Cyberpunk 2077: Why Update 2.4 Must Remove RAM Cap 2026

Should Cyberpunk 2077 remove the RAM cap in Update 2.4? Removing the RAM limitation would allow Netrunner builds to reach unprecedented power levels, creating exciting new gameplay possibilities for veteran players seeking ultimate character progression.
In my hundreds of hours playing Cyberpunk 2077, I’ve pushed every build to its limits, but nothing frustrates me more than hitting the artificial RAM ceiling. After extensive testing with the latest Cyberpunk 2077 Update 2.3, I’m convinced that Update 2.4 needs to finally unleash the full potential of Netrunner builds by removing the RAM cap entirely.
| RAM System Aspect | Current Limitation | Potential in 2.4 |
|---|---|---|
| Maximum RAM | ~50 with full build | Unlimited potential |
| Quickhack Power | Restricted by cost | Ultimate combinations |
| Build Diversity | Limited endgame options | Endless possibilities |
Understanding Cyberpunk 2077’s Current RAM System
Let me break down exactly how RAM works in Cyberpunk 2077 right now, because understanding the current limitations is crucial to appreciating why they need to change. In my current playthrough with a maxed Intelligence build, I’m sitting at 48 RAM – and that’s with every possible optimization.
The RAM system functions as your resource pool for executing quickhacks – think of it as your mana bar if you’re coming from traditional RPGs. Every quickhack costs RAM to execute, from simple Ping scans (1 RAM) to devastating Ultimate quickhacks like Cyberpsychosis (28-32 RAM depending on your perks). What makes this particularly frustrating is that even with perfect gear, the right cyberware setup, and full Intelligence investment, you hit an invisible wall around 50 RAM.
Current RAM Maximization Strategy
I’ve spent countless hours optimizing my Netrunner builds, and here’s the exact path to reach maximum RAM in the current system. First, you need to max out your Intelligence attribute to 20, which provides the foundation for all RAM-related perks. The Frontal Cortex cyberware slot becomes your best friend – the legendary RAM Upgrade alone provides 8 additional RAM, while Ex-Disk adds another 5-7 depending on tier.
The real optimization comes from stacking multiple sources. Memory Boost cyberware regenerates RAM during combat, while RAM Reallocator recovers RAM when you defeat enemies with quickhacks. I’ve found that combining these with the Overclock ability from the Intelligence tree creates a sustainable cycle – but only to a point. Once you’re executing high-cost Ultimate quickhacks, that 50 RAM ceiling becomes a massive bottleneck.
Why the Current Cap Exists
From a game design perspective, I understand why CD Projekt Red initially implemented the RAM cap. During the game’s troubled launch, balance was already a significant issue. Netrunner builds were either completely overpowered or frustratingly weak, with little middle ground. The cap served as a band-aid solution to prevent players from trivializing combat encounters.
But here’s the thing – we’re now in 2026, years after launch. The game has been completely transformed through updates, Phantom Liberty expansion, and countless balance patches. Players have mastered every system, discovered every exploit, and pushed builds far beyond what the developers initially imagined. The training wheels need to come off.
The Case for Unlimited RAM in Update 2.4
After CD Projekt Red’s December 2024 announcement that the team “still has some gas in the tank,” speculation has run wild about what potential Update 2.4 features might include. I believe removing the RAM cap should be at the top of that list, and here’s why.
Creating True Power Fantasy
Cyberpunk 2077 excels when it lets players feel like unstoppable digital gods. I still remember my first playthrough when I discovered quickhack combos – watching enemies’ cyberware turn against them, spreading contagion through entire buildings, turning corporate soldiers into my puppets. But that power fantasy hits a wall in the endgame. With unlimited RAM, imagine chaining Cyberpsychosis across an entire Arasaka facility, or maintaining simultaneous control over a small army of enemies.
The game already lets us become virtually invincible through other builds. My current Sandevistan build can clear entire rooms before enemies even register my presence. Tech weapon builds shoot through walls with perfect accuracy. Why should Netrunners be the only archetype with artificial limitations?
Perfect Fit for New Game Plus
One of Cyberpunk 2077’s most requested features remains absent: New Game Plus mode. While CD Projekt hasn’t confirmed NG+ for any specific update, removing the RAM cap would be the perfect flagship feature for such a mode. Imagine starting a fresh playthrough with your fully developed Netrunner, now unleashed from all restrictions.
I’ve played through the game six times now, and each playthrough becomes less engaging once you hit the stat caps. An unlimited RAM system in NG+ would provide that “one more playthrough” incentive veteran players desperately need. It would transform familiar encounters into playground experiences where we could experiment with increasingly ridiculous quickhack combinations.
Community Demand and Developer Opportunity
Browse any Cyberpunk 2077 community forum, from Reddit’s r/cyberpunkgame to the official forums, and you’ll find endless discussions about build limitations. The Netrunner RAM cap consistently ranks among the top complaints, alongside the lack of cross-platform capabilities and NG+. CD Projekt has shown remarkable responsiveness to community feedback post-launch – this would be another opportunity to demonstrate that commitment.
What makes this particularly appealing from a development standpoint is its relative simplicity. Unlike adding entirely new systems or overhauling core mechanics, adjusting or removing the RAM cap is primarily a numbers change. The framework already exists; it just needs its artificial ceiling removed.
Implementing Unlimited RAM Without Breaking the Game
Now, I’m not naive enough to think CD Projekt should just delete the RAM cap and call it a day. Smart implementation would be crucial to maintaining some semblance of game balance – even if that balance leans heavily toward player empowerment.
Tiered Approach to RAM Removal
One solution I’d love to see is a tiered system tied to difficulty or game mode. Keep the current cap for normal playthroughs on lower difficulties, maintaining the intended progression curve for new players. But introduce an “Unleashed” mode or specific NG+ setting where all stat caps are removed. This preserves the original experience while giving veterans the chaos we crave.
Another approach could tie unlimited RAM to specific cyberware or achievements. Imagine a legendary Frontal Cortex implant that only drops after completing all Netrunner-related gigs and side quests. Call it the “Digital Transcendence” chip or something equally dramatic. Make players earn their godhood through dedication to the playstyle.
Scaling Enemy Responses
To maintain some challenge with unlimited RAM, CD Projekt could implement dynamic enemy responses. NetWatch agents could deploy ICE that temporarily locks your RAM regeneration. Arasaka elites might have quickhack immunity that needs to be broken through repeated attacks. These mechanics already exist in limited forms – they just need expansion.
I particularly like the idea of “RAM overflow” events where using too many quickhacks in succession triggers a temporary vulnerability. Your character could experience brief moments of cyberpsychosis, adding risk to the reward. This maintains tension without hard-capping player power.
Learning from Other Games’ Progression Systems
Looking at how other RPGs handle endgame progression provides valuable insights. The Witcher 3, CD Projekt’s previous masterpiece, eventually introduced NG+ with enhanced mutations that pushed Geralt beyond normal limits. Diablo-style games embrace infinite scaling through Greater Rifts and Paragon levels. Even Bethesda games rely on the modding community to remove level caps and create unlimited progression.
What sets Cyberpunk 2077 apart is its unique position as a single-player RPG with multiplayer ambitions that never materialized. Without PvP balance concerns, there’s no compelling reason to maintain strict power limitations. The game should embrace its nature as a power fantasy playground, similar to how comprehensive Cyberpunk analysis shows the game thrives when it leans into its strengths.
The Borderlands Model
Borderlands provides an excellent template for controlled chaos. Its Mayhem Mode adds modifiers that both empower and challenge players simultaneously. Cyberpunk could adopt something similar – unlimited RAM but enemies deal increased damage, or quickhacks cost no RAM but have longer upload times. These trade-offs maintain engagement without hard caps.
I’ve spent hundreds of hours in Borderlands 3’s endgame precisely because it lets me push builds to absurd extremes. Cyberpunk 2077 has all the ingredients for similar longevity; it just needs to remove the artificial barriers.
Technical Considerations and Performance Impact
From my experience with most overpowered early weapons and game-breaking builds, I understand the technical challenges unlimited RAM might present. Executing dozens of simultaneous quickhacks could strain system resources, particularly on older hardware.
However, the game already handles complex scenarios remarkably well post-optimization. Update 2.0 and subsequent patches dramatically improved performance across all platforms. The PS5 and Xbox Series X versions run smoothly even during massive firefights with multiple quickhacks active. PC players with modern hardware wouldn’t notice any significant impact, especially those running high-performance gaming laptops designed for demanding titles.
Smart Resource Management
CD Projekt could implement intelligent resource management for unlimited RAM scenarios. Quickhacks could be processed in optimized batches rather than individually. Visual effects might scale based on system performance, maintaining gameplay functionality even if some particle effects are reduced.
The game already employs similar techniques for crowd density and traffic. The same dynamic scaling could apply to quickhack processing, ensuring smooth gameplay regardless of how many simultaneous hacks you’re running.
The Marketing Opportunity
From a business perspective, “Cyberpunk 2077 Update 2.4: Unleashed” practically markets itself. After the game’s remarkable comeback story, announcing the removal of all progression caps would generate massive buzz. Gaming outlets would cover it extensively, drawing back players who’ve moved on to other titles.
I can already envision the trailer: showcasing a Netrunner chaining together impossible quickhack combinations, controlling entire city blocks, bending Night City’s digital infrastructure to their will. It would be the perfect capstone to Cyberpunk’s redemption arc – not just fixing what was broken, but transcending original limitations entirely.
Bringing Players Back
Every major Cyberpunk update has brought significant player returns. Steam charts show massive spikes coinciding with major patches and Phantom Liberty’s release. An “Unleashed” update removing progression caps would likely generate similar interest, particularly among the hardcore audience that’s exhausted current content.
Speaking personally, I’d immediately start a fresh playthrough if RAM caps were removed. I know dozens of players in my gaming circles who feel the same. We’re not asking for new stories or areas – just the freedom to push existing systems to their absolute limits, much like how gaming laptops capable of running Cyberpunk 2077 can handle whatever we throw at them.
Addressing Potential Concerns
I anticipate some players might worry that unlimited RAM would trivialize the game. To them, I say: that’s the point. After completing every quest, finding every easter egg, and mastering every build, we want to experience Night City as digital demigods. The challenge has been conquered; now we want the victory lap.
Others might argue it goes against the game’s vision. But Cyberpunk 2077’s vision has evolved dramatically since launch. The game CD Projekt delivered in 2020 barely resembles what we’re playing in 2026. If anything, unlimited power aligns perfectly with cyberpunk fiction’s themes of transcending human limitations through technology.
Maintaining Options
The beauty of making this optional – through difficulty settings, game modes, or specific cyberware – is that players can choose their experience. Want the balanced, challenging progression? Play normally. Want to become Night City’s digital overlord? Enable Unleashed mode. Everyone wins.
This approach has worked brilliantly in other games. Hades lets players stack heat modifiers for increased challenge or activate God Mode for accessibility. Cyberpunk could offer similar flexibility, ensuring every player finds their ideal experience.
Community Mods Point the Way
The PC modding community has already created several RAM expansion mods, proving both the demand and feasibility. These mods consistently rank among the most downloaded on Nexus Mods, with thousands of endorsements and positive reviews. Players clearly want this feature.
What’s particularly telling is how these mods are used. Players don’t just remove the cap and stop playing – they create increasingly elaborate challenges and scenarios. YouTube is filled with videos of modded Netrunners taking on impossible odds, creating content that markets the game better than any official trailer.
Official Implementation Benefits 2026
While mods provide a solution for PC players, official implementation would benefit everyone. Console players, who represent a significant portion of the player base, currently have no option to experience unlimited RAM. An official update would democratize this experience across all platforms.
Moreover, official implementation could be more elegant than mod solutions. CD Projekt could integrate it seamlessly with existing systems, add appropriate UI adjustments, and ensure compatibility with all game features. Achievements could even be added for pulling off particularly impressive quickhack chains.
Looking Forward to Update 2.4
As we await official announcements about Update 2.4, the possibility of unlimited RAM represents just one potential improvement. Combined with what Cyberpunk 2077 updates are missing, removing the RAM cap could be part of a larger “Ultimate Edition” that finally delivers the complete experience veterans desire.
My dream Update 2.4 would include unlimited RAM alongside New Game Plus, third-person mode, and expanded cyberware options. But even if we only get the RAM cap removal, it would breathe new life into the game for thousands of players like me who’ve exhausted current content but aren’t ready to leave Night City.
The Perfect Send-off
If Update 2.4 truly represents CD Projekt’s final major update for Cyberpunk 2077, removing progression caps would be the perfect farewell gift to the community. It says “we trust you with our creation – make it yours.” It acknowledges that the most dedicated players have earned the right to experience Night City without limits.
After everything this game and its community have been through together, that mutual respect would be a beautiful conclusion to the journey. Not with new content or fixes, but with freedom – the ultimate cyberpunk ideal.
FAQ
What is the current maximum RAM in Cyberpunk 2077?
With optimal builds including maxed Intelligence, legendary Frontal Cortex cyberware, and all relevant perks, players can reach approximately 48-50 RAM. This represents the absolute ceiling regardless of further optimization attempts.
How would removing the RAM cap affect game balance?
Removing the RAM cap would definitely make Netrunner builds significantly more powerful, potentially trivializing some encounters. However, this could be balanced through optional game modes, scaled enemy responses, or requiring specific achievements to unlock unlimited RAM.
Has CD Projekt Red commented on potentially removing the RAM cap?
CD Projekt Red hasn’t specifically addressed RAM cap removal, but they confirmed in December 2024 that the team “still has some gas in the tank” for future updates. The community continues to request this feature alongside New Game Plus mode.
Can mods currently remove the RAM cap in Cyberpunk 2077?
Yes, PC players can use various mods from Nexus Mods to increase or remove the RAM cap. However, console players don’t have this option, making an official implementation valuable for the entire player base.
Would unlimited RAM work with the current Overclock system?
The Overclock system could synergize perfectly with unlimited RAM, allowing players to exceed normal limits at the cost of health. This risk-reward mechanism would add depth to unlimited RAM gameplay rather than making it purely overpowered.
Conclusion
After spending over 500 hours in Night City across multiple playthroughs, I’m convinced that removing the RAM cap would be the single best addition CD Projekt could make in Update 2.4. It wouldn’t just be a balance change – it would be a statement of trust in the player community and an acknowledgment that sometimes, unlimited power is exactly what makes a game memorable.
The infrastructure exists, the community wants it, and the timing is perfect. As Cyberpunk 2077 potentially approaches its final major update, letting players experience true digital transcendence would be the ultimate expression of the game’s core themes. We’ve earned our place among Night City’s legends – now let us write our own rules.
Whether Update 2.4 delivers this feature or not, the conversation itself demonstrates how deeply players care about Cyberpunk 2077’s future. We’re not asking for the impossible – just the freedom to make the impossible possible within Night City’s digital playground. And honestly, isn’t that what cyberpunk has always been about?
