Imp 5E – A Non-Baatezu Devil [Know Your Little Tormentor In DnD]
In the whirlwind excitement that is Dungeons and Dragons 5th Edition, there’s one particular creature that often gets overlooked.
It’s not as grand as a dragon or as terrifying as a beholder, but it’s just as rich in character potential. Yes, you guessed right; we’re talking about the Imp 5e.
This infernal Beast comes with vast lore and intriguing mechanics that add spice to every DnD game.
It may fly under your radar, but once you grasp its ins and outs, it can bring an entirely new level of excitement to your gaming table. So arm yourself with knowledge and let’s journey into understanding the Imp 5e better.
Attributes of the Imp 5e
Every creature in D&D 5e brings its own flair to the game. Specifically, the Imp 5e boasts unique qualities that set it apart. Delve into these characteristics to truly understand how it can enhance your gameplay and storyline.
|10 (3d4 + 3)
|20 ft., fly 40 ft.
|Deception +4, Insight +3, Persuasion +4, Stealth +5
|Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered
|Darkvision 120 ft., Passive Perception 11
|1 (200 XP)
What is an Imp 5e in D&D?
In the engrossing world of Dungeons & Dragons, an Imp falls under the devil category, specifically identified as a minor non-Baatezu devil.
Don’t let their classification as minor trick you into overlooking them. Even though they’re small, they remain agents of chaos and mischief, making your campaigns decidedly more interesting.
Imps in 5e D&D are typically depicted as small, demonic creatures with spiky wings and devilish features.
They have a diverse arsenal of abilities that can suit various forms of role play and combat scenarios.
Infamous for their cunning and deceitful nature, these red-skinned monstrous beings are often used by dungeon masters to infuse an element of intrigue and suspense into their games.
What are the Traits of Imp 5e?
The Imp 5e boasts some fascinating traits that set it apart from other creatures in D&D, making every encounter with it truly memorable.
Whether as a foe or a quirky ally, these features are sure to add an unexpected twist to your adventures.
One of the most remarkable abilities, Shapechanger, gives the Imp 5e its notorious versatility.
This nifty trait allows an imp to transform into other creatures- be it a beast with a speed of 20 ft., a raven able to fly up to 60 ft., or a spider that can climb at 20 ft.
This power makes imps unpredictable and stealthy as they can slip undetected among other animals.
Beyond their transformational prowess, imps have Devil’s Sight. This extraordinarily useful trait means that magical darkness doesn’t inhibit their vision.
Don’t use nighttime or spells of darkness when strategizing against these little devils – they can see through it all! It equips them with the upper hand in low-light conditions where others might stumble.
Imps are known for their Magic Resistance. This trait gives an imp advantage on saving throws against spells and all other magical effects.
Magical attacks rarely phase them – this makes them more formidable than they first appear. It accounts for their resilience against magic-wielding foes and puts them at an advantage during encounters involving spell casting adversaries.
Actions of an Imp 5e
As a result of their infernal nature, Imps possess a set of special actions that make them versatile and dangerous adversaries.
Let’s dissect these abilities a little more:
Imps have the uncanny ability to go invisible at will. However, this invisibility isn’t permanent; it only lasts until they attack or until they choose to end it.
This elusive ability makes the imp an unpredictable adversary in combat and an excellent asset in stealth missions.
Sting (Bite in Beast Form)
Imps may be small, but underestimate them at your peril when it comes to close-quarters combat. They harbor a wicked sting action called a Bite in their beast form.
Infused with deadly venom, this attack deals not just piercing but also poison damage!
When an imp launches a sting attack, it flexes its +5 to hit, which is quite good for its tiny size! The reach is pretty standard – 5 ft., and they target just one creature at a time.
If the strike lands successfully (which it often does), it sears through with an impact of 5 (1d4 + 3) piercing damage.
If the targeted creature fails its constitution save against the imp’s venomous sting, it takes another whopping chunk of pain – 10 (3d6) points worth of poison damage.
From invisibility tricks to poisonous strikes, these are just some foxy tactics up an imp’s sleeve that keep D&D gamers on their toes whenever these little devils show up on stage.
FAQs about Imp 5e DnD
Can an Imp 5e be a familiar?
Yes, the Imp 5e can act as a familiar for a spellcaster who can summon devils or has that specific class feature.
What languages does the Imp 5e speak?
The Imp communicates in Infernal and Common languages, often communicating with its master telepathically.
Are Imps immune to fire in DnD 5E?
Yes, they are extremely resilient to fire. Additionally, they’re immune to poison damage and cannot be poisoned.
Can an imp in D&D shapeshift into human form?
Imps can’t take human form. However, they can shape-shift into animal forms – specifically a rat, raven, or a spider.
What happens when an imp dies in D&D 5e?
Once slain, the physical form of an imp dissolves into a sulfurous puff; their essence returns to the Nine Hells ready to reform thanks to their devilish immortality.