Anime Awards March 2026: Why Frieren Lost to Solo Leveling?

Anime Awards

When Solo Leveling took home the Anime of the Year award at the 2026 Crunchyroll Anime Awards, beating out Frieren: Beyond Journey’s End, I watched the anime community explode into one of the most heated debates I’ve seen in years. As someone who’s been covering anime’s impact on gaming for over a decade, this controversy hits differently because it reflects a larger issue we’re seeing in anime gaming adaptations too.

The most fascinating part? Frieren’s director Keiichiro Saito didn’t stay silent. In a recent Global Anime Challenge interview, he expressed concerns that overseas anime fans might have “biased preferences” toward certain popular trends. Having played through countless anime-based games myself, from the latest Solo Leveling mobile games to classic JRPGs inspired by series like Frieren, I can tell you this debate matters more than you might think for gaming fans who love anime.

The Awards Controversy That Shocked the Anime Gaming Community

Let me break down what actually happened at the 2026 Crunchyroll Anime Awards. Solo Leveling swept up 9 awards including the coveted Anime of the Year title, while Frieren managed to secure Best Director and Best Drama despite having 29 nominations compared to Solo Leveling’s 13. This disparity immediately caught my attention, especially since I’ve been tracking how both series have been influencing the gaming market.

What makes this even more interesting from a gaming perspective is the MyAnimeList ratings. Frieren sits at the #1 spot with overwhelming critical acclaim, while Solo Leveling ranks at #324. Yet Solo Leveling broke Crunchyroll’s all-time viewership records. As someone who’s analyzed anime gaming guides for years, I’ve seen this exact pattern play out in gaming too – popularity doesn’t always equal quality, but it definitely drives what gets adapted into games.

The Numbers Behind the Controversy

In my experience covering anime gaming news, data tells the real story. Solo Leveling’s viewership dominance on Crunchyroll mirrors its massive success in mobile gaming markets, where the Solo Leveling: Arise game has generated millions in revenue. Meanwhile, Frieren’s slower, more philosophical approach hasn’t spawned the same gaming goldmine, despite its superior critical ratings.

I’ve noticed this trend repeatedly: action-heavy anime like Solo Leveling translate more easily into gaming experiences. The power progression system, the clear combat mechanics, and the visually spectacular battles are tailor-made for gaming adaptations. Frieren’s contemplative journey about immortality and loss? That’s harder to gamify, though it could make for an incredible narrative-driven RPG if done right – similar to what we’ve seen with action RPGs that prioritize depth.

Director Saito’s Perspective: What It Means for Gaming

When Director Keiichiro Saito voiced his concerns about overseas fans’ preferences, he wasn’t just talking about anime viewing habits. His statement that “the Japanese anime that overseas fans go crazy about may be a little biased” resonates deeply with what I’ve observed in anime gaming markets over the past decade.

International audiences, particularly in North America and Europe, gravitate toward action-oriented content that translates well into gaming formats. I’ve played through dozens of anime mobile games this year alone, and the pattern is clear: series with flashy combat systems, power-ups, and clear progression mechanics dominate the market. Solo Leveling fits this mold perfectly with its RPG-like leveling system already built into the source material.

The Cultural Gaming Divide

From my years of experience reviewing anime games, I can tell you there’s a significant difference between what succeeds in Japanese gaming markets versus international ones. Japanese audiences often appreciate slower-paced, narrative-heavy games that mirror Frieren’s storytelling approach. Games like the Atelier series or many visual novels thrive there but struggle internationally.

Meanwhile, international gaming markets favor the Solo Leveling approach: fast-paced action, clear power progression, and immediate gratification. When I tested Solo Leveling: Arise, it checked all these boxes perfectly. The game’s success isn’t surprising – it’s exactly what international mobile gaming audiences expect from an anime adaptation, much like the successful anime boss raid games that dominate the Roblox platform.

Why This Matters for Anime Gaming Fans?

As someone deeply embedded in both anime and gaming communities, I believe this controversy highlights a crucial crossroads for anime gaming adaptations. The success of Solo Leveling both as an anime and in gaming sends a clear message to developers about what to adapt next. But here’s what concerns me: we might be missing out on incredible gaming experiences from series like Frieren simply because they don’t fit the action-game mold.

I’ve been advocating for more diverse anime gaming adaptations for years. Imagine a Frieren game that focuses on exploration, puzzle-solving, and meaningful character interactions rather than combat. It could revolutionize how we think about anime games, much like how titles such as Spiritfarer or Journey changed our expectations for gaming narratives.

The Quality vs Popularity Gaming Dilemma

In my decade of covering anime games, I’ve seen this pattern repeatedly: popular anime get quick cash-grab mobile games, while critically acclaimed series get overlooked or receive half-hearted adaptations. Solo Leveling’s gaming success will likely inspire more action-oriented adaptations, which isn’t necessarily bad – I enjoy a good action game as much as anyone.

However, when I look at games like Persona 5 or the recent Like a Dragon series, I see what happens when developers take risks on deeper, more narrative-focused experiences. These games prove that anime-inspired gaming can be both commercially successful and critically acclaimed, bridging the gap that Saito highlighted in his interview. The same principle applies to co-op gaming experiences that focus on storytelling.

What Both Series Bring to Gaming?

Having extensively played games inspired by both types of anime, I can appreciate what each brings to the table. Solo Leveling’s approach offers immediate satisfaction – the dopamine hit of leveling up, acquiring new skills, and conquering increasingly difficult challenges. When I’m grinding through Solo Leveling: Arise, I get that same rush I felt watching Sung Jin-Woo power up in the anime.

Frieren’s potential in gaming lies elsewhere. Its themes of time, memory, and personal growth could create profound gaming experiences. I imagine something like a cross between Chrono Trigger’s time-spanning narrative and the emotional depth of To the Moon. The series’ focus on small, meaningful moments could translate into gameplay mechanics we haven’t seen before in anime adaptations.

Learning from Both Approaches

In my experience testing and reviewing anime games, the best titles combine elements from both approaches. Games like Genshin Impact succeed by offering action-packed combat alongside deeper narrative elements and character development. They prove that anime gaming doesn’t have to choose between accessibility and depth.

What excites me most is the possibility of future games learning from this controversy. Developers might realize there’s an underserved market for Frieren-style gaming experiences, while also understanding why Solo Leveling’s approach resonates with millions of players worldwide. We’re seeing this trend already in anime-inspired Roblox games that blend action with deeper progression systems.

The Future of Anime Gaming Adaptations

Looking ahead, I believe this awards controversy will significantly impact which anime get gaming adaptations in 2026. Publishers are watching these debates closely, analyzing not just viewership numbers but also engagement metrics, merchandise sales, and yes, gaming revenue potential.

From my conversations with industry insiders, there’s growing interest in creating more diverse anime gaming experiences. The success of games like Hades and Disco Elysium has shown that Western audiences are ready for more complex, narrative-driven experiences. This could open doors for anime like Frieren to receive the thoughtful gaming adaptations they deserve.

What Anime Gaming Fans Should Expect

Based on my analysis of current trends and this controversy’s impact, here’s what I predict for anime gaming in 2026 and beyond:

First, we’ll continue seeing action-oriented anime like Solo Leveling dominate mobile gaming markets. These games print money, and publishers won’t ignore that. I expect at least three more Solo Leveling-style games to launch by the end of 2026, following the success model we’ve seen with popular anime mobile games.

Second, there’s a growing indie movement creating more thoughtful anime-inspired games. These developers are taking risks on Frieren-style narratives, creating experiences that prioritize emotional impact over combat mechanics. I’ve been tracking several promising projects that could change how we think about anime gaming.

Third, major studios are starting to experiment with hybrid approaches. The upcoming Project Mugen and Zenless Zone Zero show publishers trying to balance action gameplay with deeper storytelling, potentially bridging the gap between Solo Leveling and Frieren approaches.

My Take: Why Both Series Matter for Gaming

After years of covering this industry, I firmly believe both Solo Leveling and Frieren represent essential pillars of anime that gaming needs to embrace. Solo Leveling’s popularity drives mainstream adoption and brings new players into anime gaming. Its success funds the industry and proves anime games can compete with any major gaming franchise.

Meanwhile, Frieren represents the artistic potential of anime gaming – what these adaptations could become if developers prioritize emotional resonance and innovative gameplay over safe, formulaic approaches. Some of my most memorable gaming experiences have come from titles that took risks, that chose depth over accessibility, much like the innovative storytelling we see in iconic anime transformations.

The controversy surrounding these awards isn’t just about which anime deserved to win. It’s about what kind of gaming experiences we’ll see in the future, what stories will be told, and how anime’s unique storytelling strengths can enhance gaming as a medium.

Conclusion: The Debate That Will Shape Anime Gaming

This controversy between Solo Leveling and Frieren goes far beyond a simple awards dispute. As someone who’s watched anime gaming evolve from simple fighting games to complex RPGs and everything in between, I see this as a defining moment for the industry’s future direction.

Director Saito’s comments about bias aren’t wrong – there is a preference for certain types of content in international markets. But rather than seeing this as a problem, I view it as an opportunity. The anime gaming industry is large enough to support both Solo Leveling’s action-packed approach and Frieren’s contemplative journey. We don’t have to choose sides; we can demand both.

What excites me most about 2026 is that we’re finally having these conversations. The fact that an awards controversy can spark such passionate debate shows how much anime gaming has matured. We’re no longer satisfied with cheap tie-in games; we want experiences that honor their source material while pushing gaming boundaries.

Whether you’re Team Solo Leveling or Team Frieren, one thing is clear: anime’s influence on gaming has never been stronger, and controversies like this only push developers to create better, more diverse gaming experiences. That’s a win for all of us who love both anime and gaming, whether we’re exploring anime that improved over time or discovering the next breakthrough gaming adaptation.

Ankit Babal

I grew up taking apart gadgets just to see how they worked — and now I write about them! Based in Jaipur, I focus on gaming hardware, accessories, and performance tweaks that make gaming smoother and more immersive.
©2026 Of Zen And Computing. All Right Reserved