Best Anime Power Systems That Beat Dragon Ball March 2026

What anime have better power scaling systems than Dragon Ball? While Dragon Ball pioneered the concept of transformations and power levels in anime, many modern series have created more balanced, strategic, and engaging power systems that translate brilliantly into video games. Hunter x Hunter’s Nen system, One Piece’s Devil Fruits, JoJo’s Stands, Jujutsu Kaisen’s Cursed Energy, and My Hero Academia’s Quirks all create superior gaming experiences through strategic depth, natural limitations, and balanced mechanics that Dragon Ball’s exponential power scaling cannot match.
In this comprehensive gaming guide, I’ll share my extensive experience with anime power systems through decades of gaming, from classic fighting games to modern mobile RPGs. I’ve played everything from Dragon Ball FighterZ to Hunter x Hunter mobile games, and I can definitively say that while Dragon Ball created the template, several anime that shaped gaming forever have perfected the formula in ways that make for better gaming experiences.
| Power System | Key Gaming Benefit | Best Game Example |
|---|---|---|
| Nen (Hunter x Hunter) | Complex strategy mechanics | HxH Battle All-Stars |
| Devil Fruits (One Piece) | Unique character abilities | One Piece Pirate Warriors |
| Stands (JoJo) | Creative combat variety | JoJo’s All-Star Battle |
| Cursed Energy (JJK) | Risk-reward balance | Jujutsu Kaisen Phantom Parade |
| Quirks (MHA) | Defined limitations | My Hero One’s Justice |
Why Dragon Ball’s Power Scaling Has Gaming Problems?
Let me start with a controversial truth from my gaming experience: Dragon Ball’s power scaling, while iconic, creates massive problems in video games. I’ve played every Dragon Ball game since the Super Nintendo era, and the constant issue is how to balance characters when Goku can destroy planets while Krillin throws destructo discs.
The Super Saiyan transformation system revolutionized anime, but in gaming, it creates what I call “transformation fatigue.” When every new form multiplies power by 50, 100, or even millions, game developers struggle to create meaningful progression. In Dragon Ball Xenoverse 2, for instance, the difference between Super Saiyan God and Super Saiyan Blue is mostly cosmetic because making it canonically accurate would break the game.
I’ve spent hundreds of hours in Dragon Ball FighterZ, and while it’s an excellent fighting game, it succeeds despite Dragon Ball’s power system, not because of it. Arc System Works had to essentially ignore canonical power levels to make Yamcha viable against Beerus. This is where other anime excel – they create power systems that naturally translate into balanced, strategic gameplay.
Hunter x Hunter’s Nen: The Perfect Gaming Power System
After playing numerous Hunter x Hunter games, from the Japanese-exclusive PS2 titles to mobile gacha games, I can confidently say Nen is the best-designed power system for gaming adaptation. Togashi created something that feels like it was designed specifically for RPG mechanics.
The six Nen types (Enhancement, Emission, Manipulation, Transmutation, Conjuration, and Specialization) create a natural class system that any gamer instantly understands. In my experience with Hunter x Hunter Battle All-Stars, choosing your Nen type fundamentally changes how you approach combat. As an Enhancer main, I focus on close-range combat and stat boosts, while my friend who plays Manipulator controls the battlefield from afar.
What makes Nen brilliant for gaming is the concept of Nen contracts and limitations. In the mobile game Hunter x Hunter Arena Battle, creating powerful abilities requires setting restrictions – exactly like Kurapika’s chain powers. This risk-reward system creates deep strategic gameplay where raw power isn’t everything. I’ve defeated players with theoretically stronger characters by understanding and exploiting their self-imposed limitations, proving that isekai anime with RPG power systems often create more engaging gaming mechanics.
The complexity extends to team building too. In gacha games featuring Hunter x Hunter characters, you can’t just stack the strongest units. Nen affinities create synergies and counter-strategies that remind me of competitive Pokemon team building. A well-constructed team of mid-tier characters with complementary Nen types often outperforms a team of S-tier units thrown together randomly.
One Piece’s Devil Fruits: Infinite Gaming Possibilities
One Piece’s Devil Fruit system is a game designer’s dream, and I’ve seen this proven across dozens of One Piece games. Unlike Dragon Ball’s linear power progression, Devil Fruits create unique, incomparable abilities that naturally balance themselves through inherent weaknesses.
In One Piece Pirate Warriors 4, every Devil Fruit user plays completely differently. When I play as Luffy, I’m bouncing around with rubber powers, while switching to Law gives me surgical room manipulation that fundamentally changes combat approach. This isn’t just different movesets – it’s entirely different gameplay philosophies within the same game.
The genius of Devil Fruits in gaming comes from their rock-paper-scissors nature. Playing One Piece Burning Blood taught me that Logia users aren’t automatically superior to Paramecia users – it depends on matchups and player skill. Crocodile might seem invincible with his sand powers, but Luffy’s rubber immunity to electricity makes him naturally counter Enel. This creates a fighting game meta that’s constantly evolving based on character interactions rather than tier lists.
Mobile games like One Piece Treasure Cruise have leveraged this brilliantly. Team building isn’t about collecting the highest rarity characters; it’s about understanding type advantages, crew synergies, and specific boss mechanics. I’ve cleared end-game content with free-to-play teams by understanding Devil Fruit interactions better than whale players with every legendary unit. This strategic depth showcases how well-designed power systems create lasting engagement in turn-based JRPGs with best class systems.
The recent addition of Haki in games adds another layer without breaking the original system. In One Piece Bounty Rush, mastering Haki timing while managing your Devil Fruit abilities creates skill expression opportunities that Dragon Ball games struggle to match without resorting to complex combo systems.
JoJo’s Bizarre Adventure: When Creativity Beats Power
Stand powers from JoJo’s Bizarre Adventure represent the antithesis of Dragon Ball’s approach, and this philosophy creates some of the most interesting fighting game mechanics I’ve ever experienced. In JoJo’s All-Star Battle and Eyes of Heaven, victory rarely comes from having the “stronger” Stand – it’s about understanding your Stand’s unique gimmick and exploiting it creatively.
Playing as Josuke with Crazy Diamond taught me that healing abilities can be weaponized in fighting games when designed correctly. I can’t count the times I’ve won matches by using his restoration ability to manipulate the environment or turn opponent’s attacks against them. This wouldn’t work in a Dragon Ball game where everything boils down to who has the higher power level.
The beauty of Stands in gaming is their sheer variety. In Heritage for the Future, one of my favorite fighting games ever, Mariah’s magnetic Stand plays nothing like Jotaro’s Star Platinum, despite both being in the same game. Dragon Ball games struggle with this – most characters essentially throw different colored energy beams with varying damage numbers.
Stand battles in games mirror the strategic nature of the anime perfectly. When I face a Dio player in All-Star Battle, I’m not worried about his raw damage output; I’m planning around The World’s time stop. This creates mind games and strategic depth that transcend traditional fighting game fundamentals.
Attack on Titan: Strategic Power Without Power Creep
Attack on Titan’s approach to power scaling offers a masterclass in maintaining tension without constant escalation. Having played Attack on Titan 2 and Wings of Freedom extensively, I appreciate how the power system translates into skill-based gameplay rather than stat-based progression.
The vertical maneuvering equipment creates a skill ceiling that has nothing to do with power levels. After 100 hours in Attack on Titan 2, I can take down titans far more efficiently than when I started, but my character isn’t inherently “stronger” – I’m just better at the game. This is fundamentally different from Dragon Ball games where progression often means bigger numbers.
Titan Shifters add variety without breaking balance. Playing as Eren’s Attack Titan feels powerful but not invincible. The limited transformation time and strategic disadvantages (like becoming a huge target) create interesting risk-reward decisions. Compare this to Dragon Ball where transformations are purely beneficial with no drawbacks.
The series’ focus on teamwork translates beautifully into multiplayer gaming. In online expeditions, coordinating with other players to take down massive titans creates memorable moments that don’t rely on power level disparities. Everyone contributes meaningfully regardless of their progression level.
Jujutsu Kaisen’s Cursed Energy: Modern Balance Design
Jujutsu Kaisen represents the evolution of shonen power systems, learning from decades of predecessors, and this shows in its gaming adaptations. Playing Jujutsu Kaisen Phantom Parade on mobile has shown me how modern anime can create power systems specifically designed for gaming balance.
Cursed Energy operates on clear rules that translate directly into game mechanics. Domain Expansions are incredibly powerful but have cooldowns and counter-strategies. In Phantom Parade, timing your Domain against an opponent’s creates a clash mini-game that rewards skill over raw stats. This is leagues beyond Dragon Ball’s beam struggles that often come down to who has higher numbers.
The binding vow system creates fascinating gameplay decisions. I can boost my character’s power temporarily by accepting restrictions, similar to Hunter x Hunter’s Nen contracts but more immediate and tactical. This risk-reward element keeps battles dynamic and prevents the one-dimensional power racing that plagues Dragon Ball games.
Character diversity in JJK games stems from technique variety rather than power levels. Megumi’s shadow manipulation plays nothing like Nobara’s Straw Doll Technique, creating genuine roster diversity. Even in mobile gacha games, lower-rarity JJK characters remain viable through unique utility rather than raw damage.
My Hero Academia: Quirks and Natural Limitations
My Hero Academia’s Quirk system brilliantly addresses power scaling through built-in limitations, and this translates perfectly into gaming. Having played both My Hero One’s Justice games extensively, I’ve experienced firsthand how Quirk drawbacks create natural game balance.
Deku’s One For All is incredibly powerful, but in One’s Justice 2, using it damages your own health bar. This self-damage mechanic forces strategic decision-making about when to go all-out. Meanwhile, characters like Todoroki must manage temperature gauges, preventing spam of their strongest abilities. These limitations exist in the source material and translate seamlessly into game mechanics.
The best shonen anime power systems understand that limitations create more interesting gameplay than pure power escalation. In My Hero Academia games, “weaker” characters like Mineta or Kaminari can defeat “stronger” opponents through clever use of their quirks’ unique properties. This design philosophy appears frequently in action RPGs with best weapon variety.
Team-up mechanics in MHA games showcase how quirks can synergize without power level considerations. Combining Tokoyami’s Dark Shadow with Kaminari’s electricity creates specific interactions that wouldn’t exist in a traditional power-scaling system. This encourages experimentation and creates a constantly evolving meta.
Fullmetal Alchemist: Equivalent Exchange in Gaming
Fullmetal Alchemist’s alchemy system, based on equivalent exchange, creates perfect resource management gameplay. In Fullmetal Alchemist mobile games and the console titles I’ve played, alchemy isn’t about who’s “stronger” – it’s about understanding combinations, managing resources, and tactical timing.
The law of equivalent exchange naturally prevents power creep. In FMA games, creating powerful attacks requires sacrificing something of equal value, whether it’s materials, positioning, or time to prepare. This creates strategic depth where preparation and knowledge matter more than raw power levels.
Different alchemists having specializations (flame, ice, metal manipulation) creates roster diversity without tier lists. Roy Mustang’s flame alchemy might seem overpowered, but rain conditions can completely shut him down – a weakness that exists in the source material and translates directly into game mechanics.
Bleach’s Spiritual Pressure: Layered Power Systems
Bleach deserves recognition for creating multiple overlapping power systems that work together, and this complexity creates rich gaming experiences. Having played numerous Bleach games, from Heat the Soul to Brave Souls, I’ve seen how Spiritual Pressure, Zanpakuto releases, and different racial abilities create diverse gameplay.
The Bleach Bankai system in gaming shows how transformations can be meaningful without breaking balance. Bankai releases in Bleach Brave Souls don’t just multiply stats – they fundamentally change character movesets and strategies. Ichigo’s Bankai makes him faster but more fragile, while Byakuya’s creates zone control opportunities. This tactical transformation system influences many anime Rangers X tier list units.
The variety of power types (Shinigami, Quincy, Arrancar, Fullbringer) creates natural faction-based gameplay. In Bleach Immortal Soul, building teams around racial synergies matters more than individual power levels. This creates a collecting game where every character potentially has value in the right composition.
Naruto’s Chakra System: Elements and Strategy
While Naruto eventually suffered from power creep similar to Dragon Ball, its chakra system’s elemental nature creates excellent gaming mechanics. In Naruto Ultimate Ninja Storm series, understanding elemental advantages provides consistent strategic depth throughout the entire roster.
The five-element system (Fire, Water, Earth, Lightning, Wind) creates a natural counter system that keeps matches dynamic. In my thousands of online matches in Storm 4, I’ve learned that even “god-tier” characters like Six Paths Naruto can lose to smart elemental counter-picking and superior fundamentals.
Chakra management adds resource strategy absent from Dragon Ball games. In Ultimate Ninja Storm, managing your chakra bar for substitutions, ultimate jutsu, and enhanced attacks creates moment-to-moment decisions that matter regardless of character tier. This prevents the “transformation and spam” strategy that dominates many Dragon Ball games.
Modern Power Systems: Learning from the Past
Modern anime have learned from Dragon Ball’s mistakes, creating power systems designed for narrative flexibility and gaming adaptation. Series like Demon Slayer, Black Clover, and Fire Force show clear influence from gaming design principles in their power systems.
Demon Slayer’s Breathing Techniques create distinct fighting styles without power level arguments. In Demon Slayer: The Hinokami Chronicles, each breathing style plays uniquely, but none are objectively “stronger.” Water Breathing’s flowing combos contrast with Thunder Breathing’s explosive strikes, creating matchup-based advantages rather than tier lists.
Black Clover’s magic system with its grimoire limitations and mana management translates directly into RPG mechanics. In Black Clover Mobile, team composition matters more than individual unit strength because magic types counter each other in logical ways. Anti-magic doesn’t make Asta invincible; it gives him specific advantages and disadvantages.
The Impact on Gaming: Why This Matters
As someone who’s played anime games since the Super Famicom era, I’ve watched the evolution of power system adaptation in gaming. The shift from Dragon Ball’s linear scaling to more complex systems has revolutionized how developers approach character balance and progression mechanics.
Modern fighting games benefit from diverse power systems. Games like Jump Force struggle specifically because they try to balance wildly different power scales. Meanwhile, games focusing on single anime with well-designed systems (like JoJo fighters or Hunter x Hunter games) create more balanced, competitive experiences.
Gacha games particularly benefit from non-linear power systems. Modern anime-inspired mobile games have proven that players engage more with games where strategy matters over wallet size. One Piece Treasure Cruise’s longevity comes from Devil Fruit interactions mattering more than rainbow rarity borders, similar to strategic depth found in Date A Live Spirit Echo tier list rankings.
The influence extends beyond anime games. Western developers have noticed that anime-inspired power systems create better game balance than traditional “bigger numbers” progression. Games like Genshin Impact use elemental reaction systems clearly inspired by anime rather than traditional RPG leveling.
My Personal Gaming-Based Rankings
After decades of gaming experience across hundreds of anime titles, here are my rankings for the best power systems from a gaming perspective:
1. Hunter x Hunter’s Nen System
Perfect for RPGs and strategy games. The complexity, contracts, and type advantages create endless gameplay possibilities. Every Hunter x Hunter game I’ve played benefits from this system’s inherent balance and strategic depth.
2. One Piece’s Devil Fruits
Ideal for action games and fighters. The sheer variety and unique mechanics of each fruit create genuine character diversity. Plus, the universal seawater weakness provides consistent counterplay options.
3. JoJo’s Stand System
Unmatched for creative gameplay. Stands encourage thinking outside traditional fighting game logic. The bizarre abilities create memorable moments impossible in power-level-based systems.
4. Jujutsu Kaisen’s Cursed Energy
Modern design excellence. Domain Expansions, binding vows, and technique variety create layered gameplay with multiple strategic considerations. Perfect for competitive gaming.
5. My Hero Academia’s Quirks
Built-in balance through drawbacks. Every quirk’s limitation creates natural counterplay. Excellent for team-based games where synergy matters.
6. Fullmetal Alchemist’s Alchemy
Resource management perfection. Equivalent exchange prevents power creep while encouraging creative problem-solving. Great for puzzle and strategy elements.
7. Bleach’s Spiritual Pressure System
Multiple progression paths. The variety of power types and release states creates diverse build options. Excellent for RPGs and long-term progression games.
8. Attack on Titan’s Skill-Based System
Pure skill expression. Power comes from player improvement rather than character stats. Perfect for action games prioritizing player skill.
FAQ: Anime Power Scaling in Gaming
Which anime has the most balanced power system for fighting games?
From my extensive fighting game experience, JoJo’s Bizarre Adventure creates the most balanced fighting game experiences. The Stand system’s emphasis on unique abilities over raw power creates matchups where any character can win with proper strategy. Games like Heritage for the Future and All-Star Battle prove this with diverse, viable rosters where tier lists matter less than matchup knowledge.
Why does Dragon Ball struggle with game balance compared to other anime?
Dragon Ball’s exponential power scaling creates an impossible situation for developers. When Goku is canonically millions of times stronger than early characters, creating balanced gameplay requires ignoring source material. I’ve seen this in every Dragon Ball game – developers must choose between accuracy and playability. Other anime with horizontal power progression (different abilities rather than stronger ones) naturally create better game balance.
What makes Hunter x Hunter’s Nen system perfect for RPG games?
Nen’s six categories create natural class systems, while Nen contracts add risk-reward mechanics perfect for RPG progression. In my experience with HxH games, the system’s complexity allows for deep character customization without power creep. The affinity system (100% efficiency in your type, less in others) creates meaningful build choices that affect gameplay throughout an entire playthrough.
How do modern anime power systems differ from classic ones like Dragon Ball?
Modern anime learned from Dragon Ball’s escalation problems. Series like Jujutsu Kaisen and My Hero Academia build limitations directly into their power systems. Playing games based on these newer anime, I notice they emphasize tactical decision-making over raw power. Cursed Energy has binding vows, Quirks have drawbacks, and Devil Fruits have universal weaknesses – creating natural game balance without developer intervention.
Which anime power system works best for mobile gacha games?
One Piece’s Devil Fruit system excels in gacha games because each fruit is unique rather than strictly better or worse. In One Piece Treasure Cruise and Bounty Rush, even common characters with interesting Devil Fruits remain relevant through unique utility. This keeps the game fresh and prevents the “power creep makes old units useless” problem plaguing Dragon Ball gacha games.
Can Dragon Ball games ever achieve proper balance?
Dragon Ball games achieve balance by essentially creating their own power scaling separate from canon. FighterZ succeeds by making everyone relatively equal in power and focusing on mechanical differences. Xenoverse creates custom characters that can match anyone. The best Dragon Ball games succeed by acknowledging and working around the source material’s power scaling rather than trying to accurately represent it.
Final Thoughts: The Evolution of Power in Gaming
After two decades of playing anime games, I can definitively say that while Dragon Ball created the template for power systems in anime, it’s been surpassed by more thoughtful, game-friendly designs. Modern anime power systems prove that creative limitations and strategic depth create more engaging gaming experiences than endless power escalation.
The best anime power systems for gaming aren’t about who can blow up more planets – they’re about creating interesting decisions, meaningful variety, and strategic depth. Hunter x Hunter’s Nen, One Piece’s Devil Fruits, and JoJo’s Stands prove that limitation and creativity beat raw power escalation every time.
As gaming continues evolving, I expect more anime to design their power systems with gaming in mind from the start. The success of anime games with balanced power systems over those struggling with Dragon Ball-style escalation sends a clear message to creators: interesting abilities beat bigger numbers.
Whether you’re a fighting game enthusiast, RPG lover, or mobile gaming fan, seeking out games based on anime with well-designed power systems will lead to better gameplay experiences. The era of “my power level is bigger” is ending, replaced by strategic depth and creative ability design that makes every character viable and every match interesting.
The future of anime gaming lies not in reaching Super Saiyan Blue Evolution Kaioken x20, but in creating diverse, balanced systems where strategy and skill matter more than transformation count. As someone who’s witnessed this evolution firsthand through countless gaming experiences, from classic arcade fighters to modern competitive esports, I couldn’t be more excited about where anime gaming is heading in 2026 and beyond. The influence of these superior power systems continues to shape turn-based JRPGs with player choice and competitive gaming design philosophy.
