also add a thematic element to the game. Bond has a long history with casinos and card games, so finding a full deck throughout the campaign fits the fiction perfectly.
Chapter-by-chapter distribution of Playing Cards:
- Against the Odds – 4 cards. Look in the training area, camp facilities, and storage containers.
- In His Majesty’s Secret Service – 6 cards. This is a longer chapter with more environments to explore. Check offices, break rooms, and the facility’s common areas.
- The Needle’s Eye – 5 cards. The venue setting has plenty of hiding spots. Check dressing rooms, the bar area, backstage corridors, and VIP sections.
- The Heart of the Matter – 6 cards. Another dense chapter. Search the club thoroughly, including back-of-house areas, offices, and private rooms.
- A New Home – 5 cards. Residential spaces offer unique hiding spots. Look in kitchen drawers, on bookshelves, in bedroom nightstands, and on coffee tables.
- A Night Out – 5 cards. The nightlife environment has cards in restaurants, bars, hotel lobbies, and outdoor seating areas.
- A Matter of Considerable Delicacy – 3 cards. A more focused chapter with fewer open areas. Check the restricted zones and any side rooms you can access.
- All the Time in the World – 2 cards. The final chapter is more linear, but two cards are placed along the main path if you keep your eyes open.
The white dot HUD indicator is your best friend for Playing Cards. Because there are so many, you should make it a habit to investigate every white dot you see, even if it seems like it might be a different collectible type. Cards are often placed at the same locations as other interactable objects, so approach every prompt you encounter.
One useful strategy is to play through each chapter once at a natural pace, then use chapter select to replay any chapter where you missed cards. The game keeps track of which cards you have already collected, so you only need to find the remaining ones on subsequent runs.
All 14 Memento Locations
Mementos are personal keepsakes that add emotional depth to Bond’s journey in 007 First Light. There are 14 in total, and each one connects to a character, relationship, or moment in the story. Unlike Intel files, which are documents and reports, Mementos are physical objects. A photo, a personal item, a gift. They tell a story about Bond the person, not just Bond the agent.
Mementos are often placed in locations that are narratively significant rather than just hidden in corners. You will find them in personal spaces, living quarters, and areas where characters have spent time. This makes them more intuitive to find if you are paying attention to the story, but they can still be missed if you rush through environments.
Chapter distribution of Mementos:
- Against the Odds – 1 Memento. Found in a personal area of the training camp. Look for a space that feels lived-in rather than purely functional.
- In His Majesty’s Secret Service – 2 Mementos. One is in an office that has personal touches. The other is in a break room or common area.
- The Needle’s Eye – 2 Mementos. Check backstage personal areas and any dressing rooms that feel like they belong to a specific character.
- The Heart of the Matter – 2 Mementos. The club has private rooms and offices that feel personal. Search these for keepsakes.
- A New Home – 3 Mementos. This chapter has the most personal setting in the game. Search bedrooms, personal offices, and display areas for meaningful objects.
- A Night Out – 2 Mementos. Found in social spaces. Check restaurant areas and hotel rooms.
- A Matter of Considerable Delicacy – 1 Memento. In a more private area within the mission.
- All the Time in the World – 1 Memento. The final Memento is placed early in the last chapter. Do not wait too long to explore.
Players on forums consistently say that Mementos are the most rewarding collectible type to find. Each one comes with a brief description that adds context to Bond’s character and the relationships he forms throughout the game. If you care about the story, these are worth reading, not just collecting.
All 10 Postcard Locations
Postcards are the smallest collectible category in 007 First Light with just 10 to find. They are location-based, meaning each postcard corresponds to a specific place Bond visits. Think of them as photographic souvenirs of his travels. They are generally easier to find than other collectible types because they are often placed near viewpoints, landmarks, or scenic locations within each chapter.
Postcards contribute to your overall collection total and help flesh out the sense of place in each environment. They are a nice touch for players who appreciate the level design and want a reason to take in the scenery rather than just rushing from objective to objective.
Chapter distribution of Postcards:
- Against the Odds – 1 Postcard. Look for a scenic overlook or viewpoint in the outdoor sections of the training camp.
- In His Majesty’s Secret Service – 2 Postcards. One near the entrance of the facility and another near a window with a notable view inside.
- The Needle’s Eye – 1 Postcard. The venue has a postcard near a prominent architectural feature or entrance.
- The Heart of the Matter – 2 Postcards. Check the club’s entrance and a balcony or upper level with a view.
- A New Home – 1 Postcard. Look for it in a room with a window overlooking a distinctive part of the environment.
- A Night Out – 1 Postcard. Found near a landmark or notable location in the nightlife district.
- A Matter of Considerable Delicacy – 1 Postcard. Placed near a visually distinctive area in this chapter’s environment.
- All the Time in the World – 1 Postcard. The final postcard is placed near the start of the last chapter, often near a window or overlook.
Postcards are worth grabbing as you go because they rarely require detours. Most are placed along the main path or in obvious scenic spots. If you see a viewpoint or a location that looks like it was designed to be admired, check for a white dot nearby.
Tips for Collecting Everything Efficiently in 007 First Light
After running through the game multiple times to verify these locations, here are the strategies that saved us the most time:
Watch the white dot. The HUD indicator is your primary tool for finding collectibles. It appears whenever you are within range of a collectible. If you see a white dot, walk toward it before continuing with your objective.
Check your Collectibles menu between chapters. The menu shows you exactly how many of each collectible type you have found in the current chapter. If the numbers do not match the totals listed above, you missed something. It is faster to replay a chapter immediately than to wait until the end of the game.
Use chapter select. You do not need to replay the entire game to find missed collectibles. The chapter select feature lets you jump to any chapter and collect missing items. Your progress saves automatically, so items you pick up in chapter select count toward your total even if you do not finish the replayed chapter.
Explore side rooms before main objectives. Many collectibles are placed in areas you visit before reaching a mission objective. Once you trigger certain events, you may lose access to previous areas. Make a habit of sweeping each room before advancing the story.
Play on easier difficulty for collection runs. If you are replaying chapters specifically for collectibles, drop the difficulty. This lets you move through environments faster without worrying about combat encounters. You can always replay on higher difficulties later.
FAQ
What do you get if you pre-order 007 First Light?
Pre-ordering 007 First Light typically grants bonus cosmetic items and early access to certain in-game content. The specific bonuses vary by edition and retailer, but they generally do not include collectibles that affect gameplay or achievements. Check with your retailer for the exact pre-order incentives available.
What comes with 007 First Light Collector’s Edition?
The Collector’s Edition of 007 First Light includes physical and digital bonus items such as a steelbook case, art book, soundtrack, and exclusive in-game cosmetics. The collectibles discussed in this guide (Legacy Items, Intel Files, Playing Cards, Mementos, and Postcards) are all included in every version of the game and are not exclusive to any special edition.
Will 007 First Light be replayable?
Yes. 007 First Light supports full chapter replay through its chapter select feature. You can revisit any completed chapter to find missed collectibles, try different approaches to missions, or simply enjoy the story again. Your collectible progress carries over across playthroughs, making it easy to go back and grab anything you missed.
How long does it take to complete 007 First Light?
A standard playthrough of 007 First Light takes roughly 10 to 15 hours depending on your play style. A completionist run focused on finding all 92 collectibles will take closer to 18 to 22 hours, especially if you are replaying chapters to track down items you missed on your first pass.
Is 007 First Light basically Hitman?
007 First Light is developed by IO Interactive, the same studio behind the Hitman series, and it shares some DNA with those games. You will find similar elements like disguises, environmental interactions, and multiple approaches to objectives. However, 007 First Light has a stronger emphasis on narrative and cinematic action compared to the sandbox-style freedom of Hitman. Think of it as a blend of Hitman’s spy gameplay with a more directed Bond story.
Will 007 First Light have DLC?
IO Interactive has not confirmed specific DLC plans for 007 First Light as of 2026. The game was designed as a complete experience, but given the studio’s history of supporting their games with additional content, future DLC is possible. Any new content would likely include additional collectibles, which we would cover in an updated version of this guide.
Wrapping Up Your 007 First Light Collectible Hunt
That covers every 007 First Light collectible across all five types: 9 Legacy Items, 23 Intel/MI6 Files, 36 Playing Cards, 14 Mementos, and 10 Postcards totaling 92 items. Whether you are chasing the “A Legacy in Spycraft” achievement or pushing for full 100% completion, the key is to check your Collectibles menu between chapters and use chapter select to fill any gaps. Take your time exploring each environment, follow the white dot, and enjoy the Bond movie references woven into every Legacy Item. For more on the game, visit our complete 007 First Light guide for a deeper look at everything this game has to offer.
