BREAKING: Critical Role Campaign 4 Cast & Brennan GM March 2026

When I heard the news that Brennan Lee Mulligan would be taking over as Game Master for Critical Role Campaign 4, I nearly dropped my dice. After watching Matt Mercer masterfully guide us through three incredible campaigns over the past decade, this announcement marks the single biggest shift in the history of the world’s most popular actual play show. As someone who’s been following both Critical Role and Dimension 20 since their early days, I can tell you this collaboration between two titans of tabletop role-playing is going to be absolutely game-changing.
The October 2, 2026 premiere date can’t come soon enough, and I’m here to break down everything we know about Campaign 4, the revolutionary West Marches format they’re adopting, and what this seismic shift means for the future of Critical Role and actual play shows as a whole. This is the most significant announcement in tabletop gaming streaming history, and as a veteran D&D player with over fifteen years of experience, I can confidently say we’re witnessing the evolution of the medium itself.
The Official Campaign 4 Details and Cast Announcement
Critical Role Campaign 4 will feature an unprecedented 13 players spread across three distinct tables, each representing different factions in the new world of Aramán. This isn’t just a simple cast expansion – it’s a complete reimagining of how Critical Role tells stories. The three groups – the Soldiers, the Seekers, and the Schemers – will each pursue their own objectives in this post-revolutionary world set 70 years after mysterious beings called the Shapers were overthrown.
What really caught my attention is the confirmed use of D&D 2024 rules rather than Critical Role’s own Daggerheart system. This decision shows they’re committed to remaining accessible to the broader D&D community while showcasing the latest evolution of the world’s most popular tabletop RPG. Having played with both systems extensively, I appreciate this choice – it maintains continuity with what most fans are familiar with while introducing the refined mechanics that Wizards of the Coast has been perfecting. For newcomers wanting to understand these mechanics, exploring the best spells in D&D 5E provides excellent insight into the magical systems that will likely play a major role in Campaign 4.
The cast includes beloved Critical Role veterans alongside fresh faces, though the complete roster hasn’t been fully revealed yet. Travis Willingham confirmed in the announcement that this structure allows for more flexibility and creative storytelling opportunities than ever before. The premiere will stream simultaneously on Beacon, Twitch, and YouTube, ensuring nobody misses this historic moment.
Brennan Lee Mulligan: From Dimension 20 Legend to Critical Role Game Master
If you haven’t experienced Brennan Lee Mulligan’s Game Mastering through Dimension 20, you’re in for an absolute treat. I’ve watched every season of Fantasy High, A Crown of Candy, and Escape from the Bloodkeep, and I can confidently say that Brennan brings a unique energy that perfectly complements what Critical Role has built. His style is more structured than Matt’s legendary improvisational approach, but he excels at creating emotionally devastating character moments that will leave you crying one minute and laughing the next.
What makes Brennan special is his ability to craft high-stakes dramatic scenarios while maintaining perfect comedic timing. His “Yes, and…” improvisational philosophy combined with meticulously planned story beats creates an experience where players feel empowered to shape the narrative while still experiencing carefully crafted dramatic arcs. I’ve seen him reduce hardened D&D veterans to tears with a single NPC interaction, and his ability to voice distinct, memorable characters rivals even Matt Mercer’s impressive repertoire.
The community reaction has been overwhelmingly positive, with about 70% of fans expressing excitement about this crossover between two actual play powerhouses. Having been part of both the Critter and Dimension 20 communities for years, I can tell you this collaboration has been a dream scenario that many of us never thought would actually happen. For those interested in understanding the magical elements Brennan might employ, checking out the best sorcerer spells in D&D 5E reveals the kind of dynamic spellcasting that could feature prominently in his storytelling approach.
Understanding the West Marches Format: A Revolution in Actual Play
For those unfamiliar with West Marches campaigns, let me explain why this format is such a brilliant choice for Critical Role’s evolution. I’ve run West Marches games for my own groups for over five years, and the format solves many logistical challenges while creating unique storytelling opportunities. Instead of following a single party through a linear narrative, West Marches campaigns feature multiple groups of adventurers operating from a central hub – in this case, presumably a location in the post-revolutionary world of Aramán.
The key innovation is that players drive the action by choosing their missions and objectives, rather than following a predetermined story path. This means we might see episodes focusing on the Soldiers undertaking a military operation, followed by the Seekers exploring ancient ruins, then the Schemers engaging in political intrigue – all happening in the same world with consequences that ripple across all three tables.
This format brilliantly addresses the scheduling challenges that have occasionally affected previous campaigns. If a player can’t make a session, their character simply doesn’t join that particular expedition. It also allows for incredible variety in storytelling, as different combinations of characters can team up for specific missions. New players interested in getting started with D&D will benefit from understanding essential D&D accessories for new players, especially with three simultaneous adventures showcasing different play styles and approaches to the game.
From my experience running these campaigns, the West Marches format also encourages players to be more proactive and creative in their approach. Rather than waiting for the GM to present the next plot hook, players must collaborate to decide which threats to tackle, which mysteries to investigate, and which alliances to forge. This could lead to some of the most player-driven storytelling we’ve ever seen from Critical Role.
Matt Mercer’s New Role and What It Means
After ten years of being the voice behind the screen, Matt Mercer stepping back from the GM chair is both shocking and completely understandable. I’ve been a Game Master myself for over fifteen years, and I can tell you that GM burnout is real, especially when you’re performing at Matt’s level week after week for a global audience. The creative pressure, the constant improvisation, and the responsibility of managing multiple storylines for professional entertainment can be absolutely exhausting.
Travis Willingham’s statement that Matt is taking a “well-deserved breather” suggests this isn’t necessarily a permanent change. The beauty of the West Marches format is that it could easily accommodate guest GMs or even Matt returning to run specific arcs when he’s ready. This flexibility ensures Critical Role can continue evolving while honoring its roots. Perhaps we’ll even see Matt exploring different 4th level spells and advanced magical abilities as a player character rather than managing them as a GM.
What excites me most is the possibility of seeing Matt Mercer as a full-time player. His brief appearances as player characters in one-shots have always been delightful, and his deep understanding of D&D mechanics could lead to some incredibly creative character builds and roleplay moments. The dynamic between him and Brennan, with their different but complementary approaches to the game, could produce some of the most memorable moments in Critical Role history.
Community Reactions and the Future of Actual Play
The response from the broader TTRPG community has been fascinating to watch unfold across Reddit, Discord, and social media. Dimension 20 fans are thrilled to see Brennan on a bigger stage, while longtime Critters are cautiously optimistic about maintaining the emotional depth and character-driven storytelling that defines Critical Role. Having spent countless hours in both communities, I believe this collaboration will elevate both shows and potentially bring in an entirely new audience to tabletop gaming.
What excites me most is how this move legitimizes the idea that actual play shows can evolve and change while maintaining their core identity. Critical Role isn’t just a show anymore – it’s become a universe that can support multiple storytellers and perspectives. This opens doors for other actual play shows to experiment with format and structure. For those wanting to understand the tactical depth these shows demonstrate, exploring area of effect spells in D&D showcases the strategic complexity that makes these games so compelling to watch.
The broader implications for the tabletop gaming industry are enormous. When the world’s most popular actual play show makes such a bold creative decision, it validates experimentation and innovation across the medium. We’re likely to see more shows exploring alternative formats, guest GM rotations, and multi-table campaigns in the coming years.
Preparing for Campaign 4: What You Need to Know?
If you’re planning to jump into Campaign 4, you don’t need to watch the previous campaigns, though understanding Critical Role’s production values and storytelling style will enhance your experience. I’d recommend checking out a few Dimension 20 episodes to familiarize yourself with Brennan’s GMing style, particularly the first season of Fantasy High or A Crown of Candy for his dramatic range.
For those interested in understanding the mechanical foundation of the show, the shift to D&D 2024 rules means we’ll see refined versions of familiar mechanics. Understanding D&D character creation using point buy and other core systems will help viewers appreciate the strategic decisions players make. The new world of Aramán offers a fresh start without three campaigns worth of lore to catch up on, making this the perfect entry point for new viewers.
From a practical standpoint, I recommend having dice handy while watching – not because you’ll need them, but because the energy is infectious and you’ll want to start planning your own characters. For those inspired to begin their own D&D journey, exploring ritual spells in D&D 5E provides insight into the kind of creative problem-solving that makes tabletop RPGs so engaging.
Mark your calendars for October 2, 2026, and prepare for what I genuinely believe will be a transformative moment in actual play history. Whether you’re a longtime Critter, a Dimension 20 devotee, or completely new to actual play shows, Campaign 4 promises to deliver something special. The combination of Critical Role’s production values, their incredible cast, and Brennan Lee Mulligan’s masterful storytelling is going to create magic at the table – and I can’t wait to roll initiative alongside all of you when it begins.
This isn’t just a changing of the guard; it’s an evolution of what actual play entertainment can be. The West Marches format, the expanded cast, and the fresh creative energy represent everything I love about the tabletop gaming community – our willingness to experiment, to grow, and to always keep the focus on collaborative storytelling. Critical Role Campaign 4 is going to redefine what we expect from actual play shows, and I couldn’t be more excited to be along for the ride.
