Why Quackity Was Banned From Roblox: 8-Year Blacklist Story

If you’ve ever wondered why one of gaming’s biggest personalities couldn’t even have his name mentioned on Roblox for nearly a decade, you’re about to discover one of the platform’s most infamous stories. I’ve spent hours researching this saga, and what I found is far more dramatic than most people realize. Quackity’s Roblox ban wasn’t just a simple account termination – it was an unprecedented eight-year blacklist that censored his name across the entire platform and fundamentally changed how Roblox handles disruptive behavior.
In March 2026, this story has come full circle with Roblox finally lifting the ban and Quackity returning to the platform. Let me take you through every detail of what happened, why it matters, and what it means for the future of content creator-platform relationships.
Quick Overview: Why Was Quackity Banned From Roblox?
| Detail | Information |
|---|---|
| Primary Reason | Orchestrating massive forum raids in May-June 2017 |
| Duration of Ban | Nearly 8 years (2017-2025) |
| Type of Punishment | IP ban + Name blacklist across entire platform |
| Original Trigger | 3-day ban for spamming on May 1, 2017 |
| Raids Conducted | 2 major raids (May 1 & June 6, 2017) |
| Accounts Banned | Quackityishot + dozens of alternate accounts |
| Ban Lifted | 2026 |
| Quackity’s Age When Banned | 16 years old |
Why Quackity Was Banned From Roblox?
The story of Quackity’s Roblox ban is one of escalation, miscalculation, and consequences that nobody – not even Roblox itself – fully anticipated. As someone who’s followed this saga since it happened, I can tell you that this wasn’t a case of simple rule-breaking. This was a perfect storm of teenage rebellion, livestream culture, and platform vulnerabilities that created one of gaming’s most legendary bans.
The Initial Ban That Started Everything
On May 1, 2017, everything changed for Quackity’s relationship with Roblox. The 16-year-old content creator, who had been building his audience through his controversial “ROBLOX SUCKS!!!!!” YouTube series, received a three-day ban from the platform. According to multiple sources I’ve reviewed, the official reason was “spamming,” though the exact nature of this spamming has never been fully clarified.
What makes this initial ban fascinating is how routine it should have been. Three-day bans happen on Roblox all the time. Most users would wait it out, maybe complain to friends, and move on. But Quackity wasn’t most users. He had a growing Twitch audience, a reputation for chaos, and a livestream scheduled that very day.
Instead of accepting the ban, Quackity made a decision that would define his relationship with Roblox for the next eight years: he decided to fight back with what would become the most infamous forum raid in Roblox history.
The First Forum Raid: May 1, 2017
I’ve watched the archived footage of this first raid multiple times, and the chaos was immediate and overwhelming. Quackity, livestreaming on Twitch, called on his viewers to flood the Roblox forums with posts demanding his account “Quackityishot” be unbanned. Within minutes, the forums were drowning in spam.
What Quackity didn’t know – but quickly discovered – was that Roblox’s official Twitch account was watching his stream. This is where things escalated rapidly:
- The Livestream Trap: Roblox admins watched in real-time as Quackity coordinated the raid
- Rapid Response: Moderators began banning raiders immediately
- Account Deletion: Quackity’s main account was deleted entirely, not just banned
- IP Ban Implementation: Roblox traced his connection and implemented an IP ban
- Alt Account Purges: Every alternate account Quackity created was instantly detected and banned
The technical sophistication of Roblox’s response impressed me when I first learned about it. They weren’t just playing whack-a-mole with accounts – they implemented comprehensive tracking to prevent Quackity from ever accessing the platform again.
But here’s where it gets really interesting: Quackity tried to negotiate. He reached out to Roblox admins through Twitter, promising to stop the raids if they unbanned him. The community even created “Quackity Shrines” in-game to show support. Similar to how communities rally around banned gaming content, Quackity’s fans were determined to reverse the decision.
The Roblox team’s response was unequivocal: No. The account was deleted, the IP ban stayed, and they blocked Quackity after he contacted admins on Twitter.
The Escalation: Forum Chaos and Emergency Measures
As someone who’s studied online platform management, what Roblox did next reveals how seriously they took this threat. The forum raids were causing such disruption that Roblox implemented unprecedented measures:
Emergency Forum Restrictions:
- Initially required accounts to be 2 years old to post
- Later increased to 13 years old (which was impossible since Roblox launched in 2006)
- This meant literally NOBODY could post on the forums
- Eventually replaced with CAPTCHA verification after community backlash
These measures were so extreme that they effectively shut down the forums for legitimate users. It’s like using a nuclear option to stop a protest – technically effective but with massive collateral damage.
The Second Raid: June 6, 2017
If the first raid was chaos, the second was calculated warfare. On June 6, 2017, Quackity launched what I consider the more strategic of his two major raids. By this point, both sides knew what to expect.
Quackity announced the raid in advance with a YouTube video titled “UNBAN QUACKITYISHOT,” giving Roblox admins time to prepare. But preparation didn’t mean prevention. The second raid introduced new tactics:
Quackity’s Strategy:
- Created in-game “shrines” and memorials
- Coordinated Twitter campaigns alongside forum raids
- Used multiple alternate accounts simultaneously
- Leveraged his growing audience for maximum impact
Roblox’s Counter-Measures:
- Stationed moderator “InceptionMaster” to watch the livestream
- Banned users who created Quackity-related content
- Deleted all shrines and memorials immediately
- Increased forum age requirement to absurd levels
One detail that stands out to me: A user named “higzl” created a perfectly innocent Quackity shrine game and received a three-day ban just for association. This shows how personally Roblox was taking these raids – they weren’t just enforcing rules, they were making examples.
The second raid lasted over an hour before Roblox pulled their trump card: They contacted Twitch, and Quackity’s channel was suspended for a day. Without the livestream coordinating the attack, the raid fizzled out.
The Ultimate Punishment: Complete Name Blacklist
What happened next is why this story is so legendary. Roblox didn’t just ban Quackity’s accounts – they blacklisted his name from the entire platform. As someone who’s worked with content moderation systems, I can tell you this level of censorship is extremely rare.
The Blacklist Implementation:
- The word “Quackity” was added to the chat filter
- “Quackityishot” became completely unmentionable
- Even variations and similar spellings were blocked
- Users received warnings or bans for attempting to mention him
- The filter remained active for nearly 8 years
This wasn’t standard moderation – this was erasure. Roblox essentially tried to delete Quackity from their platform’s collective memory. It’s comparable to how Roblox handles age restrictions today, except even more extreme.
The Aftermath: Eight Years of Silence
From 2017 to 2025, Quackity’s name remained forbidden on Roblox. During this time, several fascinating things happened that I’ve tracked:
Quackity’s Career Evolution
Rather than dwelling on the ban, Quackity pivoted successfully:
- Content Diversification: Moved from Roblox to Minecraft, Among Us, and other games
- Raid Series Continuation: Raided Habbo, Animal Jam, Club Penguin Island, Toontown, and Ponytown
- Massive Growth: Grew from ~500K to over 6 million subscribers on YouTube
- QSMP Creation: Founded the Quackity Studios and the QSMP (Quackity Survival Multiplayer)
- Professional Maturation: Became a respected creator in the gaming community
What impressed me most about Quackity’s response was his acknowledgment that the ban was justified. In later interviews, he admitted he was a 16-year-old who wanted chaos without understanding the consequences. That level of self-awareness and growth is rare in content creators.
The Forum Shutdown Controversy
In December 2017, just months after Quackity’s raids, Roblox permanently shut down their forums. The timeline is suspicious:
- May-June 2017: Quackity raids
- December 4, 2017: Forums made read-only
- December 11, 2017: Forums permanently closed
Did Quackity’s raids cause the forum shutdown? The truth is more nuanced than most people realize. Having researched this extensively, I believe Quackity’s raids exposed fundamental vulnerabilities that Roblox couldn’t fix without massive investment. The forums were already struggling with moderation issues, but the raids demonstrated how easily they could be overwhelmed.
Other factors contributed:
- Inappropriate content posting (including illegal material)
- Difficulty moderating user-generated discussions
- VPN usage making bans ineffective
- High moderation costs vs. value provided
Quackity’s raids were probably 10-20% of the reason for the shutdown, but they were the highly visible catalyst that forced Roblox’s hand. Similar to how regional bans like Qatar’s happen due to accumulated safety concerns, the forum shutdown was the result of multiple pressures.
Community Impact and Cultural Legacy
The Quackity ban became part of Roblox culture. Players who weren’t even born during the raids know about “the YouTuber who got his name banned.” It’s passed down like digital folklore, and I’ve seen references to it in:
- Roblox username choices
- Community discussions about moderation
- Creator warnings about platform relationships
- Memes and inside jokes
The ban also influenced how other content creators interact with gaming platforms. Nobody wants to be “the next Quackity” – permanently banned and name-blacklisted from a major platform.
The 2020 Incident: Another Ban
Just when you thought the story was over, Quackity got banned again in December 2020. This time, it was for a different reason entirely, and watching it unfold on Twitter was surreal.
On December 25, 2020 (Christmas Day), Quackity created a new account called “IGETLOTSOFPOSSEY” and streamed Roblox on Twitch. Mid-stream, he was kicked from the game. When he refreshed, his account was terminated for having an “inappropriate username.”
The irony wasn’t lost on anyone: after years of being blacklisted for raids, he got banned for a username that Roblox considered vulgar. The community response was immediate:
Twitter Trends:
- #FreeQuackity
- #RobloxUnbanQuackity
- #QuackityIsBald (a humorous twist by fans)
What made this ban different was the context. Quackity wasn’t raiding or causing chaos – he was just trying to play the game. The ban seemed petty to many fans, especially since far worse usernames existed on the platform. Within hours, the situation blew up across social media, similar to how Roblox controversies tend to spread rapidly.
This second ban was resolved much faster than the first, but it reinforced that Quackity and Roblox had a complicated relationship that wouldn’t be easily repaired.
The 2026 Reconciliation: Ban Finally Lifted
After nearly eight years, something remarkable happened in 2026: Roblox lifted the blacklist on Quackity’s name. The gaming community erupted with excitement, and honestly, I didn’t think I’d ever see this day.
How the Reconciliation Happened
Based on my research and timeline analysis:
- Quackity’s Growth: He became a major content creator with 6M+ subscribers
- Platform Evolution: Roblox had modernized its safety and moderation systems
- Time Heals: Eight years provided perspective for both parties
- Community Demand: Fans never stopped asking for Quackity’s return
- Professional Approach: Quackity reached out professionally, not confrontationally
The announcement came through Quackity’s video “The Story Of How Quackity Was Banned From Roblox,” where he recounted the entire saga with surprising honesty and humor. He didn’t try to paint himself as a victim – he owned his mistakes while sharing lessons learned.
RDC 2026 Appearance
The real shock came when Quackity appeared at the Roblox Developers Conference (RDC) in 2026. Seeing him physically present at an official Roblox event was surreal for anyone who remembered the forum raids.
The community reaction was overwhelmingly positive:
- Players shared memories of the original incidents
- Creators discussed the importance of second chances
- Roblox demonstrated that bans don’t have to be permanent
- The gaming community celebrated a redemption arc
What Changed?
From my analysis, several factors made reconciliation possible:
Quackity’s Changes:
- Matured from rebellious 16-year-old to professional 24-year-old
- Built successful career showing he learned from mistakes
- Publicly acknowledged his actions were wrong
- Approached Roblox professionally rather than antagonistically
Roblox’s Changes:
- Improved moderation systems making raids much harder
- Forums permanently closed, removing the vulnerable target
- Company matured with better crisis management
- Recognized value of redemption stories for community
Industry Changes:
- Creator-platform relationships became more important
- Cancel culture made redemption stories valuable
- Gaming community values second chances more than before
- Platform safety improved enough to allow reconciliation
This reconciliation mirrors how gaming platforms are evolving their approach to bans and censorship, similar to discussions around Roblox’s age restrictions and safety measures.
Lessons From the Quackity Ban (2026)
As someone who’s analyzed this story extensively, I’ve identified several crucial lessons that apply beyond just Roblox:
For Content Creators
- Actions Have Consequences: What seems fun at 16 can follow you for years
- Platform Power Is Real: Platforms can erase your presence completely
- Growth Is Possible: Admitting mistakes and improving can lead to reconciliation
- Document Everything: Quackity’s streams became historical records
- Community Support Matters: His fans never forgot him
For Gaming Platforms
- Nuclear Options Have Fallout: Eight-year bans might be excessive
- Transparency Helps: Clear communication prevents speculation
- Systemic Issues Need Systemic Solutions: Raids exposed real vulnerabilities
- Redemption Should Be Possible: Second chances benefit everyone
- Moderation Tools Must Scale: Manual banning can’t keep up with coordinated attacks
For the Gaming Community
- Context Matters: Understanding both sides prevents black-and-white thinking
- Support Through Growth: The community remembered Quackity positively
- Accountability Is Important: Quackity owned his mistakes
- Platforms Evolve: What seemed permanent can change
- Stories Become Legend: This tale will be told for years
The Technical Side: How Roblox Implemented the Ban?
I find the technical implementation fascinating because it shows how sophisticated platform moderation can be:
Multi-Layer Banning
Roblox didn’t just delete Quackity’s account – they implemented multiple defensive layers:
Layer 1: Account Ban
- Primary account “Quackityishot” deleted
- All associated data removed
- Cannot be recovered or appealed
Layer 2: IP Ban
- Blocked his home internet connection
- Prevented new account creation from same network
- Required VPN or new location to bypass
Layer 3: Device Fingerprinting
- Tracked browser and device identifiers
- Caught alternate accounts even with VPN
- Made creation of new accounts extremely difficult
Layer 4: Name Blacklist
- Added “Quackity” to chat filter
- Blocked similar spellings and variations
- Applied across entire platform for 8 years
Layer 5: Content Moderation
- Removed user-created Quackity shrines
- Banned players creating Quackity content
- Censored discussions about him
This multi-layer approach is standard for serious infractions but rarely applied this comprehensively. It demonstrates how seriously Roblox took the threat.
The Cat-and-Mouse Game
Despite these measures, Quackity tried various workarounds:
- Used friend’s accounts
- Connected from different locations
- Created accounts with different email patterns
- Attempted to contact admins through backchanels
Each attempt was caught and shut down, showing Roblox’s commitment to enforcing the ban. The technical arms race between determined users and platform security is always fascinating to observe.
Similar Cases: Other Notable Roblox Bans
Quackity wasn’t the only major figure to face Roblox’s ban hammer. Comparing these cases provides context:
PewDiePie (2019)
- Banned for username referencing “negative meme”
- Much faster resolution due to his mainstream fame
- Roblox apologized and reinstated account
- Shows different treatment for different creator tiers
Ruben Sim (2021)
- Banned and sued by Roblox for $1.65 million
- Accused of leading cybermob and terrorizing staff
- Much more serious legal action than Quackity
- Demonstrates escalation in platform responses
Smaller Creator Bans
- Hundreds of creators banned for lesser offenses
- Most receive standard bans without name blacklists
- Few receive the comprehensive treatment Quackity got
- Quackity’s case remains uniquely severe
Why Quackity’s Ban Was Unprecedented?
Having researched Roblox moderation history, I can confidently say Quackity’s ban was extraordinary:
Unique Aspects:
- Eight-Year Duration: Most bans are shorter or permanent without reconciliation
- Name Blacklist: Extremely rare to blacklist a person’s actual name
- Cultural Impact: Became legendary within Roblox community
- Ultimate Reconciliation: Few banned creators return at this level
- Documentation: Entire saga captured on livestream
The combination of these factors makes this case study-worthy for anyone interested in online platform governance, content moderation, or creator-platform relationships.
The Current State: Quackity and Roblox in 2026
Fast forward to March 2026, and the landscape looks completely different:
Quackity’s Current Relationship with Roblox
- Name no longer blacklisted
- Can create accounts and play freely
- Attended RDC officially
- Creates Roblox content occasionally
- Treated as respected community member
What Quackity Plays Now?
When Quackity returns to Roblox, he focuses on:
- Playing with Dream SMP members
- Popular Roblox games like Jailbreak
- Roleplay experiences
- Community-requested content
Community Reception
The community’s response to his return has been:
- Overwhelmingly positive
- Nostalgic about the raids
- Appreciative of his growth
- Excited for new content
Impact on Roblox’s Policies
Quackity’s ban influenced how Roblox handles similar situations today:
Modern Moderation Changes
Before Quackity:
- Reactive moderation
- Manual ban enforcement
- Limited coordination detection
- Vulnerable forum system
After Quackity:
- Proactive threat detection
- Automated coordination blocking
- Advanced account linking
- No public forums (removed entirely)
Current Safety Features
Roblox has implemented numerous safety improvements since 2017, including:
- Enhanced parental controls
- Age-based chat restrictions
- Improved content filtering
- Better reporting systems
- AI-powered moderation
Many of these improvements were accelerated by incidents like Quackity’s raids, similar to how safety concerns drive current restrictions.
FAQ: Everything You Need to Know About Quackity’s Roblox Ban
Why was Quackity originally banned from Roblox?
Quackity was initially banned on May 1, 2017, for spamming. However, the permanent ban came from orchestrating two massive forum raids where he encouraged thousands of viewers to flood Roblox forums demanding his account be unbanned. Roblox considered this coordinated disruption serious enough to IP ban him and blacklist his name across the entire platform.
How long was Quackity banned from Roblox?
Quackity was banned from Roblox for nearly eight years, from May 2017 to 2026. During this time, his name was completely blacklisted, meaning no one could mention “Quackity” anywhere on the platform without it being filtered.
Is Quackity still banned from Roblox in 2026?
No, Quackity is no longer banned from Roblox. In 2026, Roblox lifted the blacklist on his name, allowing him to return to the platform. He even attended the Roblox Developers Conference (RDC) as a guest, marking a complete reconciliation between Quackity and the platform.
Did Quackity’s raids shut down the Roblox forums?
Quackity’s raids were a contributing factor but not the sole cause of the forum shutdown. The forums were closed permanently in December 2017, about six months after the raids. The raids exposed vulnerabilities in forum moderation, but other issues like inappropriate content, high moderation costs, and difficulty managing user-generated discussions also played significant roles.
What was Quackity’s original Roblox username?
Quackity’s original and most famous Roblox username was “Quackityishot.” This account was created on December 27, 2014, and was permanently deleted after the May 2017 forum raids. He attempted to create numerous alternate accounts afterward, including “quackityisblazing” and “dontcensortheduck,” but all were quickly terminated.
How old was Quackity when he was banned?
Quackity was 16 years old when he was banned from Roblox in May 2017. He has since acknowledged that his youth and desire for chaos led him to make decisions without fully understanding their consequences.
Can you say Quackity’s name on Roblox now?
Yes, as of 2026, you can say “Quackity” on Roblox without it being filtered. The eight-year blacklist has been lifted, and his name is no longer censored across the platform.
Why was Quackity banned again in 2020?
In December 2020, Quackity was banned from Roblox for using the username “IGETLOTSOFPOSSEY,” which Roblox deemed inappropriate. This was separate from his original forum raid ban and was quickly resolved. The incident led to viral Twitter trends including #FreeQuackity and the humorous #QuackityIsBald.
Did Roblox apologize to Quackity?
Roblox has not issued a formal public apology to Quackity. However, lifting the blacklist and allowing him to attend RDC in 2026 represents a form of reconciliation. Both parties have moved past the incident with mutual understanding rather than formal apologies.
What games did Quackity create on Roblox?
Quackity created several Roblox games before his ban, including “Trump Zombie Mystery RPG” and “BUILD A BOAT AND HAVE KIDS.” These games were part of his content creation during his early YouTube career.
Is Quackity making Roblox content again?
Yes, Quackity has returned to making occasional Roblox content in 2026. While it’s not his primary focus (he mainly creates Minecraft and variety content), he does play Roblox with other creators and has participated in platform events.
What can content creators learn from Quackity’s ban?
Content creators should understand that coordinated disruption of platform services can result in severe, long-lasting consequences. However, Quackity’s story also shows that growth, accountability, and time can lead to redemption. The key lessons include respecting platform rules, owning mistakes, and maintaining professionalism even when disagreeing with platform decisions.
Conclusion: The Legend Lives On
The story of why Quackity was banned from Roblox is more than just an incident from 2026 – it’s a landmark moment in gaming platform history that teaches us about consequences, growth, and redemption. From a 16-year-old’s impulsive decision to raid Roblox forums to his triumphant return eight years later as a respected creator, this journey shows both the dangers and possibilities of our digital age.
What makes this story remarkable isn’t just the dramatic ban or the unprecedented blacklist – it’s the ultimate resolution. In an era where “cancel culture” often feels permanent, Quackity and Roblox proved that reconciliation is possible when both parties mature and learn from mistakes.
For anyone interested in Roblox, content creation, or platform governance, Quackity’s ban remains a fascinating case study. It demonstrates how platforms must balance punishment with the possibility of redemption, how creators must weigh freedom with responsibility, and how communities remember both mistakes and growth.
As we move forward in 2026 and beyond, Quackity’s story will continue to be told to new generations of Roblox players. It serves as both a cautionary tale and an inspirational narrative – proof that even the most severe digital consequences don’t have to be permanent, and that people can change for the better.
The legend of the YouTuber who got his name banned from Roblox will live on, but now it has a happy ending. And in the world of online gaming drama, happy endings are rarer than you might think.
