Valorant Tier List (March 2026) Best Agents / Characters

If you’re serious about climbing the ranked ladder in VALORANT, you need to understand which agents are currently dominating the meta. I’ve spent countless hours analyzing data from five authoritative sources – U.GG, Esports Insider, vstats.gg, PCGamesN, and official Riot Games patch notes – to bring you the most comprehensive VALORANT Agent Tier List for March 2026.
The landscape has shifted dramatically following the massive Patch 11.08 balance changes, which Riot Games described as “bringing VALORANT closer to our long-term vision” by striking a healthier balance between gunplay and abilities. This patch significantly nerfed agent abilities across the board, increasing cooldowns, reducing durations, and making abilities more counterplay-friendly.
Whether you’re a duelist main, controller specialist, sentinel enthusiast, or initiator expert, this tier list will help you make informed decisions about which agents to master. I’ll break down each agent’s performance across multiple data sources, explain the impact of recent balance changes, and provide strategic insights to help you climb effectively.
VALORANT Agent Tier List Overview (March 2026)
Here’s our comprehensive tier list based on aggregated data from multiple sources, including win rates, pick rates, and professional play analysis:
| Tier | Agents | Win Rate Range | Pick Rate Range | Meta Impact | Patch 11.08 Impact |
|---|---|---|---|---|---|
| S-Tier | Clove, Sage, Phoenix, Neon, Reyna, Sova, Fade, Vyse | 50%+ | 12%+ | Meta-defining | Minimal/Moderate |
| A-Tier | Jett, Raze, Skye, Deadlock, Cypher, Chamber, Killjoy | 49-50% | 8-12% | Strong picks | Moderate |
| B-Tier | Iso, Gekko, Viper, Waylay, Tejo, Brimstone | 48-49% | 4-8% | Situational | Significant |
| C-Tier | Yoru, Breach, Veto, Astra | 47-48% | 2-4% | Niche picks | Major |
| D-Tier | Omen, Harbor, KAY/O | Below 47% | Under 2% | Avoid if possible | Severe |
Understanding Patch 11.08’s Massive Impact (2026)
Before diving into individual agent analysis, it’s crucial to understand how Patch 11.08 fundamentally changed VALORANT’s meta. Riot Games described this as their “end of year balance patch” designed to reinforce “the competitive dialogue” – the round-to-round exchange between attackers and defenders.
Key Changes That Affected All Agents:
- Increased Cooldowns: Most signature ability cooldowns increased from 40s to 60s
- Reduced Effect Duration: Concuss effects standardized to 2.5s, nearsight radius increased to 7m
- Stim Standardization: All stim effects now provide consistent bonuses (10% fire rate, 10% reload speed)
- Ultimate Nerfs: Many ultimate abilities had their size, duration, or effectiveness reduced
- Counterplay Focus: Abilities made more vulnerable to destruction and easier to play against
These changes have created a meta where:
- Gunplay matters more than ability spam
- Strategic ability usage is rewarded over frequent use
- Team coordination is more important than ever
- Mechanical skill has increased in value
S-Tier Agents: The Meta Dominators
Clove
Win Rate: 55.7% (U.GG) / 52.56% (VStats)
Pick Rate: 62.3% (U.GG) / 55.10% (VStats)
Role: Controller
Patch 11.08 Impact: Minimal
Clove stands as the undisputed king of VALORANT in March 2026, dominating across all data sources with the highest win and pick rates. What makes Clove so exceptional is her versatility – she functions as a controller hybrid with duel-like capabilities.
Why Clove Dominates:
- Hybrid Playstyle: Can engage in long-range combat with sniper or close-range with SMG
- Life Steal Mechanics: Can absorb life essence from defeated enemies, gaining movement speed and temporary health
- Resurrection Ultimate: Can come back to life if killed with ultimate up (requires securing a kill)
- Map Versatility: Excels on every map including Pearl, Abyss, Haven, Corrode, Split, Sunset, and Bind
Pro Strategy: Clove’s strength lies in her ability to adapt to any situation. Use your smokes to control sightlines, then switch to aggressive playstyle with your life steal mechanics. Your ultimate can single-handedly win rounds when used correctly, but remember you need to secure a kill to stay alive.
Data Source Consensus: All sources (U.GG, vstats.gg, Esports Insider, PCGamesN) rank Clove as S-tier, making her the most consensus top pick in the current meta.
Sage
Win Rate: 51.5% (U.GG) / 51.08% (VStats)
Pick Rate: 20.0% (U.GG) / 31.09% (VStats)
Role: Sentinel
Patch 11.08 Impact: Minimal
Sage has made a remarkable comeback thanks to recent buffs that significantly increased her win rate, particularly in early-game scenarios. She remains one of the most consistent performers across all maps.
Why Sage is S-Tier:
- Healing Ability: Still one of the most powerful tools in the game for keeping teammates alive
- Wall Utility: Can single-handedly win rounds when used correctly for site division or defense
- Resurrection Ultimate: Can swing rounds in your favor by bringing back eliminated teammates
- Map Consistency: Performs exceptionally well on Pearl, Bind, Sunset, Corrode, Haven, and Abyss
Pro Strategy: Sage excels in coordinated team play. Use your healing ability strategically rather than spamming it – save it for crucial moments when teammates need to stay in the fight. Your wall should be used to divide sites or block off enemy pushes. The resurrection ultimate should be saved for post-plant situations or when a key teammate is eliminated.
Data Source Consensus: Ranked S-tier by Esports Insider and U.GG, A-tier by PCGamesN, showing strong consensus for top-tier status.
Phoenix
Win Rate: 50.7% (U.GG) / 50.82% (VStats)
Pick Rate: 12.0% (U.GG) / 15.84% (VStats)
Role: Duelist
Patch 11.08 Impact: Minimal
Phoenix has undergone a complete transformation from being one of the weakest duelists to now being considered S-tier material. After struggling for a long time, major buffs have brought him back to prominence.
Why Phoenix is S-Tier:
- Self-Sufficiency: Can heal himself, create walls, and flash for entry – complete package for solo queue
- Resurrection Ultimate: Can respawn if he gets a kill, game-changing in clutch situations
- Map Versatility: Works particularly well on Pearl, Haven, and Corrode
- Team Utility: Provides valuable fire and flash utility for team entries
Pro Strategy: Phoenix’s strength lies in his independence. Use your flash to enter sites confidently, knowing you can heal yourself if things go wrong. Your wall can be used both offensively to block enemy vision and defensively to protect yourself or the spike. The ultimate should be used when you’re confident in your ability to secure at least one kill.
Data Source Consensus: S-tier ranking from Esports Insider and U.GG, with strong performance metrics across all sources.
Neon
Win Rate: 50.4% (U.GG) / 50.16% (VStats)
Pick Rate: 12.7% (U.GG) / 14.99% (VStats)
Role: Duelist
Patch 11.08 Impact: Moderate
Neon continues to dominate the VALORANT meta with her incredible mobility and aggressive playstyle, despite receiving some nerfs in Patch 11.08.
Why Neon is S-Tier:
- Mobility King: High Gear ability allows for rapid rotations and aggressive entries
- Space Creation: Can catch enemies off guard with speed and create openings for team
- Utility Value: Relay Bolt provides valuable concuss utility
- Ultimate Impact: Can single-handedly win rounds when used correctly
Patch 11.08 Changes:
- High Gear battery recharge time increased from 20s to 60s
- Battery drain reduced, increasing sprint time with full battery from 12s to 16s
- Relay Bolt concuss duration decreased from 3.5s to 2.5s
Pro Strategy: Neon requires aggressive playstyle but punishes poor positioning. Use your speed to rotate quickly between sites and catch enemies off-guard. The battery management is crucial now – be more strategic about when to use your speed. Your ultimate can be used either for mobility or for the lightning bolt attack, depending on the situation.
Data Source Consensus: S-tier from Esports Insider and PCGamesN, with strong win rates across data sources.
Reyna
Win Rate: 50.0% (U.GG) / 50.55% (VStats)
Pick Rate: 47.2% (U.GG) / 51.46% (VStats)
Role: Duelist
Patch 11.08 Impact: Significant
Reyna remains one of the most popular agents in the game, though Patch 11.08 did significantly nerf her Empress ultimate abilities.
Why Reyna is S-Tier:
- Snowball Potential: Can dominate rounds once she gets the first kill
- Self-Sufficiency: Doesn’t rely on teammates for utility or healing
- High Popularity: Extremely high pick rate shows player trust in her abilities
- Clutch Potential: Excels in 1vX situations due to self-healing and dismiss
Patch 11.08 Changes:
- Leer health decreased from 80 to 60
- Empress stim bonuses significantly reduced:
- Reload time decrease: 25% → 10%
- Fire rate increase: 15% → 10%
- Weapon draw speed: 25% → 10%
- Weapon recovery speed: 25% → 10%
Pro Strategy: Reyna is all about getting that first kill. Play aggressively but smartly – use your Leer to gain information and create entry opportunities. Once you get a kill, use your self-healing and dismiss to stay alive and create advantages. The Empress ultimate is still strong despite nerfs, but you need to be more strategic about when to use it.
Data Source Consensus: S-tier from Esports Insider, with high performance metrics despite nerfs.
Sova
Win Rate: 50.3% (U.GG) / 50.29% (VStats)
Pick Rate: 30.0% (U.GG) / 23.93% (VStats)
Role: Initiator
Patch 11.08 Impact: Moderate
Sova continues to be a cornerstone of the initiator role, providing invaluable information and utility for his team, despite cooldown increases in Patch 11.08.
Why Sova is S-Tier:
- Information King: Recon Bolt reveals enemy positions, crucial for strategy
- Damage Utility: Shock Darts can damage enemies behind cover
- Map Consistency: Performs well across all maps and team compositions
- Ultimate Value: Hunter’s Fury can single-handedly win rounds when timed correctly
Patch 11.08 Changes:
- Recon Bolt cooldown increased from 40s to 60s
Pro Strategy: Sova requires good game sense and lineups. Use your Recon Bolt strategically to gather information before executing site takes. Your Shock Darts can be used to damage enemies behind cover or clear out utility. The Hunter’s Fury ultimate should be saved for crucial moments when you need to clear out a site or secure a kill.
Data Source Consensus: S-tier from Esports Insider and PCGamesN, with consistent performance across all data sources.
Fade
Win Rate: 50.0% (U.GG) / 50.29% (VStats)
Pick Rate: 21.8% (U.GG) / 18.40% (VStats)
Role: Initiator
Patch 11.08 Impact: Significant
Fade remains a top-tier initiator despite receiving significant nerfs in Patch 11.08, particularly to her Haunt and Nightfall abilities.
Why Fade is S-Tier:
- Information Gathering: Haunt provides valuable intel on enemy positions
- Anti-Flank: Prowler can catch enemies trying to flank your team
- Ultimate Impact: Nightfall can decimate enemy teams with its large area of effect
- Map Synergy: Excels on Pearl, Corrode, Bind, Split, Sunset, Haven, and Abyss
Patch 11.08 Changes:
- Haunt cooldown increased from 40s to 60s
- Haunt active duration decreased from 2s to 1.5s
- Prowler nearsight visibility increased from 5m to 7m
- Nightfall deafen and marked duration decreased from 12s to 8s
- Nightfall width decreased from 24m to 20m
- Decay now remains consistent 75 damage over duration
Pro Strategy: Fade requires good game sense and timing. Use your Haunt to gather information before executing site takes, but be more strategic now with the increased cooldown. Your Prowler can be used to catch flanking enemies or to gather information. The Nightfall ultimate should be used when you know multiple enemies are grouped together.
Data Source Consensus: S-tier from Esports Insider, with strong performance metrics despite nerfs.
Vyse
Win Rate: 49.1% (U.GG) / 49.73% (VStats)
Pick Rate: 9.8% (U.GG) / 7.17% (VStats)
Role: Sentinel
Patch 11.08 Impact: Significant
Vyse has plenty of ways to make the enemy miserable, making her a potent Sentinel in the right hands, despite receiving some nerfs in Patch 11.08.
Why Vyse is S-Tier:
- Space Control: Shear trap can completely cut off rushing enemies from their team
- Area Denial: Razorvine can slow down enemy pushes
- Ultimate Impact: Steel Garden can disable enemy weapons, crucial for eco rounds
- Visual Design: Great agent design with incredible visual effects
Patch 11.08 Changes:
- Arc Rose now destructible after flash windup starts
- Arc Rose flash duration decreased from 2.25s to 2.0s
- Arc Rose cooldown adjustments (after destruction: 45s → 60s)
- Shear trigger logic reworked for better counterplay
- Razorvine health decreased from 40 to 20
- Steel Garden windup increased from 3.4s to 4.4s
- Steel Garden radius decreased from 32.5m to 26m
Pro Strategy: Vyse excels at controlling space and punishing aggressive enemies. Use your Shear traps to cut off enemy rotations and create 1v1 situations. Your Razorvine can be used to slow down enemy pushes or to gather information. The Steel Garden ultimate is incredibly powerful during eco rounds when enemies have just bought rifles.
Data Source Consensus: S-tier from Esports Insider and PCGamesN, showing strong consensus for top-tier status.
A-Tier Agents: Strong Contenders
Jett
Win Rate: 49.8% (U.GG) / 50.37% (VStats)
Pick Rate: 56.0% (U.GG) / 44.59% (VStats)
Role: Duelist
Patch 11.08 Impact: Minimal
Jett remains one of the most popular agents in the game, though she’s fallen slightly from her S-tier position in some rankings.
Why Jett is A-Tier:
- Mobility Queen: Incredible mobility with dash and updraft abilities
- Space Creation: Can create space for team with aggressive plays
- Outplay Potential: High mechanical skill ceiling allows for creative plays
- Ultimate Value: Blade Storm can be devastating in the right hands
Pro Strategy: Jett requires high mechanical skill to play effectively. Use your dash both aggressively to enter sites and defensively to escape dangerous situations. Your updraft can be used to gain high ground advantage or to make creative plays. The Blade Storm ultimate should be used when you’re confident in your aiming abilities.
Data Source Consensus: A-tier from Esports Insider, S-tier from PCGamesN, showing some variation but strong overall performance.
Raze
Win Rate: 49.5% (U.GG) / 50.21% (VStats)
Pick Rate: 20.4% (U.GG) / 20.05% (VStats)
Role: Duelist
Patch 11.08 Impact: Minimal
Raze brings explosive power to any team composition, though she’s not as dominant as she once was.
Why Raze is A-Tier:
- Utility Clearing: Paint Shells and Blast Packs can clear out enemy utility
- Space Creation: Satchel charges can create space for team entries
- Ultimate Power: Showstopper remains one of the most powerful ultimates in game
- Intel Gathering: Boom Bot can be used for corner clearing and information
Patch 11.08 Changes:
- Raze can now be affected by Slows while midair with Blast Pack
- If Slowed, Blast Pack force is reduced
Pro Strategy: Raze requires good game sense and positioning. Use your Boom Bot to gather information and clear corners. Your Paint Shells can be used to clear out enemy utility or to damage grouped enemies. The Blast Packs can be used for mobility, for creating space, or for damaging enemies. The Showstopper ultimate should be used when you know multiple enemies are grouped together.
Data Source Consensus: A-tier from Esports Insider, S-tier from PCGamesN, showing strong performance with some variation.
Skye
Win Rate: 49.5% (U.GG) / 49.91% (VStats)
Pick Rate: 14.3% (U.GG) / 12.90% (VStats)
Role: Initiator
Patch 11.08 Impact: Moderate
Skye’s win rate has recovered significantly after the nerf to her flash and ultimate, making her a much more viable option in ranked now.
Why Skye is A-Tier:
- Healing Utility: Can heal teammates, valuable for sustained fights
- Information Gathering: Seekers can find enemies and provide valuable intel
- Flash Utility: Guiding Light can flash enemies for team entries
- Ultimate Value: Seekers can find and damage enemies across the map
Pro Strategy: Skye requires good game sense and timing. Use your Seekers to gather information before executing site takes. Your Guiding Light can be used to flash enemies for your team to enter sites. The healing ability should be used strategically to keep teammates alive during crucial fights. The Seekers ultimate should be used when you need to find enemies or to apply pressure across the map.
Data Source Consensus: A-tier from Esports Insider, with strong recovery in performance metrics.
Deadlock
Win Rate: 49.3% (U.GG) / 49.91% (VStats)
Pick Rate: 13.1% (U.GG) / 13.09% (VStats)
Role: Sentinel
Patch 11.08 Impact: Minimal
Deadlock is great at controlling space at the moment, making a great addition to the team for site lockdown and retake.
Why Deadlock is A-Tier:
- Space Control: Sonic Sensor can detect enemies using abilities
- Area Denial: Barrier Mesh can block off enemy movements
- Ultimate Impact: Annihilation can pull in enemies and set up for easy kills
- Site Lockdown: Excellent for holding sites and preventing enemy entries
Pro Strategy: Deadlock excels at controlling space and gathering information. Use your Sonic Sensor to detect enemies using abilities and to gather information. Your Barrier Mesh can be used to block off enemy movements or to divide sites. The Annihilation ultimate should be used when you know enemies are grouped together or when you need to secure a kill.
Data Source Consensus: A-tier from Esports Insider, with strong performance metrics.
Cypher
Win Rate: 48.8% (U.GG) / 49.58% (VStats)
Pick Rate: 17.6% (U.GG) / 16.38% (VStats)
Role: Sentinel
Patch 11.08 Impact: Significant
Cypher is perfect for locking down sites on defence and gathering information with his camera, though he received some nerfs in Patch 11.08.
Why Cypher is A-Tier:
- Information Gathering: Spy Cam can provide constant surveillance
- Site Lockdown: Trapwire can catch enemies trying to enter sites
- Ultimate Value: Neural Theft can reveal enemy positions
- Defensive Power: Excels at holding sites and preventing enemy entries
Patch 11.08 Changes:
- Changes to make camera placements more crafty and counterplay more available
Pro Strategy: Cypher requires good game sense and trap placement. Use your Spy Cam to gather constant information about enemy movements. Your Trapwire should be placed in common entry points to catch enemies trying to enter sites. The Neural Theft ultimate should be used when you need to reveal enemy positions or when you’ve just eliminated an enemy.
Data Source Consensus: A-tier from Esports Insider, with strong performance despite nerfs.
Chamber
Win Rate: 49.8% (U.GG) / 50.37% (VStats)
Pick Rate: 31.3% (U.GG) / 27.08% (VStats)
Role: Sentinel
Patch 11.08 Impact: Minimal
Chamber’s performance depends entirely on map choice and being able to get good vantage points, but he remains a strong pick in the right situations.
Why Chamber is A-Tier:
- High Damage: Headhunter can deal significant damage with good aim
- Area Denial: Rendezvous can provide quick repositioning
- Ultimate Value: Tour de Force can eliminate enemies from long range
- Map Dependent: Excels on maps with good vantage points like Abyss and Sunset
Pro Strategy: Chamber requires good aim and positioning. Use your Headhunter to pick off enemies from long range. Your Rendezvous can be used for quick repositioning or to escape dangerous situations. The Tour de Force ultimate should be used when you have good line of sight on enemies from long range.
Data Source Consensus: B-tier from Esports Insider, but strong performance metrics place him in A-tier overall.
Killjoy
Win Rate: 49.5% (U.GG) / 50.50% (VStats)
Pick Rate: 9.8% (U.GG) / 10.08% (VStats)
Role: Sentinel
Patch 11.08 Impact: Minimal
Killjoy is one of the best VALORANT agents thanks to her low learning curve and high viability, with gadgets that can collect information without risking her own neck.
Why Killjoy is A-Tier:
- Low Learning Curve: Easy to pick up and play effectively
- Information Gathering: Turret can provide constant surveillance
- Area Denial: Nanoswarm can punish aggressive pushes and default plants
- Ultimate Value: Lockdown can lock down areas and secure site takes
Pro Strategy: Killjoy is excellent for players of all skill levels. Use your Turret to gather constant information about enemy movements. Your Nanoswarm should be placed in common plant spots to punish enemy plants. The Lockdown ultimate should be used when you need to secure a site or to prevent enemy retakes.
Data Source Consensus: B-tier from Esports Insider, but strong performance metrics from vstats.gg place her higher.
B-Tier Agents: Situational Picks
Iso
Win Rate: 48.1% (U.GG) / 48.84% (VStats)
Pick Rate: 8.4% (U.GG) / 11.38% (VStats)
Role: Duelist
Patch 11.08 Impact: Moderate
Iso benefits from his shield but contributes little to teamplay, making him a decent but not exceptional choice.
Why Iso is B-Tier:
- Shield Utility: Contingency wall can block bullets and provide protection
- Fragile Utility: Undercut orb can inflict fragile on enemies
- Ultimate Value: Kill Contract can isolate targets for 1v1 situations
- Teamplay Limitation: Doesn’t contribute as much to team coordination
Patch 11.08 Changes:
- Kill Contract length decreased from 48m to 36m
Pro Strategy: Iso requires good aim and positioning. Use your Contingency wall to block bullets and provide protection for yourself and your team. Your Undercut orb can be used to inflict fragile on enemies, making them easier to eliminate. The Kill Contract ultimate should be used when you want to isolate a specific enemy for a 1v1 duel.
Data Source Consensus: B-tier from Esports Insider, with moderate performance metrics.
Gekko
Win Rate: 48.7% (U.GG) / 50.00% (VStats)
Pick Rate: 10.9% (U.GG) / 15.13% (VStats)
Role: Initiator
Patch 11.08 Impact: Significant
Gekko has dropped off after dominating games, facing some nerfs that caused him to drop from one of the most powerful agents to a more balanced position.
Why Gekko is B-Tier:
- Utility Versatility: Wingman can flash, plant, or defuse the spike
- Area Denial: Mosh Pit can clear out areas and damage enemies
- Reusability: Can reuse abilities more often than other agents
- Nerf Impact: Significant nerfs reduced his overall effectiveness
Patch 11.08 Changes:
- Cooldown upon reclaim increased from 10s to 20s
- Wingman health decreased from 80 to 60
- Thrash health decreased from 200 to 180
Pro Strategy: Gekko requires good game sense and timing. Use your Wingman to flash enemies for your team or to plant/defuse the spike. Your Mosh Pit can be used to clear out areas or to damage grouped enemies. The Thrash ultimate should be used when you need to clear out an area or to secure a kill.
Data Source Consensus: B-tier from Esports Insider, with significant performance drop after nerfs.
Viper
Win Rate: 47.4% (U.GG) / 47.87% (VStats)
Pick Rate: 2.4% (U.GG) / 3.15% (VStats)
Role: Controller
Patch 11.08 Impact: Significant
Despite being exceptional in pro play, Viper is nowhere near as powerful in ranked play due to her kit needing a fair amount of coordination to pull off well.
Why Viper is B-Tier:
- Area Denial: Toxic Screen can block off enemy movements
- Damage Over Time: Poison abilities can damage enemies over time
- Ultimate Value: Viper’s Pit can secure site takes and prevent retakes
- Coordination Dependent: Requires good team coordination to be effective
Patch 11.08 Changes:
- Initial contact now inflicts less Decay, reduced from 30 to 10 health
Pro Strategy: Viper requires good coordination with your team. Use your Toxic Screen to block off enemy movements or to divide sites. Your Snake Bite can be used to damage enemies over time or to clear out areas. The Viper’s Pit ultimate should be used when you need to secure a site or to prevent enemy retakes.
Data Source Consensus: B-tier from Esports Insider, with low pick rates but high potential in coordinated play.
Waylay
Win Rate: 48.0% (U.GG) / 48.80% (VStats)
Pick Rate: 14.8% (U.GG) / 11.61% (VStats)
Role: Duelist
Patch 11.08 Impact: Significant
Waylay’s kit is poor compared to other duelists, lacking tools for aggressive entry, and received significant nerfs in Patch 11.08.
Why Waylay is B-Tier:
- Mobility: Can move quickly around the map
- Ultimate Utility: Convergent Paths can provide movement speed and hinder enemies
- Entry Limitations: Lacks effective tools for aggressive site entry
- Nerf Impact: Significant nerfs reduced overall effectiveness
Patch 11.08 Changes:
- Saturate hindered duration decreased from 4s to 3s
- Convergent Paths ultimate no longer spawns afterimage
- Convergent Paths hindered duration decreased from 7s to 6s
- Convergent Paths width decreased from 18m to 13.5m
- Movement speed buff on ult decreased from 15% to 10%
Pro Strategy: Waylay requires good positioning and game sense. Use your mobility to rotate quickly between sites and to catch enemies off-guard. Your Saturate can be used to hinder enemies and make them easier to eliminate. The Convergent Paths ultimate should be used when you need to rotate quickly or to hinder enemies.
Data Source Consensus: C-tier from Esports Insider, but performance metrics place him in B-tier.
Tejo
Win Rate: 47.1% (U.GG) / 48.66% (VStats)
Pick Rate: 4.1% (U.GG) / 6.29% (VStats)
Role: Initiator
Patch 11.08 Impact: Minimal
Tejo struggles due to his lack of utility compared to other initiators, making him a less popular choice in the current meta.
Why Tejo is B-Tier:
- Information Gathering: Can provide some intel on enemy positions
- Utility Limitations: Lacks the versatile utility of other initiators
- Low Popularity: Low pick rates indicate player preference for other agents
- Situational Value: Can be useful in specific team compositions
Pro Strategy: Tejo requires good game sense and positioning. Use your abilities to gather information on enemy positions and to support your team’s entries. Focus on playing more passively and providing support rather than aggressive initiation.
Data Source Consensus: C-tier from Esports Insider, with low pick rates but moderate performance.
Brimstone
Win Rate: 47.5% (U.GG) / 48.63% (VStats)
Pick Rate: 7.1% (U.GG) / 10.22% (VStats)
Role: Controller
Patch 11.08 Impact: Significant
Brimstone doesn’t have enough range to be useful at all times, and his stim beacon has been weakened in Patch 11.08.
Why Brimstone is B-Tier:
- Area Denial: Incendiary can damage enemies over time
- Stim Utility: Stim Beacon can provide buffs to teammates
- Ultimate Value: Orbital Strike can clear out areas
- Range Limitations: Limited range on abilities forces close-range combat
Patch 11.08 Changes:
- Stim Beacon updated to match stim standardization
- Fire rate increase decreased from 15% to 10%
- Movement speed increase decreased from 15% to 10%
Pro Strategy: Brimstone requires good positioning and game sense. Use your Incendiary to damage enemies over time or to clear out areas. Your Stim Beacon can be used to provide buffs to your team during fights. The Orbital Strike ultimate should be used when you need to clear out an area or to secure a kill.
Data Source Consensus: C-tier from Esports Insider, but performance metrics place him in B-tier.
C-Tier Agents: Niche Picks
Yoru
Win Rate: 47.4% (U.GG) / 47.41% (VStats)
Pick Rate: 9.3% (U.GG) / 10.41% (VStats)
Role: Duelist
Patch 11.08 Impact: Significant
Yoru requires a lot of skill to use effectively, and his kit has been significantly nerfed in Patch 11.08 to make his tools more selfish.
Why Yoru is C-Tier:
- High Skill Ceiling: Can be effective in the right hands but difficult to master
- Selfish Playstyle: Tools are more selfish, requiring coordinated team plays
- Nerf Impact: Significant nerfs reduced overall effectiveness
- Pro Play Potential: More effective in pro play where coordination is possible
Patch 11.08 Changes:
- Gatecrash health decreased from 60 to 20
- Audio now plays from Yoru’s location when teleporting
- Fakeout flash duration decreased from 3s to 2s
- Blindside flash duration decreased from 1.75s to 1.5s
- Blindside now follows standard flash falloff curves
- Dimensional Drift restrictions – can’t cast certain abilities during ult
Pro Strategy: Yoru requires exceptional mechanical skill and game sense. Use your Gatecrash to gather information or to make creative plays. Your Fakeout can be used to flash enemies for yourself or your team. The Dimensional Drift ultimate should be used when you need to reposition or to gather information safely.
Data Source Consensus: C-tier from Esports Insider and PCGamesN, with significant performance impact from nerfs.
Breach
Win Rate: 47.0% (U.GG) / 48.60% (VStats)
Pick Rate: 9.2% (U.GG) / 8.30% (VStats)
Role: Initiator
Patch 11.08 Impact: Significant
Breach can work well if you can coordinate a team, but he struggles in ranked play without proper coordination.
Why Breach is C-Tier:
- Coordination Dependent: Requires good team coordination to be effective
- Flash Utility: Can provide valuable flashes for team entries
- Ultimate Value: Rolling Thunder can clear out areas
- Ranked Struggles: Less effective in solo queue without coordination
Patch 11.08 Changes:
- Fault Line cooldown increased from 40s to 60s
- Initial windup decreased from 1.2s to 1.1s
- Concuss duration decreased from 3.5s to 2.5s
- Flash Point flash duration increased from 2s to 2.25s
- Rolling Thunder width decreased from 23m to 18m
- Concuss duration decreased from 6s to 4s
- Ult points decreased from 9 to 8
Pro Strategy: Breach requires good coordination with your team. Use your Fault Line to clear out areas or to damage enemies. Your Flash Point can be used to flash enemies for your team to enter sites. The Rolling Thunder ultimate should be used when you need to clear out an area or to secure a kill.
Data Source Consensus: C-tier from Esports Insider, with coordination-dependent performance.
Veto
Win Rate: 48.3% (U.GG) / 49.15% (VStats)
Pick Rate: 16.1% (U.GG) / 17.05% (VStats)
Role: Initiator
Patch 11.08 Impact: Minimal
Veto (agent-veto) has moderate performance metrics but lacks the specialized utility of other initiators.
Why Veto is C-Tier:
- Moderate Performance: Has decent win rates but not exceptional
- Utility Limitations: Lacks the specialized tools of other initiators
- High Pick Rate: Surprisingly high pick rate despite mediocre performance
- Situational Value: Can be useful in specific team compositions
Pro Strategy: Veto requires good game sense and positioning. Focus on providing support for your team and using your abilities to create opportunities for your teammates. Play more passively and focus on gathering information rather than aggressive initiation.
Data Source Consensus: Not specifically ranked by Esports Insider, but performance metrics place him in C-tier.
Astra
Win Rate: 45.2% (U.GG) / 46.79% (VStats)
Pick Rate: 6.1% (U.GG) / 4.33% (VStats)
Role: Controller
Patch 11.08 Impact: Significant
Astra is struggling right now due to her clunky abilities and punishing playstyle, with significant nerfs in Patch 11.08.
Why Astra is C-Tier:
- Clunky Abilities: Abilities can be difficult to use effectively
- Punishing Playstyle: Mistakes are heavily punished
- Nerf Impact: Significant nerfs reduced overall effectiveness
- Low Popularity: Low pick rates indicate player preference for other agents
Patch 11.08 Changes:
- Gravity Well fragile duration decreased from 5s to 2.5s
- Gravity Well cooldown increased from 45s to 60s
- Nova Pulse concuss duration decreased from 3.5s to 2.5s
- Nova Pulse cooldown increased from 45s to 60s
- Nebula cooldown increased from 25s to 35s
Pro Strategy: Astra requires exceptional game sense and planning. Use your stars strategically to provide utility for your team. Focus on playing more passively and providing support rather than aggressive plays. The Gravity Well and Nova Pulse should be used strategically to disrupt enemy movements.
Data Source Consensus: D-tier from Esports Insider, but performance metrics place her in C-tier.
D-Tier Agents: Avoid These Picks
Omen
Win Rate: 43.5% (U.GG) / 46.62% (VStats)
Pick Rate: 23.6% (U.GG) / 27.86% (VStats)
Role: Controller
Patch 11.08 Impact: Significant
Omen doesn’t have a lot of map control which makes him significantly less effective than other controllers, and he received significant nerfs in Patch 11.08.
Why Omen is D-Tier:
- Low Map Control: Lacks the map control of other controllers
- Nerf Impact: Significant nerfs reduced overall effectiveness
- High Pick Rate: Surprisingly high pick rate despite poor performance
- Better Alternatives: Other controllers provide more value
Patch 11.08 Changes:
- Dark Cover cooldown increased from 30s to 40s
- Paranoia projectile speed increased from 16 m/s to 20 m/s
- Paranoia travel distance reduced from 32.5m to 25m
Pro Strategy: Omen requires good game sense and positioning, but there are generally better choices available. Use your Dark Cover to block off enemy vision, and your Paranoia to blind enemies. The From the Shadows ultimate should be used when you need to reposition or to gather information.
Data Source Consensus: D-tier from Esports Insider, with poor performance despite high pick rates.
Harbor
Win Rate: 43.7% (U.GG) / 44.93% (VStats)
Pick Rate: 1.0% (U.GG) / 1.60% (VStats)
Role: Controller
Patch 11.08 Impact: Minimal
Harbor has been struggling in terms of win rate for a long while, with it currently being the lowest of any agent, making it hard to justify a Harbor pick.
Why Harbor is D-Tier:
- Lowest Win Rate: Has the lowest win rate of any agent in the game
- Low Popularity: Very low pick rates indicate player avoidance
- Limited Utility: Lacks the versatile utility of other controllers
- Better Alternatives: Other controllers provide significantly more value
Pro Strategy: Harbor is generally not recommended in the current meta. If you must play him, focus on using your abilities to provide basic utility for your team, but be aware that there are much better options available.
Data Source Consensus: D-tier from Esports Insider and PCGamesN, with the worst performance metrics of any agent.
KAY/O
Win Rate: 45.6% (U.GG) / 47.16% (VStats)
Pick Rate: 8.5% (U.GG) / 10.52% (VStats)
Role: Initiator
Patch 11.08 Impact: Significant
KAY/O doesn’t have a lot of self-sufficient utility making him a poor pick when compared to other initiators, and he received significant nerfs in Patch 11.08.
Why KAY/O is D-Tier:
- Utility Limitations: Lacks self-sufficient utility
- Team Dependent: Relies too much on the rest of the team to be utilised well
- Nerf Impact: Significant nerfs reduced overall effectiveness
- Better Alternatives: Other initiators provide more value and independence
Patch 11.08 Changes:
- ZERO/POINT cooldown increased from 40s to 60s
- FLASH/DRIVE underhand maximum flash duration increased from 1.5s to 2.25s
- NULL/CMD updated to match stim standardization
- Fire rate increase reduced from 15% to 10%
- Added standardized weapon draw time and recovery speed for Stims
Pro Strategy: KAY/O requires good coordination with your team, but there are generally better choices available. Use your ZERO/POINT to suppress enemy abilities, and your FLASH/DRIVE to flash enemies for your team. The NULL/CMD ultimate should be used when you need to suppress multiple enemy abilities.
Data Source Consensus: D-tier from Esports Insider, with poor performance metrics and high team dependence.
How to Choose the Right Agent for Your Team?
Map Considerations
Different agents excel on different maps. Here’s a quick guide to map-specific agent preferences:
Ascent: Controllers like Clove and Astra excel here due to the need for site division. Sova and Fade are great for gathering information in the tight corners.
Bind: Fast agents like Neon and Jett thrive on this map due to the teleporter mechanics. Cypher and Killjoy excel at locking down the tight sites.
Haven: Triple-site layout favors controllers like Clove and Brimstone for area denial. Initiators like Sova and Fade are crucial for gathering information.
Split: Verticality makes agents like Jett and Omen valuable. Sentinels like Sage and Cypher excel at locking down the tight sites.
Sunset: Open areas favor duelists like Phoenix and Neon. Controllers like Clove are essential for sightline control.
Abyss: Long sightlines make Chamber and Jett valuable. Initiators like Sova are crucial for long-range information gathering.
Pearl: Balanced layout favors versatile agents like Clove and Sova. Sentinels like Sage and Killjoy excel at site control.
Team Composition Balance
A balanced team should cover all four roles:
- Duelists (1-2): Responsible for entry fragging and creating space
- Controllers (1-2): Provide smokes and area denial
- Initiators (1-2): Gather information and set up plays
- Sentinels (0-2): Lock down sites and gather information
Example Compositions:
- Balanced: Clove (Controller), Phoenix (Duelist), Sova (Initiator), Sage (Sentinel), Jett (Duelist)
- Double Controller: Clove, Brimstone, Raze (Duelist), Sova (Initiator), Cypher (Sentinel)
- Aggressive: Clove, Jett, Raze, Fade (Initiator), Killjoy (Sentinel)
Personal Skill Level
Beginner-Friendly Agents:
- Killjoy: Simple gadgets, low mechanical requirement
- Sage: Straightforward healing and wall placement
- Brimstone: Simple area denial with stim beacon
- Phoenix: Self-sufficient with healing and flash
Intermediate Agents:
- Clove: Versatile but requires good game sense
- Sova: Requires lineups but very effective
- Jett: High mobility but requires good aim
- Cypher: Good trap placement required
Advanced Agents:
- Neon: High speed requires good control
- Yoru: Complex abilities with high skill ceiling
- Astra: Requires excellent game sense and planning
- Fade: Good timing and game sense required
2026 Pro Tips for Climbing with Meta Agents
Master One Agent First
I can’t stress this enough – master one agent before learning others. The most common mistake I see players make is constantly switching between agents, never truly mastering any of them.
Why Mastering One Agent Works:
- Muscle Memory: Develop consistent muscle memory for ability usage
- Game Sense: Learn specific lineups and strategies for your agent
- Confidence: Play with confidence when you know your agent inside out
- Climb Faster: Consistent performance leads to better rank progression
Recommended Agents to Master:
- Duelist Mains: Clove, Phoenix, or Neon
- Controller Mains: Clove (dominant choice)
- Initiator Mains: Sova or Fade
- Sentinel Mains: Sage or Vyse
Adapt to the Meta
The VALORANT meta changes constantly with each patch. Stay informed about balance changes and be willing to adapt your playstyle.
How to Stay Meta-Aware:
- Patch Notes: Read every patch note thoroughly
- Pro Play: Watch professional matches to see what’s working
- Data Sites: Check U.GG and vstats.gg regularly
- Community: Follow Reddit and Discord discussions
Meta Adaptation Strategies:
- Flex Picks: Have 2-3 agents you can play at high level
- Role Flexibility: Be comfortable playing multiple roles
- Patch Response: Quick to adapt when your main gets nerfed
- Trend Analysis: Understand why certain agents rise/fall
Communication is Key
VALORANT is a team game, and communication becomes even more important in the post-Patch 11.08 meta where abilities are less frequent and more strategic.
Essential Communication Tips:
- Ability Usage: Call out when you’re using key abilities
- Information Sharing: Share enemy positions and utility usage
- Strategy Coordination: Discuss site takes and retakes
- Positive Attitude: Maintain constructive communication even when losing
Communication Framework:
- Pre-Round: Discuss strategy and ability usage
- Mid-Round: Call out enemy positions and utility
- Post-Round: Review what worked and what didn’t
- Between Rounds: Adjust strategy based on previous round
Frequently Asked Questions
What is the best agent in VALORANT right now?
Based on aggregated data from U.GG, vstats.gg, Esports Insider, and PCGamesN, Clove is currently the best agent in VALORANT for March 2026. She maintains the highest win rate (55.7% on U.GG, 52.56% on vstats.gg) and pick rate (62.3% on U.GG, 55.10% on vstats.gg) across all sources. Her versatility as a controller hybrid with duel-like capabilities makes her dominant in every situation.
Which agent has the highest win rate?
Clove currently has the highest win rate in VALORANT at 55.7% according to U.GG data and 52.56% according to vstats.gg. Her consistent performance across all maps and team compositions makes her the most reliable agent for winning matches in the current meta.
What is the worst agent in VALORANT?
Harbor currently has the lowest win rate in VALORANT at 43.7% (U.GG) and 44.93% (vstats.gg), making him the worst-performing agent in March 2026. His limited utility and poor performance metrics make him hard to justify picking when there are much better controller options available.
How often does the VALORANT meta change?
The VALORANT meta typically changes with every major patch, which occurs approximately every 2 weeks. However, significant meta shifts usually happen with larger balance patches like Patch 11.08, which can fundamentally change how agents are played and ranked. Minor patches may only affect specific agents, while major patches can reshape the entire meta landscape.
Should I only play S-tier agents to climb?
While S-tier agents generally offer the best chances of winning, you shouldn’t ONLY play them if you’re not comfortable with them. Agent comfort and mastery are more important than tier position. It’s better to play an A-tier or B-tier agent that you’ve mastered than to struggle with an S-tier agent you don’t know well. However, if you’re looking to climb efficiently, learning at least one S-tier agent is highly recommended.
What role is most important in VALORANT?
No single role is “most important” in VALORANT – team balance is crucial. However, in the current post-Patch 11.08 meta:
- Controllers are slightly more valued due to the increased importance of strategic ability usage
- Initiators remain crucial for information gathering in a gunplay-focused meta
- Duelists are essential for entry fragging and creating space
- Sentinels provide valuable site control and information
The most important factor is having a balanced team composition that covers all roles effectively.
Conclusion
The VALORANT agent meta in March 2026 has been fundamentally reshaped by Patch 11.08, which emphasized gunplay over ability spam and made abilities more strategic and counterplay-friendly. Clove stands as the undisputed king of the current meta, with exceptional performance across all data sources and map types.
Key Takeaways:
- Clove dominates as the #1 agent with highest win/pick rates
- S-Tier agents (Clove, Sage, Phoenix, Neon, Reyna, Sova, Fade, Vyse) offer the best climbing potential
- Patch 11.08 impact was significant, nerfing most agents but creating a healthier meta
- Gunplay matters more than ever – mechanical skill is increasingly valuable
- Team coordination is crucial with the new, more strategic ability usage
My Recommendation: Focus on mastering one S-tier agent that fits your playstyle, while maintaining flexibility to play 2-3 other agents at a competent level. Stay informed about meta changes, communicate effectively with your team, and prioritize mechanical skill improvement alongside agent mastery.
Remember that the meta will continue to evolve with future patches, so stay adaptable and keep learning. The agents dominating today might not be the same ones dominating in a few months, but the fundamental skills of good communication, mechanical aim, and game sense will always be valuable.
Ready to climb? Start by mastering Clove if you want the easiest path to ranking up, or choose another S-tier agent that matches your preferred playstyle. Check out our VALORANT weapon tier list for the best guns to pair with your chosen agent, and don’t forget to optimize your setup with the best VALORANT crosshair codes from professional players.
Good luck on the ranked ladder, and may your aim be true and your strategies sound!
