Roblox Jump Stars Tier List (July 2025) BEST Characters

Roblox Jump Stars Tier List (2025) BEST Characters
2nd July, 2025

I've been absolutely hooked on Roblox Jump Stars since it launched, and after countless hours of testing every single character in various game modes, I'm ready to share the ultimate tier list that'll transform your gameplay. Trust me, knowing which characters to unlock can mean the difference between dominating the leaderboard or getting completely destroyed by players who understand the meta.

Jump Stars has taken the Roblox community by storm with its anime-inspired roster and Brawl Stars-style gameplay. But here's the thing - not all characters are created equal. Some units like Mob and Goju can single-handedly carry your team to victory, while others... well, let's just say they're better left on the bench.

In this comprehensive guide, I'll break down all 15 characters currently available in Jump Stars, ranking them from the godly S-tier powerhouses down to the units you should avoid at all costs. Whether you're grinding for gems or deciding which character to unlock with your hard-earned tokens, this tier list will save you time and frustration.

What Makes a Character Top-Tier in Jump Stars?

Before diving into my rankings, let me explain the key factors I considered when evaluating each character:

1. Damage Output & DPS Potential

Raw damage matters, but consistency is king. Characters need reliable damage that doesn't depend entirely on landing skill shots or ultimate abilities.

2. Range & Positioning Flexibility

In Jump Stars, ranged characters have a massive advantage. The ability to poke enemies from safety while avoiding close-combat situations often determines match outcomes.

3. Ultimate Ability Impact

A game-changing ultimate can turn the tide of battle. I prioritize characters whose ultimates can wipe teams, control zones, or provide significant utility.

4. Survivability & Escape Options

Glass cannons rarely work in Jump Stars. The best characters combine offensive power with defensive tools or mobility to stay alive.

5. Ease of Use & Skill Ceiling

Some characters dominate at all skill levels, while others require mastery. I factor in both accessibility for beginners and potential for skilled players.

Roblox Jump Stars Tier List (July 2025)

S-Tier Characters (Meta-Defining)

CharacterRarityTypeKey StrengthsWhy S-Tier
MobUltra StarDamage/ControlEmotion meter multiplies damage, devastating ultimateUnmatched damage potential + team-wipe ultimate
GojuMythicRanged/ControlVariable range attacks, pull-and-explode ultimatePerfect balance of safety and aggression
DraculaLegendaryMelee/SustainLife-steal attacks, high attack speedNear-immortal with proper positioning

A-Tier Characters (Competitive Picks)

CharacterRarityTypeKey StrengthsWhy A-Tier
SosukeMythicMelee/BurstTriple slash combo, line-piercing ultimateExcellent damage but requires positioning
IchinLegendaryAssassinInvisible dash, high burst damageGreat for hunting ranged units
ZoruMythicMelee/ScalingKnock-up attacks, wide-slash ultimatePowerful but needs to reach stage 3
JolteroEpicMelee/AreaFast attacks, ground-slam ultimateSolid but lacks gap-closers

B-Tier Characters (Situational Value)

CharacterRarityTypeKey StrengthsNotable Weaknesses
GutsEpicHeavy MeleeMassive sword damageExtremely slow attacks
LuffoRareHybridStretchy attacks reach farLow base stats
ItaduriLegendaryMelee/DoTAfter-effect damageUnderwhelming for legendary

C-Tier Characters (Starter/Filler)

CharacterRarityTypeKey StrengthsMajor Issues
NarotoRareRangedFast projectilesTelegraphed attacks, low damage
OrehimiEpicSupportTeam healing ultimateSquishy, single projectile
TanjeuroRareMeleeFast attack speedTerrible damage output
VegitaRareRangedDecent starter unitFalls off hard late-game

D-Tier Characters (Avoid These)

CharacterRarityTypeWhy D-Tier
GokoRareMeleeNo mobility, slow ultimate charge, outclassed by everyone

Detailed Character Analysis - Every Unit Explained

Mob - The Psychic Powerhouse (S-Tier)

When I say Mob is broken, I mean it in the best way possible. This Ultra Star rarity character completely redefines what damage output means in Jump Stars. His unique emotion meter mechanic rewards aggressive play - the more you fight, the stronger he becomes.

What makes Mob truly special is his ultimate ability. Picture this: you're in a heated battle, enemies are grouped up trying to capture a point, and suddenly Mob activates his psychic powers. Everything on the map - objects, debris, and most importantly, enemy players - gets lifted into the air. The more objects you catch, the more devastating the damage when you launch everything in your chosen direction. I've seen single Mob ultimates completely wipe enemy teams and turn losing games into victories.

His basic attacks also scale with the emotion meter, meaning a fully charged Mob can two-shot most characters. The only downside? He's Ultra Star rarity, so good luck pulling him without spending serious gems. But if you do get him, congrats - you've won Jump Stars.

Goju - The Cursed Energy Master (S-Tier)

Goju represents everything I love about tier list design in games - simple to understand, difficult to master, and incredibly rewarding when played well. This Mythic character's variable-range curse energy attacks give him unmatched flexibility in combat.

Tap for quick close-range bursts, or hold to charge up devastating long-range snipes. This adaptability means Goju excels in every game mode and map. But where he truly shines is his ultimate - a gravitational pull that sucks in all nearby enemies before exploding for massive damage. The combo potential is insane: snipe enemies to low health from afar, then pull them in for the finishing blow.

I've mained Goju since I unlocked him, and he's carried me through countless matches. His only weakness is a relatively high skill ceiling - new players might struggle with the charge mechanics at first. But invest time in mastering Goju, and you'll have a character that can compete at the highest levels.

Dracula - The Immortal Vampire (S-Tier)

Remember when everyone thought melee characters couldn't compete in Jump Stars? Dracula laughed at that notion and proceeded to dominate the meta. This Legendary character breaks the rules with his vampiric attacks that heal him while dealing damage.

His attack speed is absolutely ridiculous - Dracula can melt through enemy health bars faster than they can react. But what truly makes him S-tier is the sustain. While other melee characters need to retreat after taking damage, Dracula just keeps fighting, healing through the pain. I've had 1v3 situations where Dracula emerged victorious with full health.

The key to playing Dracula is understanding when to engage. His mobility isn't the best, so you need to pick your battles carefully. But once you're in melee range? It's game over for your opponents. Just like mastering Grow a Garden mutations, timing is everything with Dracula.

Sosuke - The Soul Reaper (A-Tier)

Sosuke brings the Bleach vibes with his triple-slash basic attacks that feel incredibly satisfying to land. This Mythic character excels at burst damage - get close, unleash your combo, and watch health bars disappear.

His ultimate is where things get interesting. Sosuke charges forward in a straight line, cutting through all enemies in his path. It's perfect for narrow corridors or when enemies line up trying to capture objectives. I've gotten multiple triple kills just by timing the ultimate when enemies funnel through choke points.

The reason Sosuke sits in A-tier rather than S comes down to his limitations. He needs to get close to be effective, but lacks the sustain of Dracula or the flexibility of Goju. Smart opponents will kite him endlessly. Still, in the right hands and with proper team support, Sosuke can absolutely dominate matches.

Ichin - The Shadow Assassin (A-Tier)

Playing Ichin feels like being a predator stalking prey. This Legendary assassin's kit revolves around his signature ability - a long-range dash that turns him invisible. The psychological pressure alone makes enemies paranoid, constantly checking bushes and corners.

What I love about Ichin is how he counters the ranged meta. See that annoying Goju sniping from across the map? Dash in while invisible, appear behind them, and delete them before they know what hit them. His melee damage is surprisingly high, often requiring just 3-4 hits to eliminate squishy targets.

The skill expression with Ichin is incredible. Timing your invisibility, choosing the right targets, and knowing when to disengage separates good Ichin players from great ones. He's similar to high-skill champions in LoL's tier list - incredibly rewarding when mastered.

Zoru - The Three-Sword Demon (A-Tier)

Zoru brings One Piece's three-sword style to Jump Stars, and it's as cool as it sounds. This Mythic character has a unique mechanic where his attacks evolve through three stages, becoming more powerful with each hit landed.

At stage 3, Zoru becomes a monster. His attacks knock up enemies, his damage skyrockets, and his ultimate - a massive sword slash that cuts through everything - can clear entire teams. The problem? Getting to stage 3 against competent opponents who know to keep their distance.

I've found Zoru works best in game modes with objectives that force close combat. When enemies have to contest points, Zoru thrives. But in open maps where kiting is easy? He struggles. Still, the sheer satisfaction of reaching stage 3 and destroying everything in sight keeps Zoru firmly in A-tier.

Joltero - The Electric Brawler (A-Tier)

Joltero proves that Epic rarity doesn't mean weak. This electric-powered fighter brings consistent damage and one of the best point-clearing ultimates in the game. His rapid punches might not hit as hard individually, but the attack speed more than makes up for it.

His ultimate is basically an electric ground slam that damages everyone in a large area. It's perfect for clearing capture points or punishing grouped enemies. I've stolen so many overtime victories by dropping Joltero's ultimate on contested objectives.

The main thing holding Joltero back from S-tier is his lack of mobility. Ranged characters can kite him endlessly, and he has no tools to close gaps quickly. You need good positioning and game sense to succeed with Joltero, but when you do, he's incredibly satisfying to play.

Guts - The Black Swordsman (B-Tier)

Oh Guts, what could have been. This Epic character wields the massive Dragon Slayer sword and hits like an absolute truck. When Guts connects, enemies feel it. His ultimate unleashes a flurry of devastating sword swings that can delete anyone caught in it.

But here's the problem - "when" he connects. Guts has the slowest attack speed in the game, and his swings are so telegraphed that decent players can dodge them while making coffee. It's frustrating because the damage potential is there, but the execution is nearly impossible against mobile opponents.

I only recommend Guts for players who really love the character or enjoy the challenge. In lower-skill lobbies where people stand still, he can dominate. But as you climb rankings, Guts becomes increasingly difficult to succeed with.

Luffo - The Rubber Pirate (B-Tier)

Luffo brings versatility with his stretchy attacks that blur the line between melee and ranged combat. This Rare character can poke from medium distance or go in for close-range combos, giving him options that pure melee characters lack.

His ultimate creates a rubber gatling gun effect in narrow passages, bouncing between walls and hitting multiple times. It's situational but devastating when used correctly. I've gotten some hilarious kills with well-placed Luffo ultimates in corridors.

The issue with Luffo is his stats. Being a Rare character, his base damage and health are significantly lower than higher-rarity alternatives. You need to outplay opponents rather than outstat them, which becomes increasingly difficult as you face better players with better characters.

Itaduri - The Cursed Vessel (B-Tier)

For a Legendary character, Itaduri is surprisingly underwhelming. His gimmick involves cursed energy after-effects that damage enemies who get hit by his attacks. In theory, this sounds great for team fights where the damage can spread.

In practice, Itaduri struggles against the current meta. His ultimate requires hitting enemies to build up damage multipliers, but good players won't give him that opportunity. Against ranged characters, he's practically useless. Against mobile melee characters, he can't keep up.

I've tried so hard to make Itaduri work because I love the character, but he needs significant buffs to compete with other Legendaries. If you pull him, he's usable, but don't go out of your way to unlock him with tokens.

Naroto - The Shadow Clone User (C-Tier)

Naroto represents everything wrong with starter characters. His shadow clone shuriken barrage looks cool but deals pitiful damage. The charge-up time is so long that enemies can literally walk out of the way while you're preparing the attack.

His ultimate, while nostalgic for Naruto fans, is equally disappointing. The Rasengan has a tiny hitbox and doesn't even one-shot squishy targets. For a character that's supposed to teach you the game, Naroto teaches all the wrong lessons about positioning and timing.

If you're forced to use Naroto early on, focus on poking with basic attacks and save your abilities for guaranteed hits. But honestly? Replace him as soon as possible. Even Roblox DIG's starter shovel is more useful than this ninja wannabe.

Orehimi - The Fairy Healer (C-Tier)

Orehimi is Jump Stars' attempt at a support character, and while the concept is interesting, the execution falls flat. Her healing ultimate can sustain teams during objective fights, but that's literally all she offers.

With only one projectile before reloading and pathetic damage, Orehimi can't defend herself. Enemy assassins see her as a free kill. The healing is nice in theory, but Jump Stars' fast-paced gameplay rarely allows for sustained fights where healing matters.

I've seen some teams make Orehimi work with heavy protection, but why handicap yourself? Other characters offer utility while also dealing damage. Unless you're playing with a coordinated team that can protect you, skip Orehimi entirely.

Tanjeuro - The Demon Slayer (C-Tier)

Tanjeuro suffers from an identity crisis. His fast sword attacks suggest an aggressive playstyle, but his damage is so low that aggressive play gets you killed. His ultimate looks flashy with its water breathing effects, but the damage doesn't match the animation quality.

Playing Tanjeuro feels like fighting with a foam sword. You're hitting enemies constantly, but their health bars barely move. Meanwhile, they hit you twice and you're dead. It's frustrating because the character design is cool, but the numbers just don't work.

I only use Tanjeuro when I'm trying to complete specific challenges or just messing around in casual matches. For serious gameplay, there are simply better options at every rarity level.

Vegita - The Saiyan Prince (C-Tier)

As a starter character, Vegita actually isn't terrible. His ki blasts have decent range and speed, making him accessible for new players learning projectile timing. His Galick Gun ultimate can chunk enemies if they're silly enough to stand still.

The problem is that Vegita doesn't scale. What works in your first few matches becomes completely ineffective as you face better opponents. His damage falls off a cliff, his ultimate is easily dodged, and he lacks any utility beyond basic poke damage.

If you're brand new to Jump Stars, Vegita can teach you the basics. But like training wheels on a bike, you'll want to remove him as soon as possible. Don't make the mistake of investing resources into upgrading Vegita - save for better characters.

Goko - The Hopeful Hero (D-Tier)

I genuinely feel bad placing Goko in D-tier because he's such an iconic character, but facts are facts - he's objectively the worst character in Jump Stars. Everything about his kit works against him in the current meta.

His melee-only basic attacks force him into danger without any tools to get there safely. No dash, no movement speed boost, nothing. By the time you waddle into range, you're at half health from enemy pokes. His saving grace should be the Kamehameha ultimate, but it charges so slowly that matches often end before you can use it twice.

The saddest part? Even when you land the Kamehameha, it doesn't even kill most characters from full health. You're better off using literally any other character, including other free starters. Goko needs a complete rework to be viable.

Best Characters for Beginners in Jump Stars

If you're just starting your Jump Stars journey, I recommend focusing on these characters:

  1. Vegita - Decent starter for learning projectiles
  2. Luffo - Cheap and versatile once you save some gems
  3. Joltero - First good character you should aim to unlock

Avoid the temptation to use Goko just because he's familiar. Trust me, you'll have a much better time learning with ranged characters first.

How to Unlock Characters Efficiently

Getting new characters in Jump Stars requires strategy. Here's my proven approach:

  1. Save gems for 10x summons - Better rates and guaranteed Rare or higher
  2. Check the banner schedule - Certain characters have rate-ups during events
  3. Complete daily quests - Free gems add up quickly
  4. Use tokens wisely - Only spend on S or A-tier characters

Don't waste gems on individual summons unless you're one away from 50. The pity system rewards patience!

Team Composition Tips

While Jump Stars doesn't have traditional team synergies like Genshin Impact, choosing complementary characters for different modes matters:

  • Capture Point: Dracula + Goju + Mob
  • Payload: Zoru + Sosuke + Joltero
  • Deathmatch: Goju + Mob + Ichin

Mix ranged and melee characters to cover all situations. Pure melee or pure ranged teams have exploitable weaknesses.

Meta Predictions for Next Update

Based on developer patterns and community feedback, here's what I expect:

  • Goko buffs - He's too iconic to stay in D-tier forever
  • New Ultra Star character - Probably another anime protagonist
  • Orehimi rework - Support needs to be viable

The meta in 2025 heavily favors aggressive characters with burst damage. Unless major balance changes arrive, expect S-tier characters to remain dominant.

Frequently Asked Questions

Who is the best character in Jump Stars?

Currently, Mob holds the crown as the absolute best character thanks to his incredible damage scaling and game-changing ultimate ability. However, Goju and Dracula are extremely close seconds and might be better for players who haven't mastered Mob's unique mechanics.

Is Jump Stars pay to win?

Not really! While Ultra Star characters like Mob are powerful, skilled players using A-tier characters can absolutely compete. I've seen free-to-play players dominate with characters like Joltero and Sosuke. The game rewards skill over wallet size.

How often do tier lists change in Jump Stars?

The meta shifts roughly every 2-3 weeks when balance patches drop. Major changes happen during seasonal updates. I update this tier list immediately after each patch, so bookmark this page to stay current!

What's the best character for solo queue?

Goju is my top pick for solo queue because he's self-sufficient. You don't need team coordination to succeed - just good positioning and aim. His range keeps you safe while his ultimate provides solo carry potential.

Should I reroll for S-tier characters?

Unless you're super competitive, I don't recommend rerolling. A-tier characters like Sosuke and Ichin can easily carry you through all content. Save your sanity and just play with what you get!

What rarity is most worth summoning for?

Mythic characters offer the best value. They're strong enough to compete with Legendaries but have better drop rates. Characters like Goju, Zoru, and Sosuke prove that Mythic doesn't mean weak.

Conclusion

Jump Stars' diverse roster offers something for every playstyle, but understanding the tier list helps you invest resources wisely. While S-tier characters like Mob and Goju dominate the current meta, skilled players can succeed with almost any character through superior gameplay.

Remember, tier lists are guidelines, not gospel. If you love playing Guts despite his B-tier ranking, go for it! The most important thing is having fun while you improve. Just maybe avoid Goko unless you enjoy suffering.

Keep practicing, experiment with different characters, and don't forget to check back for updates as the meta evolves. See you in the arena, and may your summons be blessed with S-tier pulls!

Want more Roblox content? Check out our guides on Blue Lock Rivals codes and why Roblox might not be working for more tips and tricks!

cross